891 resultados para Autonomous Robotic Systems. Autonomous Sailboats. Software Architecture


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Autonomous landing is a challenging and important technology for both military and civilian applications of Unmanned Aerial Vehicles (UAVs). In this paper, we present a novel online adaptive visual tracking algorithm for UAVs to land on an arbitrary field (that can be used as the helipad) autonomously at real-time frame rates of more than twenty frames per second. The integration of low-dimensional subspace representation method, online incremental learning approach and hierarchical tracking strategy allows the autolanding task to overcome the problems generated by the challenging situations such as significant appearance change, variant surrounding illumination, partial helipad occlusion, rapid pose variation, onboard mechanical vibration (no video stabilization), low computational capacity and delayed information communication between UAV and Ground Control Station (GCS). The tracking performance of this presented algorithm is evaluated with aerial images from real autolanding flights using manually- labelled ground truth database. The evaluation results show that this new algorithm is highly robust to track the helipad and accurate enough for closing the vision-based control loop.

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Stream-mining approach is defined as a set of cutting-edge techniques designed to process streams of data in real time, in order to extract knowledge. In the particular case of classification, stream-mining has to adapt its behaviour to the volatile underlying data distributions, what has been called concept drift. Moreover, it is important to note that concept drift may lead to situations where predictive models become invalid and have therefore to be updated to represent the actual concepts that data poses. In this context, there is a specific type of concept drift, known as recurrent concept drift, where the concepts represented by data have already appeared in the past. In those cases the learning process could be saved or at least minimized by applying a previously trained model. This could be extremely useful in ubiquitous environments that are characterized by the existence of resource constrained devices. To deal with the aforementioned scenario, meta-models can be used in the process of enhancing the drift detection mechanisms used by data stream algorithms, by representing and predicting when the change will occur. There are some real-world situations where a concept reappears, as in the case of intrusion detection systems (IDS), where the same incidents or an adaptation of them usually reappear over time. In these environments the early prediction of drift by means of a better knowledge of past models can help to anticipate to the change, thus improving efficiency of the model regarding the training instances needed. By means of using meta-models as a recurrent drift detection mechanism, the ability to share concepts representations among different data mining processes is open. That kind of exchanges could improve the accuracy of the resultant local model as such model may benefit from patterns similar to the local concept that were observed in other scenarios, but not yet locally. This would also improve the efficiency of training instances used during the classification process, as long as the exchange of models would aid in the application of already trained recurrent models, that have been previously seen by any of the collaborative devices. Which it is to say that the scope of recurrence detection and representation is broaden. In fact the detection, representation and exchange of concept drift patterns would be extremely useful for the law enforcement activities fighting against cyber crime. Being the information exchange one of the main pillars of cooperation, national units would benefit from the experience and knowledge gained by third parties. Moreover, in the specific scope of critical infrastructures protection it is crucial to count with information exchange mechanisms, both from a strategical and technical scope. The exchange of concept drift detection schemes in cyber security environments would aid in the process of preventing, detecting and effectively responding to threads in cyber space. Furthermore, as a complement of meta-models, a mechanism to assess the similarity between classification models is also needed when dealing with recurrent concepts. In this context, when reusing a previously trained model a rough comparison between concepts is usually made, applying boolean logic. The introduction of fuzzy logic comparisons between models could lead to a better efficient reuse of previously seen concepts, by applying not just equal models, but also similar ones. This work faces the aforementioned open issues by means of: the MMPRec system, that integrates a meta-model mechanism and a fuzzy similarity function; a collaborative environment to share meta-models between different devices; a recurrent drift generator that allows to test the usefulness of recurrent drift systems, as it is the case of MMPRec. Moreover, this thesis presents an experimental validation of the proposed contributions using synthetic and real datasets.

