915 resultados para Android Computervision Computer Vision Sift HSV


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This paper presents an easy to use methodology and system for insurance companies targeting at managing traffic accidents reports process. The main objective is to facilitate and accelerate the process of creating and finalizing the necessary accident reports in cases without mortal victims involved. The diverse entities participating in the process from the moment an accident occurs until the related final actions needed are included. Nowadays, this market is limited to the consulting platforms offered by the insurance companies. Copyright 2014 ACM.

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Recent technological development has enabled research- ers to gather data from different performance scenarios while considering players positioning and action events within a specific time frame. This technology varies from global positioning systems to radio frequency devices and computer vision tracking, to name the most common, and aims to collect players’ time motion data and enable the dynamical analysis of performance. Team sports—and in particular, invasion games—present a complex dynamic by nature based on the interaction between 2 opposing sides trying to outperform 1 another. During match and training situations, players’ actions are coupled to their performance context at different interaction levels. As expected, ball, teammates’, and opponents’ positioning play an important role in this interaction process. But other factors, such as final score, teams’ development level, and players’ expertise, seem to affect the match dynamics. In this symposium, we will focus on how different constraints affect invasion games dynamics during both match and training situations. This relation will be established while underpinning the importance of these effects to game teaching and performance optimization. Regarding the match, different performance indicators based on spatial-temporal relations between players and teams will be presented to reveal the interaction processes that form the crucial component of game analysis. Considering the training, this symposium will address the relationship of small-sided games with full- sized matches and will present how players’ dynamical interaction affects different performance indicators.

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The job of a historian is to understand what happened in the past, resorting in many cases to written documents as a firsthand source of information. Text, however, does not amount to the only source of knowledge. Pictorial representations, in fact, have also accompanied the main events of the historical timeline. In particular, the opportunity of visually representing circumstances has bloomed since the invention of photography, with the possibility of capturing in real-time the occurrence of a specific events. Thanks to the widespread use of digital technologies (e.g. smartphones and digital cameras), networking capabilities and consequent availability of multimedia content, the academic and industrial research communities have developed artificial intelligence (AI) paradigms with the aim of inferring, transferring and creating new layers of information from images, videos, etc. Now, while AI communities are devoting much of their attention to analyze digital images, from an historical research standpoint more interesting results may be obtained analyzing analog images representing the pre-digital era. Within the aforementioned scenario, the aim of this work is to analyze a collection of analog documentary photographs, building upon state-of-the-art deep learning techniques. In particular, the analysis carried out in this thesis aims at producing two following results: (a) produce the date of an image, and, (b) recognizing its background socio-cultural context,as defined by a group of historical-sociological researchers. Given these premises, the contribution of this work amounts to: (i) the introduction of an historical dataset including images of “Family Album” among all the twentieth century, (ii) the introduction of a new classification task regarding the identification of the socio-cultural context of an image, (iii) the exploitation of different deep learning architectures to perform the image dating and the image socio-cultural context classification.

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Dopo lo sviluppo dei primi casi di Covid-19 in Cina nell’autunno del 2019, ad inizio 2020 l’intero pianeta è precipitato in una pandemia globale che ha stravolto le nostre vite con conseguenze che non si vivevano dall’influenza spagnola. La grandissima quantità di paper scientifici in continua pubblicazione sul coronavirus e virus ad esso affini ha portato alla creazione di un unico dataset dinamico chiamato CORD19 e distribuito gratuitamente. Poter reperire informazioni utili in questa mole di dati ha ulteriormente acceso i riflettori sugli information retrieval systems, capaci di recuperare in maniera rapida ed efficace informazioni preziose rispetto a una domanda dell'utente detta query. Di particolare rilievo è stata la TREC-COVID Challenge, competizione per lo sviluppo di un sistema di IR addestrato e testato sul dataset CORD19. Il problema principale è dato dal fatto che la grande mole di documenti è totalmente non etichettata e risulta dunque impossibile addestrare modelli di reti neurali direttamente su di essi. Per aggirare il problema abbiamo messo a punto nuove soluzioni self-supervised, a cui abbiamo applicato lo stato dell'arte del deep metric learning e dell'NLP. Il deep metric learning, che sta avendo un enorme successo soprattuto nella computer vision, addestra il modello ad "avvicinare" tra loro immagini simili e "allontanare" immagini differenti. Dato che sia le immagini che il testo vengono rappresentati attraverso vettori di numeri reali (embeddings) si possano utilizzare le stesse tecniche per "avvicinare" tra loro elementi testuali pertinenti (e.g. una query e un paragrafo) e "allontanare" elementi non pertinenti. Abbiamo dunque addestrato un modello SciBERT con varie loss, che ad oggi rappresentano lo stato dell'arte del deep metric learning, in maniera completamente self-supervised direttamente e unicamente sul dataset CORD19, valutandolo poi sul set formale TREC-COVID attraverso un sistema di IR e ottenendo risultati interessanti.

