985 resultados para Web version


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La protection des renseignements personnels est au cœur des préoccupations de tous les acteurs du Web, commerçants ou internautes. Si pour les uns trop de règles en la matière pourraient freiner le développement du commerce électronique, pour les autres un encadrement des pratiques est essentiel à la protection de leur vie privée. Même si les motivations de chacun sont divergentes, le règlement de cette question apparaît comme une étape essentielle dans le développement du réseau. Le Platform for Privacy Preference (P3P) propose de contribuer à ce règlement par un protocole technique permettant la négociation automatique, entre l’ordinateur de l’internaute et celui du site qu’il visite, d’une entente qui encadrera les échanges de renseignements. Son application pose de nombreuses questions, dont celle de sa capacité à apporter une solution acceptable à tous et surtout, celle du respect des lois existantes. La longue et difficile élaboration du protocole, ses dilutions successives et sa mise en vigueur partielle témoignent de la difficulté de la tâche à accomplir et des résistances qu’il rencontre. La première phase du projet se limite ainsi à l’encodage des politiques de vie privée des sites et à leur traduction en termes accessibles par les systèmes des usagers. Dans une deuxième phase, P3P devrait prendre en charge la négociation et la conclusion d’ententes devant lier juridiquement les parties. Cette tâche s’avère plus ardue, tant sous l’angle juridique que sous celui de son adaptation aux us et coutumes du Web. La consolidation des fonctions mises en place dans la première version apparaît fournir une solution moins risquée et plus profitable en écartant la possible conclusion d’ententes incertaines fondées sur une technique encore imparfaite. Mieux éclairer le consentement des internautes à la transmission de leurs données personnelles par la normalisation des politiques de vie privée pourrait être en effet une solution plus simple et efficace à court terme.

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Nous nous intéressons, dans le cadre de cette recherche, à l’accès à l’internet des personnes malvoyantes. Plusieurs types d’outils destinés à ce public sont disponibles sur le marché, comme les lecteurs et les agrandisseurs d’écran, en fonction de l’acuité visuelle de la personne. Bien que ces outils soient utiles et régulièrement utilisés, les malvoyants (ainsi que les aveugles) évoquent souvent leur aspect frustrant. Plusieurs raisons sont citées, comme le manque d’organisation spatiale du contenu lu avec les lecteurs d’écran ou le fait de ne solliciter qu’un seul sens. La présente recherche consiste à adapter pour les malvoyants un système en développement le TactoWeb (Petit, 2013) qui permet une exploration audio-tactile du Web. TactoWeb a été conçu pour les handicapés ayant une cécité complète et n’offre donc aucune propriété visuelle. Nous proposons ici une adaptation du système pour les handicapés n’ayant qu’une déficience visuelle partielle. Nous espérons fournir à cette population des outils performants qui leur permettront de naviguer sur l’internet de façon efficace et agréable. En effet, grâce à une exploration non-linéaire (qui devrait améliorer l’orientation spatiale) et une interface multimodale (qui sollicite la vue, l’ouïe et le toucher), nous pensons réduire fortement le sentiment de frustration qu’évoquent les malvoyants. Nous avons posé l’hypothèse qu’une exploration non-linéaire et trimodale d’un site internet avec TactoColor est plus satisfaisante et efficace qu’une exploration non-linéaire bimodale avec TactoWeb (sans retour visuel). TactoColor a été adapté pour les malvoyants en ajoutant des indices visuels traduisant les composantes de la page (liens, menus, boutons) qui devraient rendre l’exploration plus aisée. Pour vérifier notre hypothèse, les deux versions du logiciel ont été évaluées par des malvoyants. Ainsi, les participants ont commencé soit avec TactoWeb, soit avec TactoColor afin de ne pas favoriser une des versions. La qualité de la navigation, son efficacité et son efficience ont été analysées en se basant sur le temps nécessaire à l’accomplissement d’une tâche, ainsi que la facilité ou la difficulté évoquée par le participant. Aussi, à la fin de chaque session, nous avons demandé leur avis aux participants, grâce à un questionnaire d’évaluation, ce qui nous a permis d’avoir leur retour sur notre logiciel après leur brève expérience. Tous ces relevés nous ont permis de déterminer que l’ajout des couleurs entraine une exploration plus rapide des pages web et une meilleure orientation spatiale. Par contre les performances très différentes des participants ne permettent pas de dire si la présence des couleurs facilite la complétion des tâches.

