771 resultados para Agent-Based Models


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We build a stochastic discount factor—SDF— using information on US domestic financial data only, and provide evidence that it accounts for foreign markets stylized facts that escape SDF’s generated by consumption based models. By interpreting our SDF as the projection of the pricing kernel from a fully specified model in the space of returns, our results indicate that a model that accounts for the behavior of domestic assets goes a long way toward accounting for the behavior of foreign assets prices. In our tests, we address predictability, a defining feature of the Forward Premium Puzzle—FPP— by using instruments that are known to forecast excess returns in the moments restrictions associated with Euler equations both in the equity and the foreign markets.

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We build a stochastic discount factor—SDF— using information on US domestic financial data only, and provide evidence that it accounts for foreign markets stylized facts that escape SDF’s generated by consumption based models. By interpreting our SDF as the projection of the pricing kernel from a fully specified model in the space of returns, our results indicate that a model that accounts for the behavior of domestic assets goes a long way toward accounting for the behavior of foreign assets prices. In our tests, we address predictability, a defining feature of the Forward Premium Puzzle—FPP— by using instruments that are known to forecast excess returns in the moments restrictions associated with Euler equations both in the equity and the foreign markets.

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Neste artigo, discute-se os desafios da implementação da política de atendimento socioeducativo em torno dos entes federados, proposta pela Lei 12.594/ 2012– Sistema Nacional de Atendimento Socioeducativo – SINASE. Para isso, realizou-se análise comparativa das normativas de Minas Gerais e Rio Grande do Sul a partir do olhar sobre a regulamentação do exercício profissional do agente de segurança socioeducativa, tendo por base os instrumentos institucionais: as políticas estaduais e o regimento da função de segurança socioeducativa. Identificou-se a prevalência de aspectos de segurança aos de socioeducação, o que torna a efetiva implementação do novo paradigma ainda um desafio. Apontam-se mudanças institucionais como propostas de aperfeiçoamento da política nos entes estaduais.

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O corpo de teorias referente à Capacidade Absortiva versa sobre a gestão da informação. Foi identificado na literatura que esse campo de estudo evoluiu com base especialmente em modelos baseados em processos. Visando facilitar o uso dos conceitos advindos dessa teoria pela aplicação da variedade de técnicas de análise de dados disponíveis, identificou-se a necessidade de propor uma escala para os construtos em modelo de variância. Dentre os vários construtos, optamos pela proposição da operacionalização de Reconhecimento de Valor, o primeiro construto do grupo de teorias sobre Capacidade Absortiva. Este estudo dispõe de três capítulos principais apresentados em formato de artigos acadêmicos, o primeiro dos quais visando à proposição de uma escala para o construto Reconhecimento de Valor, o segundo objetivando a análise de sua formação por meio de seus antecedentes e o terceiro que o testa de forma integrada com outros construtos da Capacidade Absortiva. Espera-se que este trabalho contribua para o entendimento teórico da teoria de Capacidade Absortiva, permita o desenvolvimento de outras pesquisas aplicando o construto desenvolvido e que facilite o processo gerencial na adoção e gestão de procedimentos que efetivamente capacitem a empresa no Reconhecimento de Valor quando diante de uma oportunidade.

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This paper aim to check a hypothesis that assumes several behaviors related to social work norm´s obeying as a phenomenon that can be explained by actor´s social network structure and the rational choice processes related to the social norm inside that network, principally the payoff´s analysis received by the closest actors, or neighbors, at a social situation. Taking the sociological paradigm of rational action theory as a basis, the focus is on a debate about the logic of social norms, from Émile Durkheim´s method to Jon Elster´s theory, but also including social network analysis´s variables according to Robert Hanneman; and also Vilfredo Pareto´s constants related to human sociability, at the aim to detect elements that can help the scholars to develop an agent based model which could explain the sociological problem of deviance by a better way than the common sense´s view about morality and ethics at a social work environment

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Simulations based on cognitively rich agents can become a very intensive computing task, especially when the simulated environment represents a complex system. This situation becomes worse when time constraints are present. This kind of simulations would benefit from a mechanism that improves the way agents perceive and react to changes in these types of environments. In other worlds, an approach to improve the efficiency (performance and accuracy) in the decision process of autonomous agents in a simulation would be useful. In complex environments, and full of variables, it is possible that not every information available to the agent is necessary for its decision-making process, depending indeed, on the task being performed. Then, the agent would need to filter the coming perceptions in the same as we do with our attentions focus. By using a focus of attention, only the information that really matters to the agent running context are perceived (cognitively processed), which can improve the decision making process. The architecture proposed herein presents a structure for cognitive agents divided into two parts: 1) the main part contains the reasoning / planning process, knowledge and affective state of the agent, and 2) a set of behaviors that are triggered by planning in order to achieve the agent s goals. Each of these behaviors has a runtime dynamically adjustable focus of attention, adjusted according to the variation of the agent s affective state. The focus of each behavior is divided into a qualitative focus, which is responsible for the quality of the perceived data, and a quantitative focus, which is responsible for the quantity of the perceived data. Thus, the behavior will be able to filter the information sent by the agent sensors, and build a list of perceived elements containing only the information necessary to the agent, according to the context of the behavior that is currently running. Based on the human attention focus, the agent is also dotted of a affective state. The agent s affective state is based on theories of human emotion, mood and personality. This model serves as a basis for the mechanism of continuous adjustment of the agent s attention focus, both the qualitative and the quantative focus. With this mechanism, the agent can adjust its focus of attention during the execution of the behavior, in order to become more efficient in the face of environmental changes. The proposed architecture can be used in a very flexibly way. The focus of attention can work in a fixed way (neither the qualitative focus nor the quantitaive focus one changes), as well as using different combinations for the qualitative and quantitative foci variation. The architecture was built on a platform for BDI agents, but its design allows it to be used in any other type of agents, since the implementation is made only in the perception level layer of the agent. In order to evaluate the contribution proposed in this work, an extensive series of experiments were conducted on an agent-based simulation over a fire-growing scenario. In the simulations, the agents using the architecture proposed in this work are compared with similar agents (with the same reasoning model), but able to process all the information sent by the environment. Intuitively, it is expected that the omniscient agent would be more efficient, since they can handle all the possible option before taking a decision. However, the experiments showed that attention-focus based agents can be as efficient as the omniscient ones, with the advantage of being able to solve the same problems in a significantly reduced time. Thus, the experiments indicate the efficiency of the proposed architecture

