871 resultados para Content-Base Image Retrieval


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En la práctica habitual, para la elaboración de morteros se recomienda la utilización de granulometrías continuas. El requisito de continuidad y que los tamaños de partícula se encuentren dentro de los límites establecidos por “husos granulométricos” surge de las teorías clásicas de Fuller – Thompson y se apoya en la necesidad de obtener mezclas con adecuada docilidad en el estado fresco. Sin embargo, las distribuciones continuas de árido no representan las únicas alternativas para obtener mezclas que tengan una adecuada docilidad en estado fresco y mediante nuevos criterios de interferencia de partículas es posible demostrar que las distribuciones discontinuas aun siendo más compactas y con menor requerimientos de volumen de pasta pueden ser igual de dóciles en estado fresco. Aunque el volumen mínimo de pasta está condicionado por su fluidez y viscosidad estos parámetros pueden modificarse mediante la incorporación de filler de distinta naturaleza y aditivos químicos de reciente desarrollo. En consecuencia, se propone analizar la posibilidad de minimizar el contenido de pasta de morteros de base cemento, manteniendo las prestaciones en el estado fresco, con el objetivo de obtener una mejor estabilidad volumétrica, posibilitando mejor control de la retracción y de la fisuración. Para ello se emplearán criterios de interferencia de partículas, combinados con el uso de filler de distinta naturaleza La reducción del contenido de pasta conducirá también a mejorar el perfil sostenible de los morteros. El proceso de optimización tiene una base racional y, por lo tanto, será aplicable a distintos tipos de mortero, y las proporciones óptimas podrán adecuarse según las prestaciones requeridas para el material. SUMMARY In common practice, continuous sand gradings are recommended to produce ordinary mortars. This requirement, along with grading limits are based on classical theories, such as Fuller, aimed at achieving a reasonable packing density without compromising workability at the fresh state. Nevertheless, there are other alternatives, such as discontinuous curves based on particle interference criteria, which are capable of having even higher packing density. The less the content of voids in the granular skeleton, the less the amount of cement paste required to fill in these voids and coating the particles. Yet, the minimum volume of paste in a mortar is determined by requirements associated to the fresh state and thus, fluidity and viscosity of the paste play a significant role on the matter. These two properties can be modified by the use of suitable fillers and by the use of last-generation chemical admixtures. As a result, it is proposed to analyse the possibility of combining current particle interference criteria with the use of different types of filler and chemical admixtures to optimise cement-based mortar formulations. This optimisation is aimed at reducing the paste content while maintaining a suitable performance at the fresh state. The reduction in paste content would lead to a better dimensional stability, with better control of shrinkage and cracking behaviour. The foreseen optimisation process will have a strong rational basis and thus, it should be potentially useful to optimise mortar proportions according to a performance-based approach.

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The main goal of the bilingual and monolingual participation of the MIRACLE team in CLEF 2004 was to test the effect of combination approaches on information retrieval. The starting point was a set of basic components: stemming, transformation, filtering, generation of n-grams, weighting and relevance feedback. Some of these basic components were used in different combinations and order of application for document indexing and for query processing. A second order combination was also tested, mainly by averaging or selective combination of the documents retrieved by different approaches for a particular query.

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This paper describes the first set of experiments defined by the MIRACLE (Multilingual Information RetrievAl for the CLEf campaign) research group for some of the cross language tasks defined by CLEF. These experiments combine different basic techniques, linguistic-oriented and statistic-oriented, to be applied to the indexing and retrieval processes.

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This paper describes the participation of DAEDALUS at ImageCLEF 2011 Medical Retrieval task. We have focused on multimodal (or mixed) experiments that combine textual and visual retrieval. The main objective of our research has been to evaluate the effect on the medical retrieval process of the existence of an extended corpus that is annotated with the image type, associated to both the image itself and also to its textual description. For this purpose, an image classifier has been developed to tag each document with its class (1st level of the hierarchy: Radiology, Microscopy, Photograph, Graphic, Other) and subclass (2nd level: AN, CT, MR, etc.). For the textual-based experiments, several runs using different semantic expansion techniques have been performed. For the visual-based retrieval, different runs are defined by the corpus used in the retrieval process and the strategy for obtaining the class and/or subclass. The best results are achieved in runs that make use of the image subclass based on the classification of the sample images. Although different multimodal strategies have been submitted, none of them has shown to be able to provide results that are at least comparable to the ones achieved by the textual retrieval alone. We believe that we have been unable to find a metric for the assessment of the relevance of the results provided by the visual and textual processes