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Scholarly communication over the past 10 to 15 years has gained a tremendous momentum with the advent of Internet and the World Wide Web. The web has transformed the ways by which people search, find, use and communicate information. Innovations in web technology since 2005 have brought out an array of new services and facilities and an enhanced version of the web named Web 2.0. Web 2.0 facilitates a collaborative environment in which the information users can interact with the information. Web 2.0 enables its users to create, annotate, review, share re-use and represent the information in new ways thereby optimizing the information dissemination

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The COntext INterchange (COIN) strategy is an approach to solving the problem of interoperability of semantically heterogeneous data sources through context mediation. COIN has used its own notation and syntax for representing ontologies. More recently, the OWL Web Ontology Language is becoming established as the W3C recommended ontology language. We propose the use of the COIN strategy to solve context disparity and ontology interoperability problems in the emerging Semantic Web – both at the ontology level and at the data level. In conjunction with this, we propose a version of the COIN ontology model that uses OWL and the emerging rules interchange language, RuleML.

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The statistical analysis of compositional data should be treated using logratios of parts, which are difficult to use correctly in standard statistical packages. For this reason a freeware package, named CoDaPack was created. This software implements most of the basic statistical methods suitable for compositional data. In this paper we describe the new version of the package that now is called CoDaPack3D. It is developed in Visual Basic for applications (associated with Excel©), Visual Basic and Open GL, and it is oriented towards users with a minimum knowledge of computers with the aim at being simple and easy to use. This new version includes new graphical output in 2D and 3D. These outputs could be zoomed and, in 3D, rotated. Also a customization menu is included and outputs could be saved in jpeg format. Also this new version includes an interactive help and all dialog windows have been improved in order to facilitate its use. To use CoDaPack one has to access Excel© and introduce the data in a standard spreadsheet. These should be organized as a matrix where Excel© rows correspond to the observations and columns to the parts. The user executes macros that return numerical or graphical results. There are two kinds of numerical results: new variables and descriptive statistics, and both appear on the same sheet. Graphical output appears in independent windows. In the present version there are 8 menus, with a total of 38 submenus which, after some dialogue, directly call the corresponding macro. The dialogues ask the user to input variables and further parameters needed, as well as where to put these results. The web site http://ima.udg.es/CoDaPack contains this freeware package and only Microsoft Excel© under Microsoft Windows© is required to run the software. Kew words: Compositional data Analysis, Software

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Hypermedia systems based on the Web for open distance education are becoming increasingly popular as tools for user-driven access learning information. Adaptive hypermedia is a new direction in research within the area of user-adaptive systems, to increase its functionality by making it personalized [Eklu 961. This paper sketches a general agents architecture to include navigational adaptability and user-friendly processes which would guide and accompany the student during hislher learning on the PLAN-G hypermedia system (New Generation Telematics Platform to Support Open and Distance Learning), with the aid of computer networks and specifically WWW technology [Marz 98-1] [Marz 98-2]. The PLAN-G actual prototype is successfully used with some informatics courses (the current version has no agents yet). The propased multi-agent system, contains two different types of adaptive autonomous software agents: Personal Digital Agents {Interface), to interacl directly with the student when necessary; and Information Agents (Intermediaries), to filtrate and discover information to learn and to adapt navigation space to a specific student

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The first International Conference on Web Science is taking place in Athens, concurrently with this course. The material here will allow you to get familiar with the conference presentations and posters so that you can write a summary of the conference from a particular topical perspective. (Both the attached HTML summaries are currently in draft form and need to have the preview images and metadata checked.)

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These are a range of logos created in the same way as Mr Patrick McSweeny http://www.edshare.soton.ac.uk/11157. The logo has been extracted from PDF documents and is smoother and accurate to the original logo design. Many thanks to to McSweeny for publishing the logo, in SVG originally, I struggled to find it anywhere else. Files are in Inkscape SVG, PDF and PNG. From Mr Patrick McSweeney: This is a selection of University of Southampton Logos in both vector (svg) and raster (png) formats. These are suitable for use on the web or in small documents and posters. You can open the SVG files using inkscape (http://inkscape.org/download/?lang=en) and edit them directly. The University logo should not be modified and attention should be paid to the branding guidelines found here: http://www.edshare.soton.ac.uk/10481 You must always leave a space the width of an capital O in Southampton on all 4 edges of the logo. The negative space makes it appear more prominently on the page.

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Usability evaluation (UE) methods may have several purposes: identify and diagnose usability problems; evaluate the implementation, comparing the one under evaluation with other systems, and also perform acceptance test. These methods are usually expensive, time-consuming and complex. In this context, the ErgoCoIn 1.0 has being used as an accessible system that can be used by several people all over the world, even if they are not usability experts or evaluators. This paper aims to present a new version of this environment considering that its basic objective is to propose a higher quality for the questions. Additionally, a new presentation questionnaire window small enough to be used both in web browsers and mobile devices is proposed.