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La presente tesis doctoral se centra en la investigación del "estrato arquitectónico", manejando conceptos, lógicas y sinopsis como puntos organizativos, enlazados y superpuestos, que den paso a un marco propositivo que pueda ser simultáneamente articulado e independiente. Una situación que, ante nuevos desafíos, pretende ir más allá de una estricta definición de estrato o de su noción preconcebida descrita desde la superposición de diversos materiales. Todo ello a fin de revelar los diferentes perfiles del estrato y de la estratificación. Para ello, se abre y amplía el campo de estudio proyectual/procesual desdibujando los límites entre disciplinas –geología, filosofía, tecnología, arquitectura–. Y al mismo tiempo, se construye una cartografía del estrato arquitectónico asociada: a una taxonomía descriptora, a nuevas formulaciones, a pensamientos de personajes reconocibles y/o rescatados –como Rowe/Slutzky, Smithson, Parent/Virilio, Koolhaas, MVRDV, etc.–, y, por último, a nuevas lógicas proyectuales y operativas referidas al estrato, que fusionan conocimientos complejos. Unos contenidos que habitualmente no se presentan en investigaciones doctorales tradicionales –lo que permite afrontar nuevos cambios metodológicos, e imprimir un punto de partida para el desarrollo de futuras investigaciones o de otros posibles caminos emergentes–. Así, el discurso se impregna de nuevos referentes teóricos dentro de una misma mitología común (la del estrato). Un tema abordado con claves híbridas, es decir, con estudios selectivos y escritos coleccionados –analizados a partir de antecedentes encontrados y consolidados–, combinados con interpretaciones subyacentes en la arquitectura contemporánea –que pueden todavía encontrarse en fase experimental–. Una investigación que muestra la adaptación, la evolución y el cambio de la definición de "estrato arquitectónico", así como de su apariencia, utilización y aplicación a lo largo del tiempo, consecuencia de las nuevas necesidades y/o de las nuevas bases ideológicas ocasionadas por nuevos descubrimientos. Estratos arquitectónicos que dotan al espacio de profundidad –desde la bidimensionalidad– mediante la superposición de planos paralelos hacia la construcción de una nueva experiencia de estratificación fenomenológica. Estratos que generan estímulos y cambian su materialidad –de opacos a (en)tramados– creando apariencias y produciendo diversos efectos, para posteriormente exfoliarse y convertirse en estratos habitables. Estratos capturadores del espacio-tiempo, o de las dinámicas internas. Llegando incluso, con un último giro, a la era digital, donde el estrato informacional –que continua siendo independiente, autónomo y diverso, y que puede ser modificado, manipulado, suprimido o activable sin alterar el conjunto–, propicia obtener sistemas flexibles, relacionales, capaces de mutar o adaptarse, asociados a distintos niveles de organización dispositiva, que impulsan acciones y hacen emerger lógicas proyectuales. Estratos que surgen de forma elaborada o espontánea en el territorio urbano o natural (ciudad sobre ciudad, suelo sobre suelo), que se aplican extendiendo e hibridando el territorio (paisajes operativos), que son replanteados artificialmente como mecanismos edificatorios según las exigencias existentes (estratos programáticos, capas especializadas), y que se implantan como capas/layers en los programas informáticos utilizados como herramientas de diseño (multicapas, sistemas de intercambio informacional). Un trabajo que se estructura de manera multicapa lo que permite recorrer la tesis como un mapa de secuencias, saltar entre estratos de información, o seleccionar lecturas según intereses de pensamiento o acción arquitectónica. En consecuencia, una investigación sobre el "estrato arquitectónico" que conecta diversas disciplinas, que recopila distintos posicionamientos teórico/prácticos –lo que implica la introducción de parámetros y datos vivos–, y afronta un posicionamiento estratégico que vuelve a poner en valor el estrato arquitectónico –partiendo de estrategias formales que se han transformado en estrategias experimentales/operativas (a medida que el entorno se ha ido complejizando), siguiendo una estrategia conceptual e intelectual contemporánea, propia y específica–. ABSTRACT This PhD thesis is based on the research of "architectural stratum" using concepts, logical and synopsis as organizational, linked and overlapping points, which give way to a proactive framework that can be articulated and independent simultaneously. A situation that, faced with new challenges, aims to go beyond a strict definition of stratum or their preconceived notion described from the superposition of different materials. All this in order to reveal the different profiles of stratum and stratification. To do this, it opens and widens the field of project/process study, blurring the boundaries between disciplines –geology, philosophy, technology, architecture–. And, at the same time, a cartography of the architectural stratum is constructed, that associates with: descriptor taxonomy, new formulations, thoughts of recognizable and/or rescued characters, –as Rowe/Slutzky, Smithson, Parent/Virilio, Koolhaas, MVRDV, etc.–, and finally, a new project and operational logics referred to stratum, which merge complex knowledge. A content not usually presented in traditional doctoral research –which can face new methodological changes, and creates a starting point for future research or other possible emerging paths–. Thus, the work is imbued with new theoretical framework within a common mythology (stratum’s myth). An issue addressed with hybrid keys, that is, with selective studies and collected writings –analyzed starting from found and consolidated backgrounds–, combined with underlying performances on contemporary architecture –which can still be in experimental phase–. A research that shows adaptation, evolution and change of the definition of "architectural stratum", as well as their appearance, use and application throughout time, result of the new requirements and/or the new ideological foundations caused by new discoveries. Architectural strata that give depth to space –from two-dimensionality– by overlapping parallel planes towards the construction of a new experience of phenomenological stratification. Strata that generate stimuli and change their materiality –from opaque to lattice– creating appearances and producing various effects, for later exfoliating and becoming habitable strata. Strata that capture space-time or internal dynamics. Even reaching, with a final twist, the digital age, where the informational stratum –which remains independent, autonomous and diverse, and can be modified, manipulated, deleted or activated without altering the whole–, contribute to obtaining flexible, relational systems, able to mutate or adapt, associated with different levels of regulatory organization, that drive actions and make emerge project logics. Strata that arise elaborately or spontaneously in urban or natural territory (city upon city, floor upon floor), which apply expanding and hybridizing the territory (operational landscapes), which are artificially restated as building mechanisms according to existing requirements (strata program, specialized layers), which are implemented as layers in the software used as design tools (multilayer, systems of informational interchange). A work that is structured in a multi-layered way, which allows explore the thesis as a sequence map, jump between layers of information, or select readings according to an interest in thought or architectural action. Therefore, an investigation into the "architectural stratum" that connects different disciplines, which collects different theoretical/practical positions –which implies the introduction of live parameters and data– and faces a strategic positioning returning to value the architectural stratum –based on formal strategies that have become experimental/operational strategies (as the environment has become more complex), following a conceptual, intellectual, contemporary, own specific strategy–.

