801 resultados para New technology
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Background Energy Policy is one of the main drivers of Transport Policy. A number of strategies to reduce current energy consumption trends in the transport sector have been designed over the last decades. They include fuel taxes, more efficient technologies and changing travel behavior through demand regulation. But energy market has a high degree of uncertainty and the effectiveness of those policy options should be assessed. Methods A scenario based assessment methodology has been developed in the frame of the EU project STEPS. It provides an integrated view of Energy efficiency, environment, social and competitiveness impacts of the different strategies. It has been applied at European level and to five specific Regions. Concluding remarks The results are quite site specific dependent. However they show that regulation measures appear to be more effective than new technology investments. Higher energy prices could produce on their turn a deterioration of competitiveness and a threat for social goals.
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Next generation telecommunications infrastructures are considered as a principal example of a new technology for sustainable economic growth. From their deployment it is expected that a wealth of innovations – hopefully converted into economic growth – new sources of employment and improved quality of life will result. In line with these prospects, public administrations at supranational, national, regional and local levels have encouraged the development of these new infrastructures. Moreover, in times of economic crisis, public assistance to deploy such networks encompasses the promise of placing a weak economy on the road to prosperity. However, such arguments and political claims clearly require rigorous assessment. In particular, any such assessment must adequately address the appropriate form of modelling that best captures key elements for identifiable progress from next generation access networks (NGAN).
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El Proyecto Final de Carrera(PFC)Implementación de Ingeniería Virtual con Joomla! tiene como objetivo la creación de una plataforma web. Para desarrollar un proyecto de ingeniería multidisciplinar, basado en el trabajo en red, grupos de trabajo y el trabajo flexible. El trabajo en red es desempeñar el trabajo por medio de las Tecnología de la Información y la comunicación (TIC). Los grupos de trabajo están compuestos por personas multidisciplinares, multirraciales, de diferentes religiones, situados en husos horarios distintos y multiculturales donde la colaboración, flexibilidad y la compartición de recursos están a la orden del día. La flexible es la capacidad de adaptación de los propios trabajadores a la demanda de la productividad, los responsables depositan sobre ellos su confianza, recibiendo el trabajo terminado en forma y fecha. Estos trabajadores no necesitan una supervisión constante ni un sitio fijo donde realizar su trabajo. Todo lo que necesitan esta en la red, la información que necesitan como las herramientas. Convirtiéndose este tipo de trabajador en teletrabajadores. Estos trabajadores utilizan de forma intensiva sus conocimientos, no se puede permitir quedarse obsoletos en su conocimientos, sería su gran desgracia. Por está razón, necesitan estar formándose continuamente, aprendiendo y conociendo las nuevas tecnologías que aparecen. Con el objetivo de conseguir nuevas líneas de negocio, con el fin de lograr nuevos ingresos. Los trabajadores que hacen un uso intensivo en la tecnología de la información y comunicación, se caracterizan por la continua innovación y cambio tecnológico. Estos trabajadores necesitan una red profesional, social amplia con enlaces fuertes y poderosos. Las redes son importantes, para estar actualizado con las innovaciones que se realizan en las empresas, optar a nuevos puesto de trabajo, curso en nuevas tecnologías… Gracias a los servicios actuales en Internet facilitan mantener vivos una gran cantidad de enlaces (contactos), en comparación con otras épocas. La plataforma propuesta en este proyecto final de carrera esta compuesta de todas las herramientas necesarias para que estos trabajadores puedan desarrollar su actividad y mantenimiento de sus redes profesionales. Abstract: The aim of this Final Project of Career, Implementation of Virtual Engineering with Joomla!, is to create a web software application where a multidisciplinary engineering project bases on the networking, working groups and the flexible working can be implemented. The networking is the job through the Information Technology and Communication (ITC) where working groups compounded of multidisciplinary and multiracial professions, different religions and located in different time zones are created. The multicultural environment, collaboration, flexibility and to share resources are the order of the day on this kind of groups. The flexibility is the ability to adaptability of workers to the productivity demand, with the trust which is placed on them by supervisor people who wait to receive the work completed in a specific form and date. These workers do not need either constant supervision or a fixed site where to do the job. Everything the workers need is on the network, as the information as the tools, that is why they become teleworkers. These workers demand a high use of their knowledge, so it can not be allowed to become obsolete. This would be a great misfortune. That is why they need to continue learning and knowing the new technologies emerging with the aim of getting new revenues. Workers do an intensive use of the information technology and communication, characterized by continuous innovation and technological change. These workers need a broad social and professional network with great power. This network is important to keep updated with innovations taking place at the companies, to apply for a new job, a new technology course etc.. Thanks to Internet services a bigger number of contacts are provided compared to earlier times. The software application of this project is compounded with enough tools with the aim of the workers can carry out their activity and maintenance of the links on their professional nets.
