889 resultados para Motion Tracking System


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Many industrial applications need object recognition and tracking capabilities. The algorithms developed for those purposes are computationally expensive. Yet ,real time performance, high accuracy and small power consumption are essential measures of the system. When all these requirements are combined, hardware acceleration of these algorithms becomes a feasible solution. The purpose of this study is to analyze the current state of these hardware acceleration solutions, which algorithms have been implemented in hardware and what modifications have been done in order to adapt these algorithms to hardware.

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Target of this book is to propose an approach for modelling drivetrain dynamics in order to design further a vibration control system of a hybrid bus. In this thesis two approaches are examined and compared. First model is obtained by theoretical means: drivetrain is represented as a system of rotating masses, which motion is described with differential equations. Second model is obtained using system identification method: mathematical description of the dynamic behavior of a system is formed based on measured input (torque) and output (speed) data. Then two models are compared and an optimal approach is suggested.

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The influence of peak-dose drug-induced dyskinesia (DID) on manual tracking (MT) was examined in 10 dyskinetic patients (OPO), and compared to 10 age/gendermatched non-dyskinetic patients (NDPD) and 10 healthy controls. Whole body movement (WBM) and MT were recorded with a 6-degrees of freedom magnetic motion tracker and forearm rotation sensors, respectively. Subjects were asked to match the length of a computer-generated line with a line controlled via wrist rotation. Results show that OPO patients had greater WBM displacement and velocity than other groups. All groups displayed increased WBM from rest to MT, but only DPD and NDPO patients demonstrated a significant increase in WBM displacement and velocity. In addition, OPO patients exhibited excessive increase in WBM suggesting overflow DID. When two distinct target pace segments were examined (FAST/SLOW), all groups had slight increases in WBM displacement and velocity from SLOW to FAST, but only OPO patients showed significantly increased WBM displacement and velocity from SLOW to FAST. Therefore, it can be suggested that overflow DID was further increased with increased task speed. OPO patients also showed significantly greater ERROR matching target velocity, but no significant difference in ERROR in displacement, indicating that significantly greater WBM displacement in the OPO group did not have a direct influence on tracking performance. Individual target and performance traces demonstrated this relatively good tracking performance with the exception of distinct deviations from the target trace that occurred suddenly, followed by quick returns to the target coherent in time with increased performance velocity. In addition, performance hand velocity was not correlated with WBM velocity in DPO patients, suggesting that increased ERROR in velocity was not a direct result of WBM velocity. In conclusion, we propose that over-excitation of motor cortical areas, reported to be present in DPO patients, resulted in overflow DID during voluntary movement. Furthermore, we propose that the increased ERROR in velocity was the result of hypermetric voluntary movements also originating from the over-excitation of motor cortical areas.

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Genetic Programming (GP) is a widely used methodology for solving various computational problems. GP's problem solving ability is usually hindered by its long execution times. In this thesis, GP is applied toward real-time computer vision. In particular, object classification and tracking using a parallel GP system is discussed. First, a study of suitable GP languages for object classification is presented. Two main GP approaches for visual pattern classification, namely the block-classifiers and the pixel-classifiers, were studied. Results showed that the pixel-classifiers generally performed better. Using these results, a suitable language was selected for the real-time implementation. Synthetic video data was used in the experiments. The goal of the experiments was to evolve a unique classifier for each texture pattern that existed in the video. The experiments revealed that the system was capable of correctly tracking the textures in the video. The performance of the system was on-par with real-time requirements.

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Les chutes chez les personnes âgées représentent un problème important de santé publique. Des études montrent qu’environ 30 % des personnes âgées de 65 ans et plus chutent chaque année au Canada, entraînant des conséquences néfastes sur les plans individuel, familiale et sociale. Face à une telle situation la vidéosurveillance est une solution efficace assurant la sécurité de ces personnes. À ce jour de nombreux systèmes d’assistance de services à la personne existent. Ces dispositifs permettent à la personne âgée de vivre chez elle tout en assurant sa sécurité par le port d'un capteur. Cependant le port du capteur en permanence par le sujet est peu confortable et contraignant. C'est pourquoi la recherche s’est récemment intéressée à l’utilisation de caméras au lieu de capteurs portables. Le but de ce projet est de démontrer que l'utilisation d'un dispositif de vidéosurveillance peut contribuer à la réduction de ce fléau. Dans ce document nous présentons une approche de détection automatique de chute, basée sur une méthode de suivi 3D du sujet en utilisant une caméra de profondeur (Kinect de Microsoft) positionnée à la verticale du sol. Ce suivi est réalisé en utilisant la silhouette extraite en temps réel avec une approche robuste d’extraction de fond 3D basée sur la variation de profondeur des pixels dans la scène. Cette méthode se fondera sur une initialisation par une capture de la scène sans aucun sujet. Une fois la silhouette extraite, les 10% de la silhouette correspondant à la zone la plus haute de la silhouette (la plus proche de l'objectif de la Kinect) sera analysée en temps réel selon la vitesse et la position de son centre de gravité. Ces critères permettront donc après analyse de détecter la chute, puis d'émettre un signal (courrier ou texto) vers l'individu ou à l’autorité en charge de la personne âgée. Cette méthode a été validée à l’aide de plusieurs vidéos de chutes simulées par un cascadeur. La position de la caméra et son information de profondeur réduisent de façon considérable les risques de fausses alarmes de chute. Positionnée verticalement au sol, la caméra permet donc d'analyser la scène et surtout de procéder au suivi de la silhouette sans occultation majeure, qui conduisent dans certains cas à des fausses alertes. En outre les différents critères de détection de chute, sont des caractéristiques fiables pour différencier la chute d'une personne, d'un accroupissement ou d'une position assise. Néanmoins l'angle de vue de la caméra demeure un problème car il n'est pas assez grand pour couvrir une surface conséquente. Une solution à ce dilemme serait de fixer une lentille sur l'objectif de la Kinect permettant l’élargissement de la zone surveillée.

