765 resultados para Programming Skills


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Six downloadable guides produced by Dyslexia Services covering: academic writing; dissertations; memory, revision and exam techniques; note taking and note making; organisation and time management; reading and research skills

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A workshop session which looks at skills from an employers perspective. Slides plus link to Graduate Recruiters Association. Used in first small group class of info1010 - covers ground rules, career destinations, typical earnings,types of jobs and skills evaluation. Slides are reference for interactive discussions

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University of Southampton, Dyslexia Services have developed a range of academic study skills resources available to download. This resource supports reading and research skills.

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Used in Research Skills for Biomedical Science. This links to a set of Word and Powerpoint documents

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This is a collection of PowerPoint and Word documents used to deliver a 10 ECTS module at HE4 level to PhD students in the School of Medicine.

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First in a series of podcasts for study skills. LG resource for week beginning 4th October 2010.

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An overview of programming and software development.

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Practical group based work on reading and interrogating evidence and writing policy briefings/critiques

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An introduction to high quality information resources and databases in Physics and related disciplines. Refers to resources of information and methods of searching them.

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In this lecture we describe the structure of the Programming Principles course at Southampton, look at the definitions and paradigms of programming, and take a look ahead to the key things that we will be covering in the weeks ahead.

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In this lecture we look at key concepts in Java: how to write, compile and run Java programs, define a simple class, create a main method, and use if/else structures to define behaviour.

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In this session we look more closely at the way that Java deals with variables, and in particular with the differences between primitives (basic types like int and char) and objects. We also take an initial look at the scoping rules in Java, which dictate the visibility of variables in your program

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In this session we look at how to think systematically about a problem and create a solution. We look at the definition and characteristics of an algorithm, and see how through modularisation and decomposition we can then choose a set of methods to create. We also compare this somewhat procedural approach, with the way that design works in Object Oriented Systems,