956 resultados para Android mobile application
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Desarollo e implementación de una aplicación híbrida para dispositivos móviles Android.
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El proyecto global está enfocado al aprendizaje del desarrollo de aplicaciones para el sistema operativo Android. Para ello, se pretende realizar una aplicación a través de la cual se puedan adquirir conocimientos de los diversos componentes que forman la estructura de la plataforma. Con ello, este proyecto pretende también ser una pequeña guía para aquellas personas que, cómo nosotros, pretenden iniciarse en el desarrollo de aplicaciones para Android. La aplicación desarrollada será un juego del género lucha, para uno o dos jugadores en el mismo terminal.
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Abstract This PhD thesis addresses the issue of alleviating the burden of developing ad hoc applications. Such applications have the particularity of running on mobile devices, communicating in a peer-to-peer manner and implement some proximity-based semantics. A typical example of such application can be a radar application where users see their avatar as well as the avatars of their friends on a map on their mobile phone. Such application become increasingly popular with the advent of the latest generation of mobile smart phones with their impressive computational power, their peer-to-peer communication capabilities and their location detection technology. Unfortunately, the existing programming support for such applications is limited, hence the need to address this issue in order to alleviate their development burden. This thesis specifically tackles this problem by providing several tools for application development support. First, it provides the location-based publish/subscribe service (LPSS), a communication abstraction, which elegantly captures recurrent communication issues and thus allows to dramatically reduce the code complexity. LPSS is implemented in a modular manner in order to be able to target two different network architectures. One pragmatic implementation is aimed at mainstream infrastructure-based mobile networks, where mobile devices can communicate through fixed antennas. The other fully decentralized implementation targets emerging mobile ad hoc networks (MANETs), where no fixed infrastructure is available and communication can only occur in a peer-to-peer fashion. For each of these architectures, various implementation strategies tailored for different application scenarios that can be parametrized at deployment time. Second, this thesis provides two location-based message diffusion protocols, namely 6Shot broadcast and 6Shot multicast, specifically aimed at MANETs and fine tuned to be used as building blocks for LPSS. Finally this thesis proposes Phomo, a phone motion testing tool that allows to test proximity semantics of ad hoc applications without having to move around with mobile devices. These different developing support tools have been packaged in a coherent middleware framework called Pervaho.
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BACKGROUND/AIM: With the evolving boundaries of sports science and greater understanding of the driving factors in the human performance physiology, one of the limiting factors has now become the technology. The growing scientific interest on the practical application of hypoxic training for intermittent activities such as team and racket sports legitimises the development of innovative technologies serving athletes in a sport-specific setting. METHODS: Description of a new mobile inflatable simulated hypoxic equipment. RESULTS: The system comprises two inflatable units-that is, a tunnel and a rectangular design, each with a 215 m(3) volume and a hypoxic trailer generating over 3000 Lpm of hypoxic air with FiO₂ between 0.21 and 0.10 (a simulated altitude up to 5100 m). The inflatable units offer a 45 m running lane (width=1.8 m and height=2.5 m) as well as a 8 m × 10 m dome tent. FiO₂ is stable within a range of 0.1% in normal conditions inside the tunnel. The air supplied is very dry-typically 10-15% relative humidity. CONCLUSIONS: This mobile inflatable simulated hypoxic equipment is a promising technological advance within sport sciences. It offers an opportunity for team-sport players to train under hypoxic conditions, both for repeating sprints (tunnel configuration) or small-side games (rectangular configuration).
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L'objectiu del projecte és crear una aplicació per a la plataforma Android que ens permetrà fer un seguiment i tenir una petita base de dades dels productes de la cistella de la compra més habituals que es poden adquirir en el supermercat, tot emmagatzemant els seus preus i promocions.
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GeoPost-it es una aplicación móvil para insertar notas privadas y públicas basadas en la posición del dispositivo.
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Este proyecto se quiere centrar en el desarrollo de un videojuego de tipo casual para móviles Android con el framework libGDX. Estos son un tipo de videojuegos dirigidos a un público de jugadores casuales.
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Treball final de carrera de l'Enginyeria Tècnica en Informàtica de Sistemes corresponent a la implementació del joc de cartes de baralla espanyola "el Truc" per a Android.
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Memoria del proyecto de la elaboración de una aplicación para el sistema operativo Android que permite organizar la alimentación de los usuarios mediante la planificación de las comidas.
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Desenvolupament d'una eina de comunicació en HTML5 per a dispositius mòbils amb Android entre pares/mares i tutors pel seguiment de l'alumne.
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Desenvolupament d'una aplicació que ens permetrà rebre tota la informació possible d'un centre escolar.
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El present Treball Final de Carrera (TFC), basat en el tema dels Sistemes d'informació Geogràfica i Geotelemàtica, es centra en les diverses aplicacions geoespacials per al sistema operatiu Android.
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Aquest treball tracta de l'estat actual de les aplicacions sobre sistemes d'informació geogràfica per Android.
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Nowadays, when a user is planning a touristic route is very difficult to find out which are the best places to visit. The user has to choose considering his/her preferences due to the great quantity of information it is possible to find in the web and taking into account it is necessary to do a selection, within small time because there is a limited time to do a trip. In Itiner@ project, we aim to implement Semantic Web technology combined with Geographic Information Systems in order to offer personalized touristic routes around a region based on user preferences and time situation. Using ontologies it is possible to link, structure, share data and obtain the result more suitable for user's preferences and actual situation with less time and more precisely than without ontologies. To achieve these objectives we propose a web page combining a GIS server and a touristic ontology. As a step further, we also study how to extend this technology on mobile devices due to the raising interest and technological progress of these devices and location-based services, which allows the user to have all the route information on the hand when he/she does a touristic trip. We design a little application in order to apply the combination of GIS and Semantic Web in a mobile device.
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World of wars es un videojuego de acción para plataformas Android basándose en los estilos shoot 'em up arcade antiguos pero adaptándolos a los nuevos tiempos y nuevas formas de juego. Se ha utilizado la librería Cocos2d-x, así como el lenguaje de programación C++ para su desarrollo.