924 resultados para dynamic geometry software


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研究了带式输送机停机过程的动态设计 ,通过分析提出了输送机停机过程的力学模型为两种 :第 1模型与启动过程的力学模型相同 ,第 2模型为具有固定端的振动模型·分析了制动力的传动机理 ;在综合各种停机方式的基础上给出了停机过程的分类 ,提出了控制速度停机、自由停机和制动停机的计算方式及其计算方法 ;开发了带式输送机动态分析软件BCD .2 0的停机计算部分 ;应用软件对停机过程进行仿真研究 ,对停机过程进行了分析 ;给出了停机过程的动态设计方法和拉紧装置行程的计算式 ;得出了不同的停机方式结束后输送带的张力分布是不同的结果·所提出的方法可用于大型带式输送机停机过程的合理设计 ,避免事故的发生

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The first phase in the sign, development and implementation of a comprehensive computational model of a copper stockpile leach process is presented. The model accounts for transport phenomena through the stockpile, reaction kinetics for the important mineral species, oxgen and bacterial effects on the leach reactions, plus heat, energy and acid balances for the overall leach process. The paper describes the formulation of the leach process model and its implementation in PHYSICA+, a computational fluid dynamic (CFD) software environment. The model draws on a number of phenomena to represent the competing physical and chemical features active in the process model. The phenomena are essentially represented by a three-phased (solid liquid gas) multi-component transport system; novel algorithms and procedures are required to solve the model equations, including a methodology for dealing with multiple chemical species with different reaction rates in ore represented by multiple particle size fractions. Some initial validation results and application simulations are shown to illustrate the potential of the model.

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Creativity is recognized nowadays as a basic skill. However, the educational system fails in promoting their development. On the other hand, a growing acknowledgement of the importance of geometry emerges. Conceptual renewal, namely on isometries, requires new approaches based on mathematically significant tasks. The digital revolution has brought powerful tools but demands changes in the educational process. The use of Dynamic Geometry Environments (DGE), complementing ‘paper and pencil’, can contribute to provide rich learning environments, enhanced by Classroom Management Systems (CMS) such as iTALC. Indeed, the qualitative case study we carried out suggests that: the creation of an "atmosphere" of cooperation, collaboration and sharing seems to increase creativity dimensions; the use of DGE can facilitate the emergence of more creative productions; development of knowledge and geometrical capabilities seems to benefit from a complementary approach that combines DGE and ‘paper and pencil’ environments. Different approaches, with a more technological and exploratory nature seem to promote more favourable attitudes towards mathematics in general, and geometry, in particular.

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A sociedade atual requer indivíduos preparados para apresentar soluções inovadoras aos problemas encontrados nas mais variadas situações, sendo a criatividade considerada, na última década, uma competência essencial para o progresso. Neste contexto, emerge a necessidade da escola fomentar o seu desenvolvimento em qualquer área, e em particular, na Matemática. Por outro lado, não será alheio a este facto a promoção de um ensino, também ele, criativo. Tal ensino exige desde logo uma original, fluente e flexível gestão curricular envolvendo uma adequada seleção e ou (re) criação de tarefas relevantes, criteriosamente sequenciadas e autonomamente resolvidas pelos alunos, numa lógica de interdisciplinaridade e com recurso a tecnologia. No caso especifico das transformações geométricas isométricas, uma abordagem interdisciplinar reforçada com o recurso a ambientes de geometria dinâmica poderá constituir uma mais-valia nesse processo. Assim, desenvolveu-se este estudo, com o objetivo de avaliar o impacto de uma abordagem interdisciplinar, potenciada com o GeoGebra, no desenvolvimento de competências geométricas relacionadas com as isometrias, frisos e rosáceas, e em simultâneo, no desenvolvimento da criatividade e representações da mesma, de alunos do oitavo ano de escolaridade. Para isso desenvolveu-se um estudo de caso, centrado em três pares de alunos, que resolveram um conjunto de tarefas de natureza exploratória, com recurso ao GeoGebra e envolvendo a disciplina de Educação Visual. A análise dos dados recolhidos foi, essencialmente, de natureza qualitativa, tendo sido a observação, a inquirição e a análise documental,as principais técnicas de recolha de dados. A análise de conteúdo a que foram submetidos os dados, permitiu concluir que a implementação de uma abordagem interdisciplinar, centrada numa sequência de tarefas e aliada ao GeoGebra, potenciou a apropriação dos conhecimentos geométricos em causa e a sua aplicação. Contribuiu, também, para o desenvolvimento de atitudes favoráveis em relação à matemática e à geometria em particular. Por outro lado, os dados sugerem que tal abordagem permite obter indícios do desenvolvimento da criatividade nos alunos e de alterações a algumas das suas representações.

