999 resultados para Cidades médias


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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Employing the method of least squares and quadratic B-spline polynomials, different statistical models were tested to identify the most appropriate to model the mean trajectories of live weight and carcass yield of Nile tilapia (Oreochromis niloticus). Data of live weight (8,758) and carcass yield (2,042) of tilapias with ages between 106 and 245 days were obtained from 72 families derived from 36 males and 72 females. The sex and tank variables were considered as classificatory and the coefficients of quadratic polynomials B-spline of two to five intervals of the same size were used as covariables. According to most fit criteria used, the models with quadratic B-spline polynomial with five intervals of the same size presented the best adjustments. The increase in number of intervals of B-spline polynomial improved the fit of the polynomials to the data. The inclusion of classificatory effects from sex, tank, the interaction of these effects and the quadratic polynomial B-spline nested in this interaction indicated that, over time, each sex, grown in different tank, presented different mean trajectory, necessitating the inclusion of nesting time in the interaction sex x tank in order to avoid the under or overestimation of breeding values of the selection candidates in breeding programs of this species.

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The text is the initial result of a project called Global iTV, Interactive and systems Hybrid TV: a new advanced scheme for future services and applications in a global environment, contemplated by Call MCTI / CNPq 13/2012 – EUBrazil Cooperation Program in the field of Information and Communication Technologies (ICT) which has as its central theme the development of a standard that enables interoperability between the various digital TV systems operating jointly, exchanging and using information. Thus, using bibliographical and documentary research, the article goes on to demonstrate how this perspective panorama is drawing from the advent of digital television and the use of technology in Latin America, seeking to identify similarities, differences, problems and solutions arising from the use and consumption of digitizing television signal in the region. The results demonstrate the importance of media convergence, but point out that there are still large sections of the population on the margin of the Digital Society and the benefits provided by digital networks and that poverty and poor education are important contributions to this scenario.

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Pós-graduação em Educação - FCT

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O presente trabalho buscou relacionar as novas mídias e o corpo contemporâneo juntamente com a tecnologia, isso foi desenvolvido através de uma pesquisa bibliográfica e descritiva. Foram usados buscadores eletrônicos para a consulta dos produtos científicos e acadêmicos, além dos itens convencionais de pesquisa, tais como, dissertações, teses e afins. Depois de feita toda a revisão com o material adequado e apoiada na literatura atual, consegui-se concluir que o corpo contemporâneo quando relacionado com as novas mídias atravessa não só o processo de transformação usual, mas o que vale ser destacado é a velocidade das mutações corporais que estes novos meios de comunicação exercem sobre os corpos atuais. Quando o foco passa para o corpo tecnológico, temos que este corpo é representado por uma espécie de maquina humana, que através de seus implantes e principalmente da biocompatibilidade da medicina se torna realidade na vida cotidiana e passa a despertar cada vez mais a atenção dos estudiosos do tema, outro ponto de destaque foi as duvidas e inquietações que as temáticas trouxeram ao mesmo tempo em que estas podem servir como desafio e impulsionar novos trabalhos nessa área

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Creative spaces need freedom. Any productions, especially with artistic content, need space to mistakes, that is, for an attempt away from the standard. The independent production environment is recognized in different artistic sectors as a space for innovation, to be free of the serial production logic. The major innovations in the international scenario of games came from the independent productions. Great classics revolutionized the aesthetics and functionality of this new media. This project aims to analyze the productive chains of Brazilian independent games, starting with a regional analysis. The goal is to observe the factors responsible for the innovation that these games can offer, the management aspects of creative processes, articulation of innovative agents and resources mobilized. Brazil currently has the fourth largest gaming market in the world with expectation of strong growth for years to come, but arises in the international market as a consumer. Given this regional demand is necessary to study the tools of production, even to help fill that need. Not only the production of games should be thought, the media coverage is also another important factor, in view of the economic importance of this segment. Understanding the mechanisms of innovation in the gaming universe, its impact on the formation of public and coverage of specialized journalism in this new media are possible outcomes of future studies and research that scientific research can contribute

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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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This article presents pedagogical reflections on the relationship between media and physical education, a scenario in which digital technologies facilitate and expand access to media. Then there is the need to approach physical education to the media, given its importance in symbolic representation and behavior of students within the movement body culture. The primary intentions of the media are not necessarily compatible with the purposes of school. This apparent contradiction leads us to wonder, in dialogue with the area of media education, which would be the potential of media as a strategy for pedagogical action.

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One of the actual biggest problems in big towns is the visual pollution. The advertising has become a necessity for any type of business, resulting in the use of as urban spaces as possible like fronts structures, lights, with too many colors and details to keep the attention of sight, thus becoming an important problem for the social and cultural coexistence. The work of graphic designer can reduce this problem through the concepts of visual identity applied on the enterprise building front, giving harmony in the colors and spaces where they can apply the advertising without to attack the urban beauty and esthetics.

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Unisc. Universidade de Santa Cruz do Sul.Revista Signo. Santa Cruz do Sul, v. 36 n.61, p. 264-278, jul.-dez., 2011.http://online.unisc.br/seer/index.php/signo/index

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This paper presents the results of a study on the thermal comfort in open urban spaces, undertaken in pedestrian streets located in the three towns, Campinas, Baurú, and Presidente Prudente, in the state of Sao Paulo. The study was developed as part of a more extensive project on thermal comfort in different kinds of open public spaces in Brazil. The methodology involved monitoring the microclimatic variables (air and globe temperature, humidity, air velocity and global solar radiation), and structured interviews, in order to assess the actual thermal comfort through the Actual Sensation Vote (ASV) and the personal users’ variables. The Physiological Equivalent Temperature (PET) was also calculated. The results show different limits for neutral temperature in each city: 20-29ºC for Campinas, 21-30 ºC for Bauru and 14-24 ºC for Presidente Prudente). However, 59.5% of the total sample (308 out of 519 individuals) indicated comfort limits ranging from 18 to 26 ºC, which is consistent with the limits proposed by Monteiro and Alucci for the city of Sao Paulo. These results can contribute to evaluate the thermal quality of other public spaces in the same towns.

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O Círculo de Cultura do coletivo cultural “Fora do Eixo Bauru” proporciona a possibilidade de os/as membros estabelecerem diálogos com a sociedade, em espaços coletivos aprendentes – presenciais e digitais -, que buscam a construção do conhecimento, para a intervenção social e cultural no território criativo das cidades grandes, médias e pequenas. Este artigo procura contribuir com a reflexão sobre a organização dos Círculos de Cultura como espaço de construção de conhecimento coletivo, aplicado à ação cultural em territórios criativos.