890 resultados para Interactive guides
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Epigenetic inheritance is more widespread in plants than in mammals, in part because mammals erase epigenetic information by germline reprogramming. We sequenced the methylome of three haploid cell types from developing pollen: the sperm cell, the vegetative cell, and their precursor, the postmeiotic microspore, and found that unlike in mammals the plant germline retains CG and CHG DNA methylation. However, CHH methylation is lost from retrotransposons in microspores and sperm cells and restored by de novo DNA methyltransferase guided by 24 nt small interfering RNA, both in the vegetative nucleus and in the embryo after fertilization. In the vegetative nucleus, CG methylation is lost from targets of DEMETER (DME), REPRESSOR OF SILENCING 1 (ROS1), and their homologs, which include imprinted loci and recurrent epialleles that accumulate corresponding small RNA and are premethylated in sperm. Thus genome reprogramming in pollen contributes to epigenetic inheritance, transposon silencing, and imprinting, guided by small RNA.
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Fully articulated hand tracking promises to enable fundamentally new interactions with virtual and augmented worlds, but the limited accuracy and efficiency of current systems has prevented widespread adoption. Today's dominant paradigm uses machine learning for initialization and recovery followed by iterative model-fitting optimization to achieve a detailed pose fit. We follow this paradigm, but make several changes to the model-fitting, namely using: (1) a more discriminative objective function; (2) a smooth-surface model that provides gradients for non-linear optimization; and (3) joint optimization over both the model pose and the correspondences between observed data points and the model surface. While each of these changes may actually increase the cost per fitting iteration, we find a compensating decrease in the number of iterations. Further, the wide basin of convergence means that fewer starting points are needed for successful model fitting. Our system runs in real-time on CPU only, which frees up the commonly over-burdened GPU for experience designers. The hand tracker is efficient enough to run on low-power devices such as tablets. We can track up to several meters from the camera to provide a large working volume for interaction, even using the noisy data from current-generation depth cameras. Quantitative assessments on standard datasets show that the new approach exceeds the state of the art in accuracy. Qualitative results take the form of live recordings of a range of interactive experiences enabled by this new approach.
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Circle Squared by David Lyons and Raz Ullah, brings together large-scale projected motion graphics and a dynamic soundscape to create a playful, digitally interactive artwork. The sounds are drawn from heightened and abstracted recordings of the printmaking process, and these – along with the changing CMYK colour palette – are triggered by audience interactions with sensors and projectors within the installation.
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Lectures on COMP6234
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This interactive site describes the various inhabitants of a blackwater ecology system. It has a watercolor illustration with birds, animals and fish which you click and information about the animal is described by scientific name, size, description, habitat, range, diet and behavior.
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Metadata that is associated with either an information system or an information object for purposes of description, administration, legal requirements, technical functionality, use and usage, and preservation, plays a critical role in ensuring the creation, management, preservation and use and re-use of trustworthymaterials, including records. Recordkeeping1 metadata, of which one key type is archival description, plays a particularly important role in documenting the reliability and authenticity of records and recordkeeping systemsas well as the various contexts (legal-administrative, provenancial, procedural, documentary, and technical) within which records are created and kept as they move across space and time. In the digital environment, metadata is also the means by which it is possible to identify how record components – those constituent aspects of a digital record that may be managed, stored and used separately by the creator or the preserver – can be reassembled to generate an authentic copy of a record or reformulated per a user’s request as a customized output package.Issues relating to the creation, capture, management and preservation of adequate metadata