946 resultados para user-driven security adaptation


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如何认识和了解用户并最终让用户在适当的工具和环境的帮助引导下直接参与到需求分析活动中,可能正是解决软件生产过程中一系列问题的突破口。用户可视为对象、角色或智能体,充分发挥其能动性,对于软件需求的正确性、一致性和完整性大有裨益;同时,把软件专业人员从繁琐的需求分析活动中解放出来,可大大缩短软件的开发周期。

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软件开发的成败与需求的质量有紧密的关系。充分获取和理解用户的目标和需求,并采取有效的方法支持多涉众(用户、项目经理、开发人员等)间通过协商就需求达成共识,对软件开发的成功至关重要。然而,在需求获取和协商的过程中,用户对软件系统的认识通常是模糊且不完整的,难以系统、清晰地描述自己的需求;同时,多涉众由于目标不同,容易导致需求冲突,需要通过协商达成共赢,但怎样确定共赢的协议缺少有效的指导方法。 本文提出一种用户主导的需求获取与共赢协商方法,通过提供个性化的领域知识推荐来促进用户更清晰有效地表达其需求,并引入公平分配的方法来确保涉众在需求协商中的公平共赢。该方法包括基于个性化领域知识的用户主导需求获取阶段和基于公平分配的共赢协商阶段,并提供了相应的支持算法。在基于个性化领域知识的用户主导需求获取阶段,用户以目标和用例的形式定义需求,该方法为用户提供个性化的领域知识推荐,帮助涉众复用相关的领域需求,而用户定义的需求经过领域专家的选择和精化可以用来扩充领域知识库。在基于公平分配的共赢协商阶段,用户与其他涉众就需求进行协商,最终达成公平共赢的协议。作为对该过程的支持,本文提出了一种个性化领域知识推荐算法,以及一种公平共赢需求协商算法。本文最后通过两个软件开发的案例,阐述了该方法的应用,并验证了方法的有效性。 用户主导的需求获取与共赢协商方法能够促进用户在需求获取中的参与,有助于领域知识的积累和复用,并能够确保需求协商中涉众间的公平共赢。该方法有助于提高需求获取的质量,促进涉众间的合作,对于保障软件开发的成功具有积极意义。

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We present what we believe to be the first thorough characterization of live streaming media content delivered over the Internet. Our characterization of over five million requests spanning a 28-day period is done at three increasingly granular levels, corresponding to clients, sessions, and transfers. Our findings support two important conclusions. First, we show that the nature of interactions between users and objects is fundamentally different for live versus stored objects. Access to stored objects is user driven, whereas access to live objects is object driven. This reversal of active/passive roles of users and objects leads to interesting dualities. For instance, our analysis underscores a Zipf-like profile for user interest in a given object, which is to be contrasted to the classic Zipf-like popularity of objects for a given user. Also, our analysis reveals that transfer lengths are highly variable and that this variability is due to the stickiness of clients to a particular live object, as opposed to structural (size) properties of objects. Second, based on observations we make, we conjecture that the particular characteristics of live media access workloads are likely to be highly dependent on the nature of the live content being accessed. In our study, this dependence is clear from the strong temporal correlations we observed in the traces, which we attribute to the synchronizing impact of live content on access characteristics. Based on our analyses, we present a model for live media workload generation that incorporates many of our findings, and which we implement in GISMO [19].

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Previous research has shown that prior adaptation to a spatially circumscribed, oscillating grating results in the duration of a subsequent stimulus briefly presented within the adapted region being underestimated. There is an on-going debate about where in the motion processing pathway the adaptation underlying this distortion of sub-second duration perception occurs. One position is that the LGN and, perhaps, early cortical processing areas are likely sites for the adaptation; an alternative suggestion is that visual area MT+ contains the neural mechanisms for sub-second timing; and a third position proposes that the effect is driven by adaptation at multiple levels of the motion processing pathway. A related issue is in what frame of reference – retinotopic or spatiotopic – does adaptation induced duration distortion occur. We addressed these questions by having participants adapt to a unidirectional random dot kinematogram (RDK), and then measuring perceived duration of a 600 ms test RDK positioned in either the same retinotopic or the same spatiotopic location as the adaptor. We found that, when it did occur, duration distortion of the test stimulus was direction contingent; that is it occurred when the adaptor and test stimuli drifted in the same direction, but not when they drifted in opposite directions. Furthermore the duration compression was evident primarily under retinotopic viewing conditions, with little evidence of duration distortion under spatiotopic viewing conditions. Our results support previous research implicating cortical mechanisms in the duration encoding of sub-second visual events, and reveal that these mechanisms encode duration within a retinotopic frame of reference.

