876 resultados para cross-platform iOS Android Mobile-development Ionic-Framework Ionic performance-test


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Actualment en el món de les xarxes i el de les aplicacions mòbils està en contínua evolució i cada dia sorgeixen noves idees e implementacions que aprofundeixen en aquests aspectes. Aquest projecte uneix en un mateix desenvolupament tots dos punts presentant una aplicació Android per a connectar-se a la xarxa de microblogging lliure StatusNet.

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BACKGROUND: Three different burnout types have been described: The "frenetic" type describes involved and ambitious subjects who sacrifice their health and personal lives for their jobs; the "underchallenged" type describes indifferent and bored workers who fail to find personal development in their jobs, and the "worn-out" in type describes neglectful subjects who feel they have little control over results and whose efforts go unacknowledged. The study aimed to describe the possible associations between burnout types and general sociodemographic and occupational characteristics. METHODS: A cross-sectional study was carried out on a multi-occupational sample of randomly selected university employees (n = 409). The presence of burnout types was assessed by means of the "Burnout Clinical Subtype Questionnaire (BCSQ-36)", and the degree of association between variables was assessed using an adjusted odds ratio (OR) obtained from multivariate logistic regression models. RESULTS: Individuals working more than 40 hours per week presented with the greatest risk for "frenetic" burnout compared to those working fewer than 35 hours (adjusted OR = 5.69; 95% CI = 2.52-12.82; p < 0.001). Administration and service personnel presented the greatest risk of "underchallenged" burnout compared to teaching and research staff (adjusted OR = 2.85; 95% CI = 1.16-7.01; p = 0.023). Employees with more than sixteen years of service in the organisation presented the greatest risk of "worn-out" burnout compared to those with less than four years of service (adjusted OR = 4.56; 95% CI = 1.47-14.16; p = 0.009). CONCLUSIONS: This study is the first to our knowledge that suggests the existence of associations between the different burnout subtypes (classified according to the degree of dedication to work) and the different sociodemographic and occupational characteristics that are congruent with the definition of each of the subtypes. These results are consistent with the clinical profile definitions of burnout syndrome. In addition, they assist the recognition of distinct profiles and reinforce the idea of differential characterisation of the syndrome for more effective treatment.

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This research work deals with the problem of modeling and design of low level speed controller for the mobile robot PRIM. The main objective is to develop an effective educational tool. On one hand, the interests in using the open mobile platform PRIM consist in integrating several highly related subjects to the automatic control theory in an educational context, by embracing the subjects of communications, signal processing, sensor fusion and hardware design, amongst others. On the other hand, the idea is to implement useful navigation strategies such that the robot can be served as a mobile multimedia information point. It is in this context, when navigation strategies are oriented to goal achievement, that a local model predictive control is attained. Hence, such studies are presented as a very interesting control strategy in order to develop the future capabilities of the system

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This paper is focused on the robot mobile platform PRIM (platform robot information multimedia). This robot has been made in order to cover two main needs of our group, on one hand the need for a full open mobile robotic platform that is very useful in fulfilling the teaching and research activity of our school community, and on the other hand with the idea of introducing an ethical product which would be useful as mobile multimedia information point as a service tool. This paper introduces exactly how the system is made up and explains just what the philosophy is behind this work. The navigation strategies and sensor fusion, where machine vision system is the most important one, are oriented towards goal achievement and are the key to the behaviour of the robot

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Plasmodium vivax is the most prevalent malaria parasite on the American continent. It generates a global burden of 80-100 million cases annually and represents a tremendous public health problem, particularly in the American and Asian continents. A malaria vaccine would be considered the most cost-effective measure against this vector-borne disease and it would contribute to a reduction in malaria cases and to eventual eradication. Although significant progress has been achieved in the search for Plasmodium falciparum antigens that could be used in a vaccine, limited progress has been made in the search for P. vivax components that might be eligible for vaccine development. This is primarily due to the lack of in vitro cultures to serve as an antigen source and to inadequate funding. While the most advanced P. falciparum vaccine candidate is currently being tested in Phase III trials in Africa, the most advanced P. vivax candidates have only advanced to Phase I trials. Herein, we describe the overall strategy and progress in P. vivax vaccine research, from antigen discovery to preclinical and clinical development and we discuss the regional potential of Latin America to develop a comprehensive platform for vaccine development.

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En esta memoria se recoge toda la documentación que se genera en las etapas de desarrollo de un proyecto software: recogida inicial de requerimientos, análisis, diseño, implementación y validación. El software a desarrollar es un aplicativo mobile multiplataforma usando un framework de desarrollo ágil. El objetivo de dicha aplicación es crear una red para compartir información entre usuarios sobre el precio y la localización de los mejores souvenirs en cualquier parte del mundo.

