930 resultados para flash crowds


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介绍了TMS320VC5402并行Bootloader的原理。为实现脱机运行,充分利用其片内掩膜ROM带有一个引导装载程序Bootloader,实现对用户程序的并行引导装载。同时采用CPLD编程技术提供了一种实用的扩展存储器设计方案。

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分析了将程序代码写入FLASH的两种方法,并在基于TITMS320C6713的DSP系统设计中,以28F128J3A为例,讨论了用FlashBurn软件和FBTC目标组件程序烧写FLASH的具体实现过程,给出了主要程序代码。

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本文介绍了德州仪器公司新一代16位Flash型MSP430F149系列单片机的结构、特性和功能,阐述了基于该单片机控制系统的硬件组成和软件设计,并给出了该控制器在SDRAM控制系统中的应用,具有功耗低、功能齐全、人机界面友好等优点。

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介绍了德州仪器公司新一代16位Flash型MSP430F149系列单片机的结构、特性和功能,给出了基于该单片机控制系统的硬件组成和软件设计,具有功能强、结构简单、可靠性高、抗干扰能力强、不需扩展外围器件等特点,根据不同的需求可以应用于多种温度测控系统中。

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介绍了美国Texas Instruments新一代16位Flash型MSP430F149系列微控制器的结构、特性和功能,阐述了基于该控制器的烤箱控制系统的硬件组成和软件架构,具有功能强、结构简单、可靠性高、抗干扰能力强、不需扩展外围器件等特点,满足了烤箱控制系统中对温度的测控要求。

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文章介绍了美国TI公司新一代16位Flash型MSP430F149系列单片机的结构、特性和功能,并给出了该单片机与上位机(PC)利用串行口进行通讯的实例,详细介绍了如何利用VC++6.0进行串口通讯程序的编制,重点介绍了Windows API实现异步通讯的方法。

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MSC1211是用于数据获取的片上系统微控制器,集成了嵌入式的24位高精度∑-△A/D转换器和16位D/A转换器。主要介绍内核兼容8051的MSC1211微控制器的结构特点,ADC通道,DAC通道及Flash编程模式等功能。

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MSC1212系列微控制器内部集成了8通道24位高精度Δ-∑ ADC、4通道16位DAC、32kB的闪速存储器以及1.2kB的静态数据存储器,还有丰富的外设资源本文主要介绍内核兼容8051的MSC1212微控制器结构特点、ADC通道、DAC通道以及Flash编程模式等功能

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MSC1211是一种用于数据获取的片上系统微控制器,其集成了嵌入式的24位高精度∑-△A/D转换器和16位D/A转换器。文中主要介绍内核兼容8051的MSC1211单片机结构特点,ADC通道,DAC通道以及Flash编程模式等功能。

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在HIRFL-CSR(兰州重离子冷却储存环)电源控制系统中,Kicker电源需要控制器提供高压充电电压基准电压信号和触发信号,采集基准电压信号,将电源充电电压与期望值进行比较,如果有偏差,则进行修正,使实际值与期望值一致。为Kicker电源设计的电源控制器采用DSP作为处理器,采用串行DAC为电源提供基准电压波形,基准电压信号回读用并行ADC来完成。论文首先简要介绍了Kicker电源系统,根据控制器的设计要求,选用TI公司的TMS320VC5402芯片,给出了控制器的总体设计。其次,具体介绍了TMS320VC5402的结构、外围设备,给出了电路设 计原理图,以及与存储器连接电路图,并分别介绍了硬件系统各个部分的电路设计以及FPGA部分设计。再次,介绍了DSP编程环境CCS,给出了FLASH擦写过程以及二次下载原理,并详细论述了基准电压信号发送的编写,并对回读的基准电压信号进行了滤波处理。最后,对电源控制器的设计进行了总结。论文完成了Kicker磁铁电源控制器的硬件设计和底层软件设计,为以后在该硬件平台上下一步工作打下了坚实的基础

