876 resultados para cross-platform iOS Android Mobile-development Ionic-Framework Ionic performance-test
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The present work aims to allow developers to implement small features on a certain Android application in a fast and easy manner, as well as provide their users to install them ondemand, i.e., they can install the ones they are interested in. These small packages of features are called plugins, and the chosen development language to develop these in was JavaScript. In order to achieve that, an Android framework was developed that enables the host application to install, manage and run these plugins at runtime. This framework was designed to have a very clean and almost readable API, which allowed for better code organization and maintainability. The implementation used the Google’s engine “V8” to interpret the JavaScript code and through a set of JNI calls made that code call certain Android methods previously registered in the runtime. In order to test the framework, it was integrated with the client’s communication application RCS+ using two plugins developed alongside the framework. Although these plugins had only the more common requirements, they were proven to work successfully as intended. Concluding, the framework although successful made it clear that this kind of development through a non-native API has its set of difficulties especially regarding the implementation of complex features.
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Reinforcement Learning is an increasingly popular area of Artificial Intelligence. The applications of this learning paradigm are many, but its application in mobile computing is in its infancy. This study aims to provide an overview of current Reinforcement Learning applications on mobile devices, as well as to introduce a new framework for iOS devices: Swift-RL Lib. This new Swift package allows developers to easily support and integrate two of the most common RL algorithms, Q-Learning and Deep Q-Network, in a fully customizable environment. All processes are performed on the device, without any need for remote computation. The framework was tested in different settings and evaluated through several use cases. Through an in-depth performance analysis, we show that the platform provides effective and efficient support for Reinforcement Learning for mobile applications.
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The Internet of Things (IoT) has grown rapidly in recent years, leading to an increased need for efficient and secure communication between connected devices. Wireless Sensor Networks (WSNs) are composed of small, low-power devices that are capable of sensing and exchanging data, and are often used in IoT applications. In addition, Mesh WSNs involve intermediate nodes forwarding data to ensure more robust communication. The integration of Unmanned Aerial Vehicles (UAVs) in Mesh WSNs has emerged as a promising solution for increasing the effectiveness of data collection, as UAVs can act as mobile relays, providing extended communication range and reducing energy consumption. However, the integration of UAVs and Mesh WSNs still poses new challenges, such as the design of efficient control and communication strategies. This thesis explores the networking capabilities of WSNs and investigates how the integration of UAVs can enhance their performance. The research focuses on three main objectives: (1) Ground Wireless Mesh Sensor Networks, (2) Aerial Wireless Mesh Sensor Networks, and (3) Ground/Aerial WMSN integration. For the first objective, we investigate the use of the Bluetooth Mesh standard for IoT monitoring in different environments. The second objective focuses on deploying aerial nodes to maximize data collection effectiveness and QoS of UAV-to-UAV links while maintaining the aerial mesh connectivity. The third objective investigates hybrid WMSN scenarios with air-to-ground communication links. One of the main contribution of the thesis consists in the design and implementation of a software framework called "Uhura", which enables the creation of Hybrid Wireless Mesh Sensor Networks and abstracts and handles multiple M2M communication stacks on both ground and aerial links. The operations of Uhura have been validated through simulations and small-scale testbeds involving ground and aerial devices.
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Da anni ormai siamo inconsapevolmente "in guerra" con la natura. Sfruttiamo e sprechiamo risorse naturali senza alcuna considerazione per le conseguenze. Le città sono considerate le principali fonti dei problemi ambientali e la regolamentazione del consumo energetico urbano è fondamentale per affrontare il cambiamento climatico globale. DERNetSoft Inc, start-up californiana, ha intravisto il problema come un’opportunità per creare un proprio business il cui scopo è quello di contribuire a costruire un futuro a basse emissioni di carbonio, fornendo un servizio tecnologico scalabile e conveniente per consentire la riduzione delle emissioni di gas a effetto serra a livello mondiale. Per farlo vengono utilizzati i concetti di DER Energy e Aggregation Energy. Nel volume di tesi si affrontano e descrivono la progettazione di un’applicazione mobile, multipiattaforma, sviluppata con il framework React Native. L’app sviluppata è supportata da un’architettura basata su dei micro servizi implementati tramite il cloud di Google. La principale funzionalità dell’applicazione sviluppata è quella di notificare gli utenti di un evento ELRP che, attraverso incentivi economici, promuove la riduzione del consumo energetico durante i periodi di forte stress o emergenza della rete elettrica.
