988 resultados para Gemstone Team VIRTUAL
Resumo:
El artículo presenta y discute una experiencia de innovación de la docencia universitaria en el ámbito disciplinar de la Psicología de la Educación, basada en una metodología de análisis y resolución de casos-problema en pequeños grupos colaborativos, y en el uso de tecnologías de la información y de la comunicación (TIC). La experiencia, que se ha desarrollado a lo largo de dos cursos académicos, se fundamenta en una visión constructivista y sociocultural de los procesos de enseñanza y aprendizaje. Se describe en detalle el diseño instruccional desarrollado, que prioriza tres formas de uso de las TIC: 1) como apoyo al trabajo colaborativo en pequeñogrupo de los estudiantes; 2) como soporte al seguimiento, el apoyo y la tutorización por parte del profesor, y 3) como apoyo a la reflexión y regulación de los estudiantes sobre su propio proceso de trabajo y aprendizaje. Estas formas de uso extienden y amplifican la actividad presencial de profesor y estudiantes, y dan lugara un contexto híbrido (presencial y virtual) de enseñanza y aprendizaje. La valoración global de la experiencia es muy positiva, tanto desde el punto de vista del rendimiento académico de los estudiantes como desde el de la satisfacción de éstos y de profesores. Con todo, se identifican también algunos aspectos susceptibles de revisióny mejora; en particular, se señala la dificultad que supone integrar herramientas y espacios virtuales de enseñanza y aprendizaje en una "cultura institucional" y de los estudiantes centrada en la presencialidad, y sedestaca la necesidad de ayudar y enseñar explícitamente a los alumnos habilidades específicas para el trabajo y el aprendizaje en entornos virtuales.
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Se describen los principales problemas de los diferentes sistemas de información para la gestión de la ciencia y tecnología de los países de América Latina y el Caribe y se identifican los retos y las alternativas para promover un mayor intercambio entre países del continente. La creación de un espacio de intercambio de información de los recursos humanos que participan en los sistemas de ciencia y tecnología, a través de una metodología común denominada el CvLAC, se constituye en una respuesta a los problemas identificados. El CvLAC parte de la experiencia brasileña del CvLattes. Se describen los objetivos y resultados esperados del Proyecto del CvLAC, ejecutado con la participación de Brasil, Colombia, Cuba, Chile, México y Venezuela. Se describen los desarrollos y alternativas a partir de los datos existentes en los países participantes en el proyecto, iniciando con Colombia y Chile, destacándose las infinitas posibilidades que las nuevas tecnologías de información digital y los nuevos desarrollos, logrados en este campo, hacen posible en términos de intercambio de datos.
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This report is a culmination of the Location Referencing System (LRS) team. The team was charged with defining a system that coordinates the collection storage, and access to location referencing information by developing an LRS to be used throughout the Iowa DOT.
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Discute os aspectos filosóficos do virtual e relaciona-os com o ciberespaço. Assim, o virtual é capaz de explicar um novo modelo de realização das formas simbólicas, ou seja, aquela tomada no pólo do virtual onde a conjunção e... e... constitui-se em aliança desenhando o conhecimento sob a forma de rede e explicando a desmaterialização das obras, contra a realidade tomada no pólo da "reificação", cujo paradigma é o da materialidade. A virtualização no ciberespaço potencializa a virtualidade da linguagem produzindo formas simbólicas que são, em essência, metamórficas. O virtual opera, ainda, a desterritorialização dos signos, portanto a desmaterialização das obras, produzindo uma complexidade na representação humana, em vez de uma substituição completa das obras.
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A Plenária Virtual Permanente é um sistema de áudio e vídeo para redes digitais desenvolvido para conselhos de saúde do Brasil. O artigo aborda as discussões que subsidiaram a criação do dispositivo, a descrição do mesmo e os desafios para a inclusão digital no âmbito dessas instâncias de participação.
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Our docking program, Fitted, implemented in our computational platform, Forecaster, has been modified to carry out automated virtual screening of covalent inhibitors. With this modified version of the program, virtual screening and further docking-based optimization of a selected hit led to the identification of potential covalent reversible inhibitors of prolyl oligopeptidase activity. After visual inspection, a virtual hit molecule together with four analogues were selected for synthesis and made in one-five chemical steps. Biological evaluations on recombinant POP and FAPα enzymes, cell extracts, and living cells demonstrated high potency and selectivity for POP over FAPα and DPPIV. Three compounds even exhibited high nanomolar inhibitory activities in intact living human cells and acceptable metabolic stability. This small set of molecules also demonstrated that covalent binding and/or geometrical constraints to the ligand/protein complex may lead to an increase in bioactivity.
