934 resultados para Stereo matching


Relevância:

20.00% 20.00%

Publicador:

Resumo:

Audio watermarking schemes using patchworkbased algorithm have good robustness against majority of the watermarking attacks. However, these watermarking schemes are vulnerable to de-synchronization attack. This paper proposes a patchwork-based watermarking scheme for stereo audio signals to address this problem. To improve the robustness, the proposed method exploits the similarities of both channels in the stereo audio signals. Given a stereo audio signal, we first compute the discrete cosine transform (DCT) of both channels, which gives two sets of DCT coefficients. Then DCT segments are formed form DCT coefficients belong to a certain frequency range. The DCT segment formation is determined by a pseudonoise (PN) sequence which acts as a secret key. Then watermark bits are embedded into DCT segments by modifying the DCT coefficients. In the decoding process the secret key is used to extract the watermark bits embedded in the DCT segments. Simulation results illustrate the effectiveness of the proposed method against de-synchronization attack, compared to latest patchwork-based audio watermarking scheme. Besides, the proposed algorithm also gives better robustness against other conventional attacks.

Relevância:

20.00% 20.00%

Publicador:

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The problem of 3D object recognition is of immense practical importance, with the last decade witnessing a number of breakthroughs in the state of the art. Most of the previous work has focused on the matching of textured objects using local appearance descriptors extracted around salient image points. The recently proposed bag of boundaries method was the first to address directly the problem of matching smooth objects using boundary features. However, no previous work has attempted to achieve a holistic treatment of the problem by jointly using textural and shape features which is what we describe herein. Due to the complementarity of the two modalities, we fuse the corresponding matching scores and learn their relative weighting in a data specific manner by optimizing discriminative performance on synthetically distorted data. For the textural description of an object we adopt a representation in the form of a histogram of SIFT based visual words. Similarly the apparent shape of an object is represented by a histogram of discretized features capturing local shape. On a large public database of a diverse set of objects, the proposed method is shown to outperform significantly both purely textural and purely shape based approaches for matching across viewpoint variation.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Balancing tests are diagnostics designed for use with propensity score methods, a widely used non-experimental approach in the evaluation literature. Such tests provide useful information on whether plausible counterfactuals have been created. Currently, multiple balancing tests exist in the literature but it is unclear which is the most useful. This article highlights the poor size properties of commonly employed balancing tests and attempts to shed some light on the link between the results of balancing tests and bias of the evaluation estimator. The simulation results suggest that in scenarios where the conditional independence assumption holds, a permutation version of the balancing test described in Dehejia and Wahba (Rev Econ Stat 84:151–161, 2002) can be useful in applied study. The proposed test has good size properties. In addition, the test appears to have good power for detecting a misspecification in the link function and some power for detecting an omission of relevant non-linear terms involving variables that are included at a lower order.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Content authenticity and correctness is one of the important challenges in eLearning as there can be many solutions for one specific problem in the cyber space. Therefore, we feel the necessity of mapping problem to solutions using graph partition and weighted bipartite matching. This paper presents a novel architecture and methodology for a personal eLearning system called PELS that is developed by us. We also present an efficient algorithm to partition question-answer (QA) space and explore best possible solution to a particular problem. Our approach can be efficiently applied to social eLearning space where there is one-to-many and many-to-many relationship with a level of bonding. The main advantage of our approach is that we use QA ranking by adjusted edge weights provided by subject matter experts (SME) or expert database. Finally, we use statistical methods called confidence interval and hypothesis test on the data to check the reliability and dependability of the quality of results.

