854 resultados para On-Line Learning Resources
Resumo:
El projecte ha tingut com a finalitat cobrir un buit en la formació dels estudiants pel que respecta a les seves limitacions en l’aprenentatge de les diferents estratègies i metodologies de treball. Aquest buit ens ha fet pensar en l’elaboració d’un sistema didàctic que possibiliti una comunicació fluida amb l’alumne i que pugui anar més enllà de l’àmbit específic de les aules. Es per això que la nostra proposta té com a referent un aprofitament més racional del temps de treball de l’estudiant. Per tal d’arribar a aquesta finalitat ens hem plantejat un grup d’objectius concrets ordenats segons els dos nivells d’assoliment següents: Nivell 1: - Definir un material didàctic que pugui transmetre de la manera més objectiva possible les eines necessàries per tal que l’alumne resolgui un conjunt de problemes concrets. - Proporcionar a l’estudiant un procediment didàctic basat en un grup de tasques amb un material de suport on ha de posar a prova l’aplicabilitat dels conceptes donats a les classes teòriques. - Partir d’un sistema que permeti a l’alumne tenir una referència constant de recolzament teòric fora de les aules quan està resolent les pràctiques assignades en el curs. - Definir unes característiques funcionals del material utilitzat en l’activitat pràctica de tal manera que sigui un instrument efectiu per al control del propi estudiant sobre el seu procés d’avaluació. Nivell 2: - Fer servir una metodologia d’activitats pràctiques on es puguin accentuar les capacitats de resposta creativa individual de l’estudiant. - Plantejar l’intercanvi d’experiències i propostes d’estratègies per a la resolució dels temes pràctics mitjançant sessions de seminaris prèvies a les pràctiques. - Promoure unes relacions transversals amb altres àrees de coneixement de tal manera que l’alumne pugui vincular la seva resposta a les activitats pràctiques proposades per altres assignatures, amb els coneixements adquirits a la nostra assignatura.
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Actualmente se pretende que los ordenadores puedan entender la semántica de la información que hay en la Web y que sea posible integrar diversas fuentes de información independientemente de la procedencia y formato de éstas, haciendo así una Web Semántica. Uno de los mayores problemas que tiene la Web Semántica es la falta de contenidos semánticos, principalmente debido a la falta de métodos de anotación automáticos existentes. Una forma de resolver este problema se basa en esconder tras aplicaciones que la gente usa diariamente, como los juegos on-line, estos procesos de generación de metadatos semánticos. El objetivo de este proyecto es estudiar diferentes iniciativas que tratan de enmascarar la generación de metadatos semánticos a través de los juegos on-line y el desarrollo de un prototipo de casual game para anotar semánticamente recursos. Se trata de un juego sencillo de pregunta-respuesta, donde dos usuarios concurrentes contestan a preguntas preestablecidas y definidas dentro de una ontología de dominio, obteniendo puntos en aquellas preguntas donde hayan dado la misma respuesta.
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Personalization in e-learning allows the adaptation of contents, learning strategiesand educational resources to the competencies, previous knowledge or preferences of the student. This project takes a multidisciplinary perspective for devising standards-based personalization capabilities into virtual e-learning environments, focusing on the conceptof adaptive learning itinerary, using reusable learning objects as the basis of the system and using ontologies and semantic web technologies.
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The age-dependent choice between expressing individual learning (IL) or social learning (SL) affects cumulative cultural evolution. A learning schedule in which SL precedes IL is supportive of cumulative culture because the amount of nongenetically encoded adaptive information acquired by previous generations can be absorbed by an individual and augmented. Devoting time and energy to learning, however, reduces the resources available for other life-history components. Learning schedules and life history thus coevolve. Here, we analyze a model where individuals may have up to three distinct life stages: "infants" using IL or oblique SL, "juveniles" implementing IL or horizontal SL, and adults obtaining material resources with learned information. We study the dynamic allocation of IL and SL within life stages and how this coevolves with the length of the learning stages. Although no learning may be evolutionary stable, we find conditions where cumulative cultural evolution can be selected for. In that case, the evolutionary stable learning schedule causes individuals to use oblique SL during infancy and a mixture between IL and horizontal SL when juvenile. We also find that the selected pattern of oblique SL increases the amount of information in the population, but horizontal SL does not do so.
