987 resultados para APPS


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Background: Internet websites and smartphone apps have become a popular resource to guide parents in their children’s feeding and nutrition. Given the diverse range of websites and apps on infant feeding, the quality of information in these resources should be assessed to identify whether consumers have access to credible and reliable information.

Objective: This systematic analysis provides perspectives on the information available about infant feeding on websites and smartphone apps.

Methods: A systematic analysis was conducted to assess the quality, comprehensibility, suitability, and readability of websites and apps on infant feeding using a developed tool. Google and Bing were used to search for websites from Australia, while the App Store for iOS and Google Play for Android were used to search for apps. Specified key words including baby feeding, breast feeding, formula feeding and introducing solids were used to assess websites and apps addressing feeding advice. Criteria for assessing the accuracy of the content were developed using the Australian Infant Feeding Guidelines.

Results: A total of 600 websites and 2884 apps were screened, and 44 websites and 46 apps met the selection criteria and were analyzed. Most of the websites (26/44) and apps (43/46) were noncommercial, some websites (10/44) and 1 app were commercial and there were 8 government websites; 2 apps had university endorsement. The majority of the websites and apps were rated poor quality. There were two websites that had 100% coverage of information compared to those rated as fair or poor that had low coverage. Two-thirds of the websites (65%) and almost half of the apps (47%) had a readability level above the 8th grade level.

Conclusions: The findings of this unique analysis highlight the potential for website and app developers to merge user requirements with evidence-based content to ensure that information on infant feeding is of high quality. There are currently no apps available to consumers that address a variety of infant feeding topics. To keep up with the rapid turnover of the evolving technology, health professionals need to consider developing an app that will provide consumers with a credible and reliable source of information about infant feeding, using quality assessment tools and evidence-based content.

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BACKGROUND: Physical activity is a modifiable behavior related to many preventable non-communicable diseases. There is an age-related decline in physical activity levels in young people, which tracks into adulthood. Common interactive technologies such as smartphones, particularly employing immersive features, may enhance the appeal and delivery of interventions to increase levels of physical activity in young people. The primary aim of the Apps for IMproving FITness (AIMFIT) trial is to evaluate the effectiveness of two popular "off-the-shelf" smartphone apps for improving cardiorespiratory fitness in young people.

METHODS/DESIGN: A three-arm, parallel, randomized controlled trial will be conducted in Auckland, New Zealand. Fifty-one eligible young people aged 14-17 years will be randomized to one of three conditions: 1) use of an immersive smartphone app, 2) use of a non-immersive app, or 3) usual behavior (control). Both smartphone apps consist of an eight-week training program designed to improve fitness and ability to run 5 km, however, the immersive app features a game-themed design and adds a narrative. Data are collected at baseline and 8 weeks. The primary outcome is cardiorespiratory fitness, assessed as time to complete the one mile run/walk test at 8 weeks. Secondary outcomes are physical activity levels, self-efficacy, enjoyment, psychological need satisfaction, and acceptability and usability of the apps. Analysis using intention to treat principles will be performed using regression models.

DISCUSSION: Despite the proliferation of commercially available smartphone applications, there is a dearth of empirical evidence to support their effectiveness on the targeted health behavior. This pragmatic study will determine the effectiveness of two popular "off-the-shelf" apps as a stand-alone instrument for improving fitness and physical activity among young people. Adherence to app use will not be closely controlled; however, random allocation of participants, a heterogeneous group, and data analysis using intention to treat principles provide internal and external validity to the study. The primary outcome will be objectively assessed with a valid and reliable field-based test, as well as the secondary outcome of physical activity, via accelerometry. If effective, such applications could be used alongside existing interventions to promote fitness and physical activity in this population. TRIAL REGISTRATION: Australian New Zealand Clinical Trials Registry: ACTRN12613001030763. Registered 16 September 2013.

