857 resultados para Web sites -- Design
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Artificial Immune Systems have been used successfully to build recommender systems for film databases. In this research, an attempt is made to extend this idea to web site recommendation. A collection of more than 1000 individuals' web profiles (alternatively called preferences / favourites / bookmarks file) will be used. URLs will be classified using the DMOZ (Directory Mozilla) database of the Open Directory Project as our ontology. This will then be used as the data for the Artificial Immune Systems rather than the actual addresses. The first attempt will involve using a simple classification code number coupled with the number of pages within that classification code. However, this implementation does not make use of the hierarchical tree-like structure of DMOZ. Consideration will then be given to the construction of a similarity measure for web profiles that makes use of this hierarchical information to build a better-informed Artificial Immune System.
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Implementació d’una aplicació web per a l’àrea esportiva de Blanes (Girona
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Disseny de la pàgina web de l’ empresa de telefonia mòbil Movitel Comunicaciones S.L
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El Projecte Hifa és una xarxa dinamitzadora del tercer sector (entitats, associacions, fundacions, etc.) i fomentadora de la participació ciutadana des d'aquest àmbit. Té una marcada transversalitat d'àmbits d'actuació, ja que cada entitat treballa sobre el tema que l'incumbeix. Tot i això, el motor de la xarxa son les entitats naturalistes, conservacionistes i totes aquelles que directe o indirectament treballin en temes ambientals, per tal que, a mesura que s'estableixin relacions amb entitats d'altres àmbits, les vagin influenciant i ambientalitzant, enriquint-se al seu torn amb les experiències que els ofereixin aquestes. Per tal d'agilitzar la implementació de la xarxa, el mètode més eficaç és acotant l'àmbit geogràfic a un nivell que generi quantitats d’informació fàcilment gestionable, i a partir d'aquí, anar creixent de forma horitzontal, no jeràrquica, creant cèl•lules noves en altres parts del territori i connectant-les entre elles. El Projecte Hifa comença per establir-se a la comarca del Gironès, ja que és una comarca on conviuen àmbits rurals amb urbans, però amb un marcat desequilibri en favor de l'últim. Això permet englobar els dos àmbits dins de la xarxa, amb l’al•licient que les dades són comparables i es poden generar estudis de diferenciació entre 3r sector rural i 3r sector urbà
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Aquest projecte es centre en el disseny d’ un programari creador i consultor de genealogia familiar. Es tracta d'un programari per a ús individual, no col.lectiu, i sense ànim de lucre, on les dades més importants són les dels familiars. Qualsevol usuari pot crear diverses famílies (en un mateix sistema) i associar-hi familiars. Es poden introduir molts tipus de dades personals, a més de poder vincular-hi els arxius i events que es desitgin. Un event és un aconteixament en la vida d'una o diverses persones. D'aquesta manera l'usuari pot agregar molts tipus d'esdeveniments diferents als familiars i també hi ha la opció, que diferencia l'aplicació de moltes altres ja existents, d'agregar esdeveniments als events. També cal destacar que a cada familiar, arxiu i event pot associar-se un lloc (poblacio, regió i estat) i d'aquesta forma la informació total que es pot generar, encara és encara més completa. La possibilitat de crear llocs nous és força àmplia. Finalment l'usuari podrà associar els diferents familiars segons parentesc i d'aquesta forma obtenir un arbre genealògic de tota la família. Un dels aspectes més treballats a l'aplicació, ha estat que totes les dades anteriorment esmentades, poguessin ser visualitzades fàcil i ràpidament per l'usuari final. La navegació entre pantalles i les diferents opcions, han estat pensades i dissenyades, perquè l'usuari final no tingui cap dificultat, sigui quin sigui el seu nivell. D'aquesta manera, a més de la gestió possible de dades de familiars, arxius, events i llocs; la utilització de le mateixes i la creació de multitud de vistes i cerques diferents, ajuden a que el programari sigui força complet
