272 resultados para P2P piracy


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Locality to other nodes on a peer-to-peer overlay network can be established by means of a set of landmarks shared among the participating nodes. Each node independently collects a set of latency measures to landmark nodes, which are used as a multi-dimensional feature vector. Each peer node uses the feature vector to generate a unique scalar index which is correlated to its topological locality. A popular dimensionality reduction technique is the space filling Hilbert’s curve, as it possesses good locality preserving properties. However, there exists little comparison between Hilbert’s curve and other techniques for dimensionality reduction. This work carries out a quantitative analysis of their properties. Linear and non-linear techniques for scaling the landmark vectors to a single dimension are investigated. Hilbert’s curve, Sammon’s mapping and Principal Component Analysis have been used to generate a 1d space with locality preserving properties. This work provides empirical evidence to support the use of Hilbert’s curve in the context of locality preservation when generating peer identifiers by means of landmark vector analysis. A comparative analysis is carried out with an artificial 2d network model and with a realistic network topology model with a typical power-law distribution of node connectivity in the Internet. Nearest neighbour analysis confirms Hilbert’s curve to be very effective in both artificial and realistic network topologies. Nevertheless, the results in the realistic network model show that there is scope for improvements and better techniques to preserve locality information are required.

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Information services play a crucial role in grid environments in that the state information can be used to facilitate the discovery of resources and the services available to meet user requirements, and also to help tune the performance of a grid system. However, the large size and dynamic nature of the grid brings forth a number of challenges for information services. This paper presents PIndex, a grouped peer-to-peer network that can be used for scalable grid information services. PIndex builds on Globus MDS4, but introduces peer groups to dynamically split the large grid information search space into many small sections to enhance its scalability and resilience. PIndex is subsequently modeled with Colored Petri Nets for performance evaluation. The simulation results show that PIndex is scalable and resilient in dealing with a large number of peer nodes.

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Media Piracy in Emerging Economies is the first independent, large-scale study of music, film and software piracy in the developing world, with a focus on Brazil, India, Russia, South Africa, Mexico and Bolivia. Based on three years of work by some thirty-five researchers, the study tells two overarching stories: one tracing the explosive growth of piracy as digital technologies became cheap and ubiquitous around the world, and another following the growth of industry lobbies that have reshaped laws and law enforcement around copyright protection. The report argues that enforcement efforts have largely failed, and that the problem of piracy is better addressed as a failure of affordable access to media in legal markets.

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There are some approaches that take advantage of unused computational resources in the Internet nodes - users´ machines. In the last years , the peer-to-peer networks (P2P) have gaining a momentum mainly due to its support for scalability and fault tolerance. However, current P2P architectures present some problems such as nodes overhead due to messages routing, a great amount of nodes reconfigurations when the network topology changes, routing traffic inside a specific network even when the traffic is not directed to a machine of this network, and the lack of a proximity relationship among the P2P nodes and the proximity of these nodes in the IP network. Although some architectures use the information about the nodes distance in the IP network, they use methods that require dynamic information. In this work we propose a P2P architecture to fix the problems afore mentioned. It is composed of three parts. The first part consists of a basic P2P architecture, called SGrid, which maintains a relationship of nodes in the P2P network with their position in the IP network. Its assigns adjacent key regions to nodes of a same organization. The second part is a protocol called NATal (Routing and NAT application layer) that extends the basic architecture in order to remove from the nodes the responsibility of routing messages. The third part consists of a special kind of node, called LSP (Lightware Super-Peer), which is responsible for maintaining the P2P routing table. In addition, this work also presents a simulator that validates the architecture and a module of the Natal protocol to be used in Linux routers

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Previous works have studied the characteristics and peculiarities of P2P networks, especially security information aspects. Most works, in some way, deal with the sharing of resources and, in particular, the storage of files. This work complements previous studies and adds new definitions relating to this kind of systems. A system for safe storage of files (SAS-P2P) was specified and built, based on P2P technology, using the JXTA platform. This system uses standard X.509 and PKCS # 12 digital certificates, issued and managed by a public key infrastructure, which was also specified and developed based on P2P technology (PKIX-P2P). The information is stored in a special file with XML format which is especially prepared, facilitating handling and interoperability among applications. The intention of developing the SAS-P2P system was to offer a complementary service for Giga Natal network users, through which the participants in this network can collaboratively build a shared storage area, with important security features such as availability, confidentiality, authenticity and fault tolerance. Besides the specification, development of prototypes and testing of the SAS-P2P system, tests of the PKIX-P2P Manager module were also performed, in order to determine its fault tolerance and the effective calculation of the reputation of the certifying authorities participating in the system

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Despite the abundant availability,of protocols and application for peer-to-peer file sharing, several drawbacks are still present in the field. Among most notable drawbacks is the lack of a simple and interoperable way to share information among independent peer-to-peer networks. Another drawback is the requirement that the shared content can be accessed only by a limited number of compatible applications, making impossible their access to others applications and system. In this work we present a new approach for peer-to-peer data indexing, focused on organization and retrieval of metadata which describes the shared content. This approach results in a common and interoperable infrastructure, which provides a transparent access to data shared on multiple data sharing networks via a simple API. The proposed approach is evaluated using a case study, implemented as a cross-platform extension to Mozilla Fir fox browser; and demonstrates the advantages of such interoperability over conventional distributed data access strategies.

