474 resultados para Illusion romanesque
Resumo:
Our body schema gives the subjective impression of being highly stable. However, a number of easily-evoked illusions illustrate its remarkable malleability. In the rubber-hand illusion, illusory ownership of a rubber-hand is evoked by synchronous visual and tactile stimulation on a visible rubber arm and on the hidden real arm. Ownership is concurrent with a proprioceptive illusion of displacement of the arm position towards the fake arm. We have previously shown that this illusion of ownership plus the proprioceptive displacement also occurs towards a virtual 3D projection of an arm when the appropriate synchronous visuotactile stimulation is provided. Our objective here was to explore whether these illusions (ownership and proprioceptive displacement) can be induced by only synchronous visuomotor stimulation, in the absence of tactile stimulation.
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Recent studies have shown that a fake body part can be incorporated into human body representation through synchronous multisensory stimulation on the fake and corresponding real body part- the most famous example being the Rubber Hand Illusion. However, the extent to which gross asymmetries in the fake body can be assimilated remains unknown. Participants experienced, through a head-tracked stereo head-mounted display a virtual body coincident with their real body. There were 5 conditions in a between-groups experiment, with 10 participants per condition. In all conditions there was visuo-motor congruence between the real and virtual dominant arm. In an Incongruent condition (I), where the virtual arm length was equal to the real length, there was visuo-tactile incongruence. In four Congruent conditions there was visuo-tactile congruence, but the virtual arm lengths were either equal to (C1), double (C2), triple (C3) or quadruple (C4) the real ones. Questionnaire scores and defensive withdrawal movements in response to a threat showed that the overall level of ownership was high in both C1 and I, and there was no significant difference between these conditions. Additionally, participants experienced ownership over the virtual arm up to three times the length of the real one, and less strongly at four times the length. The illusion did decline, however, with the length of the virtual arm. In the C2-C4 conditions although a measure of proprioceptive drift positively correlated with virtual arm length, there was no correlation between the drift and ownership of the virtual arm, suggesting different underlying mechanisms between ownership and drift. Overall, these findings extend and enrich previous results that multisensory and sensorimotor information can reconstruct our perception of the body shape, size and symmetry even when this is not consistent with normal body proportions.
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Body change illusions have been of great interest in recent years for the understanding of how the brain represents the body. Appropriate multisensory stimulation can induce an illusion of ownership over a rubber or virtual arm, simple types of out-of-the-body experiences, and even ownership with respect to an alternate whole body. Here we use immersive virtual reality to investigate whether the illusion of a dramatic increase in belly size can be induced in males through (a) first person perspective position (b) synchronous visual-motor correlation between real and virtual arm movements, and (c) self-induced synchronous visual-tactile stimulation in the stomach area.
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The integration of the human brain with computers is an interesting new area of applied neuroscience, where one application is replacement of a person"s real body by a virtual representation. Here we demonstrate that a virtual limb can be made to feel part of your body if appropriate multisensory correlations are provided. We report an illusion that is invoked through tactile stimulation on a person"s hidden real right hand with synchronous virtual visual stimulation on an aligned 3D stereo virtual arm projecting horizontally out of their shoulder. An experiment with 21 male participants showed displacement of ownership towards the virtual hand, as illustrated by questionnaire responses and proprioceptive drift. A control experiment with asynchronous tapping was carried out with a different set of 20 male participants who did not experience the illusion. After 5 min of stimulation the virtual arm rotated. Evidence suggests that the extent of the illusion was also correlated with the degree of muscle activity onset in the right arm as measured by EMG during this period that the arm was rotating, for the synchronous but not the asynchronous condition. A completely virtual object can therefore be experienced as part of one"s self, which opens up the possibility that an entire virtual body could be felt as one"s own in future virtual reality applications or online games, and be an invaluable tool for the understanding of the brain mechanisms underlying body ownership.
Resumo:
The use of the Bayes factor (BF) or likelihood ratio as a metric to assess the probative value of forensic traces is largely supported by operational standards and recommendations in different forensic disciplines. However, the progress towards more widespread consensus about foundational principles is still fragile as it raises new problems about which views differ. It is not uncommon e.g. to encounter scientists who feel the need to compute the probability distribution of a given expression of evidential value (i.e. a BF), or to place intervals or significance probabilities on such a quantity. The article here presents arguments to show that such views involve a misconception of principles and abuse of language. The conclusion of the discussion is that, in a given case at hand, forensic scientists ought to offer to a court of justice a given single value for the BF, rather than an expression based on a distribution over a range of values.