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El projecte Integració del motor APIS de qüestionaris on-line en una plataformad'eLearning basada en serveis descriu el procés d'anàlisi i implementació del codi necessari per integrar dins de la plataforma d'eLearning SLeD tot el motor d'APIS de manera que SLeD pugui reproduir preguntes o items i exàmens complets o tests dins d'una UOL o unitat d'aprenentatge. Això permetrà dotar a APIS d'un control de sessió d'usuari i permetrà una utilitat que fins ara no tenia, la possibilitat de entrar al món online mitjançant SLeD. Tot aixòs’implementa gràcies a la connexió WebServices amb el mòdul CCSI de CopperCore i SLeD que s'encarrega de donar facilitats al programador de cara a ampliar el ventall d'eines que ofereix aquesta plataforma i fomentar encara més la idea del codi lliure (open source) i la utilitat globalitzadora d'e-Learning.
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A new initiative has sprung on the path created by the Open Access (OA) movement: Open Education (OE). The initiative's aim is to open up all educational resources at all learning levels. In order to achieve this goal, several international institutions, like UNESCO and the OECD, have published reports, surveys and documents to help educational institutions in this endeavor. This global initiative needs a legal framework; as a result, efforts thus far have usually resorted to Open Licensing (OL), especially Creative Commons (CC) licensing. In fact, as a response to this new movement, Creative Commons launched a new program, ccLearn , which recognizes open licensing's impact on education and directly supports the idea of open educational resources (OER). However, there still remain a good amount of open questions: What is happening locally with OL in higher education? How are educational institutions receiving the initiative? How is it that the OL initiative relates to educational resources? Are there local examples of open educational resources (OER)? How do these local instances incorporate CC into their educational frameworks?. To this effect, this analysis aims to focus on the legal approach and specifically on the way the educational sector is using open licenses outside the English speaking world. It will do so by looking at the current situation in two specific scenarios, the Colombian and the Catalan experiences with open educational projects at the higher education level.
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Diplomityön tavoitteena oli selvittää erilaisia jatkojalostusmahdollisuuksia, joilla voidaan nostaa suuren mäntysahan tuotteiston arvoa. Lisäksi tuli tarkastella jalostuksen integrointia sahan tuotantoprosessiin. Työn taustalla on toisaalta puutuotemarkkinoiden muuttuminen ja toisaalta raaka-aineen laadullinen huononeminen. Molemmat seikat vaikuttavat negatiivisesti perinteisen mäntysahan kannattavuuteen .Jatkojalostuksen integroinnilla sahatavaraprosessiin saavutetaan säästöjä tuotantokustannuksissa, kun tarkastellaan koko prosessia tukista jatkojalosteeksi. Myös raaka-aineen tuottavuutta voidaan nostaa integraation avulla. Jatkojalostus voidaan integroida sahatavaraprosessiin raaka-aineen valikoinnilla sahatavaraprosessin eri osissa, on-line –jalostuksella sekä taloudellisesti. Sahatavaraprosessissa tapahtuva raaka-aineen valikointi voidaan suorittaa tukeista ja sahatavarasta. Valikointikriteerinä voi olla puun ominaisuudet, sahatavaran mitat ja laatu. Valikointiin voidaan nykyteknologiasta hyödyntää röntgentekniikkaa sekä konenäköä. On-line –jalostus tarkoittaa kiinteästi sahatavaraprosessiin liittyvää jalostusta, jolloin ns. turhia prosessivaiheita jää pois ja syntyy säästöjä. On-line –jalostuksen edellytys on raaka-aineen jonkin asteinen valikointi, esim. pituus. Taloudellisesti integroitu jalostus tarkoittaa, että jalostuslaitoksella pyritään nollatulokseen ja jalostuksen lisäarvo palautetaan sahan toimittamaan raaka-aineen hintaan. Tällainen toiminta yhtiön sisällä poistaa turhaa keskustelua raaka-aineen siirtohinnoista ja siten vapauttaa osaltaan resursseja tuottavampaan toimintaan. Erilaisten jatkojalostusmuotojen ja puun ominaisuuksien hyödyntämisen seulonnan perusteella löytyi yksi jalostusmuoto, jolla voidaan kohottaa mäntysahan tuotteiston arvoa. Työn tuloksena syntyi investointiehdotus aihiotankotuotannosta ikkunateollisuuden tarpeisiin. Raaka-aineen hyödynnettäviä ominaisuuksia ovat männyn sydänpuun luonnollinen kestävyys sekä keskimääräinen oksaväli. Valikointi tehdään välitukeista, joiden sahaamisen kannattavuus on männyn rungon osista heikoin. Aihiotankoprosessissa hyödynnetään konenäköä ja sormijatkostekniikkaa. Jatkojalostuksen integrointi sahatavaraprosessiin toteutetaan rakentamalla on-line –jalostuslaitos sekä soveltamalla röntgentekniikkaa raaka-aineen valinnassa.
