759 resultados para Designers
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Pós-graduação em Design - FAAC
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Pós-graduação em Educação para a Ciência - FC
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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This paper introduces a proposal for reservoir volume calculation in rainwater harvesting systems. The proposed method can be used for reservoir volume design in rainwater harvesting systems and is based on three important variables. These variables are water demand, system efficiency and repayment time. Several simulations were carried out in different scenarios considering typical values of both catchment area (for low-income and medium-income households) and water demand, with fixed water and tank costs. Results showed that the integrated analysis of demand, efficiency and repayment time may assist designers to determine a more adequate reservoir volume.
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The main aim of this paper was to use the REZZ software to calculate the tank volume rainwater harvesting system. For this purpose, rain data of Ponta Grossa-PR-Brazil were used considering different statistical treatment (average, 75%, 85%, 95% and 99% of confidence) and different roof areas (50, 80, 120 and 200 m2). The harvesting system was considered only for toilet flush in households with 3, 4 and 5 inhabitants. There were applied the following methods/concepts: Flow equalization (Rippl); Brazilian method as well the English and German practical methods. Further, the mass-balance was simulated for some conditions. All considered methods are described in NBR15527/07, the Brazilian standard for rainwater harvesting. As expected, the results pointed out for huge differences depending on the choice method and the statistical treatment of the rain data. The REZZ appliance showed to be useful thus permitting to set different conditions and to obtain rapid results in order to assist designers to adopt the best cistern volume for each particular case.
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This paper focus to apply, to discuss and to propose the Maximum Harvesting Method improvement, regarding the method application, for household rainwater harvesting systems. For this purpose, the rainwater was considered to supply the flush toilet demand in a household for 3, 4, and 5 inhabitants. The 80, 120 and 200m2 catchments areas and the 0, 1, 2 and 4mm first flushes discharges were also considered. Further, the improvement suggestions for cistern volume calculus and volume/level dynamics variation in a period were presented and the results were compared applying the Simulation Analyses Method. The results indicate that the Maximum Harvesting Method could be applied and that the improvement proposal can be used to determinate the cistern volume as well to analyze the dynamic behavior of volume/level, constituting by itself a single tool to assist rainwater harvesting systems designers.
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Wood is a renewable material and has unique characteristics that stem from its orthotropic properties. The objective of this study was to develop and implement an informational Selection of Materials and Manufacturing Processes appropriate to the activity of Product Design - Woods. Composed of a Digital Information System, distributed, and an ordered collection of samples. The design of a product, carries with it the choice of material, and the choice of a manufacturing process. Information on materials and manufacturing processes are available with different content, media and interfaces. However, such information is not systematized so that they can be recovered, as the need for the designer, especially on wood. This set of methods is called the Selection of Materials and Manufacturing Processes. It is hoped through this study that the methodologies for SMPF are employed by product designers, architects and engineers in Brazil.
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The present study, is characterized as qualitative investigative, has as main objective to analyze the convergence between the fields of the visual arts and design. To base the analysis, it was developed a bibliographical research that raised the concept of hybrid language, the mixing of different races in Brazilian design, the relations between art and design and the Design Prize Museum of Brazilian House (MCB). As shown on the basis of this theoretical survey, it was presented the designers Luciana Martins and Gerson de Oliveira, from the company, OVO, and the objects selected for this study, that are the two products awarded from the MCB, which contain artistic characteristics and are commercialized and recognized as objects of Brazilian design. These products were analyzed and the hybrid characteristics of them were raised.
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This article presents some definitions about design concepts and makes a comparison of Aloísio Magalhães’performance, a brazilian designer considered for many authors one of the most influential 20th century designers. By reviewing the bibliography, it is possible to evidence and debate the engagement and the perspicuity of Aloísio Magalhães, related to his job. This article also presents a short view about life and works of this designer.
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This article is a reflection on the clothes used as a ideology vehicle, fashion used by groups, tribes, and available to all those who do not belong to those. Since stylists and designers began to get inspirations "on the street", leaving aside the arrogance and restrictions imposed by the major international trends, it’s visible they have been more open to non-Western cultures and cultures from past and present. This generates consumers seeking for more than clothes: they identify and perform a read of author’s (stylist) interpretations, choosing the "ideas" they will wear.
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Art can be understood as a process in which knowledge is used to perform certain skills. From Latin ARS, technical means and / or ability, in Greece, there was the word art, but "Tekne", which originated from the word "technical." So art and technique are present in sculptures, paintings, shoes or ships. In this sense, designers, engineers and all professionals who use technology can be called artists. Considerations must be made regarding the level of energy embedded in the material from its production until its use, even considering recycling, sustainability and life cycle of materials. This study aimed to present the use of scanning technology and 3D virtual modeling and its application in prototyping with CNC (Computed Numerical Control) as a tool in current use cutting-edge courses in arts, design and engineering and their relations with sustainability.
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The use of computer-assisted technologies such as CAD - Computed Aided Design, CAM - Computed Aided Manufacturing, CAE - Computed Aided Engineering and CNC - Computed Numerical Control, are priorities in engineering and product designers. However, the dimensional measurement between the virtual and the real product design requires research, and dissemination procedures among its users. This work aims to use these technologies, through analysis and measurement of a CNC milling machine, designed and assembled in the university. Through the use of 3D scanning, and analyzing images of the machined samples, and its original virtual files, it was possible to compare the sizes of these samples in counterposition to the original virtual dimensions, we can state that the distortions between the real and virtual, are within acceptable limits for this type of equipment. As a secondary objective, this work seeks to disseminate and make more accessible the use of these technologies.
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After crossing several generations and countries, broader functions are being incorporated to origami than simply making art objects: the fold initiates a series of new buildings within the design and creation. Under the new repre- sentations and performances that the art of paper folding keeps, this article aims to investigate how the origami is configured nowadays and how it behaves while contemporary language applied to projective processes of diverse natures. To better understand the actual origami, relations are used inside branch of math, conceptual and projectual. Relating theorists, artists, designers, etc., can point out the relevance of each of these areas in the configuration of cientific and projectual origami. The modularity, the collective, the conscious build, the contemporary and the inno- vation are relationships intrinsic to the praxis projectual that shape a landscape adjacent and subordinate to the main structure governing. It bets on the essence of origami as a tangible functionality for creative thinking.
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In this paper, we consider non-ideal excitation devices such as DC motors with restrictenergy output capacity. When such motors are attached to structures which needexcitation power levels similar to the source power capacity, jump phenomena and theincrease in power required near resonance characterize the Sommerfeld Effect, actingas a sort of an energy sink. One of the problems often faced by designers of suchstructures is how to drive the system through resonance and avoid this energy sink.Our basic structural model is a simple portal frame driven by a num-ideal powersource-(NIPF). We also investigate the absorption of resonant vibrations (nonlinearand chaotic) by means of a nonlinear sub-structure known as a Nonlinear Energy Sink(NES). An energy exchange process between the NIPF and NES in the passagethrough resonance is investigated, as well the suppression of chaos.
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Toys are undoubtedly an important tool for healthy child development. Designers, as toys creators need to get theoretical bases of multidisciplinary to be able to define the issues around them with clarity and certainty. To analyze what makes the toy be efficient and present on child's routine is crucial to define this problem. To this end we need to probe his universe and find ways to turn the products more attractive to him. This paper discusses issues about the toy's world and describes a project developed in its bases that must value the national culture.