998 resultados para Internet Streaming Amazon Twitch Mercato
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The electronic and mechanical media such as film, television, photography, offset, are just examples of how fast and important the technological development had become in society. Nevertheless the outcoming technologies and the continuous development had provided newer and better possibilities every time for having advanced services. Nowadays multi-view video has been developed with different tools and applications, having as main goal to be more innovative and bring within technical offerings in a friendly for all users in general, in terms of managing and accessibility (just internet connection is needed). The intention of all technologies is to generate an innovation in order to gain more users and start being popular, therefore is important to realize an implementation in this case. In such terms realizing about the outreach that Multi View Video, an importance to become more global in this days, an application that supports this aim such as the possibility of language selection within the use of a same scenario has been realized. Finally is important to point out that thanks to the Multi View Video's continuous progress in technology a more intercultural market will be reachable, making of it a shared society growth on the world's global development. � ��� ���� ������� ��� �� ��� ��� �������� ��� ���� ��� ��� ������ ���������� � ���� � �� ���� ���� � ���� �� � � ���� � � ��� ��� �� ��� �� � ��� ��� ��������� �� � ����� ��������� ��� � ��� � ���� ���� ����� ����������� ��� ��� �� � ������������� �� �������� �������� ������� ������� �� ����� �������� ��� � � �� ���� �������� ���� ����� �������� �������� �� ������ ���� �� � ����������� ������������� � � ��!��� � � � �� ������� ��� ��������"������ � �� ���������� �������� ��� �� ������ � ����� ����� ��� ��� �� � �� �� ���� �� ��� �� ���� � � � �� ��� ������ �� �� ��� �� �� ��� �� � �� ��� #�� ��� ������� � ��� �� � �� ������$������� � ��� ��� # ������� � ����� ����� �� ���� �% ���% �������� ��� ����� ����������� �� ������� �� � �� ������ ��� ���� �� ��� �� � ����� �� � �� � �� ����� ��� ��� ���� � � �� ��� ��������� ����� ��� � � �� ���������������������� ����������� ��� #����& ������ �� ��� �� � ���� � ��� � �� � ���'�� �� ��� ��� � % ��� % ���(�� ��� ������ � �� ���� �� ���������� ���� �� � � ��� � ����� '� �� ��� ��� ���������� ��' ������ ������ ������ � ��� �� ����� ����� ��(������������������� ��� � �
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Today P2P faces two important challenges: design of mechanisms to encourage users’ collaboration in multimedia live streaming services; design of reliable algorithms with QoS provision, to encourage multimedia providers employ the P2P topology in commercial streaming services. We believe that these two challenges are tightly-related and there is much to be done with respect. This paper proposes a novel monetary incentive for P2P multimedia streaming. The incentive model classifies the users in groups according to the perceived video quality. We apply the model to a streaming system’s billing model in order to evaluate its feasibility and visualize its quantitative effect on the users’ motivation and the provider’s profit. We conclude that monetary incentive can boost up users’ cooperation, loyalty and enhance the overall system integrity and performance. Moreover the model defines the constraints for the provider’s cost and profit when the system is leveraged on the cloud. Considering those constraints, a multimedia content provider can adapt the billing model of his streaming service and achieve desirable discount-profit trade-off. This will moreover contribute to better promotion of the service, across the users on the Internet.
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With the recent increased popularity and high usage of HTTP Adaptive Streaming (HAS) techniques, various studies have been carried out in this area which generally focused on the technical enhancement of HAS technology and applications. However, a lack of common HAS standard led to multiple proprietary approaches which have been developed by major Internet companies. In the emerging MPEG-DASH standard the packagings of the video content and HTTP syntax have been standardized; but all the details of the adaptation behavior are left to the client implementation. Nevertheless, to design an adaptation algorithm which optimizes the viewing experience of the enduser, the multimedia service providers need to know about the Quality of Experience (QoE) of different adaptation schemes. Taking this into account, the objective of this experiment was to study the QoE of a HAS-based video broadcast model. The experiment has been carried out through a subjective study of the end user response to various possible clients’ behavior for changing the video quality taking different QoE-influence factors into account. The experimental conclusions have made a good insight into the QoE of different adaptation schemes which can be exploited by HAS clients for designing the adaptation algorithms.