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Fluorescence of terbium(III) was sensitized when excited in the presence of sparfloxacin (SPFX) in the aqueous solution because a Tb(III)-SPFX complex was formed. The sensitized fluorescence was further enhanced when this system was exposed to 365 nm ultraviolet light. By the spectral properties and contrast experiments, it is proved that irradiation makes this system undergo photochemical reactions and a new terbium complex which is more favorable to the intramolecular energy transfer is formed. The mechanism of photochemical fluorescence enhancement of the Tb(III)-SPFX system is discussed and a new sensitive and selective photochemical fluorimetry for the determination of SPFX is established. Under the optimum conditions, the linear range is 1.0-50 x 10(-7) M for SPFX, the detection limit is 3.0 x 10(-9) M and the R.S.D. for 5.0 x 10(-7) M SPFX is 1.3% (n = 9). Without any pretreatment the recovery of SPFX in human urine was determined with satisfaction. (C) 1999 Elsevier Science B.V. All rights reserved.

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长期、定点、连续测量海洋环境参数,尤其是从海洋表面到海底的垂直剖面的监测一直以来大都是由船只完成,耗费大量的人力和财力。“海浪驱动自持式海洋要素垂直剖面测量系统”(简称“海马”)利用海洋无时不在的波浪能,驱动滑行器单方向下潜运动,直达海底或程序设定的预定深度,在控制系统作用下,滑行器依靠自身的浮力匀速上浮, 并在此过程中,完成海洋要素的自动测量和存储。 当今海洋仪器大多采用“闪存”来存储数据,主要有RS-232串口和并型口的CF(Compact Flash)卡两种形式。但是两种接口都有一定的缺陷:CF卡不能和PC机直接通信,必须通过转接口才能将数据传送到PC机上;而RS-232接口虽然可以和PC机直接通信,但是由于其传输速度较慢,不利于大量数据的传输。由于上述两种接口的缺点,“海马”采用U盘来实现数据的存储。 USB接口不仅可以和PC机直接通信,而且具有使用方便,数据传输率高,又支持即插即用等特点,但由于USB接口协议复杂,涉及的方面广,特别是软件种类比较多,而且USB芯片种类繁多,使得USB设备的开发非常困难。 本文设计的USB(Universal Serial Bus)接口电路以单片机AT89C51以及CYPRESS公司生产的USB接口芯片SL811HS为核心,结合了随机存储芯片HY62256以及看门狗芯片X25165。在介绍了SL811HS控制器芯片的主要特点的基础上,重点阐述了利用这一芯片在C语言的编程控制之下如何识别U盘的插入和拔出,以及如何将单片机的数据按协议规定写入U盘,其中的协议包括FAT文件协议,USB协议和UFI命令协议。 本系统实现了单片机对U盘的数据存储,速度快,存储容量大,数据读取方便,直观明了,系统工作安全可靠,抗干扰能力强,可扩展性大,而且针对下位机设计的串口协议简单,可以满足“海马”海量数据的存储要求。

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Our motherland has large area of maritime space. Searching and developing ocean becomes more and more important. So Ocean Bottom Seismometer (OBS) as an absolutely necessary equipment can be used in many oceanic fields. OBS not only is an important instrument for discovering structure of lithosphere of ocean bottom, but also plays a main role of oceanic geophysical exploration. The paper introduces my relational work. The MCI micro-power broad frequency seismometer was developed independently. Its power dissipation is less than 300mW. It has some merits including miniature volumeN light mass and cheap price. It is an ideal device not only for the collection high-resolution natural seismic data, but also for the fields of seismic sounding and engineering seismology. Many new high technique were applied to develop this instrument including over-sampling A/D converter, high performance 32bit Micro Process Unit and Flash memory with smart-media interface. Base on the achievement, I have accomplished the showpiece of OBS, which is applied to the deepwater oil and gas geophysical exploration. Because of micro-power dissipation, the seismograph and the sonar releaser can be integrated into a sphere cabin. By this means, the instrument's frequency of resonance and frequency of couple are improved obviously. The data acquisition system of OBS is improved from MCI seismometer. The capacity of flash memory is enlarge from 1G bytes to 8G bytes. The advance MPU in data acquisition system is used to integrate other function modules such as sonar, GPS, compass and digital transmitter.