Resumo:
Previous studies have examined the experience of owning a virtual surrogate body or body part through specific combinations of cross-modal multisensory stimulation. Both visuomotor (VM) and visuotactile (VT) synchronous stimulation have been shown to be important for inducing a body ownership illusion, each tested separately or both in combination. In this study we compared the relative importance of these two cross-modal correlations, when both are provided in the same immersive virtual reality setup and the same experiment. We systematically manipulated VT and VM contingencies in order to assess their relative role and mutual interaction. Moreover, we present a new method for measuring the induced body ownership illusion through time, by recording reports of breaks in the illusion of ownership ("breaks") throughout the experimental phase. The balance of the evidence, from both questionnaires and analysis of the breaks, suggests that while VM synchronous stimulation contributes the greatest to the attainment of the illusion, a disruption of either (through asynchronous stimulation) contributes equally to the probability of a break in the illusion.
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Avhandlingen är en studie i kön, genus och sexualitet i den franska författarinnan Marguerite Yourcenars romaner. Undersökningen utgår från ett queer-teoretiskt perspektiv och har som syfte att belysa de olika sätt på vilka Yourcenars texter uttrycker ett ifrågasättande av och ett överskridande av normer beträffande kön, manlighet och kvinnlighet, samt sexuella kategorier. Det tudelade könssystemet (man/kvinna) och motsättningen mellan heterosexualitet och homosexualitet ses som förenklade sociala konstruktioner som inte motsvarar den mångfasetterade verklighet som avbildas i texterna. Mångfald, flyktighet och gränsöverskridande är nyckelord i undersökningen. I avhandlingen granskas snart när alla Yourcenars romaner samt en novell i form av separata läsningar, för att ge en så heltäckande bild som möjligt av hur problematiken behandlas i hennes produktion. Således belyses särarten hos varje verk och det är även möjligt att uppmärksamma den utveckling som skett under karriärens gång. Kön och sexualitet diskuteras separat i enlighet med Gayle Rubins och Eve Sedgwicks tes att sexualitetsforskning och genusstudier inte bör sammanblandas: sexualitet är ett så komplext fenomen att kön och genus är otillräckliga analysverktyg för en seriös och djuplodande diskussion. Genom att lyfta fram olika exempel på figurer i Yourcenars romaner som implicit eller explicit tar avstånd ifrån en klar indelning i män och kvinnor, respektive manlighet och kvinnlighet, påvisas att tanken att det existerar två olika biologiska kön systematiskt tillbakavisas. Diskussionen om sexualitetstemat koncentrerar sig på förhållandet mellan homo-och heterosexualitet, men betonar även hur temat anknyter till andra centrala teman, såsom religion och ras. Bilden av homosexualitet ändrar från en text till en annan, vilket illusterar att en skarp motsättning mellan homo- och heterosexualitet är ohållbar.
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Soitinnus: tanssiorkesteri.
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Ce mémoire s'attarde à la notion d'hyperréalisme en littérature contemporaine et à son incarnation spécifique dans trois romans de Suzanne Jacob : L'Obéissance (1991), Rouge mère et fils (2001) et Fugueuses (2005). Le recours à la théorie et à l'histoire de la peinture est essentiel puisque l'hyperréalisme est d'abord endossé par l'art pictural. De plus, la peinture, la photographie, le cinéma, la musique, la télévision, la sculpture, l'architecture et la littérature sont autant de médiations fortement présentes dans le roman hyperréaliste. Cette présence multiple des médias est essentielle au caractère hyperréaliste d'une œuvre ; la tentative d'intégrer le réel passe par un détour représentationnel. Les manifestations stylistiques et narratives de l'hyperréalisme sont associées à l'intégration de formes empruntées à d'autres arts ou médias comme la fugue et le fait divers. Les effets de l'hyperréalisme sur la narration se manifestent également par un éclatement des focalisations, en témoignent la fragmentation narrative ainsi que l'importance accordée au détail. Enfin, l'hyperréalisme joue sur une tension constante entre continuité et rupture. Les conséquences sont à envisager dans une sorte d'appréhension du réel, tant par le personnage que par le roman, qui doivent composer avec une multiplicité de représentations.
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Thèse diffusée initialement dans le cadre d'un projet pilote des Presses de l'Université de Montréal/Centre d'édition numérique UdeM (1997-2008) avec l'autorisation de l'auteur.