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El presente proyecto fin de carrera consiste en el diseño, desarrollo e implementación de una aplicación informática cuya función sea la identificación de distintos ficheros de imagen, audio y video y la interpretación y presentación de los metadatos asociados a los mismos. El software desarrollado, EXTRACTORDATOS_LBS, reconocerá el tipo de formato del fichero bajo estudio a partir del análisis de los bytes de identificación contenidos en la cabecera del archivo. En base a la información registrada en dicha cabecera, la aplicación interpretará el contenido de los metadatos asociados al fichero, mostrando por pantalla aquellos que resulten de interés para el análisis de los mismos. Previamente a la implementación del software se acomete el análisis teórico de los formatos de diversos archivos multimedia, recogidos en múltiples normas y recomendaciones. Tras esa identificación, se procede al desarrollo de la aplicación EXTRACTORDATOS_LBS , que informa de los parámetros de interés contenidos en las cabeceras de los archivos. El desarrollo se ilustra con los diagramas conceptuales asociados a la arquitectura del software implementado. De igual forma, se muestran las salidas por pantalla de una serie de ficheros de muestra, y se presenta el manual de usuario de la aplicación. La versión electrónica de este documento acompaña el ejecutable que permite el análisis de los archivos. This final project consists in the design, development and implementation of a computer application whose function is the identification of different image, audio and video files and the interpretation and presentation of their metadata. The software developed, EXTRACTORDATOS_LBS, will recognize the type of the file under study through the analysis of the identification bytes contained on the file’s header. Based on information registered in this header, the application will interpret the metadata content associated to file, displaying the most interesting ones for their analysis. Prior to the software implementation, a theoretical analysis of the different formats of media files is undertaken. After this identification, the application EXTRACTORDATOS_LBS is developed. This software analyzes and displays the most interesting parameters contained in multimedia file’s header. The development of the application is illustrated with flow charts associated to the architecture of the software. Furthermore, some graphic examples of use of the program are included, as well as the user’s manual. The electronic version of this document attaches the executable file that permits file analysis.

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Clasificación de una imagen de alta resolución "Quickbird" con la técnica de análisis de imágenes en base a objetos.

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Clasificación de una imagen de alta resolución "Quickbird" con la técnica de análisis de imágenes en base a objetos

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Multi-view microscopy techniques such as Light-Sheet Fluorescence Microscopy (LSFM) are powerful tools for 3D + time studies of live embryos in developmental biology. The sample is imaged from several points of view, acquiring a set of 3D views that are then combined or fused in order to overcome their individual limitations. Views fusion is still an open problem despite recent contributions in the field. We developed a wavelet-based multi-view fusion method that, due to wavelet decomposition properties, is able to combine the complementary directional information from all available views into a single volume. Our method is demonstrated on LSFM acquisitions from live sea urchin and zebrafish embryos. The fusion results show improved overall contrast and details when compared with any of the acquired volumes. The proposed method does not need knowledge of the system's point spread function (PSF) and performs better than other existing PSF independent fusion methods.

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Stereo video techniques are effective for estimating the space–time wave dynamics over an area of the ocean. Indeed, a stereo camera view allows retrieval of both spatial and temporal data whose statistical content is richer than that of time series data retrieved from point wave probes. We present an application of the Wave Acquisition Stereo System (WASS) for the analysis of offshore video measurements of gravity waves in the Northern Adriatic Sea and near the southern seashore of the Crimean peninsula, in the Black Sea. We use classical epipolar techniques to reconstruct the sea surface from the stereo pairs sequentially in time, viz. a sequence of spatial snapshots. We also present a variational approach that exploits the entire data image set providing a global space–time imaging of the sea surface, viz. simultaneous reconstruction of several spatial snapshots of the surface in order to guarantee continuity of the sea surface both in space and time. Analysis of the WASS measurements show that the sea surface can be accurately estimated in space and time together, yielding associated directional spectra and wave statistics at a point in time that agrees well with probabilistic models. In particular, WASS stereo imaging is able to capture typical features of the wave surface, especially the crest-to-trough asymmetry due to second order nonlinearities, and the observed shape of large waves are fairly described by theoretical models based on the theory of quasi-determinism (Boccotti, 2000). Further, we investigate space–time extremes of the observed stationary sea states, viz. the largest surface wave heights expected over a given area during the sea state duration. The WASS analysis provides the first experimental proof that a space–time extreme is generally larger than that observed in time via point measurements, in agreement with the predictions based on stochastic theories for global maxima of Gaussian fields.

