941 resultados para mobile Internet


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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Digital Rights Management Systems (DRMS) are seen by content providers as the appropriate tool to, on the one hand, fight piracy and, on the other hand, monetize their assets. Although these systems claim to be very powerful and include multiple protection technologies, there is a lack of understanding about how such systems are currently being implemented and used by content providers. The aim of this paper is twofold. First, it provides a theoretical basis through which we present shortly the seven core protection technologies of a DRMS. Second, this paper provides empirical evidence that the seven protection technologies outlined in the first section of this paper are the most commonly used technologies. It further evaluates to what extent these technologies are being used within the music and print industry. It concludes that the three main Technologies are encryption, password, and payment systems. However, there are some industry differences: the number of protection technologies used, the requirements for a DRMS, the required investment, or the perceived success of DRMS in fighting piracy.

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En estos últimos años se ha visto un incremento exponencial en el uso de los medios digitales a todos los niveles. Por ello, consideramos que se hace necesario, desde el ámbito educativo, conocer los referentes e indicadores que valoren el consumo digital de nuestros jóvenes para plantearnos metodologías colaborativas que nos ayuden a favorecer una educación en y para el consumo de medios digitales, entendiendo que un primer paso sería conocer el equipamiento, acceso y uso para valorar lo que hacen dichos adolescentes cuando interaccionan con estos medios digitales. El objetivo de este artículo es analizar el uso y consumo de medios digitales (Internet, redes sociales, teléfono móvil, consola de videojuegos y televisión) del alumnado educación secundaria de la Comunidad Autónoma de la Región de Murcia. Por tanto, en este trabajo se van a presentar los resultados de una investigación, en la que han participado un total de 2734 alumnos de 3º y 4º de la ESO de 15 centros educativos públicos y concertados, a los que se les administró un cuestionario de 73 ítems, con cuatro opciones de respuesta, estructurándose en seis dimensiones que recogen la información referida al uso y consumo de los diferentes medios digitales. Los datos fueron analizados con el paquete estadístico SPSS for Windows 15.0, utilizando estadísticos descriptivos. De los resultados obtenidos habría que destacar las diferencias que se aprecian entre el uso y consumo de los medios digitales por género, ya que los chicos y las chicas no los usan, de la misma manera. Las diferencias más significativas las encontramos en la participación en las redes sociales, en el uso de la consola y ante el consumo de la televisión. En los otros dos medios analizados las diferencias no son tan significativas pero se ha de destacar el consumo de Internet y del móvil entre los jóvenes de 15 a 17 años de ambos sexos.

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A jövő közigazgatásában az ügyfélbarát ügyfélszolgálat több olyan elektronikus csatornán is jelen lesz, amelyek csoportját jelenleg az on-line internetkapcsolat, a mobiltelefon és az interaktív digitális televízió, a jövőben az on-line interaktív multimédia képviseli. Az európai elektronikus közigazgatási fejlődési trend arra mutat, hogy a jövőben internet, mobilinternet és/vagy intelligens kábel tv technológiát alkalmazva, egy virtuálisan élő ügyintézővel beszélgetve juthat az ügyfél információhoz, foglalhat időpontot és indíthat érdemi ügyintézést. ________ In the course of future’s customer friendly public administration there will be some info-communication channels which are represented today by the on-line Internet accessibility, mobile telephones, and interactive digital television and the forthcoming interactive multimedia. The European trend of the development of public administration relies on Internet mobile Internet and/or intelligent cable television technology employing virtual adminsitrators as real time partner sin obtaining office information, booking appointments or launching adminsitration workflow.

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This paper describes an autonomous docking system and web interface that allows long-term unaided use of a sophisticated robot by untrained web users. These systems have been applied to the biologically inspired RatSLAM system as a foundation for testing both its long-term stability and its practicality. While docking and web interface systems already exist, this system allows for a significantly larger margin of error in docking accuracy due to the mechanical design, thereby increasing robustness against navigational errors. Also a standard vision sensor is used for both long-range and short-range docking, compared to the many systems that require both omni-directional cameras and high resolution Laser range finders for navigation. The web interface has been designed to accommodate the significant delays experienced on the Internet, and to facilitate the non- Cartesian operation of the RatSLAM system.

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Preparing valuations is a time consuming process involving site inspections, research and report formulation. The ease of access to the internet has changed how and where valuations may be undertaken. No longer is it necessary to return to the office to finalise reports, or leave your desk in order to undertake research. This enables more streamlined service delivery and is viewed as a positive. However, it is not without negative impacts. This paper seeks to inform practitioners of the work environment changes flowing from increased access to the internet. It identifies how increased accessibility to, and use of, technology and the internet has, and will continue to, impact upon valuation service provision into the future.

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Mobile RFID services for the Internet of Things can be created by using RFID as an enabling technology in mobile devices. Humans, devices, and things are the content providers and users of these services. Mobile RFID services can be either provided on mobile devices as stand-alone services or combined with end-to-end systems. When different service solution scenarios are considered, there are more than one possible architectural solution in the network, mobile, and back-end server areas. Combining the solutions wisely by applying the software architecture and engineering principles, a combined solution can be formulated for certain application specific use cases. This thesis illustrates these ideas. It also shows how generally the solutions can be used in real world use case scenarios. A case study is used to add further evidence.

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L'obiettivo di questa Tesi di laurea è di creare un applicativo che informi gli utenti sulle reti circostanti, in particolare sulla qualità del segnale, sulle zone in cui la rete mobile è carente e sui punti d'accesso aperti. Per l'implementazione del servizio, è stato adottato un modello di business, il Crowdsourcing, per raccogliere informazioni sui sistemi di connessione, affinché qualsiasi utente dotato di Smartphone possa aggiungere elementi al dataset.

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La nostra sfida è stata sviluppare un dispositivo che potesse riunire differenti funzionalità, dalla telepresenza alla visione dei dati on demand, e fosse in grado di portare innovazione nel panorama attuale. Abbiamo quindi deciso di creare un device che potesse svolgere attività d’ispezione e monitoraggio, concentrandoci nel corso dell’implementazione su alcuni possibili campi di utilizzo. Il sistema che abbiamo realizzato è open-source, modulare e dinamico, in grado di rispondere a esigenze diverse e facilmente riadattabile. Il prototipo progettato è in grado di comunicare con uno smartphone, grazie al quale viene guidato dall’utente primario, e di trasmettere in rete i dati rilevati dai diversi sensori integrati. Le informazioni generate sono gestibili attraverso una piattaforma online: il device utilizza il Cloud per storicizzare i dati, rendendoli potenzialmente accessibili a chiunque. Per la configurazione hardware abbiamo usato la kit-board Pi2Go e la piattaforma Raspberry Pi, alle quali abbiamo unito una videocamera e alcuni sensori di prossimità, temperatura e umidità e distanza. È nato così il prototipo InspectorPi, un veicolo telecomandato tramite dispositivo mobile in grado di esplorare ambienti ostili in cui vi sono difficoltà fisiche o ambientali alle quali sovvenire.