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Collecting and analysing data is an important element in any field of human activity and research. Even in sports, collecting and analyzing statistical data is attracting a growing interest. Some exemplar use cases are: improvement of technical/tactical aspects for team coaches, definition of game strategies based on the opposite team play or evaluation of the performance of players. Other advantages are related to taking more precise and impartial judgment in referee decisions: a wrong decision can change the outcomes of important matches. Finally, it can be useful to provide better representations and graphic effects that make the game more engaging for the audience during the match. Nowadays it is possible to delegate this type of task to automatic software systems that can use cameras or even hardware sensors to collect images or data and process them. One of the most efficient methods to collect data is to process the video images of the sporting event through mixed techniques concerning machine learning applied to computer vision. As in other domains in which computer vision can be applied, the main tasks in sports are related to object detection, player tracking, and to the pose estimation of athletes. The goal of the present thesis is to apply different models of CNNs to analyze volleyball matches. Starting from video frames of a volleyball match, we reproduce a bird's eye view of the playing court where all the players are projected, reporting also for each player the type of action she/he is performing.

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The inferior alveolar nerve (IAN) lies within the mandibular canal, named inferior alveolar canal in literature. The detection of this nerve is important during maxillofacial surgeries or for creating dental implants. The poor quality of cone-beam computed tomography (CBCT) and computed tomography (CT) scans and/or bone gaps within the mandible increase the difficulty of this task, posing a challenge to human experts who are going to manually detect it and resulting in a time-consuming task.Therefore this thesis investigates two methods to automatically detect the IAN: a non-data driven technique and a deep-learning method. The latter tracks the IAN position at each frame leveraging detections obtained with the deep neural network CenterNet, fined-tuned for our task, and temporal and spatial information.

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Deep Neural Networks (DNNs) have revolutionized a wide range of applications beyond traditional machine learning and artificial intelligence fields, e.g., computer vision, healthcare, natural language processing and others. At the same time, edge devices have become central in our society, generating an unprecedented amount of data which could be used to train data-hungry models such as DNNs. However, the potentially sensitive or confidential nature of gathered data poses privacy concerns when storing and processing them in centralized locations. To this purpose, decentralized learning decouples model training from the need of directly accessing raw data, by alternating on-device training and periodic communications. The ability of distilling knowledge from decentralized data, however, comes at the cost of facing more challenging learning settings, such as coping with heterogeneous hardware and network connectivity, statistical diversity of data, and ensuring verifiable privacy guarantees. This Thesis proposes an extensive overview of decentralized learning literature, including a novel taxonomy and a detailed description of the most relevant system-level contributions in the related literature for privacy, communication efficiency, data and system heterogeneity, and poisoning defense. Next, this Thesis presents the design of an original solution to tackle communication efficiency and system heterogeneity, and empirically evaluates it on federated settings. For communication efficiency, an original method, specifically designed for Convolutional Neural Networks, is also described and evaluated against the state-of-the-art. Furthermore, this Thesis provides an in-depth review of recently proposed methods to tackle the performance degradation introduced by data heterogeneity, followed by empirical evaluations on challenging data distributions, highlighting strengths and possible weaknesses of the considered solutions. Finally, this Thesis presents a novel perspective on the usage of Knowledge Distillation as a mean for optimizing decentralized learning systems in settings characterized by data heterogeneity or system heterogeneity. Our vision on relevant future research directions close the manuscript.

