988 resultados para virtual simulation


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O Arquivo tem como funções primordiais, entre outras, comunicar e difundir o seu património, sendo as exposições um modo eficaz de o fazer. Por meio destas, o Arquivo dá a conhecer os conjuntos documentais que encerra e divulga o trabalho que leva a cabo. O presente trabalho tem numa primeira instância o objectivo de abordar três das exposições levadas a cabo na DGLAB, sendo descrito o trabalho levado a cabo e o modo como este contribuiu para o desenvolvimento do produto final. O desenvolvimento e ampliação da utilização das tecnologias de informação e comunicação (TIC) proporcionam aos Arquivos e outras instituições, como Bibliotecas e Museus, a possibilidade de acentuar estas duas funções, por meio da criação na web de exposições virtuais, que utilizam as ferramentas que advêm destas novas tecnologias. Neste sentido, é necessário compreender como é que as diferentes instituições fazem uso destas ferramentas na criação das suas exposições virtuais, uma vez que existem distintas tipologias com diversas aplicações. Procura-se assim nesta linha, escolher boas práticas de exposições virtuais e detalhar as suas potencialidades de modo a retirar ideias que se coadunem com as especificidades da exposição física para a qual se planeia criar uma exposição virtual. Este Relatório de Estágio procura assim responder à questão: Como pode uma exposição virtual valorizar uma exposição física de modo a contribuir para o desenvolvimento das funções de comunicação/ difusão na DGARQ?

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A revolução tecnológica que se verificou a partir da década de 1980 e o fenómeno da globalização geraram alterações profundas nas sociedades contemporâneas. Desde então, praticamente todos os aspetos do seu quotidiano passaram a depender dos sistemas computorizados, que numa primeira fase estavam ligados em pequenas redes e começaram depois a ficar interligados através da Internet. Esta evolução para a Era da Informação mudou drasticamente o modo como se lida com os riscos. A virtualização do mundo real fez com que surgissem novas ameaças à segurança com origem no domínio cibernético, bem como por seu intermédio. Entretanto, o mundo Pós-Guerra Fria também alterou profundamente o sistema internacional e também viu surgir um conjunto de novos atores, estatais e não estatais, que vieram provocar instabilidade ao sistema, fosse por vontade própria ou como consequência dos acontecimentos. Atualmente, as ameaças à segurança são múltiplas e de natureza variada, sendo o ciberespaço um domínio utilizado pelos vários atores no sentido de desestabilizar a ordem instalada, como por exemplo através do ativismo político, mas também como meio para infringir danos. As capacidades cibernéticas passaram também a ser consideradas como mais uma opção para atuar em conflitos, principalmente pelas grandes potências. Neste contexto, o presente trabalho tem como objetivo analisar a abordagem em Portugal a esta nova realidade, em que a maioria, se não todas, das suas infraestruturas críticas dependem do bom funcionamento das ligações em rede, e em que estas são utilizadas por mais de metade da população portuguesa de forma regular.

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Com este trabalho procura-se encontrar uma solução através de um modelo para a gestão do conhecimento numa organização internacional com base em tecnologia web 2.0 que sirva de plataforma colaborativa na criação e disseminação de conhecimento para uma comunidade de prática virtual, mas também que sirva de repositório da memória organizacional. Pretende-se, igualmente, demonstrar um novo modelo de organização social e económico, no qual se assume uma orientação para as pessoas enquanto elemento de um sistema social mais amplo, globalizado e disperso, ligado pelas tecnologias de participação e colaboração através do acesso à internet, que encontra na utilização destas ferramentas um interface para participação que vai desde a cidadania, à produção intelectual, criação de conhecimento e ao negócio, neste caso relacionado com uma prática, a gestão de recursos humanos nos países lusófonos. No decurso do projeto, estabeleceram-se contactos e reuniões de trabalho na sede da comunidade interessada, a CRHLP – Confederação de Profissionais de Recursos Humanos de Língua Portuguesa, cujos resultados constam do presente relatório para explicação das várias fases do projeto. O projeto culmina com uma proposta de um site colaborativo com base num Wiki (site Wiki), tecnologia de colaboração online, a Wiki-CRHLP – Plataforma de colaboração para a partilha do conhecimento de uma rede de prática virtual (rede profissional internacional).