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En los últimos años el consumo de servicios de vídeo se ha incrementado de forma notable y se espera que dicha tendencia continúe en los próximos años. Los servicios de streaming de vídeo Over-The-Top (OTT), en los que se centra esta tesis, constituyen uno de los principales motores de dicho crecimiento. A diferencia de los servicios Internet Protocol Television (IPTV), que utilizan una red controlada en la que se pueden implementar mecanismos de Quality of Service (QoS), los servicios de streaming de vídeo OTT se prestan sobre Internet, por lo que llevan asociados interesantes desafíos desde un punto de vista técnico. Uno de los mayores desafíos técnicos a los que se enfrentan los servicios de streaming de vídeo OTT es mantener un nivel de Quality of Experience (QoE) que satisfaga a sus usuarios, por lo que es necesario contar con técnicas y herramientas que permitan monitorizar la calidad percibida por los usuarios de estos servicios. El streaming de vídeo OTT supone un cambio de filosofía en comparación con otras técnicas de streaming más tradicionales como RTP/RTSP. Los servicios de vídeo OTT suelen seguir el paradigma Dynamic Adaptive Streaming over HTTP (DASH), que se basa en sustituir los servidores de streaming tradicionales por servidores web que ponen a disposición de los clientes los contenidos de vídeo codificados en varias versiones con distinto nivel de calidad. Cada una de estas versiones o representaciones está dividida en pequeños fragmentos o segmentos que los clientes pueden solicitar mediante el protocolo HTTP. Los clientes pueden solicitar diferentes niveles de calidad en función de los parámetros que consideren más adecuados (ancho de banda de la red, resolución de pantalla, tipo de códec, etc.), lo que les permite adaptarse a condiciones cambiantes del entorno. Como se puede ver, el paradigma DASH ha trasladado el control de la sesión del servidor al cliente y ha sustituido los servidores de streaming por servidores web que simplemente sirven los segmentos de vídeo que los clientes solicitan. Además se esta simplificación de los servidores de streaming, existen otras ventajas asociadas a DASH, como son la utilización de Content Delivery Network (CDN), la compatibilidad con NATs y firewalls, etc. En esta tesis doctoral se lleva a cabo la propuesta de un conjunto de modelos cuyo objetivo es estimar la calidad percibida por los usuarios de los servicios de vídeo basados en DASH. Más concretamente, partiendo de la definición del servicio como un conjunto de componentes de servicio, se desarrollan modelos parciales que estiman la calidad percibida asociada a cada uno de estos componentes: calidad de vídeo, calidad de audio, degradaciones asociadas a la transmisión, etc. Cada una de estas estimaciones de calidad percibida se combinan en un modelo global que estima la calidad percibida total del servicio.
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Nowadays, HTTP adaptive streaming (HAS) has become a reliable distribution technology offering significant advantages in terms of both user perceived Quality of Experience (QoE) and resource utilization for content and network service providers. By trading-off the video quality, HAS is able to adapt to the available bandwidth and display requirements so that it can deliver the video content to a variety of devices over the Internet. However, until now there is not enough knowledge of how the adaptation techniques affect the end user's visual experience. Therefore, this paper presents a comparative analysis of different bitrate adaptation strategies in adaptive streaming of monoscopic and stereoscopic video. This has been done through a subjective experiment of testing the end-user response to the video quality variations, considering the visual comfort issue. The experimental outcomes have made a good insight into the factors that can influence on the QoE of different adaptation strategies.
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En los últimos años hemos sido testigos de la expansión del paradigma big data a una velocidad vertiginosa. Los cambios en este campo, nos permiten ampliar las áreas a tratar; lo que a su vez implica una mayor complejidad de los sistemas software asociados a estas tareas, como sucede en sistemas de monitorización o en el Internet de las Cosas (Internet of Things). Asimismo, la necesidad de implementar programas cada vez robustos y eficientes, es decir, que permitan el cómputo de datos a mayor velocidad y de los se obtengan información relevante, ahorrando costes y tiempo, ha propiciado la necesidad cada vez mayor de herramientas que permitan evaluar estos programas. En este contexto, el presente proyecto se centra en extender la herramienta sscheck. Sscheck permite la generación de casos de prueba basados en propiedades de programas escritos en Spark y Spark Streaming. Estos lenguajes forman parte de un mismo marco de código abierto para la computación distribuida en clúster. Dado que las pruebas basadas en propiedades generan datos aleatorios, es difícil reproducir los problemas encontrados en una cierta sesion; por ello, la extensión se centrará en cargar y guardar casos de test en disco mediante el muestreo de datos desde colecciones mayores.
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Internet traffic classification is a relevant and mature research field, anyway of growing importance and with still open technical challenges, also due to the pervasive presence of Internet-connected devices into everyday life. We claim the need for innovative traffic classification solutions capable of being lightweight, of adopting a domain-based approach, of not only concentrating on application-level protocol categorization but also classifying Internet traffic by subject. To this purpose, this paper originally proposes a classification solution that leverages domain name information extracted from IPFIX summaries, DNS logs, and DHCP leases, with the possibility to be applied to any kind of traffic. Our proposed solution is based on an extension of Word2vec unsupervised learning techniques running on a specialized Apache Spark cluster. In particular, learning techniques are leveraged to generate word-embeddings from a mixed dataset composed by domain names and natural language corpuses in a lightweight way and with general applicability. The paper also reports lessons learnt from our implementation and deployment experience that demonstrates that our solution can process 5500 IPFIX summaries per second on an Apache Spark cluster with 1 slave instance in Amazon EC2 at a cost of $ 3860 year. Reported experimental results about Precision, Recall, F-Measure, Accuracy, and Cohen's Kappa show the feasibility and effectiveness of the proposal. The experiments prove that words contained in domain names do have a relation with the kind of traffic directed towards them, therefore using specifically trained word embeddings we are able to classify them in customizable categories. We also show that training word embeddings on larger natural language corpuses leads improvements in terms of precision up to 180%.
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Mode of access: Internet.
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Final report, issued December 1976.
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Includes bibliographical references.
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Mode of access: Internet.
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"Brazil and the United States [by] Eugene Golob": p. 89-95.
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Mode of access: Internet.
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Illustrated lining-papers.
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"References" at end of each study.