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The study of ancient, undeciphered scripts presents unique challenges, that depend both on the nature of the problem and on the peculiarities of each writing system. In this thesis, I present two computational approaches that are tailored to two different tasks and writing systems. The first of these methods is aimed at the decipherment of the Linear A afraction signs, in order to discover their numerical values. This is achieved with a combination of constraint programming, ad-hoc metrics and paleographic considerations. The second main contribution of this thesis regards the creation of an unsupervised deep learning model which uses drawings of signs from ancient writing system to learn to distinguish different graphemes in the vector space. This system, which is based on techniques used in the field of computer vision, is adapted to the study of ancient writing systems by incorporating information about sequences in the model, mirroring what is often done in natural language processing. In order to develop this model, the Cypriot Greek Syllabary is used as a target, since this is a deciphered writing system. Finally, this unsupervised model is adapted to the undeciphered Cypro-Minoan and it is used to answer open questions about this script. In particular, by reconstructing multiple allographs that are not agreed upon by paleographers, it supports the idea that Cypro-Minoan is a single script and not a collection of three script like it was proposed in the literature. These results on two different tasks shows that computational methods can be applied to undeciphered scripts, despite the relatively low amount of available data, paving the way for further advancement in paleography using these methods.

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The abundance of visual data and the push for robust AI are driving the need for automated visual sensemaking. Computer Vision (CV) faces growing demand for models that can discern not only what images "represent," but also what they "evoke." This is a demand for tools mimicking human perception at a high semantic level, categorizing images based on concepts like freedom, danger, or safety. However, automating this process is challenging due to entropy, scarcity, subjectivity, and ethical considerations. These challenges not only impact performance but also underscore the critical need for interoperability. This dissertation focuses on abstract concept-based (AC) image classification, guided by three technical principles: situated grounding, performance enhancement, and interpretability. We introduce ART-stract, a novel dataset of cultural images annotated with ACs, serving as the foundation for a series of experiments across four key domains: assessing the effectiveness of the end-to-end DL paradigm, exploring cognitive-inspired semantic intermediaries, incorporating cultural and commonsense aspects, and neuro-symbolic integration of sensory-perceptual data with cognitive-based knowledge. Our results demonstrate that integrating CV approaches with semantic technologies yields methods that surpass the current state of the art in AC image classification, outperforming the end-to-end deep vision paradigm. The results emphasize the role semantic technologies can play in developing both effective and interpretable systems, through the capturing, situating, and reasoning over knowledge related to visual data. Furthermore, this dissertation explores the complex interplay between technical and socio-technical factors. By merging technical expertise with an understanding of human and societal aspects, we advocate for responsible labeling and training practices in visual media. These insights and techniques not only advance efforts in CV and explainable artificial intelligence but also propel us toward an era of AI development that harmonizes technical prowess with deep awareness of its human and societal implications.

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Il Deep Learning ha radicalmente trasformato il mondo del Machine Learning migliorando lo stato dell'arte in diversi campi che spaziano dalla computer vision al natural language processing. Non fermandosi a problemi di classificazione, negli ultimi anni, applicazioni di tipo generativo hanno portato alla creazione di immagini realistiche e documenti letterali. Il mondo della musica non è esente da una moltitudine di esperimenti nello stesso campo, con risultati ancora acerbi ma comunque potenzialmente interessanti. In questa tesi verrà discussa l'applicazione di un di modello appartenente alla famiglia del Deep Learning per la generazione di musica simbolica.

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Correctness of information gathered in production environments is an essential part of quality assurance processes in many industries, this task is often performed by human resources who visually take annotations in various steps of the production flow. Depending on the performed task the correlation between where exactly the information is gathered and what it represents is more than often lost in the process. The lack of labeled data places a great boundary on the application of deep neural networks aimed at object detection tasks, moreover supervised training of deep models requires a great amount of data to be available. Reaching an adequate large collection of labeled images through classic techniques of data annotations is an exhausting and costly task to perform, not always suitable for every scenario. A possible solution is to generate synthetic data that replicates the real one and use it to fine-tune a deep neural network trained on one or more source domains to a different target domain. The purpose of this thesis is to show a real case scenario where the provided data were both in great scarcity and missing the required annotations. Sequentially a possible approach is presented where synthetic data has been generated to address those issues while standing as a training base of deep neural networks for object detection, capable of working on images taken in production-like environments. Lastly, it compares performance on different types of synthetic data and convolutional neural networks used as backbones for the model.