are, therefore, integral to any research study addressing the reliability and authenticity of digital entities, regardless of the community, sector or institution within which they are being created. The InterPARES 2 Description Cross-Domain Group (DCD) examined the conceptualization, definitions, roles, and current functionality of metadata and archival description in terms of requirements generated by InterPARES 12. Because of the needs to communicate the work of InterPARES in a meaningful way across not only other disciplines, but also different archival traditions; to interface with, evaluate and inform existing standards, practices and other research projects; and to ensure interoperability across the three focus areas of InterPARES2, the Description Cross-Domain also addressed its research goals with reference to wider thinking about and developments in recordkeeping and metadata. InterPARES2 addressed not only records, however, but a range of digital information objects (referred to as “entities” by InterPARES 2, but not to be confused with the term “entities” as used in metadata and database applications) that are the products and by-products of government, scientific and artistic activities that are carried out using dynamic, interactive or experiential digital systems. The nature of these entities was determined through a diplomatic analysis undertaken as part of extensive case studies of digital systems that were conducted by the InterPARES 2 Focus Groups. This diplomatic analysis established whether the entities identified during the case studies were records, non-records that nevertheless raised important concerns relating to reliability and authenticity, or “potential records.” To be determined to be records, the entities had to meet the criteria outlined by archival theory – they had to have a fixed documentary format and stable content. It was not sufficient that they be considered to be or treated as records by the creator. “Potential records” is a new construct that indicates that a digital system has the potential to create records upon demand, but does not actually fix and set aside records in the normal course of business. The work of the Description Cross-Domain Group, therefore, addresses the metadata needs for all three categories of entities.Finally, since “metadata” as a term is used today so ubiquitously and in so many different ways by different communities, that it is in peril of losing any specificity, part of the work of the DCD sought to name and type categories of metadata. It also addressed incentives for creators to generate appropriate metadata, as well as issues associated with the retention, maintenance and eventual disposition of the metadata that aggregates around digital entities over time.
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Cette étude a pour objectif d’examiner les rôles de la sensibilité interactive (SI) et des symptômes liés à la dépression du parent sur la sécurité d’attachement (SA) des enfants de 12 à 42 mois placés en famille d’accueil. Certaines caractéristiques propres à la situation de placement sont également analysées comme étant des modérateurs potentiels de la relation entre la SI et la SA, soit le nombre de placements vécus par l’enfant, l’âge de celui-ci lors du placement ainsi que la durée du placement. Le type de famille d’accueil dans lequel vit l’enfant est analysé comme étant en lien avec la sécurité d’attachement par le biais dune médiation de la SI. L’échantillon est composé de 41 enfants. Les résultats permettent d’identifier la SI comme étant un facteur prépondérant pour la SA de l’enfant, alors que les symptômes de dépression ne semblent pas contribuer à celle-ci. Les caractéristiques du placement ne modèrent pas le lien trouvé entre la SI et la SA, ce qui renforce l’importance des facteurs plus proximaux pour l’enfant, comme la SI. Le lien entre le type de famille d’accueil et la SA semble médiatisé par la SI.
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Cet essai est divisé en quatre chapitres et porte sur la conception, l'expérimentation et l'adaptation d'un modèle de rédaction d'un manuel de référence de facture constructiviste. Cette modélisation servira de guide à la rédaction d'un manuel en santé dentaire publique à l'intention des étudiantes) en techniques d'hygiène dentaire. L'hygiéniste dentaire en santé publique travaille prioritairement auprès des enfants et de leur milieu familial. Elle fait partie intégrante d'un programme national de santé dentaire publique établi à l'intérieur de chaque Centre de santé et services sociaux. Au Québec, les enfants les plus vulnérables à la carie dentaire sont de l'ordre de 25 % et cumulent à eux seuls plus de 65 % des problèmes de carie dentaire (Payette et coll., 1989). C'est à partir d'un programme créé par le ministère de la Santé et des Services