933 resultados para THINGS


Relevância:

20.00% 20.00%

Publicador:

Resumo:

This article examines how Samuelson defined his own role as an economist as a technical expert, who walked what he called the "middle of the road" to-seemingly-stay out of the realm of politics. As point of entry I discuss the highly tempting offers made by Theodore M. Schultz in the 1940s to come over to Chicago, which Schultz persistently repeated over three years and despite strong Chicago faculty resistance. A contrast between Schultz's own experiences as an economic expert at Iowa State, Samuelson's work as an external consultant for the National Resources Planning Board during the Second World War, and the firm support of the MIT administration for Samuelson's research serves to pinpoint the meaning of being technical for Samuelson, and the relation of the technical economic expert to the realm of politics.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Internet of Things (IoT) technologies are developing rapidly, and therefore there exist several standards of interconnection protocols and platforms. The existence of heterogeneous protocols and platforms has become a critical challenge for IoT system developers. To mitigate this challenge, few alliances and organizations have taken the initiative to build a framework that helps to integrate application silos. Some of these frameworks focus only on a specific domain like home automation. However, the resource constraints in the large proportion of connected devices make it difficult to build an interoperable system using such frameworks. Therefore, a general purpose, lightweight interoperability framework that can be used for a range of devices is required. To tackle the heterogeneous nature, this work introduces an embedded, distributed and lightweight service bus, Lightweight IoT Service bus Architecture (LISA), which fits inside the network stack of a small real-time operating system for constrained nodes. LISA provides a uniform application programming interface for an IoT system on a range of devices with variable resource constraints. It hides platform and protocol variations underneath it, thus facilitating interoperability in IoT implementations. LISA is inspired by the Network on Terminal Architecture, a service centric open architecture by Nokia Research Center. Unlike many other interoperability frameworks, LISA is designed specifically for resource constrained nodes and it provides essential features of a service bus for easy service oriented architecture implementation. The presented architecture utilizes an intermediate computing layer, a Fog layer, between the small nodes and the cloud, thereby facilitating the federation of constrained nodes into subnetworks. As a result of a modular and distributed design, the part of LISA running in the Fog layer handles the heavy lifting to assist the lightweight portion of LISA inside the resource constrained nodes. Furthermore, LISA introduces a new networking paradigm, Node Centric Networking, to route messages across protocol boundaries to facilitate interoperability. This thesis presents a concept implementation of the architecture and creates a foundation for future extension towards a comprehensive interoperability framework for IoT.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This collection of Finnish essays in cultural history will be revelatory for anglophone readers. Pioneering in the study of cultural history as early as the nineteenth century, by the 1930s Finnish scholars already deployed the broad conception of 'culture' as embracing 'everyday life' that is usually thought of as emerging in the work of Raymond Williams decades later. These essays emanate from the Department of Cultural History, established at the University of Turku in 1972, and its partner department at the University of Lapland. The collection signals new genealogies of cultural historiography in general, and in its distinctively Finnish inflections.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

There is a signature on this book that reads "Julia Cleveland 22 East-8 Street, Erie Penna."

Relevância:

20.00% 20.00%

Publicador:

Resumo:

As AI has begun to reach out beyond its symbolic, objectivist roots into the embodied, experientialist realm, many projects are exploring different aspects of creating machines which interact with and respond to the world as humans do. Techniques for visual processing, object recognition, emotional response, gesture production and recognition, etc., are necessary components of a complete humanoid robot. However, most projects invariably concentrate on developing a few of these individual components, neglecting the issue of how all of these pieces would eventually fit together. The focus of the work in this dissertation is on creating a framework into which such specific competencies can be embedded, in a way that they can interact with each other and build layers of new functionality. To be of any practical value, such a framework must satisfy the real-world constraints of functioning in real-time with noisy sensors and actuators. The humanoid robot Cog provides an unapologetically adequate platform from which to take on such a challenge. This work makes three contributions to embodied AI. First, it offers a general-purpose architecture for developing behavior-based systems distributed over networks of PC's. Second, it provides a motor-control system that simulates several biological features which impact the development of motor behavior. Third, it develops a framework for a system which enables a robot to learn new behaviors via interacting with itself and the outside world. A few basic functional modules are built into this framework, enough to demonstrate the robot learning some very simple behaviors taught by a human trainer. A primary motivation for this project is the notion that it is practically impossible to build an "intelligent" machine unless it is designed partly to build itself. This work is a proof-of-concept of such an approach to integrating multiple perceptual and motor systems into a complete learning agent.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

This is an idea list of things you might wish to talk about with your personal tutees in the first few tutorials. It originates from ECS (Dave de Roure and Hugh Davis in particular) so some of the ideas might be particular to that School. If you have suggestions you would wish to have added please email them to hcd@ecs.soton.ac.uk, or please feel free to copy any parts of the document and make a list specific to your school. Please enter the new list in EdShare!

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Lecture Slides on the topic of report writing which incorporate a few in class activities. These slides deal with IEEE format referencing.Also briefly discusses academic integrity.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The presentation to support the Blogger creation for Sot23

Relevância:

20.00% 20.00%

Publicador:

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Wednesday 19th March 2014 Speaker(s): Kirk Martinez, Dr Jonathon S Hare and Dr Enrico Costanza Organiser: Dr Tim Chown Time: 19/03/2014 11:00-11:50 Location: B32/3077 File size: 676 Mb Abstract The new WAIS seminar series features classic seminars, research discussions, tutorial-style presentations, and research debates. This seminar takes the form of a research discussion which will focus on the Internet of Things (IoT) research being undertaken in WAIS and other research groups in ECS. IoT is a significant emerging research area, with funding for research available from many channels including new H2020 programmes and the TSB. We have seen examples of IoT devices being built in WAIS and other ECS groups, e.g. in sensor networking, energy monitoring via Zigbee devices, and of course Erica the Rhino (a Big Thing!). The goal of the session is to briefly present such examples of existing Things in our lab with the intent of seeding discussion on open research questions, and therefore future work we could do towards new Things being deployed for experimentation in Building 32 or its environs. The session will discuss what 'things' we have, how they work, what new 'things' might we want to create and deploy, what components we might need to enable this, and how we might interact with these objects.