861 resultados para Unity,Mixed Reality,Extended Reality,Augmented Reality,Virtual Reality,Desgin pattern
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A virtual studio system can use technologies as augmented reality and digital matting to decrease production costs at the same time it provides the same resources of a conventional studio. With this, it’s possible for the current studios, with low cost and using conventional devices, to create productions with greater image quality and effects. Some difficulties are recurrent in virtual studio applications that use augmented reality and digital matting. The virtual objects registration in augmented reality techniques suffer from problems caused by optical distortions in the camera, errors in the marker tracking system, lack of calibration on the equipments or on the environment (lighting, for example), or even by delays in the virtual objects display. On the other hand, the digital matting’s main problem is the real-time execution to preview the scene, which must have optimized processing speed at the same time while maintain the best image quality possible. Taking the given context into consideration, this work aims to give continuity to a virtual studio system called ARStudio, by enhancing digital matting, virtual objects registration and introducing a segmentation based on depth map, yet adding better control over functionalities previously implemented
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“Virtual Studio” is a system developed for the creation of virtual sets, as well as any threedimensional virtual objects that can be digitally integrated to the scenes captured on a real television studio. Through techniques such as chroma-key, computer graphics , augmented reality and virtual reality is possible flexibility in producing content for digital TV, reduce cost and meet 12.485/2011 law, the Brazilian “Law of Pay TV”, which has among its objectives “to increase the production and circulation of diverse and quality Brazilian audiovisual content, generating jobs, income, royalties, professionalism and strengthening of national culture” (ANCINE , Brazilian Nacional Cinema Agency ). Based on this background, an overview of the benefits of using the technologies mentioned for the production of content for digital television is presented. This work involves the development of a system of Interactive Virtual Studio called ARSTUDIO per team of researchers from the Posgraduate Program in Digital Television: Information and Knowledge at UNESP, São Paulo State University in Bauru, State of São Paulo, Brazil.
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Virtual Studio is a system developed for the creation of virtual sets , as well as any three-dimensional virtual objects that can be digitally integrated to the scenes captured on a real television studio . Through techniques such as chroma-key , computer graphics , augmented reality and virtual reality is possible flexibility in producing content for digital TV , reduce cost and meet 12.485/2011 law , the Brazilian Law of Pay TV , which has among its objectives to increase the production and circulation of diverse and quality Brazilian audiovisual content, generating jobs, income , royalties, professionalism and strengthening of national culture (ANCINE , Brazilian Nacional Cinema Agency ). Based on this background , an overview of the benefits of using the technologies mentioned for the production of content for digital television is presented . This work involves the development of a system of Interactive Virtual Studio called ARSTUDIO per team of researchers from the Posgraduate Program in Digital Television: Information and Knowledge at UNESP , São Paulo State University in Bauru , State of São Paulo, Brazil .
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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The purpose of this study is to explore the mechanisms that influence decisions regarding outsourcing competencies in the operation of project management offices (PMOs). The exploratory research described here involves the use of a web-based survey for enterprises in Brazil. In 78 of the survey's valid cases, the PMO is operated using the organization's internal resources. A possible conclusion is that the PMO is unlikely to positively relate to the culture of external services used by the organization and to use outsourcing to operate the PMO.
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Abstract Background This study constitutes a clinical and genetic study of all newborn and stillborn infants with birth defects seen in a period of one year in a medical school hospital located in Brazil. The aims of this study were to estimate the incidence, causes and consequences of the defects. Methods For all infants we carried out physical assessment, photographic records, analysis of medical records and collection of additional information with the family, besides the karyotypic analysis or molecular tests in indicated cases. Result The incidence of birth defects was 2.8%. Among them, the etiology was identified in 73.6% (ci95%: 64.4-81.6%). Etiology involving the participation of genetic factors single or associated with environmental factors) was more frequent 94.5%, ci95%: 88.5-98.0%) than those caused exclusively by environmental factors (alcohol in and gestational diabetes mellitus). The conclusive or presumed diagnosis was possible in 85% of the cases. Among them, the isolated congenital heart disease (9.5%) and Down syndrome (9.5%) were the most common, followed by gastroschisis (8.4%), neural tube defects (7.4%) and clubfoot (5.3%). Maternal age, parental consanguinity, exposure to teratogenic agents and family susceptibility were some of the identified risk factors. The most common observed consequences were prolonged hospital stays and death. Conclusions The current incidence of birth defects among newborns and stillbirths of in our population is similar to those obtained by other studies performed in Brazil and in other underdeveloped countries. Birth defects are one of the major causes leading to lost years of potential life. The study of birth defects in underdeveloped countries should continue. The identification of incidence, risk factors and consequences are essential for planning preventive measures and effective treatments.
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Programa de doctorado: Nuevas perspectivas cognitivas en los estudios de lengua, litaretura y traducción.