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Nuestra idea se desarrolla en Internet, donde personas están buscando bienes y servicios para suplir sus necesidades y problemas -- Lo que buscamos es identificar que problemas existen para nichos de mercado específicos a los cuales se les pueda servir por medio de páginas web -- Para cada nicho de mercado pueden existir problemas que no han sido servidos o que están descuidados por otras páginas web dentro de cada nicho que queramos servir -- De acuerdo a nuestra investigación de distintos nichos, buscaremos oportunidades en mercados donde no hayan sido entregadas soluciones por medio de Internet (no hay contenido al respecto o es pobre o encontramos un micro nicho sin atender) -- Nuestra estrategia de éxito es la siguiente: 1 -- Buscar nichos de mercado en Internet cuyas necesidades no hayan sido suplidas por medio de páginas web y donde el contenido que exista no sea muy bueno o se pueden hacer mejoras -- 2 -- Crear una página web con el contenido clave para suplir estas necesidades -- 3 -- Encontrar productos o servicios relacionados y dar una recomendación de compra (por medio de una comparación entre productos, análisis de sus beneficios, testimonios)
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Accepting the fact that culture and language are interrelated in second language learning (SLL), the web sites should be designed to integrate with the cultural aspects. Yet many SLL web sites fail to integrate with the cultural aspects and/or focus on language acquisition only. This study identified three issues: (1) anthropologists’ cultural models mostly adopted in cross-cultural web user interface have been superficially used; (2) web designers deal with culture as a fixed one which needs to be modeled into interface design elements, so (3) there is a need for a communication framework between educators and design practitioners, which can be utilized in web design processes. This paper discusses what anthropology can contribute to language learning, mediated through web design processes and suggests a cultural user experience framework for web-based SLL by presenting an exemplary matrix. To evaluate the effectiveness of the framework, the key stakeholders (learners, teachers, and designers) participated in a case scenario-based evaluation. The result shows a high possibility that the framework can enhance the effective communication and collaboration for the cultural integration.
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This project investigated 1) Australian web designers’ cultural perceptions towards Australian Indigenous users and 2) Australian Indigenous cultural features in terms of user interface design. In doing so, it reviews the literature of cross-cultural user interface design by focusing on feasible models and arguments to articulate and integrate Australian Indigenous Internet users’ cultural needs of web user interface. The online survey results collected from 101 Indigenous users and 126 Web designers showed a distinctive difference between them on the integration of Indigenous users' cultural in Web sites. The interview data collected from 14 Indigenous users and 14 web designers suggested practical approaches to the design implications of Indigenous culture.
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Иван Шотлеков, Асен Рахнев - В настоящата работа се представя набор от критерии за оценяване на качеството на студентски проекти за уеб дизайн. Критериите са подходящи за разработване, самооценяване, колегиално оценяване и оценка на уеб сайтове, проектирани от студенти. Тази оценъчна скала е апробирана по време на курс “Английски език в информационните технологии”, проведен със студенти от първи курс по информатика във Факултета по математика и информатика на Пловдивски университет “Паисий Хилендарски”. Тя помага на студентите при разработването на мултидисциплинарен проект за уеб дизайн да придобият не само технически умения, свързани с проектирането на качествени уеб сайтове, но и някои процесуални умения, които ще им бъдат необходими в реалната практика.
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The Internet theoretically enables marketers to personalize a Website to an individual consumer. This article examines optimal Website design from the perspective of personality trait theory and resource-matching theory. The influence of two traits relevant to Internet Web-site processing—sensation seeking and need for cognition— were studied in the context of resource matching and different levels of Web-site complexity. Data were collected at two points of time: personality-trait data and a laboratory experiment using constructed Web sites. Results reveal that (a) subjects prefer Web sites of a medium level of complexity, rather than high or low complexity; (b)high sensation seekers prefer complex visual designs, and low sensation seekers simple visual designs, both in Web sites of medium complexity; and (c) high need-for-cognition subjects evaluated Web sites with high verbal and low visual complexity more favourably.
