692 resultados para cloud computing services


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This final paper is a reflection on mobile service of urgency by raising the main difficulties encountered by organizations, and seeking innovative solutions through new technological features like smartphones, tablets application and cloud computing to develop a scalable system and globalized, based on geolocation that is able to overcome this difficulty being accessible to the whole population

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The representation of real objects in virtual environments has applications in many areas, such as cartography, mixed reality and reverse engineering. The generation of these objects can be performed through two ways: manually, with CAD (Computer Aided Design) tools, or automatically, by means of surface reconstruction techniques. The simpler the 3D model, the easier it is to process and store it. However, this methods can generate very detailed virtual elements, that can result in some problems when processing the resulting mesh, because it has a lot of edges and polygons that have to be checked at visualization. Considering this context, it can be applied simplification algorithms to eliminate polygons from resulting mesh, without change its topology, generating a lighter mesh with less irrelevant details. The project aimed the study, implementation and comparative tests of simplification algorithms applied to meshes generated through a reconstruction pipeline based on point clouds. This work proposes the realization of the simplification step, like a complement to the pipeline developed by (ONO et al., 2012), that developed reconstruction through cloud points obtained by Microsoft Kinect, and then using Poisson algorithm

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This work aims to give greater visibility to the issue of software security, due to people talk a lot in security conferences, that much of both IT (Information Technology) staff and, more specifically, IS (Information Security) staff does not know this, and, thanks to the spread of the mobile computing and of the cloud computing, this lack of deeper knowledge on this subject is increasingly becoming worrisome. It aims too, make applications to be developed in a security manner, priorizing the security of the information processed. It attempts to demonstrate the secure coding techniques, the principles of software security, the means to identify software vulnerabilities, the cutting-edge software exploitation techniques and the mechanisms of mitigation. Nowadays, the security guys are in charge of the most of the security tests in applications, audits and pentests, and it is undeniable that the so-called security experts, most often come from computer network field, having few experience in software development and programming. Therefore, the development process does not consider the security issue, thanks to the lack of knowledge on the subject by the developer, and the security tests could be improved whether security experts had a greater know-how on application development. Given this problem, the goal here is to integrate information security with software development, spreading out the process of secure software development. To achieve this, a Linux distribution with proof of concept applicati... (Complete abstract click electronic access below)

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A virtual studio system can use technologies as augmented reality and digital matting to decrease production costs at the same time it provides the same resources of a conventional studio. With this, it’s possible for the current studios, with low cost and using conventional devices, to create productions with greater image quality and effects. Some difficulties are recurrent in virtual studio applications that use augmented reality and digital matting. The virtual objects registration in augmented reality techniques suffer from problems caused by optical distortions in the camera, errors in the marker tracking system, lack of calibration on the equipments or on the environment (lighting, for example), or even by delays in the virtual objects display. On the other hand, the digital matting’s main problem is the real-time execution to preview the scene, which must have optimized processing speed at the same time while maintain the best image quality possible. Taking the given context into consideration, this work aims to give continuity to a virtual studio system called ARStudio, by enhancing digital matting, virtual objects registration and introducing a segmentation based on depth map, yet adding better control over functionalities previously implemented

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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With the Big Data development and the growth of cloud computing and Internet of Things, data centers have been multiplying in Brazil and the rest of the world. Designing and running this sites in an efficient way has become a necessary challenge and to do so, it's essential a better understanding of its infrastructure. Thus, this paper presents a bibliography study using technical concepts in order to understand the specific needs related to this environment and the best forms address them. It discusses the data center infrastructure main systems, methods to improve their energy efficiency and their future trends

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With the Big Data development and the growth of cloud computing and Internet of Things, data centers have been multiplying in Brazil and the rest of the world. Designing and running this sites in an efficient way has become a necessary challenge and to do so, it's essential a better understanding of its infrastructure. Thus, this paper presents a bibliography study using technical concepts in order to understand the specific needs related to this environment and the best forms address them. It discusses the data center infrastructure main systems, methods to improve their energy efficiency and their future trends

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Web is constantly evolving, thanks to the 2.0 transition, HTML5 new features and the coming of cloud-computing, the gap between Web and traditional desktop applications is tailing off. Web-apps are more and more widespread and bring several benefits compared to traditional ones. On the other hand reference technologies, JavaScript primarly, are not keeping pace, so a paradim shift is taking place in Web programming, and so many new languages and technologies are coming out. First objective of this thesis is to survey the reference and state-of-art technologies for client-side Web programming focusing in particular on what concerns concurrency and asynchronous programming. Taking into account the problems that affect existing technologies, we finally design simpAL-web, an innovative approach to tackle Web-apps development, based on the Agent-oriented programming abstraction and the simpAL language. == Versione in italiano: Il Web è in continua evoluzione, grazie alla transizione verso il 2.0, alle nuove funzionalità introdotte con HTML5 ed all’avvento del cloud-computing, il divario tra le applicazioni Web e quelle desktop tradizionali va assottigliandosi. Le Web-apps sono sempre più diffuse e presentano diversi vantaggi rispetto a quelle tradizionali. D’altra parte le tecnologie di riferimento, JavaScript in primis, non stanno tenendo il passo, motivo per cui la programmazione Web sta andando incontro ad un cambio di paradigma e nuovi linguaggi e tecnologie stanno spuntando sempre più numerosi. Primo obiettivo di questa tesi è di passare al vaglio le tecnologie di riferimento ed allo stato dell’arte per quel che riguarda la programmmazione Web client-side, porgendo particolare attenzione agli aspetti inerenti la concorrenza e la programmazione asincrona. Considerando i principali problemi di cui soffrono le attuali tecnologie passeremo infine alla progettazione di simpAL-web, un approccio innovativo con cui affrontare lo sviluppo di Web-apps basato sulla programmazione orientata agli Agenti e sul linguaggio simpAL.

