813 resultados para Tragic hero


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Working within painting's conventions, yet breaking from the tradition of rendering the female form according to social codes, allows the affect of everyday experiences to enter the activity of painting. This enables reading and interpretation of artwork that is not confined to social or cultural stereotypes from which feminine identity is often formed.

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This report tells a story which started as an idea that came to us to fight the battle-cry feeling commonly known as stress and anxiety. Before creating the solution of the idea, we first need to understand the feelings underneath and its effects on our well-being. Throughout the course of our lives, we experience states of weakness and fear. These feelings can arise, for instance, while we are in an emergency room. Needless to say, how much it would have imaginable effects on children, who are unfamiliar to such environments. We ran through a serious of scenarios to find the most suitable solution, among them the study of interaction with positive expressions by Dr. Baldwin, proved to be a valued resource. It was reduced due to its length and to be suitable to our public audience. The game was then created in order to reduce or even eliminate the stress and anxiety of children. Since the game was initially released, some modifications had been made but the original idea - interaction with positive expressions – remained. When the time came, we asked children to play one of the two versions of the game while waiting in the emergency room. This not only created a diversion for them but also a learning experience as it displayed some hospital equipment. The difference between the two versions is that one provides expressions, while the other does not. After all our hard work, we felt rewarded because the project proved its worth and we would see that in the expressions on children’s faces while they played. Most importantly, their anxiety level numbers were significantly reduced during that short period of time.

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The present dissertation analyses the philosophy of Friedrich Nietzsche (1844-1900) and the short story written by João Guimarães Rosa (1908-1967), A hora e vez de Augusto Matraga (1946) seeking to point out the possibility of the philosophic application of some Nietzschean ideas to enlarge the aesthetic value of the short story. It has been especially aimed at applying the concept of the noble superior being described by Nietzsche, the ubermensch, to the hero s ontological nature, Augusto Matraga. Nietzsche s postulates of the will to power, the elements suggested of the trial between Dionysus and Apollo and the ascetic ideal, will be especially relevant to this work, which intends to establish until what point the hero can be conceived as a good ascetic person, in so far as his noble ontological nature trespass the Christian morality, bringing him closer to the man who, according to Nietzsche, is beyond good and evil. Some Heideggerian concepts will also be relevant in order to reinforce the idea that the judgment created about Matraga is just an appearance that does not contemplate his essential Being, contributing to veil his real tragic-ontological valour, what implies that the aesthetic power of the short has been under valued

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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The hero's journey is a narrative structure identified by several authors in comparative studies on folklore and mythology. This storytelling template presents the stages of inner metamorphosis undergone by the protagonist after being called to an adventure. In a simplified version, this journey is divided into three acts separated by two crucial moments. Here we propose a discrete-time dynamical system for representing the protagonist's evolution. The suffering along the journey is taken as the control parameter of this system. The bifurcation diagram exhibits stationary, periodic and chaotic behaviors. In this diagram, there are transition from fixed point to chaos and transition from limit cycle to fixed point. We found that the values of the control parameter corresponding to these two transitions are in quantitative agreement with the two critical moments of the three-act hero's journey identified in 10 movies appearing in the list of the 200 worldwide highest-grossing films. (C) 2011 Elsevier B.V. All rights reserved.