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Interactive documents for use with the World Wide Web have been developed for viewing multi-dimensional radiographic and visual images of human anatomy, derived from the Visible Human Project. Emphasis has been placed on user-controlled features and selections. The purpose was to develop an interface which was independent of host operating system and browser software which would allow viewing of information by multiple users. The interfaces were implemented using HyperText Markup Language (HTML) forms, C programming language and Perl scripting language. Images were pre-processed using ANALYZE and stored on a Web server in CompuServe GIF format. Viewing options were included in the document design, such as interactive thresholding and two-dimensional slice direction. The interface is an example of what may be achieved using the World Wide Web. Key applications envisaged for such software include education, research and accessing of information through internal databases and simultaneous sharing of images by remote computers by health personnel for diagnostic purposes.
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Purpose: Web search engines are frequently used by people to locate information on the Internet. However, not all queries have an informational goal. Instead of information, some people may be looking for specific web sites or may wish to conduct transactions with web services. This paper aims to focus on automatically classifying the different user intents behind web queries. Design/methodology/approach: For the research reported in this paper, 130,000 web search engine queries are categorized as informational, navigational, or transactional using a k-means clustering approach based on a variety of query traits. Findings: The research findings show that more than 75 percent of web queries (clustered into eight classifications) are informational in nature, with about 12 percent each for navigational and transactional. Results also show that web queries fall into eight clusters, six primarily informational, and one each of primarily transactional and navigational. Research limitations/implications: This study provides an important contribution to web search literature because it provides information about the goals of searchers and a method for automatically classifying the intents of the user queries. Automatic classification of user intent can lead to improved web search engines by tailoring results to specific user needs. Practical implications: The paper discusses how web search engines can use automatically classified user queries to provide more targeted and relevant results in web searching by implementing a real time classification method as presented in this research. Originality/value: This research investigates a new application of a method for automatically classifying the intent of user queries. There has been limited research to date on automatically classifying the user intent of web queries, even though the pay-off for web search engines can be quite beneficial. © Emerald Group Publishing Limited.
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Purpose - The web is now a significant component of the recruitment and job search process. However, very little is known about how companies and job seekers use the web, and the ultimate effectiveness of this process. The specific research questions guiding this study are: how do people search for job-related information on the web? How effective are these searches? And how likely are job seekers to find an appropriate job posting or application? Design/methodology/approach - The data used to examine these questions come from job seekers submitting job-related queries to a major web search engine at three points in time over a five-year period. Findings - Results indicate that individuals seeking job information generally submit only one query with several terms and over 45 percent of job-seeking queries contain a specific location reference. Of the documents retrieved, findings suggest that only 52 percent are relevant and only 40 percent of job-specific searches retrieve job postings. Research limitations/implications - This study provides an important contribution to web research and online recruiting literature. The data come from actual web searches, providing a realistic glimpse into how job seekers are actually using the web. Practical implications - The results of this research can assist organizations in seeking to use the web as part of their recruiting efforts, in designing corporate recruiting web sites, and in developing web systems to support job seeking and recruiting. Originality/value - This research is one of the first studies to investigate job searching on the web using longitudinal real world data. © Emerald Group Publishing Limited.
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Building Web 2.0 sites does not necessarily ensure the success of the site. We aim to better understand what improves the success of a site by drawing insight from biologically inspired design patterns. Web 2.0 sites provide a mechanism for human interaction enabling powerful intercommunication between massive volumes of users. Early Web 2.0 site providers that were previously dominant are being succeeded by newer sites providing innovative social interaction mechanisms. Understanding what site traits contribute to this success drives research into Web sites mechanics using models to describe the associated social networking behaviour. Some of these models attempt to show how the volume of users provides a self-organising and self-contextualisation of content. One model describing coordinated environments is called stigmergy, a term originally describing coordinated insect behavior. This paper explores how exploiting stigmergy can provide a valuable mechanism for identifying and analysing online user behavior specifically when considering that user freedom of choice is restricted by the provided web site functionality. This will aid our building better collaborative Web sites improving the collaborative processes.