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El actual proyecto consiste en la creación de una interfaz gráfica de usuario (GUI) en entorno de MATLAB que realice una representación gráfica de la base de datos de HRTF (Head-Related Transfer Function). La función de transferencia de la cabeza es una herramienta muy útil en el estudio de la capacidad del ser humano para percibir su entorno sonoro, además de la habilidad de éste en la localización de fuentes sonoras en el espacio que le rodea. La HRTF biaural (terminología para referirse al conjunto de HRTF del oído izquierdo y del oído derecho) en sí misma, posee información de especial interés ya que las diferencias entre las HRTF de cada oído, conceden la información que nuestro sistema de audición utiliza en la percepción del campo sonoro. Por ello, la funcionalidad de la interfaz gráfica creada presenta gran provecho dentro del estudio de este campo. Las diferencias interaurales se caracterizan en amplitud y en tiempo, variando en función de la frecuencia. Mediante la transformada inversa de Fourier de la señal HRTF, se obtiene la repuesta al impulso de la cabeza, es decir, la HRIR (Head-Related Impulse Response). La cual, además de tener una gran utilidad en la creación de software o dispositivos de generación de sonido envolvente, se utiliza para obtener las diferencias ITD (Interaural Time Difference) e ILD (Interaural Time Difference), comúnmente denominados “parámetros de localización espacial”. La base de datos de HRTF contiene la información biaural de diferentes puntos de ubicación de la fuente sonora, formando una red de coordenadas esféricas que envuelve la cabeza del sujeto. Dicha red, según las medidas realizadas en la cámara anecoica de la EUITT (Escuela Universitaria de Ingeniería Técnica de Telecomunicación), presenta una precisión en elevación de 10º y en azimut de 5º. Los receptores son dos micrófonos alojados en el maniquí acústico llamado HATS (Hats and Torso Simulator) modelo 4100D de Brüel&Kjaer. Éste posee las características físicas que influyen en la percepción del entorno como son las formas del pabellón auditivo (pinna), de la cabeza, del cuello y del torso humano. Será necesario realizar los cálculos de interpolación para todos aquellos puntos no contenidos en la base de datos HRTF, este proceso es sumamente importante no solo para potenciar la capacidad de la misma sino por su utilidad para la comparación entre otras bases de datos existentes en el estudio de este ámbito. La interfaz gráfica de usuario está concebida para un manejo sencillo, claro y predecible, a la vez que interactivo. Desde el primer boceto del programa se ha tenido clara su filosofía, impuesta por las necesidades de un usuario que busca una herramienta práctica y de manejo intuitivo. Su diseño de una sola ventana reúne tanto los componentes de obtención de datos como los que hacen posible la representación gráfica de las HRTF, las HRIR y los parámetros de localización espacial, ITD e ILD. El usuario podrá ir alternando las representaciones gráficas a la vez que introduce las coordenadas de los puntos que desea visualizar, definidas por phi (elevación) y theta (azimut). Esta faceta de la interfaz es la que le otorga una gran facilidad de acceso y lectura de la información representada en ella. Además, el usuario puede introducir valores incluidos en la base de datos o valores intermedios a estos, de esta manera, se indica a la interfaz la necesidad de realizar la interpolación de los mismos. El método de interpolación escogido es el de la ponderación de la distancia inversa entre puntos. Dependiendo de los valores introducidos por el usuario se realizará una interpolación de dos o cuatro puntos, siendo éstos limítrofes al valor introducido, ya sea de phi o theta. Para añadir versatilidad a la interfaz gráfica de usuario, se ha añadido la opción de generar archivos de salida en forma de imagen de las gráficas representadas, de tal forma que el usuario pueda extraer los datos que le interese para cualquier valor de phi y theta. Se completa el presente proyecto fin de carrera con un trabajo de investigación y estudio comparativo de la función y la aplicación de las bases de datos de HRTF dentro del marco científico y de investigación. Esto ha hecho posible concentrar información relacionada a través de revistas científicas de investigación como la JAES (Journal of the Audio Engineering Society) o la ASA (Acoustical Society of America), además, del IEEE ( Institute of Electrical and Electronics Engineers) o la “Web of knowledge” entre otras. Además de realizar la búsqueda en estas fuentes, se ha optado por vías de información más comunes como Google Académico o el portal de acceso “Ingenio” a los todos los recursos electrónicos contenidos en la base de datos de la universidad. El estudio genera una ampliación en el conocimiento de la labor práctica de las HRTF. La mayoría de los estudios enfocan sus esfuerzos en mejorar la percepción del evento sonoro mediante su simulación en la escucha estéreo o multicanal. A partir de las HRTF, esto es posible mediante el análisis y el cálculo de datos como pueden ser las regresiones, siendo éstas muy útiles en la predicción de una medida basándose en la información de la actual. Otro campo de especial interés es el de la generación de sonido 3D. Mediante la base de datos HRTF es posible la simulación de una señal biaural. Se han diseñado algoritmos que son implementados en dispositivos DSP, de tal manera que por medio de retardos interaurales y de diferencias espectrales es posible llegar a un resultado óptimo de sonido envolvente, sin olvidar la importancia de los efectos de reverberación para conseguir un efecto creíble de sonido envolvente. Debido a la complejidad computacional que esto requiere, gran parte