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The search for better performance in the structural systems has been taken to more refined models, involving the analysis of a growing number of details, which should be correctly formulated aiming at defining a representative model of the real system. Representative models demand a great detailing of the project and search for new techniques of evaluation and analysis. Model updating is one of this technologies, it can be used to improve the predictive capabilities of computer-based models. This paper presents a FRF-based finite element model updating procedure whose the updating variables are physical parameters of the model. It includes the damping effects in the updating procedure assuming proportional and none proportional damping mechanism. The updating parameters are defined at an element level or macro regions of the model. So, the parameters are adjusted locally, facilitating the physical interpretation of the adjusting of the model. Different tests for simulated and experimental data are discussed aiming at defining the characteristics and potentialities of the methodology.

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RePART (Reward/Punishment ART) is a neural model that constitutes a variation of the Fuzzy Artmap model. This network was proposed in order to minimize the inherent problems in the Artmap-based model, such as the proliferation of categories and misclassification. RePART makes use of additional mechanisms, such as an instance counting parameter, a reward/punishment process and a variable vigilance parameter. The instance counting parameter, for instance, aims to minimize the misclassification problem, which is a consequence of the sensitivity to the noises, frequently presents in Artmap-based models. On the other hand, the use of the variable vigilance parameter tries to smoouth out the category proliferation problem, which is inherent of Artmap-based models, decreasing the complexity of the net. RePART was originally proposed in order to minimize the aforementioned problems and it was shown to have better performance (higer accuracy and lower complexity) than Artmap-based models. This work proposes an investigation of the performance of the RePART model in classifier ensembles. Different sizes, learning strategies and structures will be used in this investigation. As a result of this investigation, it is aimed to define the main advantages and drawbacks of this model, when used as a component in classifier ensembles. This can provide a broader foundation for the use of RePART in other pattern recognition applications

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The World Wide Web has been consolidated over the last years as a standard platform to provide software systems in the Internet. Nowadays, a great variety of user applications are available on the Web, varying from corporate applications to the banking domain, or from electronic commerce to the governmental domain. Given the quantity of information available and the quantity of users dealing with their services, many Web systems have sought to present recommendations of use as part of their functionalities, in order to let the users to have a better usage of the services available, based on their profile, history navigation and system use. In this context, this dissertation proposes the development of an agent-based framework that offers recommendations for users of Web systems. It involves the conception, design and implementation of an object-oriented framework. The framework agents can be plugged or unplugged in a non-invasive way in existing Web applications using aspect-oriented techniques. The framework is evaluated through its instantiation to three different Web systems

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A modelagem baseada no indivíduo tem sido crescentemente empregada para analisar processos ecológicos, desenvolver e avaliar teorias, bem como para fins de manejo da vida silvestre e conservação. Os modelos baseados no indivíduo (MBI) são bastante flexíveis, permitem o uso detalhado de parâmetros com maior significado biológico, sendo portanto mais realistas do que modelos populacionais clássicos, mais presos dentro de um rígido formalismo matemático. O presente artigo apresenta e discute sete razões para a adoção dos MBI em estudos de simulação na Ecologia: (1) a inerente complexidade de sistemas ecológicos, impassíveis de uma análise matemática formal; (2) processos populacionais são fenômenos emergentes, resultando das interações entre seus elementos constituintes (indivíduos) e destes com o meio; (3) poder de predição; (4) a adoção definitiva, por parte da Ecologia, de uma visão evolutiva; (5) indivíduos são entidades discretas; (6) interações são localizadas no espaço e (7) indivíduos diferem entre si.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Nos últimos anos houve uma contribuição significativa dos físicos para a construção de um tipo de modelo baseado em agentes que busca reproduzir, em simulação computacional, o comportamento do mercado financeiro. Esse modelo, chamado Jogo da Minoria consiste de um grupo de agentes que vão ao mercado comprar ou vender ativos. Eles tomam decisões com base em estratégias e, por meio delas, os agentes estabelecem um intrincado jogo de competição e coordenação pela distribuição da riqueza. O modelo tem demonstrado resultados bastante ricos e surpreendentes, tanto na dinâmica do sistema como na capacidade de reproduzir características estatísticas e comportamentais do mercado financeiro. Neste artigo, são apresentadas a estrutura e a dinâmica do Jogo da Minoria, bem como as contribuições recentes relacionadas ao Jogo da Minoria denominado de Grande Canônico, que é um modelo mais bem ajustado às características do mercado financeiro e reproduz as regularidades estatísticas do preço dos ativos chamadas fatos estilizados.