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Actualmente, os smartphones e outros dispositivos móveis têm vindo a ser dotados com cada vez maior poder computacional, sendo capazes de executar um vasto conjunto de aplicações desde simples programas de para tirar notas até sofisticados programas de navegação. Porém, mesmo com a evolução do seu hardware, os actuais dispositivos móveis ainda não possuem as mesmas capacidades que os computadores de mesa ou portáteis. Uma possível solução para este problema é distribuir a aplicação, executando partes dela no dispositivo local e o resto em outros dispositivos ligados à rede. Adicionalmente, alguns tipos de aplicações como aplicações multimédia, jogos electrónicos ou aplicações de ambiente imersivos possuem requisitos em termos de Qualidade de Serviço, particularmente de tempo real. Ao longo desta tese é proposto um sistema de execução de código remota para sistemas distribuídos com restrições de tempo-real. A arquitectura proposta adapta-se a sistemas que necessitem de executar periodicamente e em paralelo mesmo conjunto de funções com garantias de tempo real, mesmo desconhecendo os tempos de execução das referidas funções. A plataforma proposta foi desenvolvida para sistemas móveis capazes de executar o Sistema Operativo Android.
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A constante evolução da tecnologia obriga a que o mundo empresarial tenha que alocar esforços para se manter actualizado. Os equipamentos tecnológicos que se encontram actualmente na vanguarda da tecnologia são os dispositivos móveis, que cada vez mais nos rodeiam e acompanham com o intuito de nos facilitar a execução de tarefas rotineiras. O ramo de construção e obras públicas em particular é um sector que obriga a que os seus trabalhadores estejam constantemente em movimento, e que muito têm a ganhar com a utilização de ferramentas de trabalho em equipamentos móveis. Neste projecto pretendeu-se identificar qual o sistema operativo para dispositivos móveis que melhor se enquadra com as necessidades empresariais, assim como quais os mecanismos de comunicação inter-máquinas que melhor se enquadram com o cenário em estudo. Foi então desenvolvida uma plataforma para dispositivos móveis que permite agilizar a execução de processos que normalmente são morosos ou que obrigam à utilização do computador em locais menos próprios, nomeadamente o ambiente de obra. A solução proposta e implementada envolve uma aplicação modular quer permita a fácil inserção e remoção de módulos. Foram também realizados os estudos e implementações de quatro módulos, designadamente: auto-afectação, conferência documental, fornecedores e presenças em obra. Concluído este projecto, ficam reunidas as condições para o fácil desenvolvimento de novos módulos, visando inovação e optimização dos processos de trabalho da empresa.
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Mobile applications are becoming increasingly more complex and making heavier demands on local system resources. Moreover, mobile systems are nowadays more open, allowing users to add more and more applications, including third-party developed ones. In this perspective, it is increasingly expected that users will want to execute in their devices applications which supersede currently available resources. It is therefore important to provide frameworks which allow applications to benefit from resources available on other nodes, capable of migrating some or all of its services to other nodes, depending on the user needs. These requirements are even more stringent when users want to execute Quality of Service (QoS) aware applications, such as voice or video. The required resources to guarantee the QoS levels demanded by an application can vary with time, and consequently, applications should be able to reconfigure themselves. This paper proposes a QoS-aware service-based framework able to support distributed, migration-capable, QoS-enabled applications on top of the Android Operating system.
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In this paper we propose a framework for the support of mobile application with Quality of Service (QoS) requirements, such as voice or video, capable of supporting distributed, migration-capable, QoS-enabled applications on top of the Android Operating system.
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With the advent of wearable sensing and mobile technologies, biosignals have seen an increasingly growing number of application areas, leading to the collection of large volumes of data. One of the difficulties in dealing with these data sets, and in the development of automated machine learning systems which use them as input, is the lack of reliable ground truth information. In this paper we present a new web-based platform for visualization, retrieval and annotation of biosignals by non-technical users, aimed at improving the process of ground truth collection for biomedical applications. Moreover, a novel extendable and scalable data representation model and persistency framework is presented. The results of the experimental evaluation with possible users has further confirmed the potential of the presented framework.
