946 resultados para Videojocs -- Programaci


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Desenvolupament d’un videojoc per ordinador amb la possibilitat de tenir-lo també per dispositius mòbils

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Este trabajo pretende ser un complemento educativo para las asignaturas de electricidad y electrónica impartidas en los diferentes niveles del sistema educativo actual. Está enfocado principalmente a los alumnos de PCPI.

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Desarrollo de un videojuego para Android, Kamikawa, que sirve para practicar el vocabulario de la lengua inglesa.

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Peer-reviewed

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Annualising work hours (AH) is a means of achievement flexibility in the use of human resources to face the seasonal nature of demand. In Corominas et al. (1) two MILP models are used to solve the problem of planning staff working hours with annual horizon. The costs due to overtime and to the employment of temporary workers are minimised, and the distribution of working time over the course of the year for each worker and the distribution of working time provided by temporary workers are regularised.In the aforementioned paper, the following is assumed: (i) the holiday weeks are fixed a priori and (ii) the workers are from different categories who are able to perform specific type of task have se same efficiency; moreover, the values of the binary variables (and others) in the second model are fixed to those in the first model (thus, in the second model these will intervene as constants and not as variables, resulting in an LP model).In the present paper, these assumptions are relaxed and a more general problem is solved. The computational experiment leads to the conclusion that MILP is a technique suited to dealing with the problem.

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This paper presents a programming environment for supporting learning in STEM, particularly mobile robotic learning. It was designed to maintain progressive learning for people with and without previous knowledge of programming and/or robotics. The environment was multi platform and built with open source tools. Perception, mobility, communication, navigation and collaborative behaviour functionalities can be programmed for different mobile robots. A learner is able to programme robots using different programming languages and editor interfaces: graphic programming interface (basic level), XML-based meta language (intermediate level) or ANSI C language (advanced level). The environment supports programme translation transparently into different languages for learners or explicitly on learners’ demand. Learners can access proposed challenges and learning interfaces by examples. The environment was designed to allow characteristics such as extensibility, adaptive interfaces, persistence and low software/hardware coupling. Functionality tests were performed to prove programming environment specifications. UV BOT mobile robots were used in these tests

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L’objectiu d’aquest projecte és desenvolupar una aplicació per a mòbils Android que permeti visualitzar missatges curts en un monitor d’ordinador o TV. Els missatges es gestionaran a partir d’una aplicació de mòbil que inclourà la generació, gestió i transmissió dels missatges al monitor

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El proyecto consistirá en diseñar desde cero un juego para smartphones que utilicen el sistema operativo Android. El objetivo del juego será sobrevivir a las oleadas de enemigos, que aparecerán en el extremo derecho de la pantalla y se dirigirán al lado opuesto, durante el tiempo suficiente para superar el nivel actual. Al mismo tiempo tendremos que tratar de esquivar los obstáculos y recoger los objetos que nos proporcionarán un bonus de puntos. En el juego habrá un número finito de niveles, cada uno más difícil que el anterior.

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Printed electronics is an emerging concept in electronics manufacturing and it is in very early development stage. The technology is not stable, design kits are not developed, and flows and Computer Aided Design (CAD) tools are not fixed yet. The European project TDK4PE addresses all this issues and this PFC has been realized on this context. The goal is to develop an XML-based information system for the collection and management of information from the technology and cell libraries developed in TDK4PE. This system will ease the treatment of that information for a later generation of specific Design Kits (DK) and the corresponding documentation. This work proposes a web application to generate technology files and design kits in a formatted way; it also proposes a structure for them and a database implementation for storing the needed information. The application will allow its users to redefine the structure of those files, as well as export and import XML files, between other formats.

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La protecció portuària actua sobre: L'aprovació de las avaluacions i plans de protecció de les Instal·lacions portuàries; les auditories a les empreses sotmeses al codi ISPS i catalogades per IC; la identificació dels oficials de protecció i personal de seguretat; l'elaboració i manteniment de l’Avaluació i Pla de Protecció del Port; la programació i desenvolupament dels simulacres i pràctiques de protecció de les instal·lacions.