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[ES] El objetivo que se pretendía alcanzar con la realización de este proyecto era desarrollar una aplicación web 2.0 capaz de gestionar rutas independientemente de su tipología u otro tipo de características. El usuario de la aplicación construida tras analizar este proyecto puede crear rutas y modificarlas. Para su visualización se ha optado por un entorno 3D que muestra el globo terráqueo de manera realista: Google Earth en su versión como complemento para navegadores. La variedad de rutas creadas puede ser muy amplia, como por ejemplo: las etapas de la Vuelta Ciclista a España, la travesía de una competición náutica, el recorrido que siguió Colón en su primer viaje a América o los caminos reales de Canarias. Las rutas se crean desplazando el ratón y haciendo clic sobre la superficie del globo terráqueo. La aplicación muestra una línea que pasa por los puntos indicados con la representación de la ruta. Para las rutas creadas el usuario puede añadir una serie de elementos multimedia que permitan obtener un mayor conocimiento de dichas rutas. La aplicación permite añadir fotos, vídeos web, documentos y elementos 3D. Cuando el usuario seleccione mostrar una ruta creada previamente a la que le ha añadido alguno de los elementos indicados previamente, éste se visualizará en el navegador. Además de la posibilidad de gestionar rutas, el usuario también puede gestionar sitios de su interés de manera sencilla. El usuario puede incorporar localizaciones de diversa índole a su biblioteca de elementos para disponer de una mejor accesibilidad de sus lugares predilectos. Los sitios de interés creados aparecen en el globo como un icono junto con su nombre.

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[ES] Esta aplicación surgió de la necesidad real del equipo de desarrolladores encargados de llevar a cabo el proceso de despliegue de aplicaciones web en empresas que siguen modelos de desarrollo iterativos, con grandes procesos de despliegue que deben ser aplicados con bastante frecuencia. El objetivo fundamental del proyecto es proporcionar a estos usuarios una aplicación que sirva de ayuda en el proceso de despliegue y centralice toda la información importante y útil que debe ser comprobada de manera constante y automatice todas aquellas tareas triviales que constituyen una pérdida de tiempo para los encargados del proceso de despliegue y disminuyen la concentración en el propio proceso y los detalles importantes y por lo tanto la calidad final del proceso de despliegue. La aplicación desarrollada será útil para la organización y control del proceso y además ofrecerá beneficios en cuanto a comunicación entre aquellos interesados en la nueva versión a desplegar. De modo general, la aplicación ofrecerá una forma de monitorizar los distintos estados de la nueva versión y mantendrá un sistema de rastreo de todos los eventos sucedidos durante la etapa de despliegue e información relacionada, además de automatizar tantas tareas como sea posible.

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[ES] El Trabajo de Fin de Grado, Monitor Web de Expresiones Regulares (MWRegEx), es una herramienta basada en tecnologías web, desarrollada usando el entorno Visual Studio. El objetivo principal de la aplicación es dar apoyo a la docencia de expresiones regulares, en el marco de la enseñanza del manejo de ristras de caracteres en las asignaturas de programación del Grado en Ingeniería Informática.  La aplicación permite obtener el dibujo de un autómata de una expresión regular, facilitando su comprensión; además, permite aplicar la expresión a diferentes ristras de caracteres, mostrando las coincidencias encontradas, y ofrece una versión de la expresión adaptada a su uso en literales string de lenguajes como Java y otros. La herramienta se ha implementado en dos partes: un servicio web, escrito en C#, donde se realizan todos los análisis de las expresiones regulares y las ristras a contrastar; y un cliente web, implementado usando tecnología asp.net, con JavaScript y JQuery, que gestiona la interfaz de usuario y muestra los resultados. Esta separación permite que el servicio web pueda ser reutilizado con otras aplicaciones cliente. El autómata que representa una expresión regular esta dibujado usando la librería Raphaël JavaScript que permite manejar los elementos SVG. Cada elemento de la expresión regular tiene un dibujo diferente y único para así diferenciarlo. Toda la interfaz gráfica de usuario está internacionalizada de manera tal que pueda adaptarse a diferentes idiomas y regiones sin la necesidad de realizar cambios de ingeniería ni en el código. Tanto el servicio web como la parte cliente están estructurados para que se puedan agregar nuevas modificaciones sin que esto genere una onda expansiva a lo largo de las diversas clases existentes.