de los estudios coinciden en desarrollar sistemas más eficientes, llegando a objetivos tales como la generación de sonido 3D en tiempo real. ABSTRACT. This project involves the creation of a Graphic User Interface (GUI) in the Matlab environment which creates a graphic representation of the HRTF (Head-Related Transfer Function) database. The head transfer function is a very useful tool in the study of the capacity of human beings to perceive their sound environment, as well as their ability to localise sound sources in the area surrounding them. The binaural HRTF (terminology which refers to the HRTF group of the left and right ear) in itself possesses information of special interest seeing that the differences between the HRTF of each ear admits the information that our system of hearing uses in the perception of each sound field. For this reason, the functionality of the graphic interface created presents great benefits within the study of this field. The interaural differences are characterised in space and in time, varying depending on the frequency. By means of Fourier's transformed inverse of the HRTF signal, the response to the head impulse is obtained, in other words, the HRIR (Head-Related Impulse Response). This, as well as having a great use in the creation of software or surround sound generating devices, is used to obtain ITD differences (Interaural Time Difference) and ILD (Interaural Time Difference), commonly named “spatial localisation parameters”. The HRTF database contains the binaural information of different points of sound source location, forming a network of spherical coordinates which surround the subject's head. This network, according to the measures carried out in the anechoic chamber at the EUITT (School of Telecommunications Engineering) gives a precision in elevation of 10º and in azimuth of 5º. The receivers are two microphones placed on the acoustic mannequin called HATS (Hats and Torso Simulator) Brüel&Kjaer model 4100D. This has the physical characteristics which affect the perception of the surroundings which are the forms of the auricle (pinna), the head, neck and human torso. It will be necessary to make interpolation calculations for all those points which are not contained the HRTF database. This process is extremely important not only to strengthen the database's capacity but also for its usefulness in making comparisons with other databases that exist in the study of this field. The graphic user interface is conceived for a simple, clear and predictable use which is also interactive. Since the first outline of the program, its philosophy has been clear, based on the needs of a user who requires a practical tool with an intuitive use. Its design with only one window unites not only the components which obtain data but also those which make the graphic representation of the HRTFs possible, the hrir and the ITD and ILD spatial location parameters. The user will be able to alternate the graphic representations at the same time as entering the point coordinates that they wish to display, defined by phi (elevation) and theta (azimuth). The facet of the interface is what provides the great ease of access and reading of the information displayed on it. In addition, the user can enter values included in the database or values which are intermediate to these. It is, likewise, indicated to the interface the need to carry out the interpolation of these values. The interpolation method is the deliberation of the inverse distance between points. Depending on the values entered by the user, an interpolation of two or four points will be carried out, with these being adjacent to the entered value, whether that is phi or theta. To add versatility to the graphic user interface, the option of generating output files in the form of an image of the graphics displayed has been added. This is so that the user may extract the information that interests them for any phi and theta value. This final project is completed with a research and comparative study essay on the function and application of HRTF databases within the scientific and research framework. It has been possible to collate related information by means of scientific research magazines such as the JAES (Journal of the Audio Engineering Society), the ASA (Acoustical Society of America) as well as the IEEE (Institute of Electrical and Electronics Engineers) and the “Web of knowledge” amongst others. In addition to carrying out research with these sources, I also opted to use more common sources of information such as Academic Google and the “Ingenio” point of entry to all the electronic resources contained on the university databases. The study generates an expansion in the knowledge of the practical work of the HRTF. The majority of studies focus their efforts on improving the perception of the sound event by means of its simulation in stereo or multichannel listening. With the HRTFs, this is possible by means of analysis and calculation of data as can be the regressions. These are very useful in the prediction of a measure being based on the current information. Another field of special interest is that of the generation of 3D sound. Through HRTF databases it is possible to simulate the binaural signal. Algorithms have been designed which are implemented in DSP devices, in such a way that by means of interaural delays and wavelength differences it is possible to achieve an excellent result of surround sound, without forgetting the importance of the effects of reverberation to achieve a believable effect of surround sound. Due to the computational complexity that this requires, a great many studies agree on the development of more efficient systems which achieve objectives such as the generation of 3D sound in real time.