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The existing parking simulations, as most simulations, are intended to gain insights of a system or to make predictions. The knowledge they have provided has built up over the years, and several research works have devised detailed parking system models. This thesis work describes the use of an agent-based parking simulation in the context of a bigger parking system development. It focuses more on flexibility than on fidelity, showing the case where it is relevant for a parking simulation to consume dynamically changing GIS data from external, online sources and how to address this case. The simulation generates the parking occupancy information that sensing technologies should eventually produce and supplies it to the bigger parking system. It is built as a Java application based on the MASON toolkit and consumes GIS data from an ArcGis Server. The application context of the implemented parking simulation is a university campus with free, on-street parking places.

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Special issue of Anthropology in Action originated from the Working Images Conference, a joint meeting of TAN and VAN EASA networks

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A presente dissertação foi desenvolvida em colaboração com o Instituto de Biofísica e Engenharia Biomédica(IBEB/FCUL)

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The assessment of wind energy resource for the development of deep offshore wind plants requires the use of every possible source of data and, in many cases, includes data gathered at meteorological stations installed at islands, islets or even oil platforms—all structures that interfere with, and change, the flow characteristics. This work aims to contribute to the evaluation of such changes in the flow by developing a correction methodology and applying it to the case of Berlenga island, Portugal. The study is performed using computational fluid dynamic simulations (CFD) validated by wind tunnel tests. In order to simulate the incoming offshore flow with CFD models a wind profile, unknown a priori, was established using observations from two coastal wind stations and a power law wind profile was fitted to the existing data (a=0.165). The results show that the resulting horizontal wind speed at 80 m above sea level is 16% lower than the wind speed at 80 m above the island for the dominant wind direction sector.

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Contém artigos apresentados na International Conference “Uncertain Spaces: Virtual Configurations in Contemporary Art and Museums”, na Fundação Calouste Gulbenkian (Lisboa), 31 Outubro - 1 de Novembro de 2014) de: Helena Barranha e Susana S. Martins - Introduction: Art, Museums and Uncertainty (pp.1-12); Alexandra Bounia e Eleni Myrivili - Beyond the ‘Virtual’: Intangible Museographies and Collaborative Museum Experiences (pp.15-32); Annet Dekker - Curating in Progress. Moving Between Objects and Processes (pp.33-54); Giselle Beiguelman - Corrupted Memories. The aesthetics of Digital Ruins and the Museum of the Unfinished (pp.55-82); Andrew Vaas Brooks - The Planetary Datalinks (pp.85-110); Sören Meschede - Curators’ Network: Creating a Promotional Database for Contemporary Visual Arts (pp.11-130); Stefanie Kogler - Divergent Histories and Digital Archives of Latin American and Latino Art in the United States – Old Problems in New Digital Formats (pp.131-156); Luise Reitstätter e Florian Bettel - Right to the City! Right to the Museum!(pp.159-182); Roberto Terracciano - On Geo-poetic systems: virtual interventions inside and outside the museum space (pp.183-210); e, Catarina Carneiro de Sousa e Luís Eustáquio - Art Practice in Collaborative Virtual Environments (pp.211-240).

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The main purpose of the present dissertation is the simulation of the response of fibre grout strengthened RC panels when subjected to blast effects using the Applied Element Method, in order to validate and verify its applicability. Therefore, four experimental models, three of which were strengthened with a cement-based grout, each reinforced by one type of steel reinforcement, were tested against blast effects. After the calibration of the experimental set-up, it was possible to obtain and compare the response to the blast effects of the model without strengthening (reference model), and a fibre grout strengthened RC panel (strengthened model). Afterwards, a numerical model of the reference model was created in the commercial software Extreme Loading for Structures, which is based on the Applied Element Method, and calibrated to the obtained experimental results, namely to the residual displacement obtained by the experimental monitoring system. With the calibration verified, it is possible to assume that the numerical model correctly predicts the response of fibre grout RC panels when subjected to blast effects. In order to verify this assumption, the strengthened model was modelled and subjected to the blast effects of the corresponding experimental set-up. The comparison between the residual and maximum displacements and the bottom surface’s cracking obtained in the experimental and the numerical tests yields a difference of 4 % for the maximum displacements of the reference model, and a difference of 4 and 10 % for the residual and maximum displacements of the strengthened model, respectively. Additionally, the cracking on the bottom surface of the models was similar in both methods. Therefore, one can conclude that the Applied ElementMethod can correctly predict and simulate the response of fibre grout strengthened RC panels when subjected to blast effects.