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Microgrids are autonomously operated, geographically clustered electricity generation and distribution systems that supply power in closed system settings; they are highly compatible with renewable energy sources and distributed generation technologies. Mocrogrids are currently a serially underutilized and underappreciated commodity in the energy infrastructure portfolio worldwide. To demonstrate feasibility under poor conditions (little renewable energy potential and high demand) this capstone project develops a theoretical case study in which a renewable microgrid is employed to power rural communities of southern Montgomery County, Arkansas. Utilizing commercially manufactured 1.5-megawatt wind turbines and a 1-megawatt solar panel generation system, 4-megawatts of lithium ion battery storage, and demand response technology, a microgrid is designed that supplies 235 households with reliable electricity supply.

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Atualmente os sistemas de pilotagem autónoma de quadricópteros estão a ser desenvolvidos de forma a efetuarem navegação em espaços exteriores, onde o sinal de GPS pode ser utilizado para definir waypoints de navegação, modos de position e altitude hold, returning home, entre outros. Contudo, o problema de navegação autónoma em espaços fechados sem que se utilize um sistema de posicionamento global dentro de uma sala, subsiste como um problema desafiante e sem solução fechada. Grande parte das soluções são baseadas em sensores dispendiosos, como o LIDAR ou como sistemas de posicionamento externos (p.ex. Vicon, Optitrack). Algumas destas soluções reservam a capacidade de processamento de dados dos sensores e dos algoritmos mais exigentes para sistemas de computação exteriores ao veículo, o que também retira a componente de autonomia total que se pretende num veículo com estas características. O objetivo desta tese pretende, assim, a preparação de um sistema aéreo não-tripulado de pequeno porte, nomeadamente um quadricóptero, que integre diferentes módulos que lhe permitam simultânea localização e mapeamento em espaços interiores onde o sinal GPS ´e negado, utilizando, para tal, uma câmara RGB-D, em conjunto com outros sensores internos e externos do quadricóptero, integrados num sistema que processa o posicionamento baseado em visão e com o qual se pretende que efectue, num futuro próximo, planeamento de movimento para navegação. O resultado deste trabalho foi uma arquitetura integrada para análise de módulos de localização, mapeamento e navegação, baseada em hardware aberto e barato e frameworks state-of-the-art disponíveis em código aberto. Foi também possível testar parcialmente alguns módulos de localização, sob certas condições de ensaio e certos parâmetros dos algoritmos. A capacidade de mapeamento da framework também foi testada e aprovada. A framework obtida encontra-se pronta para navegação, necessitando apenas de alguns ajustes e testes.