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Pós-graduação em Agronomia (Energia na Agricultura) - FCA

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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The objectives of this study were to evaluate land use and occupation of Permanent Preservation Areas (PPA) as well as its use conflicts by TM (Thematic Mapper) image of the 2010 Landsat-5 satellite, according to the Forest Code. For that purpose, Geographic Information Systems in the Ribeirão Paraíso watershed, São Manuel, SP were used. The combination of Remote Sensing and Geographic Information System technologies allowed representation of spatial distribution of the landscape and data integration in the diagnosis of geographic interest. The 2010 mapping showed 12 use categories, and the sugar cane crop had the largest land occupation, 48.25% of the area. The areas of permanent preservation amounted to 925.74 ha, which is an ideal value based on the Brazilian legislation. Mapping of land use conflicts showed intensive anthropic actions going 80.13% forward on PPAs, with only 19.87% remaining forests, which highlights their negative impact and illegal situations in these areas.

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Evaluation and adequacy of land occupation in Permanent Preservation Areas (PPAs) are important to ensure quantity and quality of water and local biodiversity. The objective of the study was mapping PPAs according to the Brazilian Forest Code and quantifying land cover and use, establishing the conflict of PPAs occupation in the Ribeirão Lavapés sub watershed. The area is 11,154.58 ha, and is located in Botucatu city, Midwestern region of São Paulo state. For this reason, geoprocessing tools, such as Remote Sensing and the Geographic Information System (SIG) were used. The dominant classes of land use and cover were the Urban Zone in Reverse Cuesta, 4,394.27 ha (39.39%) and Annual Crops in the Peripheral Depression, 3,670.89 ha (39.39%). The mapped area of native forest vegetal cover in the sub watershed was of 1,109.70 ha. Regarding the mapping of PPAs, considering the total area of 1,721.80 ha, a total of 532.15 ha (30.91%) are covered by Riparian Forest and 1,189.65 ha (69.09%) had no native riparian vegetation, therefore, requiring its reforestation.

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Web is constantly evolving, thanks to the 2.0 transition, HTML5 new features and the coming of cloud-computing, the gap between Web and traditional desktop applications is tailing off. Web-apps are more and more widespread and bring several benefits compared to traditional ones. On the other hand reference technologies, JavaScript primarly, are not keeping pace, so a paradim shift is taking place in Web programming, and so many new languages and technologies are coming out. First objective of this thesis is to survey the reference and state-of-art technologies for client-side Web programming focusing in particular on what concerns concurrency and asynchronous programming. Taking into account the problems that affect existing technologies, we finally design simpAL-web, an innovative approach to tackle Web-apps development, based on the Agent-oriented programming abstraction and the simpAL language. == Versione in italiano: Il Web è in continua evoluzione, grazie alla transizione verso il 2.0, alle nuove funzionalità introdotte con HTML5 ed all’avvento del cloud-computing, il divario tra le applicazioni Web e quelle desktop tradizionali va assottigliandosi. Le Web-apps sono sempre più diffuse e presentano diversi vantaggi rispetto a quelle tradizionali. D’altra parte le tecnologie di riferimento, JavaScript in primis, non stanno tenendo il passo, motivo per cui la programmazione Web sta andando incontro ad un cambio di paradigma e nuovi linguaggi e tecnologie stanno spuntando sempre più numerosi. Primo obiettivo di questa tesi è di passare al vaglio le tecnologie di riferimento ed allo stato dell’arte per quel che riguarda la programmmazione Web client-side, porgendo particolare attenzione agli aspetti inerenti la concorrenza e la programmazione asincrona. Considerando i principali problemi di cui soffrono le attuali tecnologie passeremo infine alla progettazione di simpAL-web, un approccio innovativo con cui affrontare lo sviluppo di Web-apps basato sulla programmazione orientata agli Agenti e sul linguaggio simpAL.