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Within the pedagogical community, Serious Games have arisen as a viable alternative to traditional course-based learning materials. Until now, they have been based strictly on software solutions. Meanwhile, research into Remote Laboratories has shown that they are a viable, low-cost solution for experimentation in an engineering context, providing uninterrupted access, low-maintenance requirements, and a heightened sense of reality when compared to simulations. This paper will propose a solution where both approaches are combined to deliver a Remote Laboratory-based Serious Game for use in engineering and school education. The platform for this system is the WebLab-Deusto Framework, already well-tested within the remote laboratory context, and based on open standards. The laboratory allows users to control a mobile robot in a labyrinth environment and take part in an interactive game where they must locate and correctly answer several questions, the subject of which can be adapted to educators' needs. It also integrates the Google Blockly graphical programming language, allowing students to learn basic programming and logic principles without needing to understand complex syntax.
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Dissertação para obtenção do Grau de Mestre em Engenharia Informática
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Dissertation submitted in partial fulfilment of the requirements for the Degree of Master of Science in Geospatial Technologies
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Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Science in Geospatial Technologies.
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As grandes empresas como Google, com o Android, e a Apple, com o iOS, ajudaram a tornar a área das aplicações móveis muito apelativa e obtiveram um elevado sucesso. Com o crescimento elevado nesta área foi necessário usar uma solução que integrasse sistemas e permitisse comunicação entre aplicações diferentes, este é o caso dos Web Services, desta forma as novas aplicações podem comunicar com aplicações já existentes, e permitir que sistemas criados em plataformas diferentes comuniquem. O objetivo de um Web Service é disponibilizar uma plataforma independente de hardware e também uma plataforma que não implica estar escrita em determinada linguagem de programação. Para o acesso a um Web Service pode ser usado um protocolo ou estilo de arquitetura, nesta tese de mestrado são estudados os protocolos SOAP e a arquitectura REST, que diferem na técnica de acesso, a na sintax das mensagens trocadas. Para determinar qual dos anteriores (REST e SOAP) pode ser o mais adequado a usar no acesso a um Web Service são feitas análises a ambos e comparações entre os tempos de resposta de forma a determinar qual seria o mais vantajoso a nível de performance. O projeto que serviu como base desta tese de mestrado foi o desenvolvimento de uma aplicação de marcações em serviços beleza/saúde, a qual acede a um Web Service remoto através do REST.
Development and validation of gold nanoprobes for human SNP detection towards commercial application
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Conventional molecular techniques for detection and characterization of relevant nucleic acid (i.e. DNA) sequences are, nowadays, cumbersome, expensive and with reduced portability. The main objective of this dissertation consisted in the optimization and validation of a fast and low-cost colorimetric nanodiagnostic methodology for the detection of single nucleotide polymorphisms (SNPs). This was done considering SNPs associated to obesity of commercial interest for STAB VIDA, and subsequent evaluation of other clinically relevant targets. Also, integration of this methodology into a microfluidic platform envisaging portability and application on points-of-care (POC) was achieved. To warrant success in pursuing these objectives, the experimental work was divided in four sections: i) genetic association of SNPs to obesity in the Portuguese population; ii) optimization and validation of the non-cross-linking approach for complete genotype characterization of these SNPs; iii) incorporation into a microfluidic platform; and iv) translation to other relevant commercial targets. FTO dbSNP rs#:9939609 carriers had higher body mass index (BMI), total body fat mass, waist perimeter and 2.5 times higher risk to obesity. AuNPs functionalized with thiolated oligonucleotides (Au-nanoprobes) were used via the non-cross-linking to validate a diagnostics approach against the gold standard technique - Sanger Sequencing - with high levels of sensitivity (87.50%) and specificity (91.67%). A proof-of-concept POC microfluidic device was assembled towards incorporation of the molecular detection strategy. In conclusion a successful framework was developed and validated for the detection of SNPs with commercial interest for STAB VIDA, towards future translation into a POC device.