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Os signos e as linguagens foram investigados para a organização virtual do conhecimento por meio dos mecanismos de busca. Fundamentou-se na teoria das matrizes da linguagem-pensamento, postuladas por Santaella (2005), na qual se perscrutou as linguagens sonora, visual e verbal. O objetivo da investigação foi estabelecer uma categorização dos mecanismos de busca a partir da correspondência dessas matrizes da linguagem com a indexação virtual e o modus análogo de busca. Os resultados da investigação indicam ser adequada a categorização dos mecanismos de busca sob o critério dos paradigmas semiótico da linguagem em três matrizes, dado o seu modo de ser e sua operacionalidade, sendo eles baseados em conteúdos sonoros, visuais e verbais. Sinteticamente, a sintaxe é a representação do sonoro, a forma é a representação do visível e o discurso é a representação do conhecimento verbal.
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Considering teams as complex adaptive systems (CAS) this study deals with changes in team effectiveness over time in a specific context: professional basketball. The sample comprised 23 basketball teams whose outcomes were analysed over a 12-year period according to two objective measures. The results reveal that all the teams showed chaotic dynamics, one of the key characteristics of CAS. A relationship was also found between teams showing low-dimensional chaotic dynamics and better outcomes, supporting the idea of healthy variability in organizational behaviour. The stability of the squad was likewise found to influence team outcomes, although it was not associated with the chaotic dynamics in team effectiveness. It is concluded that studying teams as CAS enables fluctuations in team effectiveness to be explained, and that the techniques derived from nonlinear dynamical systems, developed specifically for the study of CAS, are useful for this purpose.
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BACKGROUND/AIM: With the evolving boundaries of sports science and greater understanding of the driving factors in the human performance physiology, one of the limiting factors has now become the technology. The growing scientific interest on the practical application of hypoxic training for intermittent activities such as team and racket sports legitimises the development of innovative technologies serving athletes in a sport-specific setting. METHODS: Description of a new mobile inflatable simulated hypoxic equipment. RESULTS: The system comprises two inflatable units-that is, a tunnel and a rectangular design, each with a 215 m(3) volume and a hypoxic trailer generating over 3000 Lpm of hypoxic air with FiO₂ between 0.21 and 0.10 (a simulated altitude up to 5100 m). The inflatable units offer a 45 m running lane (width=1.8 m and height=2.5 m) as well as a 8 m × 10 m dome tent. FiO₂ is stable within a range of 0.1% in normal conditions inside the tunnel. The air supplied is very dry-typically 10-15% relative humidity. CONCLUSIONS: This mobile inflatable simulated hypoxic equipment is a promising technological advance within sport sciences. It offers an opportunity for team-sport players to train under hypoxic conditions, both for repeating sprints (tunnel configuration) or small-side games (rectangular configuration).
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The aim of this study was to assess the usefulness of virtual environments representing situations that are emotionally significant to subjects with eating disorders (ED). These environments may be applied with both evaluative and therapeutic aims and in simulation procedures to carry out a range of experimental studies. This paper is part of a wider research project analyzing the influence of the situation to which subjects are exposed on their performance on body image estimation tasks. Thirty female patients with eating disorders were exposed to six virtual environments: a living-room (neutral situation), a kitchen with highcalorie food, a kitchen with low-calorie food, a restaurant with high-calorie food, a restaurant with low-calorie food, and a swimming-pool. After exposure to each environment the STAI-S (a measurement of state anxiety) and the CDB (a measurement of depression) were administered to all subjects. The results show that virtual reality instruments are particularly useful for simulating everyday situations that may provoke emotional reactions such as anxiety and depression, in patients with ED. Virtual environments in which subjects are obliged to ingest high-calorie food provoke the highest levels of state anxiety and depression.
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BACKGROUND: The use of virtual reality (VR) has gained increasing interest to acquire laparoscopic skills outside the operating theatre and thus increasing patients' safety. The aim of this study was to evaluate trainees' acceptance of VR for assessment and training during a skills course and at their institution. METHODS: All 735 surgical trainees of the International Gastrointestinal Surgery Workshop 2006-2008, held in Davos, Switzerland, were given a minimum of 45 minutes for VR training during the course. Participants' opinion on VR was analyzed with a standardized questionnaire. RESULTS: Fivehundred-twenty-seven participants (72%) from 28 countries attended the VR sessions and answered the questionnaires. The possibility of using VR at the course was estimated as excellent or good in 68%, useful in 21%, reasonable in 9% and unsuitable or useless in 2%. If such VR simulators were available at their institution, most course participants would train at least one hour per week (46%), two or more hours (42%) and only 12% wouldn't use VR. Similarly, 63% of the participants would accept to operate on patients only after VR training and 55% to have VR as part of their assessment. CONCLUSION: Residents accept and appreciate VR simulation for surgical assessment and training. The majority of the trainees are motivated to regularly spend time for VR training if accessible.