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La señalización digital o digital signage es una tecnología de comunicaciones digital que se está usando en los últimos años para reemplazar a la antigua publicidad impresa. Esta tecnología mejora la presentación y promoción de los productos anunciados, así como facilita el intercambio de información gracias a su colocación en lugares públicos o al aire libre. Las aplicaciones con las que cuenta este nuevo método de publicidad son muy variadas, ya que pueden variar desde ambientes privados en empresas, hasta lugares públicos como centros comerciales. Aunque la primera y principal utilidad de la señalización digital es la publicidad para que el usuario sienta una necesidad de adquirir productos, también la posibilidad de ofrecer más información sobre determinados artículos a través de las nuevas tecnologías es muy importante en este campo. La aplicación realizada en este proyecto es el desarrollo de un programa en Adobe Flash a través de lenguaje de programación XML. A través de una pantalla táctil, el usuario de un museo puede interactivamente acceder a un menú en el que aparecen los diferentes estilos de arte en un determinado tiempo de la historia. A través de una línea de tiempo se puede acceder a información sobre cada objeto que esté expuesto en la exhibición. Además se pueden observar imágenes de los detalles más importantes del objeto que no pueden ser vistos a simple vista, ya que no está permitido manipularlos. El empleo de la pantalla interactiva sirve para el usuario de la exhibición como una herramienta extra para recabar información sobre lo que está viendo, a través de una tecnología nueva y fácil de usar para todo el mundo, ya que solo se necesita usar las propias manos. La facilidad de manejo en aplicaciones como estas es muy importante, ya que el usuario final puede no tener conocimientos tecnológicos por lo que la información debe darse claramente. Como conclusión, se puede decir que digital signage es un mercado que está en expansión y que las empresas deben invertir en el desarrollo de contenidos, ya que las tecnologías avanzan aunque el digital signage no lo haga, y este sector podría ser muy útil en un futuro no muy lejano, ya que la información que es capaz de transmitir al espectador en todos los lugares es mucho más válida y útil que la proporcionada por un simple póster impreso en una valla publicitaria. Abstract The Digital signage is a digital communications technology being used in recent years to replace the old advertising printed. This technology improves the presentation and promotion of the advertised products, and makes easy the exchange of information with its placement in public places or outdoors. The applications that account this new method of advertising are several; they can range from private rooms in companies, to public places like malls. Although the first major utility of Digital signage is the advertising that makes the user feel and need of purchasing products. In addition, the chance of providing more information about certain items through new technologies is very important in this field. The application made in this project is the development of a program in Adobe Flash via XML programming language. Through a touch-screen, a museum user can interactively access a menu in which different styles of art in a particular time in history appears. Through a timeline you can access to information about each object that is exposed on display. Also you can see pictures of the most important details of the object that can not be seen with the naked eye, since it is not allowed to manipulate it. The use of the interactive screen serves to the user exhibition as an extra tool to gather information about what is seeing through a new technology and easy to use for everyone, since only need to use one’s own hands. The ease of handling in applications such as this is very important as the end user may not have expertise technology so the information should be clearly. As conclusion, one can say digital signage is an expansion market and companies must invest in content development, as although digital technologies advance digital signage does not, and this sector could be very useful in a near future, because information that is able of transmitting the everywhere viewer is much more valid and useful than that provided by a simple printed poster on a billboard.
