889 resultados para user interface development


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Using the resistance literature as an underpinning theoretical framework, this chapter analyzes how Web designers through their daily practices, (i) adopt recursive, adaptive, and resisting behavior regarding the inclusion of social cues online and (ii) shape the socio-technical power relationship between designers and other stakeholders. Five vignettes in the form of case studies with expert individual Web designers are used. Findings point out at three types of emerging resistance namely: market driven resistance, ideological resistance, and functional resistance. In addition, a series of propositions are provided linking the various themes. Furthermore, the authors suggest that stratification in Web designers’ type is occurring and that resistance offers a novel lens to analyze the debate.

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In recent years, mobile technology has been one of the major growth areas in computing. Designing the user interface for mobile applications, however, is a very complex undertaking which is made even more challenging by the rapid technological developments in mobile hardware. Mobile human-computer interaction, unlike desktop-based interaction, must be cognizant of a variety of complex contextual factors affecting both users and technology. The Handbook of Research on User Interface Design and Evaluation provides students, researchers, educators, and practitioners with a compendium of research on the key issues surrounding the design and evaluation of mobile user interfaces, such as the physical environment and social context in which a mobile device is being used and the impact of multitasking behavior typically exhibited by mobile-device users. Compiling the expertise of over 150 leading experts from 26 countries, this exemplary reference tool will make an indispensable addition to every library collection.

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Audio feedback remains little used in most graphical user interfaces despite its potential to greatly enhance interaction. Not only does sonic enhancement of interfaces permit more natural human-computer communication but it also allows users to employ an appropriate sense to solve a problem rather than having to rely solely on vision. Research shows that designers do not typically know how to use sound effectively; subsequently, their ad hoc use of sound often leads to audio feedback being considered an annoying distraction. Unlike the design of purely graphical user interfaces for which guidelines are common, the audio-enhancement of graphical user interfaces has (until now) been plagued by a lack of suitable guidance. This paper presents a series of empirically substantiated guidelines for the design and use of audio-enhanced graphical user interface widgets.

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Today, many organizations are turning to new approaches to building and maintaining information systems (I/S) to cope with a highly competitive business environment. Current anecdotal evidence indicates that the approaches being used improve the effectiveness of software development by encouraging active user participation throughout the development process. Unfortunately, very little is known about how the use of such approaches enhances the ability of team members to develop I/S that are responsive to changing business conditions.^ Drawing from predominant theories of organizational conflict, this study develops and tests a model of conflict among members of a development team. The model proposes that development approaches provide the relevant context conditioning the management and resolution of conflict in software development which, in turn, are crucial for the success of the development process.^ Empirical testing of the model was conducted using data collected through a combination of interviews with I/S executives and surveys of team members and business users at nine organizations. Results of path analysis provide support for the model's main prediction that integrative conflict management and distributive conflict management can contribute to I/S success by influencing differently the manifestation and resolution of conflict in software development. Further, analyses of variance indicate that object-oriented development, when compared to rapid and structured development, appears to produce the lowest levels of conflict management, conflict resolution, and I/S success.^ The proposed model and findings suggest academic implications for understanding the effects of different conflict management behaviors on software development outcomes, and practical implications for better managing the software development process, especially in user-oriented development environments. ^

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The design of interfaces to facilitate user search has become critical for search engines, ecommercesites, and intranets. This study investigated the use of targeted instructional hints to improve search by measuring the quantitative effects of users' performance and satisfaction. The effects of syntactic, semantic and exemplar search hints on user behavior were evaluated in an empirical investigation using naturalistic scenarios. Combining the three search hint components, each with two levels of intensity, in a factorial design generated eight search engine interfaces. Eighty participants participated in the study and each completed six realistic search tasks. Results revealed that the inclusion of search hints improved user effectiveness, efficiency and confidence when using the search interfaces, but with complex interactions that require specific guidelines for search interface designers. These design guidelines will allow search designers to create more effective interfaces for a variety of searchapplications.