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Il presente lavoro è uno studio sulle diverse proposte in letteratura per ovviare alle problematiche di interoperabilità tra piattaforme di virtualizzazione eterogenee, ovvero di diversi produttori. Al giorno d'oggi non sono stati definiti con successo degli standard opportuni per cui le soluzioni presentate sono molto diverse tra di loro. Lo scopo del lavoro è quello di analizzare le proposte e, in base ad uno studio approfondito, stabilire qual è quella migliore. Successivamente si vuole presentare il caso di studio di una piattaforma che si basa su uno strato virtuale che può essere eterogeneo. Si vuole evidenziare come nei sistemi complessi garantire interoperabilità comporta garantire anche una vasta serie di altri servizi necessari alla consistenza del sistema.

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Chapter 1 studies how consumers’ switching costs affect the pricing and profits of firms competing in two-sided markets such as Apple and Google in the smartphone market. When two-sided markets are dynamic – rather than merely static – I show that switching costs lower the first-period price if network externalities are strong, which is in contrast to what has been found in one-sided markets. By contrast, switching costs soften price competition in the initial period if network externalities are weak and consumers are more patient than the platforms. Moreover, an increase in switching costs on one side decreases the first-period price on the other side. Chapter 2 examines firms’ incentives to invest in local and flexible resources when demand is uncertain and correlated. I find that market power of the monopolist providing flexible resources distorts investment incentives, while competition mitigates them. The extent of improvement depends critically on demand correlation and the cost of capacity: under social optimum and monopoly, if the flexible resource is cheap, the relationship between investment and correlation is positive, and if it is costly, the relationship becomes negative; under duopoly, the relationship is positive. The analysis also sheds light on some policy discussions in markets such as cloud computing. Chapter 3 develops a theory of sequential investments in cybersecurity. The regulator can use safety standards and liability rules to increase security. I show that the joint use of an optimal standard and a full liability rule leads to underinvestment ex ante and overinvestment ex post. Instead, switching to a partial liability rule can correct the inefficiencies. This suggests that to improve security, the regulator should encourage not only firms, but also consumers to invest in security.

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L'elaborato analizza gli strumenti utilizzati nella gestione di infrastrutture informatiche. In particolare: nel primo capitolo viene fatta una panoramica del Cloud Computing e relativi modelli infrastrutturali e di distribuzione. Nel secondo vengono analizzate le piattaforme di gestione di sistemi basati su architettura IaaS, quali OpenStack, OpenNebula ed Eucalyptus. Nel terzo capitolo vengono esaminati due dei Software Configuration Management maggiormente utilizzati: Puppet e Chef. Nel quarto ed ultimo capitolo viene descritto lo standard OCCI (Open Cloud Computing Interface).

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La prima parte del documento contiene una breve introduzione al mondo mobile, cloud computing e social network. La seconda parte si concentra sulla progettazione di un'applicazione per i dispositivi mobili usando le tecnologie Facebook e Parse. Infine, viene implementata un'applicazione Android usando le techiche descritte in precedenza.

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Dalla raffigurazione artistica fino alla modellazione digitale, passando per il disegno tecnico, la rappresentazione del progetto d’architettura ha conosciuto nel tempo evoluzioni significative che solo di recente hanno raggiunto l’apice nell’utilizzo di modelli cognitivi in grado di collezionare ed organizzare il patrimonio di informazioni che gravitano attorno all’intero processo edilizio. L’impiego sempre più diffuso dello strumento informatico, insieme al coordinamento delle specializzazioni nelle molte discipline coinvolte nel progetto, ha favorito negli ultimi anni l’adozione del Building Information Modeling un processo che permette di rivoluzionare il mondo delle costruzioni, coprendo molteplici aspetti del ciclo di vita per un manufatto edilizio. Questa Tesi intende presentare in maniera specifica le tappe che hanno consentito il formarsi del BIM. La migliore capacità di gestione, un linguaggio comune tra i progettisti, un’ottimizzazione di risorse e costi, unito ad un controllo convincente ed accurato delle fasi di lavoro, sono alcune delle potenzialità non ancora completamente espresse dal Building Information Modeling che è destinato a divenire una consapevolezza strategica nel bagaglio culturale del professionista contemporaneo.