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Contexte : Les premières implantations PACS (Picture Archiving and Communication System) remontent aux années 80. Le rehaussement récent du PACS au sein d’un centre hospitalier universitaire a permis d’étudier l’introduction d’innovations dans une technologie mature. Objectif : Dans un premier temps, effectuer une revue de la littérature sur les études évaluant la perceptions des utilisateurs de l’implantation des PACS. Deuxièmement, évaluer dans une étude de cas si le niveau d’alignement entre les tâches et la technologie prédit l’utilisation et la perception des bénéfices. Méthodes : Il y a eu une revue systématique de la littérature afin d’identifier les études sur la perception des utilisateurs du PACS. Une adaptation du modèle TTF (Task-Technology-Fit) développé par Goodhue (1995) a servi de base théorique pour l’étude de cas effectuée par questionnaire auto-administré. Résultats : Les modèles recensés dans la revue systématique sont mieux adaptés à des nouvelles implantions PACS qu’à des systèmes matures en évolution. Il y a une corrélation significative entre le niveau de l’alignement, tel que perçu par les utilisateurs, et la perception des bénéfices nets, ainsi que l’utilisation de la technologie. L’étude a démontré un écart entre la perception des utilisateurs et celle des développeurs interviewés. Conclusions : Cette étude supporte la validité du concept alignement tâche-technologie dans l’analyse d’un rehaussement PACS. Il est important de maintenir une interaction soutenue entre développeurs et utilisateurs, qui va audelà de la phase initiale de développement.

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Hypermedia systems based on the Web for open distance education are becoming increasingly popular as tools for user-driven access learning information. Adaptive hypermedia is a new direction in research within the area of user-adaptive systems, to increase its functionality by making it personalized [Eklu 961. This paper sketches a general agents architecture to include navigational adaptability and user-friendly processes which would guide and accompany the student during hislher learning on the PLAN-G hypermedia system (New Generation Telematics Platform to Support Open and Distance Learning), with the aid of computer networks and specifically WWW technology [Marz 98-1] [Marz 98-2]. The PLAN-G actual prototype is successfully used with some informatics courses (the current version has no agents yet). The propased multi-agent system, contains two different types of adaptive autonomous software agents: Personal Digital Agents {Interface), to interacl directly with the student when necessary; and Information Agents (Intermediaries), to filtrate and discover information to learn and to adapt navigation space to a specific student

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Created for INFO2009 coursework.

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Observations of atmospheric conditions and processes in citiesare fundamental to understanding the interactions between the urban surface and weather/climate, improving the performance of urban weather, air quality and climate models, and providing key information for city end-users (e.g. decision-makers, stakeholders, public). In this paper, Shanghai's urban integrated meteorological observation network (SUIMON) and some examples of intended applications are introduced. Its characteristics include being: multi- purpose (e.g. forecast, research, service), multi-function (high impact weather, city climate, special end-users), multi-scale (e.g. macro/meso-, urban-, neighborhood, street canyon), multi-variable (e.g. thermal, dynamic, chemical, bio-meteorological, ecological), and multi- platform (e.g. radar, wind profiler, ground-based, satellite based, in-situ observation/ sampling). Underlying SUIMON is a data management system to facilitate exchange of data and information. The overall aim of the network is to improve coordination strategies and instruments; to identify data gaps based on science and user driven requirements; and to intelligently combine observations from a variety of platforms by using a data assimilation system that is tuned to produce the best estimate of the current state of the urban atmosphere.

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Multidimensional Visualization techniques are invaluable tools for analysis of structured and unstructured data with variable dimensionality. This paper introduces PEx-Image-Projection Explorer for Images-a tool aimed at supporting analysis of image collections. The tool supports a methodology that employs interactive visualizations to aid user-driven feature detection and classification tasks, thus offering improved analysis and exploration capabilities. The visual mappings employ similarity-based multidimensional projections and point placement to layout the data on a plane for visual exploration. In addition to its application to image databases, we also illustrate how the proposed approach can be successfully employed in simultaneous analysis of different data types, such as text and images, offering a common visual representation for data expressed in different modalities.

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Generative design environments need support for human intervention as well as sound computational formalisms. A systematic approach to integrating the two, formal generation and the exploratory, is lacking. In this paper, we posit the possibility of a design support system that combines formal search with user driven exploration. Our approach is to cast the interaction between the user and the generative formalism as agent collaboration in a mixed-initiative environment. We describe the role of interaction and agency in an experimental mixed-initiative design support system, FOLDS and demonstrate its application.

