586 resultados para Ensino de ciência da computação e engenharia de software
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Pós-graduação em Ciência da Computação - IBILCE
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Pós-graduação em Ciência da Informação - FFC
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The research presents as its central theme the study of the bibliographic record conversion process. The object of study is framed by an understanding of analogic bibliographic record conversion to the Bibliograhpic MARC21 format, based on a syntactic and semantic analysis of records described according to descriptive metadata structure standards and content standards. The objective of this research the objective is to develop a theoretical-conceptual model of syntactic and semantic of bibliographic records, from Linguistic studies of Saussure and Hjelmslev of manifestations of human language, which subsidizes the development of a computacional interpreter, focused to the conversion of bibliographic records to MARC21 Bibliographic Format, which can be confirmed both the semantic value of the informational resource represented as the reliability of the representation. Given the aforementioned objectives, the methodological trajectory of the research is based on the qualitative approach, of an exploratory, descriptive and experimental nature, and with recourse to the literature. Contributions on the theoretical plane can be envisaged regarding the development of questions inherent to the syntactic and semantic aspects of bibliographic records, and by involving, at the same time, interdisciplinarity between Information Science, Computer Science and Linguistics. Contributions to the practical field are identified by the fact the study covers the development of the Scan for MARC, a computational interpreter that can be adopted by any institution that wishes to use the conversion procedure for bibliographic record databases to the MARC21 Bibliographic Format from description and visualization schemes of bibliographic records (AACR2r and ISBD), an aspect of the research which is considered innovative.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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The AEDROMO (Experimental and Didactic Environment with Mobile Robots) is a versatile, user friendly and scalable environment that supports a wide range of experiments. In it there is an area that is similar to a desk where objects can interact with each other, including robots and other objects, and thus can perform numerous activities. In it's current state, AEDROMO has client computers that interact with the system through an interface, and thus realize the communication between the user and AEDROMO. This project offer support to create a new form of interface for AEDROMO and can therefore be used for devices running Android, the app developed in this project will serve as a basis for future work on this new interface
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This Bachelor’s Thesis of Bachelor of Computer Science defines a research and a network sensor simulation on non-planar surfaces . The report is composed of an introduction of the research, a theoretic study, a state of the art and a historic context of sensor network. The simulation consists of the formation of terrain, node’s random distribution and a production and a transmission of the node’s packages. Based on these three important topics , the exchange of information/packages between multiple nodes is through breadth-first search algorithm. The active nodes, node quantity and operation range are also defined in the program. After the program analysis the node activation, the packages are created and transmitted to the next node. This process occurs many times and help on the analysis of the sensor network on non-planar surfaces parameters
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With the advancement of the gaming industry in the market, became evident the need for trained professionals working in this area. This paper tries to study and report the process of creating a game for professional and aspirants game developers. For this reason, throughout this monograph will describe how was the process of creating a digital game developed by students at the Universidade Estadual Paulista-UNESP Bauru. The project tries to explore current mechanical created along with an emotional storyline
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This final paper is a reflection on mobile service of urgency by raising the main difficulties encountered by organizations, and seeking innovative solutions through new technological features like smartphones, tablets application and cloud computing to develop a scalable system and globalized, based on geolocation that is able to overcome this difficulty being accessible to the whole population
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People store data of the most different daily events, to know yourself, detect behaviors, predict events and have an strongly knowledge to take decisions. The growth of the events, results in a large amount of data colected and this data needs to be processed to get value information. This data have a temporal component from the collect process (daily, monthly or annualy) and this need to be consider on the exploration. The exploration based on temporal component can be uni-scale or multi-scale. The data mining goes toward to extract knowledge from large databases and if combined with visualization tools, the data mining can be more effective to detect information. This visualization tools display data and allow user to manipulate and change it by interaction features toward your goal. The user can combine tools and combine the steps of visualization among the tools through messages. This monograph aim to insert interactivity on AdaptaVis architecture model, developed by Shimabukuro (2004), the InfoVis, then extends its ability of exploration and provide a consistent base for the user handle data and extract information
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This work aims viewing weather information, by building isosurfaces enabling enjoy the advantages of three-dimensional geometric models, to communicate the meaning of the data used in a clear and efficient way. The evolving technology of data processing makes possible the interpretation of masses of data increasing, through robust algorithms. In meteorology, in particular, we can benefit from this fact, due to the large amount of data required for analysis and statistics. The manipulation of data, by users from other areas, is facilitated by the choice of algorithm and the tools involved in this work. The project was further developed into distinct modules, increasing their flexibility and reusability for future studies