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Negli ultimi vent'anni con lo sviluppo di Internet, il modo di comunicare tra le persone �è totalmente cambiato. Grazie a Internet si sono ridotte le distanze e soprattutto tramite i siti web le aziende hanno una propria vetrina sul mondo sempre accessibile. Tutto ci�ò ha portato a nuovi comportamenti da parte dei consumatori che divengono sempre pi�u esigenti nella vastità di informazioni presenti sul Web. Perciò è necessario che le web companies riescano a produrre website efficienti e usabili per favorire l'interazione con l'utente. Inoltre il web ha avuto una rapida espansione per quanto concerne le metodologie di sviluppo e analisi del comportamento del consumatore. Si cercano sempre nuovi spunti per poter acquisire quello che �è il percorso di un utente affinché porti a termine una determinata azione nel proprio dominio. Per questo motivo, oltre agli strumenti gi�à consolidati come il riempimento di questionari o il tracking per mezzo di piattaforme come Google Analytics, si �è pensato di andare oltre e cercare di analizzare ancora pi�u a fondo il "consumAttore". Grazie ad un eye-tracker �è possibile riconoscere quelli che sono i modelli cognitivi che riguardano il percorso di ricerca, valutazione e acquisto di un prodotto o una call to action, e come i contenuti di una web application influenzano l'attenzione e la user experience. Pertanto l'obiettivo che si pone questo studio �è quello di poter misurare l'engagement della navigazione utente di una web application e, nel caso fosse necessario, ottimizzare i contenuti al suo interno. Per il rilevamento delle informazioni necessarie durante l'esperimento, mi sono servito di uno strumento a supporto delle decisioni, ovvero un eye-tracker e della successiva somministrazione di questionari.

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A partir dos avanços obtidos pela industria farmacêutica surgiram diversos medicamentos para o combate de enfermidades. Esses medicamentos possuem efeito tópico similar porém com suaves modificações em sua estrutura bioquímica, com isso a concorrência entre as industrias farmacêuticas se torna cada vez mais acirrada. Como forma de comparar a efetividade desses medicamentos, surgem diversas metodologias, com o objetivo de encontrar qual seria o melhor medicamento para uma dada situação. Uma das metodologias estudadas é a comparação mista de tratamentos, cujo objetivo é encontrar a efetividade de determinadas drogas em estudos e/ou ensaios clínicos que abordem, mesmo que de maneira indireta, os medicamentos estudados. A utilização dessa metodologia é demasiadamente complexa pois requer conhecimento de linguagens de programação em ambientes estatísticos além do domínio sobre as metodologias aplicadas a essa técnica. O objetivo principal desse estudo é a criação de uma interface gráfica que facilite a utilização do MTC para usuários que não possuam conhecimento em linguagens de programação, que seja de código aberto e multiplataforma. A expectativa é que, com essa interface, a utilização de técnicas mais abrangentes e avançadas seja facilitada, além disso, venha tornar o ensinamento sobre o tema mais facilitado para pessoas que ainda não conhecem o método

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Analog-to digital Converters (ADC) have an important impact on the overall performance of signal processing system. This research is to explore efficient techniques for the design of sigma-delta ADC,specially for multi-standard wireless tranceivers. In particular, the aim is to develop novel models and algorithms to address this problem and to implement software tools which are avle to assist the designer's decisions in the system-level exploration phase. To this end, this thesis presents a framework of techniques to design sigma-delta analog to digital converters.A2-2-2 reconfigurable sigma-delta modulator is proposed which can meet the design specifications of the three wireless communication standards namely GSM,WCDMA and WLAN. A sigma-delta modulator design tool is developed using the Graphical User Interface Development Environment (GUIDE) In MATLAB.Genetic Algorithm(GA) based search method is introduced to find the optimum value of the scaling coefficients and to maximize the dynamic range in a sigma-delta modulator.

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This work presents an User Interface (UI) prototypes generation process to the softwares that has a Web browser as a plataform. This process uses UI components more complex than HTML elements. To described this components more complex this work suggest to use the XICL (eXtensinble User Interface Components Language). XICL is a language, based on XML syntax, to describe UI Components and IUs. XICL promotes extensibility and reusability in the User Interface development process. We have developed two compiler. The first one compiles IMML (Interactive Message Modeling Language) code and generates XICL code. The second one compiles XICL code and generates DHTML code