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Computer-based environments for supporting design are complex software artifacts. These tools need to use sound computational formalisms as well as address issues of human usability. The development of interactive and usable generative systems is a significant research area in design computation. Though classical search techniques play a central role in the generative kernels of these "closed-world" systems, the open-ended exploration of design spaces is the desirable goal. In this paper, we present a formal model of exploration that combines search with user driven exploration. We describe the role of interaction and agency in an experimental mixed-initiative design support system.

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We begin by briefly examining the achievements of the IUCN Red List of Threatened Species, and offering it as the model and motivator for the creation of the IUCN Red List of Ecosystems (RLE). The history of the RLE concept within IUCN is briefly summarized, from the first attempt to formally establish an RLE in 1996 to the present. Major activities since 2008, when the World Conservation Congress initiated a "consultation process for the development, implementation and monitoring of a global standard for the assessment of ecosystem status, applicable at local, regional and global levels," have included: Development of a research agenda for strengthening the scientific foundations of the RLE, publication of preliminary categories and criteria for examination by the scientific and conservation community, dissemination of the effort widely by presenting it at workshops and conferences around the world, and encouraging tests of the system for a diversity of ecosystem types and in a variety of institutional settings. Between 2009 and 2012, the Red List of Ecosystems Thematic Group of the IUCN Commission on Ecosystem Management organized 18 workshops and delivered 17 conferences in 20 countries on 5 continents, directly reaching hundreds of participants. Our vision for the future includes the integration of the RLE to the other three key IUCN knowledge products (IUCN Red List of Threatened Species, World Database on Protected Areas and Key Biodiversity Areas), in an on-line, user-driven, freely-accessible information management system for performing biodiversity assessments. In addition we wish to pilot the integration of the RLE into land/water use planning and macro-economic planning. Fundamental challenges for the future include: Substantial expansion in existing institutional and technical capacity (especially in biodiversity-rich countries in the developing world), progressive assessment of the status of all terrestrial, freshwater, marine and subterranean ecosystems, and development of a map of the ecosystems of the world. Our ultimate goal is that national, regional and global RLEs are used to inform conservation and land/water use decision-making by all sectors of society. © Author(s) 2012.

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O comércio eletrônico já é uma realidade brasileira. Contudo, esta modalidade de negócio eletrônico ainda não atingiu o seu pleno potencial, especialmente nas negociações orientadas para o consumidor (B2C). Vários fatores são apontados como restrições ao seu crescimento, mas nenhum deles é tão destacado e controvertido quanto a segurança na Internet, especialmente nas transações eletrônicas. Este trabalho analisa a questão da segurança do ponto de vista dos usuários de Internet, uma vez que a percepção de segurança dos internautas determina a sua confiança, e a sua confiança influencia a sua decisão de compra eletrônica e a abrangência das compras realizadas através da Internet. A segurança, vista freqüentemente como a grande vilã no mundo digital, passa a ser entendida alternativamente como um dos fundamentos do comércio eletrônico e, conseqüentemente, uma grande vantagem competitiva para os negócios eletrônicos.

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Com o crescente número de fabricantes de produtos, serviços e soluções de TI, direcionando boa parte de sua produção ao indivíduo, desenvolvendo dispositivos pessoais móveis, redes sociais, armazenamento remoto de arquivos, aplicativos grátis ou a custos acessíveis a boa parte dos profissionais do mercado de trabalho atual, os indivíduos estão, cada vez mais, se munindo de dispositivos e aplicações para organizar suas vidas, se relacionar com pessoas e grupos sociais e para se entreterem, entre outras coisas. Consequentemente, muitos levam estas tecnologias pessoais para dentro do ambiente corporativo e as utilizam para auxiliar em suas tarefas profissionais. Este fenômeno tem sido chamado, pelos estudos não-científicos sobre o tema, de Consumerização de TI ou BYOD (Bring Your Own Device). O objetivo deste estudo é identificar o conjunto de fatores críticos que as organizações devem levar em consideração no momento em que criam ou aprimoram sua política de utilização de tecnologias pessoais para a condução de atividades corporativas. Para identificar este conjunto de fatores críticos são utilizadas técnicas de análise de conteúdo, para analisar o material coletado, que são estudos não-científicos, tais como: pesquisas de empresas de consultoria na área de administração de TI, estudos de instituições de diferentes indústrias e entrevistas com pesquisadores e profissionais da área de TI e de outras áreas do Brasil e dos Estados Unidos da América. São identificados sete fatores, dos quais, três são críticos à política de utilização de tecnologias pessoais no ambiente corporativo, dois são impulsionadores do fenômeno e dois são fatores beneficiados pelo fenômeno.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)