Resumo:
The extension of traditional data mining methods to time series has been effectively applied to a wide range of domains such as finance, econometrics, biology, security, and medicine. Many existing mining methods deal with the task of change points detection, but very few provide a flexible approach. Querying specific change points with linguistic variables is particularly useful in crime analysis, where intuitive, understandable, and appropriate detection of changes can significantly improve the allocation of resources for timely and concise operations. In this paper, we propose an on-line method for detecting and querying change points in crime-related time series with the use of a meaningful representation and a fuzzy inference system. Change points detection is based on a shape space representation, and linguistic terms describing geometric properties of the change points are used to express queries, offering the advantage of intuitiveness and flexibility. An empirical evaluation is first conducted on a crime data set to confirm the validity of the proposed method and then on a financial data set to test its general applicability. A comparison to a similar change-point detection algorithm and a sensitivity analysis are also conducted. Results show that the method is able to accurately detect change points at very low computational costs. More broadly, the detection of specific change points within time series of virtually any domain is made more intuitive and more understandable, even for experts not related to data mining.
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Education never fails to be mentioned ¿ and, often, mentioned first ¿ as a public interest that justifies an exception to copyright. Educational purposes were already present in the first version of the Berne Convention of 18862 and have remained there (although in revised language) ever since. The WIPO Copyright Treaty of 19963 expressly referred to education in its Preamble, when ¿Recognizing the need to maintain a balance between the rights of authors andthe larger public interest, particularly education, research and access to information, as reflected in the Berne Convention¿ (emphasis added). And morerecently, the EU Directive on Copyright in the Information Society4 stressed its goal ¿to promote learning and culture by protecting works and other subjectmatter while permitting exceptions or limitations in the public interest for the purpose of education and teaching¿ (Recital 14, emphasis added).
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This study was undertaken to investigate any textual differences and similarities within essays written with a word processing program and an e-mail editor by non-native writers. It arose from many contradictions and a paucity of empirical research within the field of second language learning and electronic technology. To further explore these contradictory observations, 3 classes of intermediate level ESL (English as a Second Language) students v^ote 6 essays, alternating between a word processing program and an e-mail editor. Prior to the data collection, students read brief texts and responded to questions that focused upon three formal topics: immigration, economics, and multiculturalism. Data were examined for (a) the differences in the frequency counts of 12 cohesive devices, (b) sentence complexity, which focused upon the occurrences of simple and complex sentences, (c) the number of words within the writings, (d) the method of contextualization preferred by writers, and (e) any variations in the final grades of the students' texts that resulted from holistic rating. Results of analysis indicated that there were no statistically significant differences in the frequency counts of the linguistic features. Sentence complexity did not vary within the off-line and on-line essays. The average number of words found within the off-line essays was approximately 20% greater than within on-line essays. Contextualization methods were not different within word-processed or e-mailed essays. Finally, there was no difference in the quality of the texts when holistically rated.
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This work consists of a theoretical part and an experimental one. The first part provides a simple treatment of the celebrated von Neumann minimax theorem as formulated by Nikaid6 and Sion. It also discusses its relationships with fundamental theorems of convex analysis. The second part is about externality in sponsored search auctions. It shows that in these auctions, advertisers have externality effects on each other which influence their bidding behavior. It proposes Hal R.Varian model and shows how adding externality to this model will affect its properties. In order to have a better understanding of the interaction among advertisers in on-line auctions, it studies the structure of the Google advertisements networ.k and shows that it is a small-world scale-free network.
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There are many different ways to communicate on-line now days from chat rooms, forums to e-mail, instant messaging, blogs and personal spaces. Some have clearly stated rules and some depend on unwritten codes of behaviour. Here are a few general tips provided that will hopefully make those occasions where learning and teaching are taking place more worthwhile.
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These slides accompany a seminar delivered on 20 May 2016 by Jane Warren (Southampton Education School) and Adam Warren (Institute for Learning Innovation and Development). A recording of the lecture can be viewed here: http://tinyurl.com/zp8u3lq
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