Relevância:

20.00% 20.00%

Publicador:

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The problem of object recognition is of immense practical importance and potential, and the last decade has witnessed a number of breakthroughs in the state of the art. Most of the past object recognition work focuses on textured objects and local appearance descriptors extracted around salient points in an image. These methods fail in the matching of smooth, untextured objects for which salient point detection does not produce robust results. The recently proposed bag of boundaries (BoB) method is the first to directly address this problem. Since the texture of smooth objects is largely uninformative, BoB focuses on describing and matching objects based on their post-segmentation boundaries. Herein we address three major weaknesses of this work. The first of these is the uniform treatment of all boundary segments. Instead, we describe a method for detecting the locations and scales of salient boundary segments. Secondly, while the BoB method uses an image based elementary descriptor (HoGs + occupancy matrix), we propose a more compact descriptor based on the local profile of boundary normals’ directions. Lastly, we conduct a far more systematic evaluation, both of the bag of boundaries method and the method proposed here. Using a large public database, we demonstrate that our method exhibits greater robustness while at the same time achieving a major computational saving – object representation is extracted from an image in only 6% of the time needed to extract a bag of boundaries, and the storage requirement is similarly reduced to less than 8%.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This paper presents a patchwork-based watermarking method for stereo audio signals, which exploits the similarity of the two sound channels of stereo signals. Given a segment of stereo signal, we first compute the discrete Fourier transforms (DFTs) of the two sound channels, which yields two sets of DFT coefficients. The DFT coefficients corresponding to certain frequency range are divided into multiple subsegment pairs and a criterion is proposed to select those suitable for watermark embedding. Then a watermark is embedded into the selected subsegment pairs by modifying their DFT coefficients. The exact way of modification is determined by a secret key, the watermark to be embedded, and the DFT coefficients themselves. In the decoding process, the subsegment pairs containing watermarks are identified by another criterion. Then the secret key is used to extract the watermark from the watermarked subsegments. Compared to the existing patchwork methods for audio watermarking, the proposed method does not require knowledge of which segments of the watermarked audio signal contain watermarks and is more robust to conventional attacks.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This paper introduces a basic frame for rehabilitation motion practice system which detects 3D motion trajectory with the Microsoft Kinect (MSK) sensor system and proposes a cost-effective 3D motion matching algorithm. The rehabilitation motion practice system displays a reference 3D motion in the database system that the player (patient) tries to follow. The player’s motion is traced by the MSK sensor system and then compared with the reference motion to evaluate how well the player follows the reference motion. In this system, 3D motion matching algorithm is a key feature for accurate evaluation for player’s performance. Even though similarity measurement of 3D trajectories is one of the most important tasks in 3D motion analysis, existing methods are still limited. Recent researches focus on the full length 3D trajectory data set. However, it is not true that every point on the trajectory plays the same role and has the same meaning. In this situation, we developed a new cost-effective method that only uses the less number of features called ‘signature’ which is a flexible descriptor computed from the region of ‘elbow points’. Therefore, our proposed method runs faster than other methods which use the full length trajectory information. The similarity of trajectories is measured based on the signature using an alignment method such as dynamic time warping (DTW), continuous dynamic time warping (CDTW) or longest common sub-sequence (LCSS) method. In the experimental studies, we applied the MSK sensor system to detect, trace and match the 3D motion of human body. This application was assumed as a system for guiding a rehabilitation practice which can evaluate how well the motion practice was performed based on comparison of the patient’s practice motion traced by the MSK system with the pre-defined reference motion in a database. In order to evaluate the accuracy of our 3D motion matching algorithm, we compared our method with two other methods using Australian sign word dataset. As a result, our matching algorithm outperforms in matching 3D motion, and it can be exploited for a base framework for various 3D motion-based applications at low cost with high accuracy.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Vision based tracking of an object using the ideas of perspective projection inherently consists of nonlinearly modelled measurements although the underlying dynamic system that encompasses the object and the vision sensors can be linear. Based on a necessary stereo vision setting, we introduce an appropriate measurement conversion techniques which subsequently facilitate using a linear filter. Linear filter together with the aforementioned measurement conversion approach conforms a robust linear filter that is based on the set values state estimation ideas; a particularly rich area in the robust control literature. We provide a rigorously theoretical analysis to ensure bounded state estimation errors formulated in terms of an ellipsoidal set in which the actual state is guaranteed to be included to an arbitrary high probability. Using computer simulations as well as a practical implementation consisting of a robotic manipulator, we demonstrate our linear robust filter significantly outperforms the traditionally used extended Kalman filter under this stereo vision scenario. © 2008 IEEE.