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Enhanced learning environments are arising with great success within the field of cognitive skills training in minimally invasive surgery (MIS) because they provides multiple benefits since they avoid time, spatial and cost constraints. TELMA [1,2] is a new technology enhanced learning platform that promotes collaborative and ubiquitous training of surgeons. This platform is based on four main modules: an authoring tool, a learning content and knowledge management system, an evaluation module and a professional network. TELMA has been designed and developed focused on the user; therefore it is necessary to carry out a user validation as final stage of the development. For this purpose, e-MIS validity [3] has been defined. This validation includes usability, contents and functionality validities both for the development and production stages of any e-Learning web platform. Using e-MIS validity, the e-Learning is fully validated since it includes subjective and objective metrics. The purpose of this study is to specify and apply a set of objective and subjective metrics using e-MIS validity to test usability, contents and functionality of TELMA environment within the development stage.
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A sustainable manufacturing process must rely on an also sustainable raw materials and energy supply. This paper is intended to show the results of the studies developed on sustainable business models for the minerals industry as a fundamental previous part of a sustainable manufacturing process. As it has happened in other economic activities, the mining and minerals industry has come under tremendous pressure to improve its social, developmental, and environmental performance. Mining, refining, and the use and disposal of minerals have in some instances led to significant local environmental and social damage. Nowadays, like in other parts of the corporate world, companies are more routinely expected to perform to ever higher standards of behavior, going well beyond achieving the best rate of return for shareholders. They are also increasingly being asked to be more transparent and subject to third-party audit or review, especially in environmental aspects. In terms of environment, there are three inter-related areas where innovation and new business models can make the biggest difference: carbon, water and biodiversity. The focus in these three areas is for two reasons. First, the industrial and energetic minerals industry has significant footprints in each of these areas. Second, these three areas are where the potential environmental impacts go beyond local stakeholders and communities, and can even have global impacts, like in the case of carbon. So prioritizing efforts in these areas will ultimately be a strategic differentiator as the industry businesses continues to grow. Over the next forty years, world?s population is predicted to rise from 6.300 million to 9.500 million people. This will mean a huge demand of natural resources. Indeed, consumption rates are such that current demand for raw materials will probably soon exceed the planet?s capacity. As awareness of the actual situation grows, the public is demanding goods and services that are even more environmentally sustainable. This means that massive efforts are required to reduce the amount of materials we use, including freshwater, minerals and oil, biodiversity, and marine resources. It?s clear that business as usual is no longer possible. Today, companies face not only the economic fallout of the financial crisis; they face the substantial challenge of transitioning to a low-carbon economy that is constrained by dwindling natural resources easily accessible. Innovative business models offer pioneering companies an early start toward the future. They can signal to consumers how to make sustainable choices and provide reward for both the consumer and the shareholder. Climate change and carbon remain major risk discontinuities that we need to better understand and deal with. In the absence of a global carbon solution, the principal objective of any individual country should be to reduce its global carbon emissions by encouraging conservation. The mineral industry internal response is to continue to focus on reducing the energy intensity of our existing operations through energy efficiency and the progressive introduction of new technology. Planning of the new projects must ensure that their energy footprint is minimal from the start. These actions will increase the long term resilience of the business to uncertain energy and carbon markets. This focus, combined with a strong demand for skills in this strategic area for the future requires an appropriate change in initial and continuing training of engineers and technicians and their awareness of the issue of eco-design. It will also need the development of measurement tools for consistent comparisons between companies and the assessments integration of the carbon footprint of mining equipments and services in a comprehensive impact study on the sustainable development of the Economy.
