690 resultados para Studio Based Learning
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Work-based learning provider, KEITS has improved efficiencies and institutional effectiveness with the introduction of Blackberry mobile devices to all their assessors. They have saved time and money on paper and travel, diversified evidence capture and improved their overall engagement with learners.
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Crossing the Threshold, one of a series of advice and guidance publications, is designed to support use of the online e-Portfolio Implementation Toolkit and video case studies by those involved in wide-scale implementation of e-portfolios in their institutions. As the resources address the needs of both managers and practitioners, the publication has relevance for a wide range of readers in further and higher education and work-based learning. To assist the planning and effective management of a large-scale e-portfolio implementation, Crossing the Threshold follows the stages of an implementation journey with insights and guidance drawn from the toolkit and its supporting case studies. Links are provided throughout the publication to more detailed information in the two online resources.
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Effective Practice in a Digital Age is designed for those in further and higher education who aim to enhance the student learning experience through apt and imaginative uses of technology. A visually rich publication, Effective Practice in a Digital Age outlines key aspects of designing learning in a technology-rich context and is structured to address the needs of experienced practitioners as well as those new to technology-based learning and teaching – the ten newly researched case studies offer a choice of pathways reflecting the diversity of approaches taken by practitioners in current UK practice.
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Duración (en horas): Más de 50 horas. Destinatario: Estudiante y Docente
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XX1 CUIEET - Congreso Universitario de Innovación Educativa en las Enseñanzas Técnicas, Valencia, 2013.
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240 p.
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Os recentes avanços tecnológicos fizeram aumentar o nível de qualificação do pesquisador em epidemiologia. A importância do papel estratégico da educação não pode ser ignorada. Todavia, a Associação Brasileira de Pós-graduação em Saúde Coletiva (ABRASCO), no seu último plano diretor (2005-2009), aponta uma pequena valorização na produção de material didático-pedagógico e, ainda, a falta de uma política de desenvolvimento e utilização de software livre no ensino da epidemiologia. É oportuno, portanto, investir em uma perspectiva relacional, na linha do que a corrente construtivista propõe, uma vez que esta teoria tem sido reconhecida como a mais adequada no desenvolvimento de materiais didáticos informatizados. Neste sentido, promover cursos interativos e, no bojo destes, desenvolver material didático conexo é oportuno e profícuo. No âmbito da questão política de desenvolvimento e utilização de software livre no ensino da epidemiologia, particularmente em estatística aplicada, o R tem se mostrado um software de interesse emergente. Ademais, não só porque evita possíveis penalizações por utilização de software comercial sem licença, mas também porque o franco acesso aos códigos e programação o torna uma ferramenta excelente para a elaboração de material didático em forma de hiperdocumentos, importantes alicerces para uma tão desejada interação docentediscente em sala de aula. O principal objetivo é desenvolver material didático em R para os cursos de bioestatística aplicada à análise epidemiológica. Devido a não implementação de certas funções estatísticas no R, também foi incluída a programação de funções adicionais. Os cursos empregados no desenvolvimento desse material fundamentaram-se nas disciplinas Uma introdução à Plataforma R para Modelagem Estatística de Dados e Instrumento de Aferição em Epidemiologia I: Teoria Clássica de Medidas (Análise) vinculadas ao departamento de Epidemiologia, Instituto de Medicina Social (IMS) da Universidade do Estado do Rio de Janeiro (UERJ). A base teórico-pedagógica foi definida a partir dos princípios construtivistas, na qual o indivíduo é agente ativo e crítico de seu próprio conhecimento, construindo significados a partir de experiências próprias. E, à ótica construtivista, seguiu-se a metodologia de ensino da problematização, abrangendo problemas oriundos de situações reais e sistematizados por escrito. Já os métodos computacionais foram baseados nas Novas Tecnologias da Informação e Comunicação (NTIC). As NTICs exploram a busca pela consolidação de currículos mais flexíveis, adaptados às características diferenciadas de aprendizagem dos alunos. A implementação das NTICs foi feita através de hipertexto, que é uma estrutura de textos interligados por nós ou vínculos (links), formando uma rede de informações relacionadas. Durante a concepção do material didático, foram realizadas mudanças na interface básica do sistema de ajuda do R para garantir a interatividade aluno-material. O próprio instrutivo é composto por blocos, que incentivam a discussão e a troca de informações entre professor e alunos.
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[eus] Ikerketa honen bidez, Euskal Autonomia Erkidegoan erabiltzen diren Lehen Hezkuntzako lehenengo zikloko ingeleseko testuliburuak hizkuntzen ikaskuntzaren teoriei, Europako Erreferentzia Marko Bateratuari eta Curriculum dokumentuei egokitzen zaizkien baieztatu nahi izan da. Horretarako, aipatutako teorietan eta dokumentuetan oinarrituta, sei aldagai diseinatu eta, horiek erabiliz, Euskal Autonomia Erkidegoan erabiltzen diren sei testuliburu aztertu dira. Ikerketatik ondorioztatzen da aztertutako testuliburuak ez datozela bat legediaren ikuspegi komunikatiboarekin ezta atazetan oinarritutako ikaskuntzarekin ere. Hala ere, hizkuntzaren inputa testuinguruan ematen dute eta, Curriculumean eskatzen den bezala, aspektu kulturalak lantzen dituzte.