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i principali vantaggi della suite collaborativa di Google

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Dopo una breve introduzione sulla realtà aumentata (definizione, storia e stato dell’arte) viene effettuata un'analisi delle librerie esistenti per l’implementazione su dispositivi mobile. Considerando compatibilità con i recenti SO, frequenza degli aggiornamenti, costi per le licenze e funzionalità offerte viene scelta la libreria Vuforia, originariamente sviluppata da Qualcomm e poi acquistata da PTC inc. Si conviene poi che le apps basate su realtà aumentata creano il contenuto “aumentato” in due maniere: o tramite riconoscimento di una specifica immagine oppure tramite localizzazione GPS. Di questi due metodi descritti, il primo risulta molto più affidabile e per questo viene sviluppata una app che crea un contenuto in 3D (aumentato) riconoscendo una immagine: funzionalità di Image Targeting. Il progetto considera le seguenti varianti: l’immagine da riconoscere, chiamata “target”, può essere in un database locale oppure cloud mentre il contenuto in 3D aumentato può essere sia statico che animato. Durante la fase di implementazione vengono fornite anche alcuni nozioni di base di Computer Graphic per il rendering del modello 3D. La tesi si conclude con una panoramica di apps presenti sullo store che funzionano secondo questo principio di Image Targeting, i possibili utilizzi in ambito educativo/ludico ed i costi di realizzazione.

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Die Open Government Bewegung soll der Verwaltungsführung mehr Transparenz und Verständnis entgegenbringen. Durch Open Finance Apps werden Finanzangaben und dazugehörige Informationen verständlich zugänglich gemacht und Grössenverhältnisse veranschaulicht.

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Social networks offer horizontal integration for any mobile platform providing app users with a convenient single sign-on point. Nonetheless, there are growing privacy concerns regarding its use. These vulnerabilities trigger alarm among app developers who fight for their user base: While they are happy to act on users’ information collected via social networks, they are not always willing to sacrifice their adoption rate for this goal. So far, understanding of this trade-off has remained ambiguous. To fill this gap, we employ a discrete choice experiment to explore the role of Facebook Login and investigate the impact of accompanying requests for different information items / actions in the mobile app adoption process. We quantify users’ concerns regarding these items in monetary terms. Beyond hands-on insights for providers, our study contributes to the theoretical discourse on the value of privacy in the growing world of Social Media and mobile web.

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Die Finanzfluesse in oeffentlichen Haushalten sind heute hochkomplexe Gebilde. Mit interaktiven Visualisierungen können oeffentliche Finanzen transparenter und verstaendlicher werden. Diese sogenannten Open Finance Apps helfen mit, dass sich Bevoelkerung und Politik rasch ein objektives Bild der relevanten Finanzen verschaffen und vertiefte Informationen abrufen koennen. Immer haeufiger werden Open Finance Apps auch für partizipative und kollaborative Projekte eingesetzt.

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Crowdsourcing linguistic phenomena with smartphone applications is relatively new. Apps have been used to train acoustic models for automatic speech recognition (de Vries et al. 2014) and to archive endangered languages (Iwaidja Inyaman Team 2012). Leemann and Kolly (2013) developed a free app for iOS—Dialäkt Äpp (DÄ) (>78k downloads)—to document language change in Swiss German. Here, we present results of sound change based on DÄ data. DÄ predicts the users’ dialects: for 16 variables, users select their dialectal variant. DÄ then tells users which dialect they speak. Underlying this prediction are maps from the Linguistic Atlas of German-speaking Switzerland (SDS, 1962-2003), which documents the linguistic situation around 1950. If predicted wrongly, users indicate their actual dialect. With this information, the 16 variables can be assessed for language change. Results revealed robustness of phonetic variables; lexical and morphological variables were more prone to change. Phonetic variables like to lift (variants: /lupfə, lʏpfə, lipfə/) revealed SDS agreement scores of nearly 85%, i.e., little sound change. Not all phonetic variables are equally robust: ladle (variants: /xælə, xællə, xæuə, xæɫə, xæɫɫə/) exhibited significant sound change. We will illustrate the results using maps that show details of the sound changes at hand.