955 resultados para quad-rotor robots
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Dissertação para obtenção do Grau de Mestre em Engenharia Eletrotécnica e de Computadores
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Despite the recent progresses in robotics, autonomous robots still have too many limitations to reliably help people with disabilities. On the other hand, animals, and especially dogs, have already demonstrated great skills in assisting people in many daily situations. However, dogs also have their own set of limitations. For example, they need to rest periodically, to be healthy (physically and psychologically), and it is difficult to control them remotely. This project aims to “augment” the Assistance dog, by developing a system that compensates some of the dog weaknesses through a robotic device mounted on the dog harness. This specific study, involved in the COCHISE project, focuses on the development of a system for the monitoring of dogs activity and physiological parameters.
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The present dissertation focuses on the research of the recent approach of innovative high-temperature superconducting stacked tapes in electrical ma-chines applications, taking into account their potential benefits as an alternative for the massive superconducting bulks, mainly related with geometric and me-chanical flexibility. This work was developed in collaboration with Institut de Ciència de Ma-terials de Barcelona (ICMAB), and is related with evaluation of electrical and magnetic properties of the mentioned superconducting materials, namely: analysis of magnetization of a bulk sample through simulations carried out in the finite elements COMSOL software; measurement of superconducting tape resistivity at liquid nitrogen and room temperatures; and, finally, development and testing of a frequency controlled superconducting motor with rotor built by superconducting tapes. In the superconducting state, results showed a critical current density of 140.3 MA/m2 (or current of 51.15 A) on the tape and a 1 N∙m developed motor torque, independent from the rotor position angle, typical in hysteresis motors.
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Uma bomba d'água acionada por correntezas de rios mediante um rotor Savonius sub-merso foi. testada. Depois de um ano de uso contínuo a bomba ainda estava em funcionamen to. Porém, certas modificações foram concebidas para diminuir os desgastes dos componen tes. Novos desenhos e uma nova lista de materiais são apresentados. Um gráfico da vazão diária da bomba em função da velocidade da correnteza, mostrou que com correntezas de 0,5 até 1,1 m.s-1 a vazão (y litros/dia) depende Linearmente da corrente ( x m.s-1), sabendo-se a altura (a metros) do bombeamento segundo a equação:y = 7692 x - 1250 - 500 a/3A bomba é considerada prática, econômica, com uma vida útil adequada. Contudo a evolução da tecnologia é limitada pelo fiato de que o rotor fica consideravelmente mais caro quando não se usa um camburão de Óleo para a sua costrução.
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One of the most popular approaches to path planning and control is the potential field method. This method is particularly attractive because it is suitable for on-line feedback control. In this approach the gradient of a potential field is used to generate the robot's trajectory. Thus, the path is generated by the transient solutions of a dynamical system. On the other hand, in the nonlinear attractor dynamic approach the path is generated by a sequence of attractor solutions. This way the transient solutions of the potential field method are replaced by a sequence of attractor solutions (i.e., asymptotically stable states) of a dynamical system. We discuss at a theoretical level some of the main differences of these two approaches.
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Several studies have shown that people with disabilities benefit substantially from access to a means of independent mobility and assistive technology. Researchers are using technology originally developed for mobile robots to create easier to use wheelchairs. With this kind of technology people with disabilities can gain a degree of independence in performing daily life activities. In this work a computer vision system is presented, able to drive a wheelchair with a minimum number of finger commands. The user hand is detected and segmented with the use of a kinect camera, and fingertips are extracted from depth information, and used as wheelchair commands.
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RoboCup was created in 1996 by a group of Japanese, American, and European Artificial Intelligence and Robotics researchers with a formidable, visionary long-term challenge: “By 2050 a team of robot soccer players will beat the human World Cup champion team.” At that time, in the mid 90s, when there were very few effective mobile robots and the Honda P2 humanoid robot was presented to a stunning public for the first time also in 1996, the RoboCup challenge, set as an adversarial game between teams of autonomous robots, was fascinating and exciting. RoboCup enthusiastically and concretely introduced three robot soccer leagues, namely “Simulation,” “Small-Size,” and “Middle-Size,” as we explain below, and organized its first competitions at IJCAI’97 in Nagoya with a surprising number of 100 participants [RC97]. It was the beginning of what became a continously growing research community. RoboCup established itself as a structured organization (the RoboCup Federation www.RoboCup.org). RoboCup fosters annual competition events, where the scientific challenges faced by the researchers are addressed in a setting that is attractive also to the general public. and the RoboCup events are the ones most popular and attended in the research fields of AI and Robotics.RoboCup further includes a technical symposium with contributions relevant to the RoboCup competitions and beyond to the general AI and robotics.