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This paper presents a role-play game designed by the authors, which focuses on international climate negotiations. The game has been used at a university with students all drawn from the same course and at summer schools with students from different levels (undergraduate, master’s and doctoral students and post-doctoral researchers) and different knowledge areas (economics, law, engineering, architecture, biology and others). We discuss how the game fits into the process of competence-based learning, and what benefits games, and role-play games in particular, have for teaching. In the game, students take on the role of representatives of national institutions and experience at first hand a detailed process of international negotiation concerned with climate change.
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Recent experiments have shown that spike-timing-dependent plasticity is influenced by neuromodulation. We derive theoretical conditions for successful learning of reward-related behavior for a large class of learning rules where Hebbian synaptic plasticity is conditioned on a global modulatory factor signaling reward. We show that all learning rules in this class can be separated into a term that captures the covariance of neuronal firing and reward and a second term that presents the influence of unsupervised learning. The unsupervised term, which is, in general, detrimental for reward-based learning, can be suppressed if the neuromodulatory signal encodes the difference between the reward and the expected reward-but only if the expected reward is calculated for each task and stimulus separately. If several tasks are to be learned simultaneously, the nervous system needs an internal critic that is able to predict the expected reward for arbitrary stimuli. We show that, with a critic, reward-modulated spike-timing-dependent plasticity is capable of learning motor trajectories with a temporal resolution of tens of milliseconds. The relation to temporal difference learning, the relevance of block-based learning paradigms, and the limitations of learning with a critic are discussed.
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Our nervous system can efficiently recognize objects in spite of changes in contextual variables such as perspective or lighting conditions. Several lines of research have proposed that this ability for invariant recognition is learned by exploiting the fact that object identities typically vary more slowly in time than contextual variables or noise. Here, we study the question of how this "temporal stability" or "slowness" approach can be implemented within the limits of biologically realistic spike-based learning rules. We first show that slow feature analysis, an algorithm that is based on slowness, can be implemented in linear continuous model neurons by means of a modified Hebbian learning rule. This approach provides a link to the trace rule, which is another implementation of slowness learning. Then, we show analytically that for linear Poisson neurons, slowness learning can be implemented by spike-timing-dependent plasticity (STDP) with a specific learning window. By studying the learning dynamics of STDP, we show that for functional interpretations of STDP, it is not the learning window alone that is relevant but rather the convolution of the learning window with the postsynaptic potential. We then derive STDP learning windows that implement slow feature analysis and the "trace rule." The resulting learning windows are compatible with physiological data both in shape and timescale. Moreover, our analysis shows that the learning window can be split into two functionally different components that are sensitive to reversible and irreversible aspects of the input statistics, respectively. The theory indicates that irreversible input statistics are not in favor of stable weight distributions but may generate oscillatory weight dynamics. Our analysis offers a novel interpretation for the functional role of STDP in physiological neurons.
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对多机器人的体系结构进行了研究 .采用时空表和时间控制器相结合的方法 ,解决多机器人间的协调协作问题 .针对编队问题的具体特性 ,提出了基于环境的记忆学习方法 ,使多机器人编队系统具有较强的环境自适应能力 .最后 ,通过仿真实验实现了整个多机器人系统 ,进一步验证了各个算法的可行性和有效性 .
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Explanation-based learning occurs when something useful is retained from an explanation, usually an account of how some particular problem can be solved given a sound theory. Many real-world explanations are not based on sound theory, however, and wrong things may be learned accidentally, as subsequent failures will likely demonstrate. In this paper, we describe ways to isolate the facts that cause failures, ways to explain why those facts cause problems, and ways to repair learning mistakes. In particular, our program learns to distinguish pails from cups after making a few mistakes.
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En los últimos años se han introducido el Aprendizaje Basado en Problemas (ABP) y de los métodos de Inquiry-Based learning (IBL) o Aprendizaje Basado en la Experimentación en los programas de asignaturas de ciencias experimentales. Estos protocolos pretenden cambiar el modelo actual de evaluación de trabajo de laboratorio basado en el informe de laboratorio o el examen final teórico de las prácticas. En este trabajo presentamos los resultados de la aplicación de un protocolo de IBL para el trabajo de laboratorio de dos asignaturas básicas del Departamento de Ciencias Biomédicas de la Universidad Europea de Madrid. Tanto los resultados de evaluación de los alumnos, como el grado de satisfacción de los mismos con este método ha sido muy satisfactorio. En nuestra opinión, la metodología IBL constituye un buen método que permite trabajar competencias como el trabajo en equipo o el razonamiento crítico, esenciales en la enseñanza de las ciencias. Esta metodología es además aplicable a cualquier curso general que tenga como parte de su programa una pequeña investigación.
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The aim of the paper is to present the specificity of oral argumentative competence in a foreign language and to propose a tentative model of task-based learning of argumentative discourse. It is assumed in the paper that the communicative situation tasks proposed during classes of French as a foreign language in the French Philology Department should contribute to the academic discourse learning. In the paper we present an analysis of two fragments of argumentative situations; the first one concerns the so-called everyday argumentative situation and another one illustrates an argumentative orientation of academic discourse.