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Desde que se implantó la Sociedad de la Información, educadores e investigadores de todo el mundo han discutido y reflexionado sobre temáticas acerca de cómo deben ser usadas las Tecnologías de la Información y la Comunicación (TIC) para apoyar los aprendizajes, y cómo estas herramientas pueden ser útiles para mejorar los resultados académicos. Vivimos en una sociedad dinámica, sujeta a continuos cambios que afectan a cada una de los sectores de nuestra vida. El auge de las TIC ha transformado nuestro modo de pensar, de relacionarnos e incluso la manera de enseñar y de aprender. De ahí que la incorporación de las TIC a la sociedad en general y, de forma específica, al mundo de la educación se perciba hoy, como una realidad cada vez más consolidada y también como una necesidad. Por eso, este trabajo tiene como objetivo fundamental la evaluación de la implantación y el desarrollo que la educación y las TIC han tenido desde comienzos del siglo XXI hasta nuestros días. Este trabajo se dividirá en dos partes diferenciadas y complementarias. En una primera sección se presenta el marco teórico de los pilares fundamentales que sustentan la interacción entre educación y nuevas tecnologías y lo que ello conlleva. Un segundo apartado presenta el diseño metodológico de la investigación y los resultados alcanzados al aplicar instrumentos de evaluación en un centro escolar y su posterior análisis e interpretación de los resultados en referencia al impacto de las nuevas tecnologías en las aulas. ABSTRACT Since Information Society was introduced, educators and researchers from around the world have discussed and have reflected on issues about how the Information Technology and Communication (ICT) must be used to support learning, and how these tools can be useful for improving academic outcomes. We live in a dynamic society that is subject to continuous changes affecting every sector of our life. The growth of ICT has transformed the way we think and interact and even the way of teaching and learning. Hence, the incorporation of ICT in society in general and, specifically, in the world of education today is perceived as an increasingly consolidated reality and also as a necessity. Therefore, this work has as main objective the evaluation of the implementation and the development that education and ICT have had since the beginning of the XXI century to today. This work is divided into two distinct and complementary parts. The first section presents the theoretical framework of the pillars that support the interaction between education and new technology and what it entails. The second section presents the methodology of the research and results achieved by applying assessment instruments in a school and its subsequent analysis and interpretation of the results concerning to the impact of new technologies in the classrooms.
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El objetivo de este proyecto es presentar un estudio acerca de la evolución a lo largo del tiempo de las diferentes tecnologías de acceso a la red que hacen uso de la planta instalada de par de cobre, llamadas tecnologías xDSL, y prestando especial interés a aquellas más ampliamente implantadas y aquellas que ofrecen velocidades de acceso mayores. El estudio hará un breve repaso a esta evolución desde la tecnología HDSL, la primera en utilizar el bucle de abonado para la transmisión de datos digitales, hasta las más utilizadas actualmente, como el ADSL2+ o el VDSL2. Además, se profundizará en el desarrollo de las tecnologías de acceso a la red de alta velocidad, principalmente asimétricas, haciendo un amplio estudio del funcionamiento de tecnologías desde el ADSL hasta el VDSL2. Se expondrán las diferencias entre todas ellas, atendiendo a las ventajas que cada una ofrece frente a las desarrolladas anteriormente, para lo que se tendrá en cuenta, principalmente, el uso cada vez más eficiente que se hace del espectro de frecuencias disponible, así como la velocidad máxima teórica que se podría alcanzar con cada una de ellas. Existen además, varias técnicas que permiten mejorar el rendimiento de la tecnología VDSL2, se repasaran brevemente, y se dedicará parte del estudio a aquella que permite agrupar varias líneas en una sola conexión, tecnología llamada bonding. Para complementar el estudio se realizarán una serie de simulaciones que permitan reflejar las mejoras que se van produciendo en las distintas tecnologías que se han ido desarrollando a lo largo del tiempo, observando para ello los diferentes puntos que se han tenido en cuenta en la parte teórica y haciendo hincapié en aquellas ventajas que más valorará el usuario final. Con un simulador de bucles de diferentes distancias, y un simulador e inyector de ruido, se simularán distintos escenarios en los que realizaran medidas de la velocidad de sincronismo obtenida utilizando tres tecnologías distintas, ADSL2+, VDSL2 y VDSL2 Bonding. Con los resultados obtenidos, se realizará una valoración de las condiciones en las que se obtienen mejores rendimientos con cada una de ellas. ABSTRACT. The goal of this Project is studying the historical evolution of different access technologies based on twisted pair, also known as xDSL access. I will focus on those technologies widely deployed and those that provide greater access speeds. I will begin with a historical approach, from HDSL, the first technology to use the copper pair to transmit digital data, to the most used nowadays, ADSL2+ and VDSL2. Later on, I will make a deep analysis of broadband access technologies, mainly asymmetric ones, from ADSL to VDSL2. I will explain the differences between them, paying special attention to their advantages in the face of the previous ones. To evaluate these leverages I will mainly consider the frequency spectrum efficiency and the maximum theoretical speed, both upstream and downstream. I will make a brief introduction to various techniques that improve VDSL2 performance. But I will take some more time to explain bonding, a technique that allows link some lines in a unique connection. To finish the project I will make a series of simulations that reflect the improvements achieved with each new technology, keeping in mind all those points reflected in the theoretical part of the project, and focusing on those advantages most valuable to the end user. I will analyze the obtained data to evaluate the best conditions for each technology. Those simulations will be made using a loop simulator and a noise injector to evaluate different scenarios, making rate measurements of three technologies, i.e. ADSL2+, VDSL2 and VDLS2 Bonding.
