973 resultados para Football|Game position


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[cropped from half-tone image in 1947 Northwestern football game program]

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[from Ohio Wesleyan football game program , 1897]

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[from picture that appeared in football game programs]

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A Observação e Análise é uma área em crescimento nos últimos anos. Hoje em dia, a presença de um departamento de Observação e Análise nos clubes é visto como essencial uma vez que, no futebol de alto rendimento, os jogos estão cada vez mais equilibrados, sendo decididos muitas vezes por pormenores. Neste sentido existe uma maior necessidade de inclusão de equipas técnicas multidisciplinares com o objetivo de melhorar o rendimento da equipa e alcançar o sucesso. As equipas de topo devem controlar ao máximo todos os fatores que influenciam o rendimento dos jogadores e, a Observação e Análise de jogo é um deles. Este relatório surge no âmbito do estágio realizado no Sport Lisboa e Benfica, mais concretamente no departamento de Observação e Análise do Benfica LAB, na época desportiva 2014/2015. Encontra-se dividido em três partes fundamentais. A Área 1 (Prática Profissional) foca-se na exposição detalhada das formações específicas que nos foram proporcionadas bem como todas as tarefas operacionais e complementares realizadas ao longo do estágio, subjacentes a um departamento de Observação e Análise. A segunda parte é referente à Área 2 (Inovação e Investigação) – desenvolvimento de um estudo de investigação que carateriza as ações técnico-táticas individuais do Sport Lisboa e Benfica por posição (posto específico) com o objetivo de averiguar diferenças significativas entre épocas desportivas. Concluiu-se a existência de diferenças significativas. As posições que apresentaram o maior número de diferenças entre épocas desportivas foram as posições médio defensivo e primeiro avançado. Finalmente, a última parte deste relatório centra-se na Área 3 (Relação com a Comunidade). São explicados detalhadamente todos os procedimentos da organização e dinamização de um evento vocacionado para a formação de agentes que intervém direta ou indiretamente na Observação e Análise de Jogo.

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Universidade Estadual de Campinas. Faculdade de Educação Física

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Universidade Estadual de Campinas . Faculdade de Educação Física

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Now, more than ever, sponsors of athletic events demand to see evidence of a commercial return, such as enhanced brand awareness, for their investment of cash or non-cash resources (Lough et aI., 2000). The most common way to measure the impact of perimeter signage (Le., any billboard or sign that displays a company's brand name and/or logo and which surrounds the playing area) on spectators' awareness of event sponsors has been through the use of brand name recall and recognition tests (Shilbury & Berriman, 1996). Recall testing requires spectators to list all of the sponsors they can remember seeing at, for example, an athletic event, strictly from memory and without any help (Cuneen & Hannan, 1993). With recognition testing, spectators are required to identify sponsors from a prepared list which include "dummy" brand names (i.e., sponsors that are present in the list but which do not actually sponsor the event). In order to determine whether sponsors' brand awareness objectives are being met, it is important for sport and recreation marketers to understand what influences a spectator's ability to remember (Le., recall and/or recognize) the brand names of companies who advertise on perimeter signage. The purpose this study was to examine the factors that influence spectators' recall and recognition of embedded sponsorship stimuli (i.e., company brand names on perimeter signage surrounding the play area) at a Canadian University's men's basketball game and football game. These factors included the number of games spectators attended over the course of the season (i.e., repeated exposure to sponsorship stimuli), spectators' level of involvement with the event, and spectators' level of involvement with the advertisements (i.e., perimeter signage). This study also examined the differences between recall and recognition as a means of measuring spectators' awareness of sponsors, and attempted to determine if there are sport differences in spectators' recall and recognition of perimeter signage. Upon leaving the football stadium or gymnasium, spectators were approached, at random, by trained research assistants located at each exit and asked to complete a brief survey questionnaire. Respondents completed the survey on-site. A total of 358 completed surveys were collected from spectators who attended the football (N = 277) and basketball (N = 81) games. The data suggest that football and basketball respondents recognized more sponsors' brand names than they recalled. In addition, football respondents who were highly involved with the event (i.e., those individuals who viewed attending the events as fun, interesting and exciting) attended more games over the course of the season and had significantly higher brand name recognition of sponsors who advertised on perimeter signage than those individuals with low involvement with the athletic event. Football respondents who were highly involved with the sponsors' advertisements (i.e., those individuals who viewed sponsors' perimeter signage as appealing, valuable and important) had significantly higher brand name recall of event sponsors than those individuals with low involvement with these sponsors' advertisements. Repeated exposure to perimeter signage did not have a significant influence on football or basketball respondents' recall or recognition of sponsors. Finally, the data revealed that football respondents had significantly higher recall of sponsors' brand names than basketball respondents. Conversely, basketball respondents had significantly higher recognition of sponsors' brand names than did football respondents.

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Objective: Identify phenotype and genotype parameters of female volleyball players at different performance levels to help in player selection. Methods: We identified characteristics of phenotype and genotype using the somatotype method (Heath Carter); anthropometry (weight, height and fat percentage); dermatoglyphics (Cummins and Midlo s method) as well as applying physical quality tests (Shuttle Run to assess agility and the Sargent Jump Test adapted for spike and block reach). The sample was composed of 179 players (54 from national teams and 125 from state teams). Results: Somatotype was similar among the performance levels in the mesomorphic component. The Height and ectomorphic component were greater in national team players as was spike and block reach. The vertical jump height for the spike was similar between the national under-17 team and the state teams observed, but in the block jump the lower level players were better. The dermatoglyphics characteristics identified were similar among the groups studied. Conclusions: The results of the variables studied show that somatotype, height, spike reach and block reach are fundamental parameters in player selection and in the specific characteristics of each game position of this sport. This paper proposes a multidisciplinary approach applicable in the fields of physical education, medicine and nutrition

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Wishful thinking (WT) implies the overestimation of the likelihood of desirable events. It occurs for outcomes of personal interest, but also for events of interest to others we like. We investigated whether WT is grounded on low-level selective attention or on higher level cognitive processes including differential weighting of evidence or response formation. Participants in our MRI study predicted the likelihood that their favorite or least favorite team would win a football game. Consistent with expectations, favorite team trials were characterized by higher winning odds. Our data demonstrated activity in a cluster comprising parts of the left inferior occipital and fusiform gyri to distinguish between favorite and least favorite team trials. More importantly, functional connectivities of this cluster with the human reward system were specifically involved in the type of WT investigated in our study, thus supporting the idea of an attention bias generating WT. Prefrontal cortex activity also distinguished between the two teams. However, activity in this region and its functional connectivities with the human reward system were altogether unrelated to the degree of WT reflected in the participants' behavior and may rather be related to social identification, ensuring the affective context necessary for WT to arise.

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View from the Southwest with Ferry Field in foreground (football game halftime show in progress)

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[Yost was supervisor of football game action for the film.]

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L-R: Lew Fenner, Bob Harris, Ralph Bromund, Barry Spicer, Jim Hynds, Paul Levy, Tom Osterlamnd, Lew Hyman, John Buss, Phil Bolton, Arno Lascari, Gil LaRose, coach Newt Loken

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Back Row: coach William Murphy, John Wiley, Jon Erickson, Wayne Peacock

Front Row: Gerry Dubie, Larry Zaitzeff, Frank Fulton