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EUMETSAT (www.eumetsat.int) e’ l’agenzia europea per operazioni su satelliti per monitorare clima, meteo e ambiente terrestre. Dal centro operativo situato a Darmstadt (Germania), si controllano satelliti meteorologici su orbite geostazionarie e polari che raccolgono dati per l’osservazione dell’atmosfera, degli oceani e della superficie terrestre per un servizio continuo di 24/7. Un sistema di monitoraggio centralizzato per programmi diversi all’interno dell’ambiente operazionale di EUMETSAT, e’ dato da GEMS (Generic Event Monitoring System). Il software garantisce il controllo di diverse piattaforme, cross-monitoring di diverse sezioni operative, ed ha le caratteristiche per potere essere esteso a future missioni. L’attuale versione della GEMS MMI (Multi Media Interface), v. 3.6, utilizza standard Java Server Pages (JSP) e fa uso pesante di codici Java; utilizza inoltre files ASCII per filtri e display dei dati. Conseguenza diretta e’ ad esempio, il fatto che le informazioni non sono automaticamente aggiornate, ma hanno bisogno di ricaricare la pagina. Ulteriori inputs per una nuova versione della GEMS MMI vengono da diversi comportamenti anomali riportati durante l’uso quotidiano del software. La tesi si concentra sulla definizione di nuovi requisiti per una nuova versione della GEMS MMI (v. 4.4) da parte della divisione ingegneristica e di manutenzione di operazioni di EUMETSAT. Per le attivita’ di supporto, i test sono stati condotti presso Solenix. Il nuovo software permettera’ una migliore applicazione web, con tempi di risposta piu’ rapidi, aggiornamento delle informazioni automatico, utilizzo totale del database di GEMS e le capacita’ di filtri, insieme ad applicazioni per telefoni cellulari per il supporto delle attivita’ di reperibilita’. La nuova versione di GEMS avra’ una nuova Graphical User Interface (GUI) che utilizza tecnologie moderne. Per un ambiente di operazioni come e’ quello di EUMETSAT, dove l’affidabilita’ delle tecnologie e la longevita’ dell’approccio scelto sono di vitale importanza, non tutti gli attuali strumenti a disposizione sono adatti e hanno bisogno di essere migliorati. Allo stesso tempo, un’ interfaccia moderna, in termini di visual design, interattivita’ e funzionalita’, e’ importante per la nuova GEMS MMI.

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For smart cities applications, a key requirement is to disseminate data collected from both scalar and multimedia wireless sensor networks to thousands of end-users. Furthermore, the information must be delivered to non-specialist users in a simple, intuitive and transparent manner. In this context, we present Sensor4Cities, a user-friendly tool that enables data dissemination to large audiences, by using using social networks, or/and web pages. The user can request and receive monitored information by using social networks, e.g., Twitter and Facebook, due to their popularity, user-friendly interfaces and easy dissemination. Additionally, the user can collect or share information from smart cities services, by using web pages, which also include a mobile version for smartphones. Finally, the tool could be configured to periodically monitor the environmental conditions, specific behaviors or abnormal events, and notify users in an asynchronous manner. Sensor4Cities improves the data delivery for individuals or groups of users of smart cities applications and encourages the development of new user-friendly services.

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In his in uential article about the evolution of the Web, Berners-Lee [1] envisions a Semantic Web in which humans and computers alike are capable of understanding and processing information. This vision is yet to materialize. The main obstacle for the Semantic Web vision is that in today's Web meaning is rooted most often not in formal semantics, but in natural language and, in the sense of semiology, emerges not before interpretation and processing. Yet, an automated form of interpretation and processing can be tackled by precisiating raw natural language. To do that, Web agents extract fuzzy grassroots ontologies through induction from existing Web content. Inductive fuzzy grassroots ontologies thus constitute organically evolved knowledge bases that resemble automated gradual thesauri, which allow precisiating natural language [2]. The Web agents' underlying dynamic, self-organizing, and best-effort induction, enable a sub-syntactical bottom up learning of semiotic associations. Thus, knowledge is induced from the users' natural use of language in mutual Web interactions, and stored in a gradual, thesauri-like lexical-world knowledge database as a top-level ontology, eventually allowing a form of computing with words [3]. Since when computing with words the objects of computation are words, phrases and propositions drawn from natural languages, it proves to be a practical notion to yield emergent semantics for the Semantic Web. In the end, an improved understanding by computers on the one hand should upgrade human- computer interaction on the Web, and, on the other hand allow an initial version of human- intelligence amplification through the Web.