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Texas Department of Transportation, Austin

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To navigate successfully in a novel environment a robot needs to be able to Simultaneously Localize And Map (SLAM) its surroundings. The most successful solutions to this problem so far have involved probabilistic algorithms, but there has been much promising work involving systems based on the workings of part of the rodent brain known as the hippocampus. In this paper we present a biologically plausible system called RatSLAM that uses competitive attractor networks to carry out SLAM in a probabilistic manner. The system can effectively perform parameter self-calibration and SLAM in onedimension. Tests in two dimensional environments revealed the inability of the RatSLAM system to maintain multiple pose hypotheses in the face of ambiguous visual input. These results support recent rat experimentation that suggest current competitive attractor models are not a complete solution to the hippocampal modelling problem.

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This paper considers the pros and cons of using behavioural cloning for the development of low-level helicopter automation modules. Over the course of this project several Behavioural cloning approaches have been investigated. The results of the most effective Behavioural cloning approach are then compared to PID modules designed for the same aircraft. The comparison takes into consideration development time, reliability, and control performance. It has been found that Behavioural cloning techniques employing local approximators and a wide state-space coverage during training can produce stabilising control modules in less time than tuning PID controllers. However, performance and reliabity deficits have been found to exist with the Behavioural Cloning, attributable largely to the time variant nature of the dynamics due to the operating environment, and the pilot actions being poor for teaching. The final conclusion drawn here is that tuning PID modules remains superior to behavioural cloning for low-level helicopter automation.

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A reliable perception of the real world is a key-feature for an autonomous vehicle and the Advanced Driver Assistance Systems (ADAS). Obstacles detection (OD) is one of the main components for the correct reconstruction of the dynamic world. Historical approaches based on stereo vision and other 3D perception technologies (e.g. LIDAR) have been adapted to the ADAS first and autonomous ground vehicles, after, providing excellent results. The obstacles detection is a very broad field and this domain counts a lot of works in the last years. In academic research, it has been clearly established the essential role of these systems to realize active safety systems for accident prevention, reflecting also the innovative systems introduced by industry. These systems need to accurately assess situational criticalities and simultaneously assess awareness of these criticalities by the driver; it requires that the obstacles detection algorithms must be reliable and accurate, providing: a real-time output, a stable and robust representation of the environment and an estimation independent from lighting and weather conditions. Initial systems relied on only one exteroceptive sensor (e.g. radar or laser for ACC and camera for LDW) in addition to proprioceptive sensors such as wheel speed and yaw rate sensors. But, current systems, such as ACC operating at the entire speed range or autonomous braking for collision avoidance, require the use of multiple sensors since individually they can not meet these requirements. It has led the community to move towards the use of a combination of them in order to exploit the benefits of each one. Pedestrians and vehicles detection are ones of the major thrusts in situational criticalities assessment, still remaining an active area of research. ADASs are the most prominent use case of pedestrians and vehicles detection. Vehicles should be equipped with sensing capabilities able to detect and act on objects in dangerous situations, where the driver would not be able to avoid a collision. A full ADAS or autonomous vehicle, with regard to pedestrians and vehicles, would not only include detection but also tracking, orientation, intent analysis, and collision prediction. The system detects obstacles using a probabilistic occupancy grid built from a multi-resolution disparity map. Obstacles classification is based on an AdaBoost SoftCascade trained on Aggregate Channel Features. A final stage of tracking and fusion guarantees stability and robustness to the result.