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En los diseños y desarrollos de ingeniería, antes de comenzar la construcción e implementación de los objetivos de un proyecto, es necesario realizar una serie de análisis previos y simulaciones que corroboren las expectativas de la hipótesis inicial, con el fin de obtener una referencia empírica que satisfaga las condiciones de trabajo o funcionamiento de los objetivos de dicho proyecto. A menudo, los resultados que satisfacen las características deseadas se obtienen mediante la iteración de métodos de ensayo y error. Generalmente, éstos métodos utilizan el mismo procedimiento de análisis con la variación de una serie de parámetros que permiten adaptar una tecnología a la finalidad deseada. Hoy en día se dispone de computadoras potentes, así como algoritmos de resolución matemática que permiten resolver de forma veloz y eficiente diferentes tipos de problemas de cálculo. Resulta interesante el desarrollo de aplicaciones que permiten la resolución de éstos problemas de forma rápida y precisa en el análisis y síntesis de soluciones de ingeniería, especialmente cuando se tratan expresiones similares con variaciones de constantes, dado que se pueden desarrollar instrucciones de resolución con la capacidad de inserción de parámetros que definan el problema. Además, mediante la implementación de un código de acuerdo a la base teórica de una tecnología, se puede lograr un código válido para el estudio de cualquier problema relacionado con dicha tecnología. El desarrollo del presente proyecto pretende implementar la primera fase del simulador de dispositivos ópticos Slabsim, en cual se puede representar la distribución de la energía de una onda electromagnética en frecuencias ópticas guiada a través de una una guía dieléctrica plana, también conocida como slab. Este simulador esta constituido por una interfaz gráfica generada con el entorno de desarrollo de interfaces gráficas de usuario Matlab GUIDE, propiedad de Mathworks©, de forma que su manejo resulte sencillo e intuitivo para la ejecución de simulaciones con un bajo conocimiento de la base teórica de este tipo de estructuras por parte del usuario. De este modo se logra que el ingeniero requiera menor intervalo de tiempo para encontrar una solución que satisfaga los requisitos de un proyecto relacionado con las guías dieléctricas planas, e incluso utilizarlo para una amplia diversidad de objetivos basados en esta tecnología. Uno de los principales objetivos de este proyecto es la resolución de la base teórica de las guías slab a partir de métodos numéricos computacionales, cuyos procedimientos son extrapolables a otros problemas matemáticos y ofrecen al autor una contundente base conceptual de los mismos. Por este motivo, las resoluciones de las ecuaciones diferenciales y características que constituyen los problemas de este tipo de estructuras se realizan por estos medios de cálculo en el núcleo de la aplicación, dado que en algunos casos, no existe la alternativa de uso de expresiones analíticas útiles. ABSTRACT. The first step in engineering design and development is an analysis and simulation process which will successfully corroborate the initial hypothesis that was made and find solutions for a particular. In this way, it is possible to obtain empirical evidence which suitably substantiate the purposes of the project. Commonly, the characteristics to reach a particular target are found through iterative trial and error methods. These kinds of methods are based on the same theoretical analysis but with a variation of some parameters, with the objective to adapt the results for a particular aim. At present, powerful computers and mathematical algorithms are available to solve different kinds of calculation problems in a fast and efficient way. Computing application development is useful as it gives a high level of accurate results for engineering analysis and synthesis in short periods of time. This is more notable in cases where the mathematical expressions on a theoretical base are similar but with small variations of constant values. This is due to the ease of adaptation of the computer programming code into a parameter request system that defines a particular solution on each execution. Additionally, it is possible to code an application suitable to simulate any issue related to the studied technology. The aim of the present project consists of the construction of the first stage of an optoelectronics simulator named Slabsim. Slabism is capable of representing the energetic distribution of a light wave guided in the volume of a slab waveguide. The mentioned simulator is made through the graphic user interface development environment Matlab GUIDE, property of Mathworks©. It is designed for an easy and intuitive management by the user to execute simulations with a low knowledge of the technology theoretical bases. With this software it is possible to achieve several aims related to the slab waveguides by the user in low interval of time. One of the main purposes of this project is the mathematical solving of theoretical bases of slab structures through computing numerical analysis. This is due to the capability of adapting its criterion to other mathematical issues and provides a strong knowledge of its process. Based on these advantages, numerical solving methods are used in the core of the simulator to obtain differential and characteristic equations results that become represented on it.