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La rápida evolución de tecnologías que mejoran la interacción con los ordenadores ha cambiado la forma de pensar de la sociedad actual. Una de las últimas alternativas se centra en el reconocimiento facial y de gestos, el cual ha dado muy buenos resultados, acercando ordenadores y humanos. El objetivo de este proyecto era desarrollar un prototipo que permita el reconocimiento de gestos mediante el dispositivo Kinect, el cual usa una de las tecnologías mencionadas anteriormente. Para la realización de este prototipo, fue necesario el estudio del funcionamiento de Kinect. Una vez realizado, el siguiente paso consistió en la búsqueda de librerías que facilitaran el reconocimiento de gestos, para compararlas y finalmente escoger una de ellas. Al ser una tecnología reciente, no existen demasiadas aplicaciones que utilicen Kinect y por lo tanto, la búsqueda de la librería era una parte fundamental del proyecto. Tras elegir la librería, se analizaron las características que debía tener el prototipo para realizar el diseño del mismo. Este diseño se realizó de forma iterativa y con numerosos cambios para otorgar al prototipo la mayor abstracción posible y una mayor orientación a objetos, para de esta manera, favorecer los posibles cambios que sean necesarios al ser una tecnología nueva y muy cambiante. Finalmente, el paso final fue la implementación del prototipo bajo el diseño propuesto, consiguiendo un prototipo funcional capaz de reconocer, almacenar, mostrar y definir diferentes gestos. Los resultados ofrecidos por Kinect son muy satisfactorios, con una gran precisión y eficiencia, demostrando el potencial de las nuevas tecnologías de interacción sin contacto, cuyo único defecto se encuentra en ser una tecnología poco madura y en evolución. ---------------------------------------------------------------------------------------------------------- The fast development of technologies that enhance interaction with computers has changed the mindset of the society. One of the latest alternatives focuses on face and gesture recognition, which has been very successful, bringing closer computers and humans. The purpose of this project was to develop a gesture recognition prototype with the Kinect device, which uses one of the technologies mentioned above. For the realization of this prototype, it was necessary to study how Kinect works. Once done, the next step was to search for libraries to facilitate the gesture recognition, to compare them and finally choose one of them. Because it is a recent technology, there are not many applications that use Kinect and therefore, the library search was an essential part of the project. After selecting the library, the characteristics that the prototype should have were analyzed for the design. This design was performed iteratively with numerous changes to give the prototype abstraction and object orientation, because as a new technology, it changes fast. Therefore, with this design it would be easier to deal with possible changes. Finally, the final step was the implementation of the prototype under the proposed design, getting a functional prototype able to recognize, store, display and define different gestures. The results offered by Kinect are very satisfactory, with high accuracy and efficiency, demonstrating the potential of the new interaction technologies without contact, whose only fault is to be a little mature technology and evolving.