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This study aims to replicate Apple’s stock market movement by modeling major investment profiles and investors. The present model recreates a live exchange to forecast any predictability in stock price variation, knowing how investors act when it concerns investment decisions. This methodology is particularly relevant if, just by observing historical prices and knowing the tendencies in other players’ behavior, risk-adjusted profits can be made. Empirical research made in the academia shows that abnormal returns are hardly consistent without a clear idea of who is in the market in a given moment and the correspondent market shares. Therefore, even when knowing investors’ individual investment profiles, it is not clear how they affect aggregate markets.

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The usage of rebars in construction is the most common method for reinforcing plain concrete and thus bridging the tensile stresses along the concrete crack surfaces. Usually design codes for modelling the bond behaviour of rebars and concrete suggest a local bond stress – slip relationship that comprises distinct reinforcement mechanisms, such as adhesion, friction and mechanical anchorage. In this work, numerical simulations of pullout tests were performed using the finite element method framework. The interaction between rebar and concrete was modelled using cohesive elements. Distinct local bond laws were used and compared with ones proposed by the Model Code 2010. Finally an attempt was made to model the geometry of the rebar ribs in conjunction with a material damaged plasticity model for concrete.

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The moisture content in concrete structures has an important influence in their behavior and performance. Several vali-dated numerical approaches adopt the governing equation for relative humidity fields proposed in Model Code 1990/2010. Nevertheless there is no integrative study which addresses the choice of parameters for the simulation of the humidity diffusion phenomenon, particularly in concern to the range of parameters forwarded by Model Code 1990/2010. A software based on a Finite Difference Method Algorithm (1D and axisymmetric cases) is used to perform sensitivity analyses on the main parameters in a normal strength concrete. Then, based on the conclusions of the sensi-tivity analyses, experimental results from nine different concrete compositions are analyzed. The software is used to identify the main material parameters that better fit the experimental data. In general, the model was able to satisfactory fit the experimental results and new correlations were proposed, particularly focusing on the boundary transfer coeffi-cient.

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This paper presents the numerical simulations of the punching behaviour of centrally loaded steel fibre reinforced self-compacting concrete (SFRSCC) flat slabs. Eight half scaled slabs reinforced with different content of hooked-end steel fibres (0, 60, 75 and 90 kg/m3) and concrete strengths of 50 and 70 MPa were tested and numerically modelled. Moreover, a total of 54 three-point bending tests were carried out to assess the post-cracking flexural tensile strength. All the slabs had a relatively high conventional flexural reinforcement in order to promote the occurrence of punching failure mode. Neither of the slabs had any type of specific shear reinforcement rather than the contribution of the steel fibres. The numerical simulations were performed according to the Reissner-Mindlin theory under the finite element method framework. Regarding the classic formulation of the Reissner-Mindlin theory, in order to simulate the progressive damage induced by cracking, the shell element is discretized into layers, being assumed a plane stress state in each layer. The numerical results are, then, compared with the experimental ones and it is possible to notice that they accurately predict the experimental force-deflection relationship. The type of failure observed experimentally was also predicted in the numerical simulations.

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Human activity is very dynamic and subtle, and most physical environments are also highly dynamic and support a vast range of social practices that do not map directly into any immediate ubiquitous computing functionally. Identifying what is valuable to people is very hard and obviously leads to great uncertainty regarding the type of support needed and the type of resources needed to create such support. We have addressed the issues of system development through the adoption of a Crowdsourced software development model [13]. We have designed and developed Anywhere places, an open and flexible system support infrastructure for Ubiquitous Computing that is based on a balanced combination between global services and applications and situated devices. Evaluation, however, is still an open problem. The characteristics of ubiquitous computing environments make their evaluation very complex: there are no globally accepted metrics and it is very difficult to evaluate large-scale and long-term environments in real contexts. In this paper, we describe a first proposal of an hybrid 3D simulated prototype of Anywhere places that combines simulated and real components to generate a mixed reality which can be used to assess the envisaged ubiquitous computing environments [17].