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Hand gesture recognition for human computer interaction, being a natural way of human computer interaction, is an area of active research in computer vision and machine learning. This is an area with many different possible applications, giving users a simpler and more natural way to communicate with robots/systems interfaces, without the need for extra devices. So, the primary goal of gesture recognition research is to create systems, which can identify specific human gestures and use them to convey information or for device control. For that, vision-based hand gesture interfaces require fast and extremely robust hand detection, and gesture recognition in real time. In this study we try to identify hand features that, isolated, respond better in various situations in human-computer interaction. The extracted features are used to train a set of classifiers with the help of RapidMiner in order to find the best learner. A dataset with our own gesture vocabulary consisted of 10 gestures, recorded from 20 users was created for later processing. Experimental results show that the radial signature and the centroid distance are the features that when used separately obtain better results, with an accuracy of 91% and 90,1% respectively obtained with a Neural Network classifier. These to methods have also the advantage of being simple in terms of computational complexity, which make them good candidates for real-time hand gesture recognition.
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"Lecture notes in computational vision and biomechanics series, ISSN 2212-9391, vol. 19"
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Tese de Doutoramento Programa Doutoral em Engenharia Electrónica e Computadores
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Series: "Advances in intelligent systems and computing , ISSN 2194-5357, vol. 417"
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There is currently an increasing demand for robots able to acquire the sequential organization of tasks from social learning interactions with ordinary people. Interactive learning-by-demonstration and communication is a promising research topic in current robotics research. However, the efficient acquisition of generalized task representations that allow the robot to adapt to different users and contexts is a major challenge. In this paper, we present a dynamic neural field (DNF) model that is inspired by the hypothesis that the nervous system uses the off-line re-activation of initial memory traces to incrementally incorporate new information into structured knowledge. To achieve this, the model combines fast activation-based learning to robustly represent sequential information from single task demonstrations with slower, weight-based learning during internal simulations to establish longer-term associations between neural populations representing individual subtasks. The efficiency of the learning process is tested in an assembly paradigm in which the humanoid robot ARoS learns to construct a toy vehicle from its parts. User demonstrations with different serial orders together with the correction of initial prediction errors allow the robot to acquire generalized task knowledge about possible serial orders and the longer term dependencies between subgoals in very few social learning interactions. This success is shown in a joint action scenario in which ARoS uses the newly acquired assembly plan to construct the toy together with a human partner.
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The research of stereotactic apparatus to guide surgical devices began in 1908, yet a major part of today's stereotactic neurosurgeries still rely on stereotactic frames developed almost half a century ago. Robots excel at handling spatial information, and are, thus, obvious candidates in the guidance of instrumentation along precisely planned trajectories. In this review, we introduce the concept of stereotaxy and describe a standard stereotactic neurosurgery. Neurosurgeons' expectations and demands regarding the role of robots as assistive tools are also addressed. We list the most successful robotic systems developed specifically for or capable of executing stereotactic neurosurgery. A critical review is presented for each robotic system, emphasizing the differences between them and detailing positive features and drawbacks. An analysis of the listed robotic system features is also undertaken, in the context of robotic application in stereotactic neurosurgery. Finally, we discuss the current perspective, and future directions of a robotic technology in this field. All robotic systems follow a very similar and structured workflow despite the technical differences that set them apart. No system unequivocally stands out as an absolute best. The trend of technological progress is pointing toward the development of miniaturized cost-effective solutions with more intuitive interfaces.
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A utilização de imagens de radar é fonte alternativa de informações para subsidiar o monitoramento da região amazônica, visto que as imagens ópticas têm limitações de imageamento em zonas tropicais face a ocorrência de nuvens. Por conseguinte este trabalho teve como objetivo analisar a capacidade das imagens-radar de banda X multitemporais e polarizadas obtidas pelo satélite COSMO-SkyMed (COnstellation of small Satellites for Mediterranean basin Observation), no modo intensidade, isoladamente e agregados às informações texturais, na caracterização temática de uso e cobertura da terra no município de Humaitá/AM. A metodologia empregada consistiu da: análise das imagens duais obtidas em duas aquisições subsequentes, de forma a explorar a potencialidade do conjunto de dados na forma quad-pol intensidade; extração dos atributos texturais a partir da matriz de coocorrência (Gray Level Co-occurrence Matrix) e posterior classificação contextual; avaliação estatística de desempenho temático das imagens intensidade e texturais, isoladas e em grupos polarizados. Dentre os vários resultados alcançados, foi verificado que o grupo formado somente pelas imagens intensidade apresentou o melhor desempenho, comparado àqueles contendo os atributos texturais. Nesta separabilidade, estavam envolvidas as classes de floresta, floresta aluvial, reflorestamento, savana, pasto e queimada, obtendo-se 66% de acurácia total e valor Kappa de 0,55. Os resultados mostraram que as imagens de banda X do COSMO-SkyMed, modo StripMap (Ping-Pong), multipolarizadas, têm potencial moderado para a caracterização e monitoramento da dinâmica de uso e cobertura da terra na Amazônia brasileira.
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Dissertação de mestrado integrado em Engenharia Biomédica (área de especialização em Eletrónica Médica)