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La informática se está convirtiendo en la quinta utilidad (gas, agua, luz, teléfono) en parte debido al impacto de Cloud Computing en las mayorías de las organizaciones. Este uso de informática es usada por cada vez más tipos de sistemas, incluidos Sistemas Críticos. Esto tiene un impacto en la complejidad internad y la fiabilidad de los sistemas de la organización y los que se ofrecen a los clientes. Este trabajo investiga el uso de Cloud Computing por sistemas críticos, centrándose en las dependencias y especialmente en la fiabilidad de estos sistemas. Se han presentado algunos ejemplos de su uso, y aunque su utilización en sistemas críticos no está extendido, se presenta cual puede llegar a ser su impacto. El objetivo de este trabajo es primero definir un modelo que pueda representar de una forma cuantitativa las interdependencias en fiabilidad y interdependencia para las organizaciones que utilicen estos sistemas, y aplicar este modelo en un sistema crítico del campo de sanidad y mostrar sus resultados. Los conceptos de “macro-dependability” y “micro-dependability” son introducidos en el modelo para la definición de interdependencia y para analizar la fiabilidad de sistemas que dependen de otros sistemas. ABSTRACT With the increasing utilization of Internet services and cloud computing by most organizations (both private and public), it is clear that computing is becoming the 5th utility (along with water, electricity, telephony and gas). These technologies are used for almost all types of systems, and the number is increasing, including Critical Infrastructure systems. Even if Critical Infrastructure systems appear not to rely directly on cloud services, there may be hidden inter-dependencies. This is true even for private cloud computing, which seems more secure and reliable. The critical systems can began in some cases with a clear and simple design, but evolved as described by Egan to "rafted" networks. Because they are usually controlled by one or few organizations, even when they are complex systems, their dependencies can be understood. The organization oversees and manages changes. These CI systems have been affected by the introduction of new ICT models like global communications, PCs and the Internet. Even virtualization took more time to be adopted by Critical systems, due to their strategic nature, but once that these technologies have been proven in other areas, at the end they are adopted as well, for different reasons such as costs. A new technology model is happening now based on some previous technologies (virtualization, distributing and utility computing, web and software services) that are offered in new ways and is called cloud computing. The organizations are migrating more services to the cloud; this will have impact in their internal complexity and in the reliability of the systems they are offering to the organization itself and their clients. Not always this added complexity and associated risks to their reliability are seen. As well, when two or more CI systems are interacting, the risks of one can affect the rest, sharing the risks. This work investigates the use of cloud computing by critical systems, and is focused in the dependencies and reliability of these systems. Some examples are presented together with the associated risks. A framework is introduced for analysing the dependability and resilience of a system that relies on cloud services and how to improve them. As part of the framework, the concepts of micro and macro dependability are introduced to explain the internal and external dependability on services supplied by an external cloud. A pharmacovigilance model system has been used for framework validation.
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ABSTRACT Evaluating the reliability, warranty period, and power degradation of high concentration solar cells is crucial to introducing this new technology to the market. The reliability of high concentration GaAs solar cells, as measured in temperature accelerated life tests, is described in this paper. GaAs cells were tested under high thermal accelerated conditions that emulated operation under 700 or 1050 suns over a period exceeding 10 000 h. Progressive power degradation was observed, although no catastrophic failures occurred. An Arrhenius activation energy of 1.02 eV was determined from these tests. The solar cell reliability [R(t)] under working conditions of 65°C was evaluated for different failure limits (1–10% power loss). From this reliability function, the mean time to failure and the warranty time were evaluated. Solar cell temperature appeared to be the primary determinant of reliability and warranty period, with concentration being the secondary determinant. A 30-year warranty for these 1 mm2-sized GaAs cells (manufactured according to a light emitting diode-like approach) may be offered for both cell concentrations (700 and 1050 suns) if the solar cell is operated at a working temperature of 65°C.