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Il seguente elaborato affronta l'implementazione di un algoritmo che affronta un problema di controllo di processo in ambito industriale utilizzando algoritmi di object detection. Infatti, il progetto concordato con il professore Di Stefano si è svolto in collaborazione con l’azienda Pirelli, nell’ambito della produzione di pneumatici. Lo scopo dell'algoritmo implementato è di verificare il preciso orientamento di elementi grafici della copertura, utilizzati dalle case automobilistiche per equipaggiare correttamente le vetture. In particolare, si devono individuare delle scritte sul battistrada della copertura e identificarne la posizione rispetto ad altri elementi fissati su di essa. La tesi affronta questo task in due parti distinte: la prima consiste nel training di algoritmi di deep learning per il riconoscimento degli elementi grafici e del battistrada, la seconda è un decisore che opera a valle del primo sistema utilizzando gli output delle reti allenate.

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Nell’ambito della Stereo Vision, settore della Computer Vision, partendo da coppie di immagini RGB, si cerca di ricostruire la profondità della scena. La maggior parte degli algoritmi utilizzati per questo compito ipotizzano che tutte le superfici presenti nella scena siano lambertiane. Quando sono presenti superfici non lambertiane (riflettenti o trasparenti), gli algoritmi stereo esistenti sbagliano la predizione della profondità. Per risolvere questo problema, durante l’esperienza di tirocinio, si è realizzato un dataset contenente oggetti trasparenti e riflettenti che sono la base per l’allenamento della rete. Agli oggetti presenti nelle scene sono associate annotazioni 3D usate per allenare la rete. Invece, nel seguente lavoro di tesi, utilizzando l’algoritmo RAFT-Stereo [1], rete allo stato dell’arte per la stereo vision, si analizza come la rete modifica le sue prestazioni (predizione della disparità) se al suo interno viene inserito un modulo per la segmentazione semantica degli oggetti. Si introduce questo layer aggiuntivo perché, trovare la corrispondenza tra due punti appartenenti a superfici lambertiane, risulta essere molto complesso per una normale rete. Si vuole utilizzare l’informazione semantica per riconoscere questi tipi di superfici e così migliorarne la disparità. È stata scelta questa architettura neurale in quanto, durante l’esperienza di tirocinio riguardante la creazione del dataset Booster [2], è risultata la migliore su questo dataset. L’obiettivo ultimo di questo lavoro è vedere se il riconoscimento di superfici non lambertiane, da parte del modulo semantico, influenza la predizione della disparità migliorandola. Nell’ambito della stereo vision, gli elementi riflettenti e trasparenti risultano estremamente complessi da analizzare, ma restano tuttora oggetto di studio dati gli svariati settori di applicazione come la guida autonoma e la robotica.

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Application of dataset fusion techniques to an object detection task, involving the use of deep learning as convolutional neural networks, to manage to create a single RCNN architecture able to inference with good performances on two distinct datasets with different domains.

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Gaze estimation has gained interest in recent years for being an important cue to obtain information about the internal cognitive state of humans. Regardless of whether it is the 3D gaze vector or the point of gaze (PoG), gaze estimation has been applied in various fields, such as: human robot interaction, augmented reality, medicine, aviation and automotive. In the latter field, as part of Advanced Driver-Assistance Systems (ADAS), it allows the development of cutting-edge systems capable of mitigating road accidents by monitoring driver distraction. Gaze estimation can be also used to enhance the driving experience, for instance, autonomous driving. It also can improve comfort with augmented reality components capable of being commanded by the driver's eyes. Although, several high-performance real-time inference works already exist, just a few are capable of working with only a RGB camera on computationally constrained devices, such as a microcontroller. This work aims to develop a low-cost, efficient and high-performance embedded system capable of estimating the driver's gaze using deep learning and a RGB camera. The proposed system has achieved near-SOTA performances with about 90% less memory footprint. The capabilities to generalize in unseen environments have been evaluated through a live demonstration, where high performance and near real-time inference were obtained using a webcam and a Raspberry Pi4.