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This paper presents the work in progress of an on-demand software deployment system based on application virtualization concepts which eliminates the need of software installation and configuration on each computer. Some mechanisms were created, such as mapping of utilization of resources by the application to improve the software distribution and startup; a virtualization middleware which give all resources needed for the software execution; an asynchronous P2P transport used to optimizing distribution on the network; and off-line support where the user can execute the application even when the server is not available or when is out of the network. © Springer-Verlag Berlin Heidelberg 2010.

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Several countries have invested in technologies for Smart Grids. Among such protocols designed cover this area, highlights the DNP3 (Distributed Network Protocol version 3). Although the DNP3 be developed for operation over the serial interface, there is a trend in the literature to the use of other interfaces. The Zigbee wireless interface has become more popular in the industrial applications. In order to study the challenges of integrating of these two protocols, this article is presented the analysis of DNP3 protocol stack through state machines The encapsulation of DNP3 messages in P2P (point-to-point) ZigBee Network, may assist in the discovery and solution of failures of availability and security of this integration. The ultimate goal is to merge the features of DNP3 and Zigbee stacks, and display a solution that provides the benefits of wireless environment, without impairment of security required for Smart Grid applications.

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La tesi si colloca nell'ambito del Cloud Computing, un modello in grado di abilitare l’accesso in rete in maniera condivisa, pratica e on-demand, di diverse risorse computazionali, come potenza di calcolo o memoria di massa. Questo lavoro ha come scopo la realizzazione di una Cloud privata, per la fornitura di servizi, basata su un’architettura P2P. L’elaborato vuole studiare il caso di un sistema P2P di livello infrastruttura (IaaS) e propone la realizzazione di un prototipo capace di sostenere un insime basilare di API. Verranno utilizzati protocolli di gossip per la costruzione dei servizi fondamentali.

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Il video streaming in peer-to-peer sta diventando sempre più popolare e utiliz- zato. Per tali applicazioni i criteri di misurazione delle performance sono: - startup delay: il tempo che intercorre tra la connessione e l’inizio della ripro- duzione dello stream (chiamato anche switching delay), - playback delay: il tempo che intercorre tra l’invio da parte della sorgente e la riproduzione dello stream da parte di un peer, - time lag: la differenza tra i playback delay di due diversi peer. Tuttavia, al giorno d’oggi i sistemi P2P per il video streaming sono interessati da considerevoli ritardi, sia nella fase di startup che in quella di riproduzione. Un recente studio su un famoso sistema P2P per lo streaming, ha mostrato che solitamente i ritardi variano tra i 10 e i 60 secondi. Gli autori hanno osservato anche che in alcuni casi i ritardi superano i 4 minuti! Si tratta quindi di gravi inconvenienti se si vuole assistere a eventi in diretta o se si vuole fruire di applicazioni interattive. Alcuni studi hanno mostrato che questi ritardi sono la conseguenza della natura non strutturata di molti sistemi P2P. Ogni stream viene suddiviso in blocchi che vengono scambiati tra i peer. A causa della diffusione non strutturata del contenuto, i peer devono continuamente scambiare informazioni con i loro vicini prima di poter inoltrare i blocchi ricevuti. Queste soluzioni sono estremamente re- sistenti ai cambiamenti della rete, ma comportano una perdita notevole in termini di prestazioni, rendendo complicato raggiungere l’obiettivo di un broadcast in realtime. In questo progetto abbiamo lavorato su un sistema P2P strutturato per il video streaming che ha mostrato di poter offrire ottimi risultati con ritardi molto vicini a quelli ottimali. In un sistema P2P strutturato ogni peer conosce esattamente quale blocchi inviare e a quali peer. Siccome il numero di peer che compongono il sistema potrebbe essere elevato, ogni peer dovrebbe operare possedendo solo una conoscenza limitata dello stato del sistema. Inoltre il sistema è in grado di gestire arrivi e partenze, anche raggruppati, richiedendo una riorganizzazione limitata della struttura. Infine, in questo progetto abbiamo progettato e implementato una soluzione personalizzata per rilevare e sostituire i peer non più in grado di cooperare. Anche per questo aspetto, l’obiettivo è stato quello di minimizzare il numero di informazioni scambiate tra peer.