sociaux que l'hygiéniste dentaire procède à un dépistage scientifique qui lui permet de prédire que certains enfants seront susceptibles à la carie dentaire avant même l'apparition des dents permanentes et de classer ces enfants. Par la suite, ces enfants, parmi les plus vulnérables, sont suivis pour changer le cours de leur histoire dentaire et leur permettre d'avoir la même chance que leurs camarades. Ces rencontres de suivi visent à sensibiliser l'enfant et les parents à l'hygiène buccodentaire ainsi qu'à l'application de la thérapie clinique à l'école (applications de fluorure, d'agents de scellement des dents, etc.). Selon les particularités de chaque région du Québec, les hygiénistes dentaires interviendront auprès de différentes clientèles. Bien que la majorité des diplômées en techniques d'hygiène dentaire exerceront leur profession en clinique privée, quelques finissantes travailleront dans les CSSS. Pour permettre aux étudiantes d'acquérir la compétence en santé dentaire publique, le programme de formation prévoit un cours et un stage totalisant environ 135 heures réparties sur deux trimestres, selon la spécificité propre à chaque collège. À Saint-Hyacinthe, le cours et les laboratoires sont d'une durée de 90 heures. Le stage de 45 heures est effectué en majeure partie auprès des hygiénistes dentaires des CSSS. On peut aisément conclure que le nombre d'heures prévu au programme est à peine suffisant face à la complexité de la tâche et au type de responsabilités que l'hygiéniste dentaire doit assumer en santé publique et comprendre l'importance d'offrir un outil de référence complet et adapté à l'apprentissage et aux besoins du marché du travail. Le présent ouvrage est divisé en quatre parties permettant une réflexion sur la possibilité d'intégrer une approche constructiviste à l'intérieur d'un manuel scolaire. La première partie traite d'abord notre cheminement à titre d'auteure de cet essai. Par la suite, elle expose la problématique à laquelle nous sommes confrontée à titre de rédactrice scientifique. Nous présenterons les compétences visées par le programme de la discipline concernée, l'écart ressenti avec la pratique en classe et l'écriture d'un manuel scolaire au collégial. Nous tenterons de dégager des étapes et des conditions à respecter pour en greffer ensuite un style d'écriture applicable dans une perspective constructiviste. La deuxième partie s'intéresse à la recension des écrits et dégage des définitions relatives au constructivisme. Elle couvre les fondements qui permettent d'entrevoir la possibilité d'écrire différemment le manuel scolaire. Le troisième chapitre concerne la méthodologie utilisée durant l'expérimentation didactique. Nous présentons le modèle choisi pour concevoir notre chapitre expérimental. Nous avons aussi sélectionné des activités à facture constructiviste. Nous avons présenté des principes pour appuyer l'écriture d'un manuel scolaire afin de dégager un modèle d'écriture constructiviste. Nous avons procédé à l'écriture du chapitre en conformité avec ces principes et nous avons vérifié la fécondité de cette écriture auprès d'expertes et d'étudiantes du milieu collégial. Dans le quatrième chapitre, la présentation et l'analyse des résultats font état de l'estimation d'une écriture constructiviste jugée souhaitable pour l'écriture de notre chapitre. La préoccupation centrale est de dégager des caractéristiques qui s'articulent autour de notre pratique constructiviste. Il s'agit aussi de discuter sur les possibilités d'application de ces principes en exposant sommairement les impacts d'un tel changement de paradigme de l'écriture.
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Interpersonal relationships in human communities gained a great value since the begging of mankind, these relationships are constructed on interaction and socialization. The educational context is not exempt of these interactive and communicative processes, and it is specifically in the classroom where they can be found. The classroom can be identified as a physical and a humane space, in which dynamics are developed from the interactions between teachers and students, learning content, learning strategies and the class environment. All of these aspects are presented in the classroom as part of the teaching and learning processes. It is interesting to analyze the classroom environment and the interactive dynamics that are developed in it, regardless of the student’s age, wether in the case of infants, adolescents or adults. In this particular case, we analyze the classroom environment at the university level. Understanding the interactive dynamics that are being developed in the classroom, determine whether or not an environment is appropriate for the teaching and learning processes, which must be considered, if someone chooses an integral and quality of education.