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A causa de l'increment del nombre de consumidors de dades geogràfiques, sobretot de dispositius mòbils, els sistemes d'informació geogràfica es troben davant el repte de reduir el coll d'ampolla que suposa l'arquitectura client-servidor clàssica. Una de les solucions a aquest problema és la translació de part de la intel·ligència al node client, així com la creació de xarxes descentralitzades (peer to peer),L'objectiu d'aquesta recerca és demostrar la viabilitat d'una infraestructura client mòbil-servidor, on el client no és únicament un consumidor més, si no que es torna un node intel·ligent.Per fer aquest estudi s'ha desenvolupat una aplicació pel sistema operatiu Android que consumeix dades d'OpenStreetMap. Aquesta aplicació utilitza tècniques de tessel·lat, catching i descàrrega de dades en background segons la posició de l'usuari, per facilitar el consum i reduir el flux de dades intercanviades entre el client i el servidor. També s'ha creat un servei web intern al dispositiu mòbil per a la creació de xarxes peer to peer, les quals permetin un intercanvi de dades entre els terminals mòbils. En aquest treball s'ha demostrat la viabilitat de la infraestructura a través del impacte de l'ús de les tècniques comentades anteriorment sobre el dispositiu client. Per mesurar l'impacte s'ha tingut en compte la càrrega de la CPU (la qual repercuteix al consum de la bateria) i el temps de resposta del sistema. Els resultats de les proves realitzades indiquen que aquestes tècniques redueixen el temps de cerca de punts d'interès d'una manera dràstica, però que també tenen un alt impacte a la CPU i en el temps de càrrega, sobretot en dispositius amb menys capacitats.

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Aquest treball de fi de carrera ha tingut com a objectius l'estudi dels diferents elements que existeixen a l'hora de construir la part visual d'aplicacions Web desenvolupades sobre la plataforma de construcció de J2EE, els patrons de Disseny de la capa de presentació i allò que es denominen Frameworks de presentació. I d'altra banda a partir de l'esmentat estudi es a realitzat la creació d'un Framework propi que permeti la creació d'interfícies per a pàgines Web creades per a la gestió de maneig d'aplicacions empresarials d'una forma òptima, estàndard i simplificada.

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El objetivo de este proyecto es la construcción de un framework de presentación para el desarrollo de aplicaciones Web basadas en la plataforma J2EE. El proyecto comprende el estudio de las características de los frameworks más importantes disponibles en el mercado, prestando una atención especial a su arquitectura.

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Sistema d'informació per al registre d'entitats i esdeveniments locals geolocalitzables a través de dispositius mòbils Android.

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Aquest projecte desenvolupa una aplicació per a dispositius mòbils compatibles amb el sistema operatiu Android. El resultat és el programa "Paga lo justo", una calculadora per repartir el compte d'un restaurant.

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Desenvolupament d'una aplicació per a la plataforma Android que ofereix un calendari integrat de curses a peu.

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El proyecto consiste en la realización de una aplicación educativa para móviles con sistema operativo Android. La aplicación será supervisada por el director de un colegio y pretende atraer la atención de los alumnos para que puedan aprender en cualquier momento y lugar, poniendo a su disposición un contenido multimedia presentado de forma amena.

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Petroleum hydrocarbons are common contaminants in marine and freshwater aquatic habitats, often occurring as a result of oil spillage. Rapid and reliable on-site tools for measuring the bioavailable hydrocarbon fractions, i.e., those that are most likely to cause toxic effects or are available for biodegradation, would assist in assessing potential ecological damage and following the progress of cleanup operations. Here we examined the suitability of a set of different rapid bioassays (2-3 h) using bacteria expressing the LuxAB luciferase to measure the presence of short-chain linear alkanes, monoaromatic and polyaromatic compounds, biphenyls, and DNA-damaging agents in seawater after a laboratory-scale oil spill. Five independent spills of 20 mL of NSO-1 crude oil with 2 L of seawater (North Sea or Mediterranean Sea) were carried out in 5 L glass flasks for periods of up to 10 days. Bioassays readily detected ephemeral concentrations of short-chain alkanes and BTEX (i.e., benzene, toluene, ethylbenzene, and xylenes) in the seawater within minutes to hours after the spill, increasing to a maximum of up to 80 muM within 6-24 h, after which they decreased to low or undetectable levels. The strong decrease in short-chain alkanes and BTEX may have been due to their volatilization or biodegradation, which was supported by changes in the microbial community composition. Two- and three-ring PAHs appeared in the seawater phase after 24 h with a concentration up to 1 muM naphthalene equivalents and remained above 0.5 muM for the duration of the experiment. DNA-damage-sensitive bioreporters did not produce any signal with the oil-spilled aqueous-phase samples, whereas bioassays for (hydroxy)biphenyls showed occasional responses. Chemical analysis for alkanes and PAHs in contaminated seawater samples supported the bioassay data, but did not show the typical ephemeral peaks observed with the bioassays. We conclude that bacterium-based bioassays can be a suitable alternative for rapid on-site quantitative measurement of hydrocarbons in seawater.

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És objectiu d'aquest projecte dotar la comunitat UOC d'una aplicació per a dispositius Android que proporcioni als usuaris de la comunitat UOC un eina, àgil, còmode i intuïtiva d'accés al Campus Virtual i als recursos formatius que conté.