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El objetivo del presente proyecto es realizar el pre-diseño de una instalación solar mixta fotovoltaica-térmica para satisfacer la demanda eléctrica para iluminación y para parte de las necesidades de energía térmica para agua caliente de una vivienda. El proyecto define las condiciones técnicas de la instalación a partir de la radiación solar registrada en la localización elegida. Además de incluir el estudio económico y los planos correspondientes que indican la viabilidad del mismo. Como puntos a destacar en el proyecto, se puede tomar los datos obtenidos de generación eléctrica y térmica, la viabilidad técnica y económica y el análisis de la incipiente tecnología de paneles híbridos fotovoltaicos-térmicos. La incorporación de las energías renovables es ya una realidad para las viviendas de nueva construcción, en cambio son pocas las nuevas instalaciones en edificios o viviendas ya construidas. Es importante promover este tipo de tecnologías con objetivo de reducir la dependencia actual de los combustibles fósiles y evitar así sus efectos nocivos al medio ambiente. ABSTRACT The purpose of this project is to carry out the draft design of a solar mixed photovoltaic-thermal installation to satisfy the electrical and thermal demand in a building, for lighting as well as for some of the energy required for water heating. The project defines the technical conditions of the system, given the solar radiation registered in the chosen location. It also includes the economic analysis and the respective plans that indicates the viability of the project. The highlights of the project are the following: electricity and thermal energy generation data, the technical and financial viability and the analysis of the new technology of the Photovoltaic-Thermal hybrid solar collectors. The inclusion of renewable energies is already a living reality for newly constructed buildings. By contrast, they are rarely implemented in old buildings. In order to be able to reduce the fossil fuels dependency, and in doing so, avoid its damaging effects on the environment, it is very important to promote the use of these cleaner technologies.
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El proyecto tiene como objetivo el estudio de la viabilidad ecológica de la fracturación hidráulica. Para ello, demuestra primeramente que el beneficio de la aplicación de dicha técnica es una realidad., tomando como referencia a los Estados Unidos. Tras mostrar su rentabilidad, el estudio se centra en los riesgos que supone el uso de la fracturación hidráulica, a partir de los antecedentes para los cuales se realiza un análisis de cada uno de ellos y se aportan posibles soluciones. Para la realización de este estudio es necesario el abordarlo desde distintos puntos de vista, analizando tanto las opiniones contrarias a esta tecnología como a las opiniones favorables. Es también importante referirse a la legislación respectiva a la explotación de los recursos no convencionales, para comprobar su nivel de desarrollo. ABSTRACT The objective of this project is to investigate the ecological viability of fracking. To do this, we firstly demonstrate that the benefit of the application of this technique is a reality, taking the example of the United States. After this, the study focus on risks that can appear with the use of the hydraulic fracturing, referring to existing background, analyzing these cases and searching solutions for each one. For the realization of this study, it is necessary to focus it from different points of view, analyzing favorable and contrary opinions about this new technology. It also is necessary to address the legislative issue about the unconventional resources exploitation, checking it level or development.
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En la actualidad se ha experimentado un fuerte desarrollo en el campo de los ordenadores, teléfonos móviles y otros dispositivos, que hacen posible que la información sea más accesible para todo el mundo. Además, se han creado nuevas vías por la cual transmitir información, como las redes sociales. En especial, destaca Twitter, que posee millones de usuarios que se conectan cada día. Asimismo, los periodistas reconocen la importancia de Twitter y la facilidad y rapidez que ofrece para publicar información hace que esta red social sea ampliamente usada por muchísimos periodistas. En este contexto es donde se enmarca el proyecto “Red de microblogging para periodistas sobre dispositivos iOS” de la cátedra UPM-‐El Mundo de comunicación digital que tiene como finalidad encontrar una solución nueva que integre las ventajas que nos proporciona la nueva tecnología, la rapidez y facilidad que tiene escribir algo en Twitter y que el periódico se beneficie de todo esto, así como el periodista que escriba la noticia. Para alcanzar estos objetivos, la usabilidad del sistema que se desarrolle es una parte fundamental, ya que tan importante como es la funcionalidad de un sistema es que los usuarios realmente lo usen y se sientan cómodos con él. Se ha llevado a cabo la planificación de las técnicas de usabilidad a aplicar con ayuda de la herramienta “Usability Planner”, considerando las restricciones concretas que se dan en el proyecto. A continuación se han aplicado las técnicas elegidas de forma integrada con el resto de actividades de desarrollo del proyecto. Entre estas técnicas destaca la realización de una evaluación de usabilidad, que ha mostrado que el producto ha cumplido en gran medida los objetivos de usabilidad establecidos, y los usuarios se han mostrado ampliamente satisfechos con los resultados obtenidos ---ABSTRACT---Nowadays, a strong growth in the field of personal computers, mobile phones and other devices has been experienced. This growth makes the information to be more reachable for everyone. In addition, new ways of transmitting information have been created, such as social networks, especially Twitter, which owns millions of users. Moreover, the journalists recognize the importance of Twitter, and its speed and ease to use and publish information makes Twitter widely used by them. This is the context in which the project “Red de microblogging para periodistas sobre dispositivos iOS” of the cathedra UPM-‐El Mundo de comunicación digital takes part, whose aim is to find a new solution to incorporate the advantages of the new technology, the speed and the ease of Twitter to allow that newspapers, as well as journalists, are able to take benefit of it. In order to achieve it, the usability of the system which is going to be developed is an essential part, because the functionality of a system is as important as it is that the users really use and feel comfortable with the system. And in the latter is where this work takes part, the design and the evaluation of the usability of the system which is going to be developed. A planification of usability techniques has been performed with the support of the tool “Usability Planner”. There are a wide range of usability techniques and its choice in order to apply them into a project is not an easy task. Furthermore, the chosen techniques have been applied integrated with all the other activities of the project. Finally, a usability evaluation has been executed and it has shown that the established usability objectives have been accomplished and the users are widely satisfied with the project.
