957 resultados para Piaget, Jean, 1896-1980 - Crítica e interpretação


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Pós-graduação em Letras - IBILCE

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O presente estudo constitui-se em uma leitura fincada nos moldes estético-recepcionais do romance Grande sertão: veredas, do escritor João Guimarães Rosa (1908-1967). Após um estudo histórico-artístico das categorias de heróis apresentadas no decorrer da história literária universal e analisadas pela crítica, tais como na epopéia (herói épico), no medievo (herói medieval), na tragédia (herói trágico) e no romance (herói romanesco), incluindo a categoria de herói formulada por Georg Lukács: o herói demoníaco, bem como o herói na modernidade (herói moderno), apresentar-se-á um exame diferenciado da figura da persona baseado na tipologia teórico-crítica jaussiana de herói, que, por sua vez, será utilizado para consideração de um estudo interpretativo e de recepção crítica sobre a personagem na obra rosiana, sobretudo a partir de 1956. Dessa forma, demonstrar-se-á que a atualidade do tema é sustentada pelas obras literárias, que se oferecem como objetos de interrogação para o pensamento crítico, renovando os princípios teóricos de cada época. Para tanto, a análise volta-se para o estudo de importantes nomes da crítica literária no Brasil e no exterior, cuja seleção se deu em função da categoria do herói, tais como Manuel Cavalcanti Proença (1958), Mario Vargas Llosa (1966), Antonio Candido (1969), Walnice Nogueira Galvão (1972), Benedito Nunes (1982), Davi Arrigucci Jr (1994), José Antonio Pasta Jr (1999) e Ettore Finazzi-Agrò (2004), com a finalidade de compreender e explicitar a importância da reconstrução do horizonte de expectativa a partir da tríade hermenêutica que permite ao leitor participar da gênese do objeto estético, expandindo seu contexto e significações.

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The aim of this work is presenting the development and the results of a research, which focus of interest has been the making of softwares that could help the process of teaching and learning of the hindu-arabic numerals system, on children in the alphabetical stage. Since the most important presupposes to this work are the development of the number concept according to Jean Piaget (1986-1980) and the reality of the classroom, then three different moments have been fixed: the creation of a beginning scheme of computer activities; the aplication of these activities on children in the alphabetical stage; and, finally, an analysis of the limits and possibilities of these activities while an environment cause of actions that would benefit the process of teaching and learning of the mentioned content. Finally, based on the anlysis of the results obtained, the next step was fixing a more consistant set of computer activities, which makes up a proposal to the use of computer in the process of teaching and learning of the first hindu-arabic numbers

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This study based on moral culture research and the theoretical Piagetian perspective aims to investigate the relation between virtue and rules in the procedures of participants in the Internet game Colheita Feliz (Happy Harvest) – an Orkut application. By means of descriptive qualitative analysis, the behavior of 60 participants in the game was observed during two months. The participants’ performance ranking was analyzed according to the procedures they used. The results showed predominance of the crop stealing procedure in comparison with the crop cultivation procedure and allowed to consider that the action of stealing of the participants was not guided by the universal principles of virtue, honesty or lack of it (moral domain) but by the playing convention for the game (social domain) favoring the stealing procedure, and also by personal domain (choices) and mutual agreement among the subjects participating in the game. The data did not indicate connections between the participants’ actions inside and outside virtual and real fields with regard to stealing, and reinforced the idea that rules are conventionalized in the domain of a group and depend on social interactions by which mutual respect among peers must prevail. The data also shows that morality is not the regulatory actions in the game. The results also showed the importance of carrying out research on procedures used by computer game players since such procedures can demonstrate cognitive, moral, affective and social aspects perceived during playful interaction situations.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Der Körper in der Kunst ist grundsätzlich eine Darstellung der Rebellion. Die Body-Art der 1990er unterscheidet sich in ihren spezifischen Erscheinungsformen deutlich von der Happening- und Performancekunst ihrer Vorläuferbewegung in den siebziger Jahren (Manifest Body Art 1974, François Pluchart 1937-1988). Mit dem Titel BodyArt-X- erfolgt ein Hinweis auf die Betrachtung einer abgrenzbaren Künstlergeneration, die in ihren zwiespältigen Selbstkonstruktionen die zunehmenden medialen Einflüsse dokumentiert. Im Mittelpunkt der wissenschaftlichen Analyse steht die Körperkunst der neunziger Jahre und deren eigene ästhetische Formensprache. Die Polymorphie der permanenten Umgestaltung wird mit der unbekannten Variable –X- im Titel zum Ausdruck gebracht. Die wissenschaftliche Grundlage bilden die Negation und die beginnende Entmaterialisierung innerhalb der Moderne und Postmoderne.