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This work focuses on the creation and applications of a dynamic simulation software in order to study the hard metal structure (WC-Co). The technological ground used to increase the GPU hardware capacity was Geforce 9600 GT along with the PhysX chip created to make games more realistic. The software simulates the three-dimensional carbide structure to the shape of a cubic box where tungsten carbide (WC) are modeled as triangular prisms and truncated triangular prisms. The program was proven effective regarding checking testes, ranging from calculations of parameter measures such as the capacity to increase the number of particles simulated dynamically. It was possible to make an investigation of both the mean parameters and distributions stereological parameters used to characterize the carbide structure through cutting plans. Grounded on the cutting plans concerning the analyzed structures, we have investigated the linear intercepts, the intercepts to the area, and the perimeter section of the intercepted grains as well as the binder phase to the structure by calculating the mean value and distribution of the free path. As literature shows almost consensually that the distribution of the linear intercepts is lognormal, this suggests that the grain distribution is also lognormal. Thus, a routine was developed regarding the program which made possible a more detailed research on this issue. We have observed that it is possible, under certain values for the parameters which define the shape and size of the Prismatic grain to find out the distribution to the linear intercepts that approach the lognormal shape. Regarding a number of developed simulations, we have observed that the distribution curves of the linear and area intercepts as well as the perimeter section are consistent with studies on static computer simulation to these parameters.

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This paper presents some findings regarding the interaction between different computer interfaces and different types of collective work. We want to claim that design in online learning environments has a paramount role in the type of collaboration that happens among participants. In this paper, we report on data that illustrate how teachers can collaborate online in order to learn how to use geometry software in teaching activities. A virtual environment which allows that construction to be carried out collectively, even if the participants are not sharing a classroom, is the setting for the research presented in this paper.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Matemática Universitária - IGCE

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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This study concerns teachers’ use of digital technologies in student assessment, and how the learning that is developed through the use of technology in mathematics can be evaluated. Nowadays math teachers use digital technologies in their teaching, but not in student assessment. The activities carried out with technology are seen as ‘extra-curricular’ (by both teachers and students), thus students do not learn what they can do in mathematics with digital technologies. I was interested in knowing the reasons teachers do not use digital technology to assess students’ competencies, and what they would need to be able to design innovative and appropriate tasks to assess students’ learning through digital technology. This dissertation is built on two main components: teachers and task design. I analyze teachers’ practices involving digital technologies with Ruthven’s Structuring Features of Classroom Practice, and what relation these practices have to the types of assessment they use. I study the kinds of assessment tasks teachers design with a DGE (Dynamic Geometry Environment), using Laborde’s categorization of DGE tasks. I consider the competencies teachers aim to assess with these tasks, and how their goals relate to the learning outcomes of the curriculum. This study also develops new directions in finding how to design suitable tasks for student mathematical assessment in a DGE, and it is driven by the desire to know what kinds of questions teachers might be more interested in using. I investigate the kinds of technology-based assessment tasks teachers value, and the type of feedback they give to students. Finally, I point out that the curriculum should include a range of mathematical and technological competencies that involve the use of digital technologies in mathematics, and I evaluate the possibility to take advantage of technology feedback to allow students to continue learning while they are taking a test.

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Experiences from a German-Ukrainian project for the joint development of dynamic learning environments are reported. General methodological and technological aspects are discussed as well as special items arising from the cross-cultural collaboration.

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Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2015