781 resultados para every day life
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The applications market is heated and has grown in the recent years, every day thousands of apps are downloaded and many of these are electronic games and are intended for smartphones and tablets. The electronic games are often integrated with an online system which has the function of providing extra functionality to the players. This project proposes the development of online support system to a game designed for mobile devices, consisting of a website and a database which has the function of storing data online beyond a system called the back end which has the function to integrate all the modules mentioned previously
Recebimento de dados GNSS via Internet em RTCM 3 e conversão para RINEX utilizando a plataforma J2ME
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Changes are occurring worldwide, including the area of positioning using Global Navigation Satellite Systems in mobile devices such as mobile phones or laptops. This is due to the great improvement and availability of Internet services to these mobile devices. The accuracy and speed of data transmission for these devices makes the technology of sending / receiving data via an internet targeted for optimization. The optimization could allow obtaining, in real-time, coordinates (latitude, longitude and altitude) of suitable quality for users of GPS (Global Positioning System) devices that have wireless Internet access, such as those used to control the eet, locomotion, navigation, agriculture, etc. . The use of the protocol NTRIP (Networked Transport of RTCM via Internet Protocol) in GPS applications is growing every day. Applications are available in C, which creates an opportunity for development with a focus on multiplatform environments. In this context, we propose an application, implemented in a multiplatform environment and the use of NTRIP, able to run on a mobile device for receiving GNSS data
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As the market expands, especially about construction, further treatments were required on the development of a building. This fact is noted due to the need to satisfy the client each time more, which requires more quality in the product final delivery. Therefore, the competition between companies grows every day to the effective and efficient production of their final products. This work shows negative factors that have influence in the product final delivery and consequently presents methods to improove the quality of this product. This study is characterized in management methods that are wrongly applied to the study of case of this work, which took place in the city of Guarulhos and was carried out during a work conducted by a large construction company
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Pós-graduação em Desenvolvimento Humano e Tecnologias - IBRC
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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This research aimed to investigate, to describe and to reflect on the initial and continuous training playful preschool teachers and their applicability in daily practice. Through a literature search on the official documents and playfulness in the formation of the pedagogue, we see the importance of the uses of games and toys in kindergarten. Therefore, a retrospective of early childhood education and teacher training were conducted by analyzing the knowledge necessary to professor of playing in kindergarten. In order to collect data in the field were used as instruments to direct observation of everyday practice of the teacher and a questionnaire to see if the teachers' planning the use of toys and games, times and spaces intended for recreational actions are recorded and are ensured. With these investigative actions, from the descriptive and interpretative analysis of the data can be verified as occurred playful teacher education early childhood education and its importance in recreational use in the classroom every day
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A good night sleep is part of a healthy lifestyle. However, children and adolescents replace sleeping hours by several other activities. This project aimed to disseminate information about sleeping and stimulate some reflections about the risk factors to health arising frompersonal and collective habits. A group of 1014 junior high school students from five schools in the city of Assis-SP, participated in the project. The students visited an exhibition about the theme "sleeping and health" and took part of group assignments. Issues related to sleeping and alternatives to promote healthy sleeping habits in day-life context were discussed. The activities were planned and executed by six trainees under the supervision of the responsible teacher. The majority of the visitors reported pleasure (90% of students) and interest in the subject; (85%) enjoyed learning new information about it (93%). Among the activities performed, 25% of visitors particularly enjoyed playful educational activities, 19% the oral presentation and 23% all the activities without distinction. Group discussion on everyday situations encouraged the adolescents to reevaluate previous experiences and knowledge that were not always consistent with current scientific knowledge. Undergraduate students had a rich practical opportunity that stimulated them to create health education strategies for adolescents. Some adolescents got more involved in the activities and others were more stimulated by the change of school routine. The activities were feasible and can be designed according to the target public. Certainly individual experience was sporadic and we suggest that future projects might be improved by stimulating bigger schools and more teachers to participate.
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Pós-graduação em Educação - IBRC
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Pós-graduação em Educação - FFC
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Pós-graduação em Direito - FCHS
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Engenharia Mecânica - FEG
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This cross-sectional study aimed to evaluate the load carried by students in primary and secondary schools, state Vespasian /MG, and quantify the percentage established between backpack weight and body mass of these young people carry every day. The study included 916 students of both genders. Ages ranged from 10-19 years. 541 students (59.06%) carried the load backpack ranging from 10.02 to 33.43% of his body mass. Students with younger age, female students and those who opted for the backpack model designed dorsal attachment tended to carry a load higher than 10% of his body weight. 224 (24.45%) students complain of back pain and shoulder. It was concluded that the cargo is inadequate from the point of view of biomechanics and ergonomics, especially for younger individuals and females, since they are in growth phase, and this exposes them to an overhead increased risk of spinal injuries, with consequent repercussions in adulthood.
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Objective. This study aimed to evaluate the effect of a long-period multimodal exercise program on balance, mobility and clinical status of patients with Parkinson’s disease (PD). Methods. Thirty-three PD patients were assigned into two groups: a training group (TG—n = 22; aged 67.23 ± 8.39 years) and a control group (CG—n = 9; aged 71.56 ± 8.50 years). The TG patients were enrolled in a 6-month multimodal exercise program. This program was designed to improve physical capacity components and to reduce PD impairments. Balance and mobility were assessed immediately before and after the training protocol using the Berg Balance Scale (BBS), the “Timed up and go” (TUG), and the Posture Locomotion Test (PLM). Also, clinical variables were assessed (disease stage and impairments). Results. The TG showed an improvement in the TUG (P = 0.006) while CG were not influenced by the 6-months period. Both groups showed no differences for BBS and PLM and for their disease impairments—assessed through the Unified Parkinson’s disease Scale. Conclusions. Long-term multimodal exercise programs are able to improve mobility of patients with Parkinson’s disease and therefore should be used on clinical day life.
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We can know a people through their cultural and artistic assets. One of the many aspects of Japanese culture is origami, a fusion of the verb “oru”, which means folding, with the word “kami” meaning paper. In this communication, we describe the course “Origami and Kirigami: art and culture as a recreational and educational resource”. The course aimed to present these two oriental techniques based on paper and its potential as a source of entertainment and education, at the same time seeking to introduce cultural aspects of these arts of folding and/or cutting paper. This practice is more common than we realize, and is present in our day-to-day life when we perform actions such as folding clothes and papers, and making packages, amongst others. However, few are aware of the benefits that this folding brings to the fields of Arts, Mathematics, and Science, besides its recreational characteristics. Kirigami is a mixed technique that in addition to using folds in the paper (as in origami) also uses cuts (“kiru” – meaning, “cut”). It can be performed with heavier paper than origami, and by introducing some cuts, the paper can be folded to form the desired shape. It is a simple technique, with impressive results. We conducted eight weekly meetings, each lasting four hours, totaling 32 hours of coursework. In addition to the classes, a visit was made to the Okinawa Club in Bauru (São Paulo), where it was possible for the students of the course and the elderly group (fujinkai) of origamists of the club to exchange experiences. Finally, an exhibition was organized to display the artifacts produced by the course participants and disseminate the work of the students.