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This thesis deals with the challenging problem of designing systems able to perceive objects in underwater environments. In the last few decades research activities in robotics have advanced the state of art regarding intervention capabilities of autonomous systems. State of art in fields such as localization and navigation, real time perception and cognition, safe action and manipulation capabilities, applied to ground environments (both indoor and outdoor) has now reached such a readiness level that it allows high level autonomous operations. On the opposite side, the underwater environment remains a very difficult one for autonomous robots. Water influences the mechanical and electrical design of systems, interferes with sensors by limiting their capabilities, heavily impacts on data transmissions, and generally requires systems with low power consumption in order to enable reasonable mission duration. Interest in underwater applications is driven by needs of exploring and intervening in environments in which human capabilities are very limited. Nowadays, most underwater field operations are carried out by manned or remotely operated vehicles, deployed for explorations and limited intervention missions. Manned vehicles, directly on-board controlled, expose human operators to risks related to the stay in field of the mission, within a hostile environment. Remotely Operated Vehicles (ROV) currently represent the most advanced technology for underwater intervention services available on the market. These vehicles can be remotely operated for long time but they need support from an oceanographic vessel with multiple teams of highly specialized pilots. Vehicles equipped with multiple state-of-art sensors and capable to autonomously plan missions have been deployed in the last ten years and exploited as observers for underwater fauna, seabed, ship wrecks, and so on. On the other hand, underwater operations like object recovery and equipment maintenance are still challenging tasks to be conducted without human supervision since they require object perception and localization with much higher accuracy and robustness, to a degree seldom available in Autonomous Underwater Vehicles (AUV). This thesis reports the study, from design to deployment and evaluation, of a general purpose and configurable platform dedicated to stereo-vision perception in underwater environments. Several aspects related to the peculiar environment characteristics have been taken into account during all stages of system design and evaluation: depth of operation and light conditions, together with water turbidity and external weather, heavily impact on perception capabilities. The vision platform proposed in this work is a modular system comprising off-the-shelf components for both the imaging sensors and the computational unit, linked by a high performance ethernet network bus. The adopted design philosophy aims at achieving high flexibility in terms of feasible perception applications, that should not be as limited as in case of a special-purpose and dedicated hardware. Flexibility is required by the variability of underwater environments, with water conditions ranging from clear to turbid, light backscattering varying with daylight and depth, strong color distortion, and other environmental factors. Furthermore, the proposed modular design ensures an easier maintenance and update of the system over time. Performance of the proposed system, in terms of perception capabilities, has been evaluated in several underwater contexts taking advantage of the opportunity offered by the MARIS national project. Design issues like energy power consumption, heat dissipation and network capabilities have been evaluated in different scenarios. Finally, real-world experiments, conducted in multiple and variable underwater contexts, including open sea waters, have led to the collection of several datasets that have been publicly released to the scientific community. The vision system has been integrated in a state of the art AUV equipped with a robotic arm and gripper, and has been exploited in the robot control loop to successfully perform underwater grasping operations.

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The amplification of demand variation up a supply chain widely termed ‘the Bullwhip Effect’ is disruptive, costly and something that supply chain management generally seeks to minimise. Originally attributed to poor system design; deficiencies in policies, organisation structure and delays in material and information flow all lead to sub-optimal reorder point calculation. It has since been attributed to exogenous random factors such as: uncertainties in demand, supply and distribution lead time but these causes are not exclusive as academic and operational studies since have shown that orders and/or inventories can exhibit significant variability even if customer demand and lead time are deterministic. This increase in the range of possible causes of dynamic behaviour indicates that our understanding of the phenomenon is far from complete. One possible, yet previously unexplored, factor that may influence dynamic behaviour in supply chains is the application and operation of supply chain performance measures. Organisations monitoring and responding to their adopted key performance metrics will make operational changes and this action may influence the level of dynamics within the supply chain, possibly degrading the performance of the very system they were intended to measure. In order to explore this a plausible abstraction of the operational responses to the Supply Chain Council’s SCOR® (Supply Chain Operations Reference) model was incorporated into a classic Beer Game distribution representation, using the dynamic discrete event simulation software Simul8. During the simulation the five SCOR Supply Chain Performance Attributes: Reliability, Responsiveness, Flexibility, Cost and Utilisation were continuously monitored and compared to established targets. Operational adjustments to the; reorder point, transportation modes and production capacity (where appropriate) for three independent supply chain roles were made and the degree of dynamic behaviour in the Supply Chain measured, using the ratio of the standard deviation of upstream demand relative to the standard deviation of the downstream demand. Factors employed to build the detailed model include: variable retail demand, order transmission, transportation delays, production delays, capacity constraints demand multipliers and demand averaging periods. Five dimensions of supply chain performance were monitored independently in three autonomous supply chain roles and operational settings adjusted accordingly. Uniqueness of this research stems from the application of the five SCOR performance attributes with modelled operational responses in a dynamic discrete event simulation model. This project makes its primary contribution to knowledge by measuring the impact, on supply chain dynamics, of applying a representative performance measurement system.