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Air Mines The sky over the city's port was the color of a faulty screen, only partly lit up. As the silhouette of nearby buildings became darker, but more clearly visible against the fading blur-filter of a background, the realization came about how persistent a change had been taking place. Slowly, old wooden water reservoirs and rattling HVAC systems stopped being the only inhabitants of roofs. Slightly trembling, milkish jellyfish-translucent air volumes had joined the show in multiples. A few years ago artists and architects seized upon the death of buildings as their life-saving media. Equipped with constructive atlases and instruments they started disemboweling their subjects, poking about their systems, dumping out on the street the battered ugliness of their embarrassing bits and pieces, so rightly hidden by facades and height from everyday view. But, would you believe it? Even ?old ladies?, investment bankers or small children failed to get upset. Of course, old ladies are not what they used to be. It was old ladies themselves that made it happen after years of fights with the town hall, imaginative proposals and factual arguments. An industry with little financial gains but lots of welcome externalities was not, in fact, the ground for investment bankers. But they too had to admit that having otherwise stately buildings make fine particulate pencils with their facades was not the worse that could happen. Yes, making soot pencils had been found an interesting and visible end product of the endeavor, a sort of mining the air for vintage writing tools one can actually touch. The new view from the street did not seem as solid or dignified as that of old, and they hated that the market for Fine Particulates Extraction (FPE, read efpee) had to be applied on a matrix of blocks and streets that prevented undue concentration of the best or worse solutions. It had to be an evenly distributed city policy in order for the city to apply for cleaning casino money. Once the first prototypes had been deployed in buildings siding Garden Avenue or Bulwark Street even fast movers appreciated the sidekick of flower and plant smell dripping down the Urban Space Stations (USS, read use; USSs, read uses) as air and walls cooled off for a few hours after sunset. Enough. It was all nice to remember, but it was now time to go up and start the lightweight afternoon maintenance of their USS. Coop discussions had taken place all through the planning and continued through the construction phase as to how maintenance was going to be organized. Fasters had voted for a pro, pay a small amount and let them use it for rent and produce. In the end some neighbors decided they were slow enough to take care and it was now the turn. Regret came periodically, sometimes a week before, and lasted until work actually started. But lately it had been replaced by anxiety when it needed to be passed over to the next caretaker. It did not look their shift was good enough and couldn?t wait to fix it. Today small preparations needed to be made for a class visit next day from a nearby cook school. They were frequenters. It had not been easy, but it shouldn?t have been that hard. In the end, even the easiest things are hard if they involve a city, buildings and neighbors. On the face of the data, the technicalities and the way final designs had been worked out for adaptation to the different settings, the decision of where to go was self evident, but organization issues and the ever-growing politics of taste in a city of already-gentrified-rodents almost put the project in the frozen orbit of timeless beautiful future possibilities. This is how it was. A series of designs by XClinic and OSS had made it possible to adapt to different building structures, leave in most cases the roof untouched and adapted a new technology of flexing fiberglass tubes that dissipated wind pressure in smooth bending.......