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Interface has been becoming a more significant element today which influences the development of shopping on-line greatly. But in practice the attention arisen from society and study made are quite inadequate. Under this circumstance, I focus my study on the purpose of improving understanding of the engineering psychological factors, which definitely will play a crucial role in shopping on-line representation in future, and of the relations between them through the following experimental research. I hope it can give a basic reference to the practical application of shopping on-line representation pattern and continuous study. In current thesis, an analysis was made on the basis of engineering psychology principles from three aspects, i.e. person (users), task and information environment. It was considered that system overview and information behavior model would have great impact on the activities of users on the web and that representation pattern of information system would affect the forming of system overview and behavior pattern and then further after the performances of users in information system. Based on above-mentioned statement, a three-dimensional conceptual model was presented which demonstrates the relations between the crucial factors, which are media representation pattern, system hierarchy and objects in information unit. Thereafter, eight study hypothesis, which are about engineering psychological factors of virtual reality (VR) representation in shopping on-line system, was taken out and four experiments were followed up to testify the hypothesis. -In experiment one, a research was made to study how the three kinds of single media representation pattern influence the forming of system overview and information behavior from the point view of task performance, operating error, overall satisfactory and mental workload etc. -In experiment two, a study of how the combined media representation pattern of system hierarchy influences users' behavior was carried out. -In experiment three, a study of the hierarchy structure feature of VR representation pattern and the tendency of its width and depth to the effects of system behavior was made. -In experiment four, a study of the location relations between different parties in VR scene (information unit) was made. The result is as follows: -During structure dimensional state: Width-increasing caused more damage to the speed of users than depth-increasing in VR representation pattern. Although the performance of subjects was quite slow in wider environment, yet the percentage rate of causing errors was in lowest level. -During hierarchy representation pattern: 1. Between the representation patterns of the three media, no significant differences was found in terms of the speed of fulfilling the task, error rate, satisfactory, mental workload etc. But the pattern with figure- aided gained the worst results on all of these aspects. 2. During primary stage of the task and the first level of the hierarchy, the speed of subjects' performance in VR pattern was slower than that in text pattern. While with developing of the task and going deeper level of the hierarchy, the speed of users' performance in VR representation pattern reached to the highest level. 3. Effects in VR representation pattern was better than that in text pattern in higher level of the system. The representation pattern in highest level has greatest impact on the performance of the system behavior, whereas results of the only VR representation in the middle part of hierarchy would be worst. 4. Activity error in single media representation pattern was more than that in combined media representation pattern. 5. Individual differences among subjects had effects on the representation pattern of the system. During VR environment, behavior tendency of party A had a significant negative correlation to the quantities of errors. -In VR-scene representation: Physical-distance and flash influenced the subjects' task performance greatly, while psychological-distance has no outstanding impact. Subjects' accurate rate of performing increased if objects with same relation were in the same structure position, in the state of close psychological-distance or if the object target flashed (not reliable). Although the article limits the topic only on the present-existing questions and analysis of shopping-on-line, as a matter of fact, it can also apply for other relevant purposes on the web. While the study of this article only gives its emphasis on the researching-task with definite goal, making no consideration of other task conditions and their relations with other navigation tools. So I hope it lay a good start to make continuous research in this areas.

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Buscando o aprimoramento das análises de imagens, maior segurança e contínua disponibilização de imagens de satélite para monitoramento orbital das obras do Programa de Aceleração do Crescimento (PAC) do governo federal, uma nova interface de webmapping foi desenvolvida pelas áreas de Gestão Territorial Estratégica (GTE) e de Tecnologia da Informação (GTI) da Embrapa Monitoramento por Satélite utilizando a linguagem Flex. Essa nova interface é complementar à desenvolvida e apresentada em Carvalho (2009). Flex é uma linguagem de programação baseada em Flash para a criação de aplicações web do tipo Internet Rica (da sigla em inglês RIA ? Rich Internet Application), que têm características e funcionalidades de softwares tradicionais do tipo aplicativo.