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2016
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In sport climbing, athletes with vision impairments are constantly accompanied by their guides – usually trainers – both during the preparatory inspection of the routes and whilst climbing. Trainers are, so to speak, the climbers’ eyes, in the sense that they systematically put their vision in the service of the climbers’ mobility and sporting performance. The synergy between trainers and athletes is based on peculiar, strictly multimodal interactive practices that are focused on the body and on its constantly evolving sensory engagement with the materiality of routes. In this context, sensory perception and embodied actions required to plan and execute the climb are configured as genuinely interactive accomplishments. Drawing on the theoretical framework of Embodied and Situated Cognition and on the methodology of Conversation Analysis, this thesis engages in the multimodal analysis of trainer-athlete interactions in paraclimbing. The analysis is based on a corpus of video recorded climbing sessions. The major findings of the study can be summarized as follows. 1) Intercorporeality is key to interactions between trainers and athletes with visual impairments. The participants orient to perceiving the climbing space and acting in it as a ‘We’. 2) The grammar, lexicon, prosody, and timing of the trainers’ instructions are finely tuned to the ongoing corporeal experience of the climbers. 3) Climbers with visual impairments build their actions by using sensory resources that are provided by their trainers. This result is of particular importance as it shows that resources and constraints for action are in a fundamental way constituted in interaction with Others and with specific socio-material ecologies, rather than being defined a priori by the organs and functions of individuals’ body and mind. Individual capabilities are thus enhanced and extended in interaction, which encourages a more ecological view of (dis)ability.
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Short messaging service (SMS) is perhaps the most popular mobile technology prevalent among students in higher education due to its ubiquitous nature and the capability of two-way communication. However, a major limitation in two-way text messaging is sending back a part of received data with the reply message. This limitation results in users of a mobile learning environment being unable to reply back to the correct destination. This article presents a two-way text messaging system that can be integrated into a learning management system (LMS) to provide an interactive learning experience to the user community. Initially, a database is integrated into the LMS that holds message information such as recipient's phone number, message body and user data header. A specific port associated with the SMS is used to conceal and exchange data of a particular course unit. Subsequently, software in the student's mobile device captures this message and sends back the reply message to the appropriate course unit allowing both teachers and students to view messages sent and replies received pertaining to a particular course. Results indicate the educational impact of the proposed system in improving the learning environment and benefits it offers to the community in a campus-wide implementation.
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Interactive experiences are rapidly becoming popular via the surge of ‘escape rooms’; part game and part theatre, the ‘escape’ experience is exploding globally, having gone from zero offered at the outset of 2010 to at least 2800 different experiences available worldwide today. CrashEd is an interactive learning experience that parallels many of the attractions of an escape room – it incorporates a staged, realistic ‘crime scene’ and invites participants to work together to gather forensic evidence and question a witness in order to solve a crime, all whilst competing against a ticking clock. An animation can enhance reality and engage with cognitive processes to help learning; in CrashEd, it is the last piece of the jigsaw that consolidates the students’ incremental acquisition of knowledge to tie together the pieces of evidence, identify a suspect and ultimately solve the crime. This article presents the background to CrashEd and an overview of how a timely placed animation at the end of an educational experience can enhance learning. The lessons learned, from delivering bespoke versions of the experience to different demographic groups, are discussed. The article will consider the successes and challenges raised by the collaborative project, future developments and potential wider implications of the development of CrashEd.
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Many sonification systems face a number of common design challenges. These are addressed in every project with different, specific-purpose solutions. We present Panson – an interactive sonification framework implemented in Python that can ease the development of sonification systems. Panson allows the user to implement sonifications using the sc3nb library as interface to the SuperCollider sound synthesis engine. The framework provides support for both offline and online (real-time) sonification through a set of composable classes; these classes are designed to natively support interaction in Jupyter Notebooks. Using Panson, we will show an example of its application by implementing a facial expression sonification Jupyter Notebook based on OpenFace 2.0.