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Sabor, Software de Análisis de BOcinas y Reflectores, es una herramienta didáctica la cual es utilizada en los laboratorios de la escuela para realizar prácticas de la asignatura Antenas y Compatibilidad Electromagnética, esta herramienta da a los alumnos una visión gráfica de lo que se enseña en clase de teoría de lo que son los campos en las aperturas de los reflectores. El proyector pretende sustituir al primer Sabor , ya que se queda obsoleto debido al sistema operativo, ya que funciona solo para Windows XP y con ordenadores de 32 bits, y también realizar mejoras y corregir errores de la versión anterior. El proyecto se ha desarrollado en Matlab que es un software matemático con grandes ventajas en cuanto a cálculo, desarrollo gráfico, y a la creación de nuevos algoritmos en su propio lenguaje y además está disponible para las plataformas Unix, Windows, Mac OSX y GNU/Linux. El objetivo del proyecto ha sido implementar, al igual que las versiones anteriores, cinco tipos de reflectores, como son: Parabólico, Offset, Cassegrain y los dos Dobles Offset, Cassegrain y Gregorian, y han sido analizados con un alimentador ideal ,cos-q, y por último los resultados obtenidos se han comparado con las versiones anteriores de Sabor, como son Sabor 3.0 y el primer Sabor. El proyecto consta de partes muy bien diferencias como son :  La interpretación correctas de las formulas que se han utilizado para la realización de este proyecto ,dichas formulas han sido las dadas por el proyecto fin de carrera titulado Sabor3.0 de Francisco Egea Castejón.  GUIDE, the graphical user interface development environment, con el que se creó: GUI, graphical user interface, que es la parte de Matlab dedicada a crear interfaces de usuario , herramienta utilizada para crear nuestras distintas ventanas dedicadas para la obtención de datos para analizar los distintos reflectores y para mostrar por pantalla los distintos resultados.  Programación Orientada a Objetos de Matlab y sus distintas propiedades como son la herencia lo cual es muy útil para ocupar menos memoria ya que con un único método podemos realizar distintos cálculos con los distintos reflectores, objetos, solo cambiando las propiedades de cada objeto  Y por último ha sido la realización de validación de los resultados con la ayuda de las versiones anteriores de Sabor, que están detallados en el capítulo 5 y la unión con bocinas del proyecto fin de carrera Análisis de Bocinas en Matlab de Javier Montero. Por otra parte tenemos las mejoras realizadas a las antiguas versiones como son: realización de registros que el usuario puede guardar y cargar con las distintas variables, también se ha realizado un fichero .txt en el que consta la amplitud del campo con su respectiva theta para que el usuario pueda visualizarlo en cualquier plataforma gráfica de datos como por ejemplo exel. ABSTRACT. Sabor, Software de Análisis de BOcinas y Reflectores, is a teaching tool, which is used to do laboratory practice in the subject of Antennas y Compatibilidad Electromagnética, this tool gives students a graphic view of the knowledge that are given in theory class in regard to aperture field of reflectors. This project intend to replace the first Sabor, because it is outdated, due to the operating system, because Sabor works only with Widows XP and computer with 32 bits, and to make improves and correct errors that were detected in the last version of Sabor too. This project has been carried out in Matlab, which is a mathematical software with high-level language for numerical computation, visualization and application development, and furthermore it is available to different platforms such as Unix, Windows ,Mac OSX and GNU/Linux This project has focused on implementing, the same as last versions, five kind of reflectors, such as : Parabolic, Offset, Cassegrain and two offset dual reflector Cassegrain y Gregorian ,and these were analysed with a cos-q ideal feed, and finally the results were checked with the versions of Sabor, as well as Sabor 3.0 and the first Sabor. This project consist of four parts:  The correct interpretation of the formulas , which were used to do this project, from the final project Sabor3.0 by Francisco Egea Castejón.  GUIDE, the graphical user interface development environment, tool that was used to create : GUI, graphical user interface, part of Matlab dedicated to create user interface.  Object Oriented Programming of Matlab and different properties like inheritance, that is very useful for saving memory space because with only one method we can analyse different kind of reflectors, object, only change the properties of the object.  At finally, the results were contrasted with the results from the previous versions and the link reflectors with horns from the final project Análisis de Bocinas en Matlab by Javier Montero. On the other hand, we have the improvements such as: registers and .txt file. The registers are used by user to save and load different variables and .txt file is useful because it allows to the user plotting in different platforms for example exel.

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The research presented in this paper is part of an ongoing investigation into how best to support meaningful lab-based usability evaluations of mobile technologies. In particular, we report on a comparative study of (a) a standard paper prototype of a mobile application used to perform an early-phase seated (static) usability evaluation, and (b) a pseudo-paper prototype created from the paper prototype used to perform an early-phase,contextually-relevant, mobile usability evaluation. We draw some initial conclusions regarding whether it is worth the added effort of conducting a usability evaluation of a pseudo-paper prototype in a contextually-relevant setting during early-phase user interface development.

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The research presented in this paper is part of an ongoing investigation into how best to support meaningful lab-based usability evaluations of mobile technologies. In particular, we report on a comparative study of (a) a standard paper prototype of a mobile application used to perform an early-phase seated (static) usability evaluation, and (b) a pseudo-paper prototype created from the paper prototype used to perform an early-phase,contextually-relevant, mobile usability evaluation. We draw some initial conclusions regarding whether it is worth the added effort of conducting a usability evaluation of a pseudo-paper prototype in a contextually-relevant setting during early-phase user interface development.

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Developers of interactive software are confronted by an increasing variety of software tools to help engineer the interactive aspects of software applications. Not only do these tools fall into different categories in terms of functionality, but within each category there is a growing number of competing tools with similar, although not identical, features. Choice of user interface development tool (UIDT) is therefore becoming increasingly complex.