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Die vorliegende kulturwissenschaftlich ausgerichtete Arbeit befasst sich mit der Konstruktion und Inszenierung von Realität, insbesondere im Verhältnis zu Körperdiskursen und Körperpraktiken in Makeover-Sendungen sowie mit deren komplexen politischen und kulturellen Implikationen. Die leitenden Fragen der vorliegenden Arbeit sind: Wie wird der Körper in den ausgewählten Formaten dargestellt? Wie wird er erzählt und mit welchen (Film-)Techniken in Szene gesetzt? Welche expliziten und impliziten Körperbilder liegen den Darstellungen zu Grunde? Welche kulturellen und politischen Normen werden über den Körper konstruiert? Welche Rolle spielt diese Konstruktion des Körpers für die Darstellung von „Realität“ in den entsprechenden Formaten? Was ist der größere gesellschaftliche Zusammenhang dieser Darstellung? rnTrotz der Vielzahl und Komplexität der Darstellungsweisen des Körpers soll anhand verschiedener repräsentativ ausgewählter Reality-TV-Formate eine Annäherung an die heterogene kulturelle sowie politische Tragweite derselben geleistet werden. Hierzu werden insbesondere Formate bevorzugt, die explizit die Transformation des Körpers thematisieren. Dies kann durch kosmetische, d.h. nicht-operative Veränderungen (Kleidung, Make-up, Frisur), Fitness und Ernährung bis hin zu medizinischen Eingriffen wie etwa plastischer Chirurgie erfolgen.rnAls erstes wird der Untersuchungsgegenstand genauer eingegrenzt, wobei sich zeigt, dass sich exakte Grenzziehungen aufgrund des schwer greifbaren Reality-TV-Genres und der transmedialen Eigenschaft des Makeover-Fensehtextes als Herausforderung erweisen. Danach werden die kulturwissenschaftlichen Annahmen, die dieser Arbeit zugrunde liegen, ausgeführt. Darüber hinaus wird das revolutionäre Forschungsfeld der Fat Studies eruiert und auch der körpertheoretische Zugang erläutert. Abschließend wird näher auf den filmnarratologischen Zugang, der den Analysen als theoretische, aber auch methodische Grundlage dient, eingegangen. Zudem wird behandelt wie der Körper in den behandelten Makeover-Formaten zunächst erzählbar gemacht und erzählt wird. Die Körper der Teilnehmer werden zunächst in einen ökonomischen Diskurs der Maße und Zahlen überführt, um im weiteren Verlauf die „Transformation“ auch diskursiv dramatisieren zu können. Die über die Ökonomisierung vorbereitete, zumeist als märchenhaft dargestellte, Verwandlung der Teilnehmer, kulminiert immer in der Gegenüberstellung des „Vorher“-Bildes und des „Nachher“-Bildes. Diese Ökonomisierung ist allerdings nur die narrative Grundlage einer viel umfassenderen, in den Sendungen meist implizit vermittelten Selbstregierungstechnologie, der „Gouvernementalität“, die kontrovers im Hinblick auf Vertreter einer Affekttheorie, die die Vermittlung der besagten Gouvernementalität in Zweifel ziehen, diskutiert wird. Die Kernthese der vorliegenden Arbeit, die den Körper als entscheidendes, die „Realität“ der Makeover-Formate affirmierendes Element versteht, ist ferner eng mit dem Begriff der „Authentizität“ verknüpft. „Authentische“ Effekte sind oft das selbsterklärte Ziel der Einsätze des Körpers im Reality-TV und äußern sich in unterschiedlichen Erzähltechniken wie den autobiografischen Elementen der Formate. Die bereits im Genre des Reality-TV angelegte Selbstreflexivität sowohl auf Inhalts- als auch auf Produktionsseite wird abschließend kontextualisiert und bewertet. Letztendlich stellt sich die Frage, welche kulturellen Widerstände und Spielarten trotz der sehr dogmatisch wirkenden Inhalte der Makeover-Serien erhalten bleiben.
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This thesis proposes a novel technology in the field of swarm robotics that allows a swarm of robots to sense a virtual environment through virtual sensors. Virtual sensing is a desirable and helpful technology in swarm robotics research activity, because it allows the researchers to efficiently and quickly perform experiments otherwise more expensive and time consuming, or even impossible. In particular, we envision two useful applications for virtual sensing technology. On the one hand, it is possible to prototype and foresee the effects of a new sensor on a robot swarm, before producing it. On the other hand, thanks to this technology it is possible to study the behaviour of robots operating in environments that are not easily reproducible inside a lab for safety reasons or just because physically infeasible. The use of virtual sensing technology for sensor prototyping aims to foresee the behaviour of the swarm enhanced with new or more powerful sensors, without producing the hardware. Sensor prototyping can be used to tune a new sensor or perform performance comparison tests between alternative types of sensors. This kind of prototyping experiments can be performed through the presented tool, that allows to rapidly develop and test software virtual sensors of different typologies and quality, emulating the behaviour of several hardware real sensors. By investigating on which sensors is better to invest, a researcher can minimize the sensors’ production cost while achieving a given swarm performance. Through augmented reality, it is possible to test the performance of the swarm in a desired virtual environment that cannot be set into the lab for physical, logistic or economical reasons. The virtual environment is sensed by the robots through properly designed virtual sensors. Virtual sensing technology allows a researcher to quickly carry out real robots experiment in challenging scenarios without all the required hardware and environment.
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Dopamine has long held a prominent role in the interpretation of schizophrenia and other psychoses. Clinical studies on confabulation and disorientation, disorders marked by a confusion of reality in thinking, indicated that the ability to keep thinking in phase with reality depends on a process suppressing the interference of upcoming memories that do not refer to ongoing reality. A host of animal studies and a recent clinical study suggested that this suppression might correspond to the phasic inhibition of dopaminergic neurons in response to the absence of expected outcomes. In this study, we tested healthy subjects with a difficult version of a memory paradigm on which confabulating patients had failed. Subjects participated in three test sessions, in which they received in double-blind, randomized fashion L-dopa, risperidone, or placebo. We found that l-dopa, in comparison with risperidone, impaired performance in a highly specific way, which corresponded to the pattern of patients with reality confusion. Specifically, they had an increase of false positive responses, while overall memory performance and reaction times were unaffected. We conclude that dopaminergic transmission influences the ability to rapidly adapt thinking to ongoing reality.