894 resultados para Wiener game
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hrsg. u. bearb. von Israel Taglicht
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im Auftr. d. Hist. Komm. d. Israelit. Kultusgemeinde in Wien hrsg. von Rudolf Geyer
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im Auftr. d. Hist. Komm. d. israelit. Kultusgemeinde in Wien bearb. von Ignaz Schwarz
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von Isaac Gastfreund
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We study the decision process in a group dictator game in which three subjects can distribute an initial endowment between themselves and a group of recipients. The experiment consists of two stages; first, individuals play a standard dictator game. Second, individuals are randomly matched into groups of three and communicate via instant messaging regarding the decision in the group dictator game. In contrast to former studies our results show that group decisions do not differ from individual decisions in the dictator game. Furthermore, the analysis of the chat history reveals that players make proposals according to their preferences as revealed in the single dictator game and that these proposals in groups drive the final allocation.
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nach archiv. Quellen von Sigmund Husserl
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von S. Sulzer
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von Sigmund Mayer
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von Samuel Krauss
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von Max [Miksa] Pollak. Nach d. von Maurus Mezel besorgten Uebers. aus d. Ungar. bearb. von L. Moses
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von J. S. Bloch
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In Germany's compensatory mixed electoral system, alternative electoral routes lead into parliament. We study the relationship between candidates' electoral situations across both tiers and policy representation, fully accounting for candidate, party and district preferences in a multi-actor constellation and the exact electoral incentives for candidates to represent either the party or the district. The results (2009 Bundestag election data) yield evidence of an interactive effect of closeness of the district race and list safety on candidates' positioning between their party and constituency.
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We investigated the influence of playing a video game on children’s ability to distinguish between fantasy and reality. School-age children played a platform game for 15 min and then performed a fantasy/reality distinction task in which they were to judge whether images (from the platform game and from other games) were fantasy images or reality images. Unlike those in the control group (who played a memory game), the children in the experimental group showed a response bias toward mistakenly classifying reality images from the video game as fantasy images (as determined by means of an analysis based on signal detection theory). We conclude that playing the video game exerted a short-term influence on children’s ability to distinguish between fantasy and reality.