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[spa] Este curso académico 2009-2010 se implanta el nuevo plan de estudios de Farmacia en la Universidad de Barcelona, diseñado según los planteamientos del EEES. Como consecuencia, y por primera vez en la historia de la Facultad de Farmacia de la UB, se imparte una asignatura troncal de cariz galénico en el primer año de la carrera. Esto constituye un nuevo reto para el Grupo de Innovación Docente de Tecnología Farmacéutica (GIDTF), dado que la asignatura Introducción a la Farmacia Galénica se ha de impartir a grandes grupos de estudiantes, al inicio de su carrera, mediante sesiones teóricas de 1,5 h. Excepcionalmente en este curso académico, la asignatura se imparte en el primer semestre y se repite en el segundo. En este trabajo se presenta el planteamiento metodológico presencial diseñado para esta asignatura, apoyado en estrategias no presenciales como foro de debate, recursos on-line, cuestionarios y tareas de autoevaluación a través de la plataforma Moodle del Campus Virtual de la UB, puesto que el equipo docente considera prioritario iniciar al estudiante en el uso de la misma en el primer año de carrera. Se han efectuado encuestas de satisfacción a los estudiantes que se han evaluado, así también como los resultados académicos obtenidos. En el análisis de los puntos fuertes y débiles de la metodología empleada, se han detectado evaluaciones positivas y también aspectos que podrían mejorarse, estableciendo las medidas correctoras adecuadas. En cuanto a los resultados académicos, han sido muy satisfactorios. [eng] This academic year 2009-2010, the new curriculum of Pharmacy according to the premises of the EHEA is started at the University of Barcelona. As a result, for the first time in the history of the Faculty of Pharmacy of UB, an obligatory galenic subject will be given during the first year of the career. This is a new challenge for Teaching Innovation Group of Pharmaceutical Technology (GIDTF), as the subject Introduction to Galenic Pharmacy is given by a team of teachers to large groups of students who began its career, through theoretical sessions of 1.5 h. The subject will be taught exceptionally this academic year in the first semester and repeated in the second. In this paper we present the methodological approach designed to face this subject, supported by virtual strategies as discussion forum, online resources, self-assessment test and work through the platform Moodle of the Virtual Campus UB, as the team considers it a priority to initiate the student in using it in the first year of pharmacy study. Were carried out satisfaction surveys to students and we have evaluated them, as well as academic performance. Through the analysis of the methodology, we detected positive evaluations and areas for improvement that have been used to establish appropriate corrective measures. Academic results have been very satisfactory.
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Aquest treball pretén aprofundir en com es poden aprofitar les noves eines tecnològiques per millorar l'entorn educatiu. Analitzarem de quina manera els dispositius mòbils poden ajudar a incrementar la motivació, la curiositat i la cooperació dels alumnes i, en definitiva, l'aprentatge.
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This project included a literature review and summary that focused on subjects related to team building, team/committee member motivational strategies, and tools for effective and efficient committee meetings. It also completed an online survey of multidisciplinary safety team (MDST) members that focused on methods to increase meeting attendance and the identification of factors that make MDSTs successful. The survey had a response rate of about 15 percent. Finally, three small MDST focus groups were held and the participants discussed information similar to that investigated by the online survey. The results of these three activities were similar and complementary. In general, the outcomes of all three tasks show that a well-designed agenda that has items relevant to the meeting attendees is very important. In addition, the literature, online survey, and focus group results identified other characteristics that define a good team or MDST. Some of these characteristics included effective and consistent leadership, members that are allowed to provide input and have an impact, members that are vested in the activities of the group, and a match between the interests of the members and the focus/mission/purpose of the meetings/group. Meetings that are scheduled well in advance of the meeting date, include time for networking, local safety activity discussions, hands-on activities/tasks, and/or some type of educational or informational presentation or activity also appeared to be the most desirable. Lastly, it was shown that MDSTs can thrive and be successful through various means, but the ability to focus on a specific safety issue when the group is first organized was suggested as a benefit that could be of assistance for long-term sustainability.