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La perception visuelle ne se résume pas à la simple perception des variations de la quantité de lumière qui atteint la rétine. L’image naturelle est en effet composée de variation de contraste et de texture que l’on qualifie d’information de deuxième ordre (en opposition à l’information de premier ordre : luminance). Il a été démontré chez plusieurs espèces qu’un mouvement de deuxième ordre (variation spatiotemporelle du contraste ou de la texture) est aisément détecté. Les modèles de détection du mouvement tel le modèle d’énergie d’Adelson et Bergen ne permettent pas d’expliquer ces résultats, car le mouvement de deuxième ordre n’implique aucune variation de la luminance. Il existe trois modèles expliquant la détection du mouvement de deuxième ordre : la présence d’une circuiterie de type filter-rectify-filter, un mécanisme de feature-tracking ou simplement l’existence de non-linéarités précoces dans le traitement visuel. Par ailleurs, il a été proposé que l’information visuelle de deuxième ordre soit traitée par une circuiterie neuronale distincte de celle qui traite du premier ordre. Bon nombre d’études réfutent cependant cette théorie et s’entendent sur le fait qu’il n’y aurait qu’une séparation partielle à bas niveau. Les études électrophysiologiques sur la perception du mouvement de deuxième ordre ont principalement été effectuées chez le singe et le chat. Chez le chat, toutefois, seules les aires visuelles primaires (17 et 18) ont été extensivement étudiées. L’implication dans le traitement du deuxième ordre de l’aire dédiée à la perception du mouvement, le Sulcus syprasylvien postéro-médian latéral (PMLS), n’est pas encore connue. Pour ce faire, nous avons étudié les profils de réponse des neurones du PMLS évoqués par des stimuli dont la composante dynamique était de deuxième ordre. Les profils de réponses au mouvement de deuxième ordre sont très similaires au premier ordre, bien que moins sensibles. Nos données suggèrent que la perception du mouvement par le PMLS serait de type form-cue invariant. En somme, les résultats démontrent que le PMLS permet un traitement plus complexe du mouvement du deuxième ordre et sont en accord avec son rôle privilégié dans la perception du mouvement.

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Au cours de la dernière décennie, un intérêt croissant a marqué l’étude de la violence en rapport avec la drogue. Bien sûr, cet intérêt a partiellement été attisé par certains médias qui ont associé drogue et crime dans un bon nombre de reportage et ce, non sans raison. Parallèlement à cet étalage médiatique de la relation drogue-violence, un certain nombre d’études scientifiques nous ont permis de mieux organiser notre connaissance en ce domaine. Ce texte a pour objectif de synthétiser cette connaissance. Nous y verrons que l’alcool constitue la substance psychoactive la plus associée à la violence. Toutefois, même si statistiquement l’alcool est fréquemment lié à la violence, la nature de cette relation est encore mal expliquée. Il est maintenant généralement reconnu que l’alcool seul ne peut expliquer le comportement violent; il faut également analyser les facteurs propres à l’individu (psychologique, cognitifs, physiologiques) de même que le contexte dans lequel il évolue. Entre autres, on croit de plus en plus que la relation alcool/violence serait médiatisée par les attentes individuelles et sociales à l’effet que la consommation importante d’alcool pourrait favoriser la manifestation de tels comportements dans certaines circonstances. Du côté des drogues illicites, il apparaît que les politiques prohibitionnistes ainsi que nos pratiques répressives sont en grande partie responsables de la violence qui se manifeste dans ce marché incontrôlé par son illégalité et rendu attrayant par les occasions de profits extraordinaires. Par ailleurs, il faut être conscient que le système pénal et socio-sanitaire que nous avons mis en place est également responsable d’une forme de violence non-négligeable qui sévit à l’égard des consommateurs de drogues et des toxicomanes.

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The motion instability is an important issue that occurs during the operation of towed underwater vehicles (TUV), which considerably affects the accuracy of high precision acoustic instrumentations housed inside the same. Out of the various parameters responsible for this, the disturbances from the tow-ship are the most significant one. The present study focus on the motion dynamics of an underwater towing system with ship induced disturbances as the input. The study focus on an innovative system called two-part towing. The methodology involves numerical modeling of the tow system, which consists of modeling of the tow-cables and vehicles formulation. Previous study in this direction used a segmental approach for the modeling of the cable. Even though, the model was successful in predicting the heave response of the tow-body, instabilities were observed in the numerical solution. The present study devises a simple approach called lumped mass spring model (LMSM) for the cable formulation. In this work, the traditional LMSM has been modified in two ways. First, by implementing advanced time integration procedures and secondly, use of a modified beam model which uses only translational degrees of freedoms for solving beam equation. A number of time integration procedures, such as Euler, Houbolt, Newmark and HHT-α were implemented in the traditional LMSM and the strength and weakness of each scheme were numerically estimated. In most of the previous studies, hydrodynamic forces acting on the tow-system such as drag and lift etc. are approximated as analytical expression of velocities. This approach restricts these models to use simple cylindrical shaped towed bodies and may not be applicable modern tow systems which are diversed in shape and complexity. Hence, this particular study, hydrodynamic parameters such as drag and lift of the tow-system are estimated using CFD techniques. To achieve this, a RANS based CFD code has been developed. Further, a new convection interpolation scheme for CFD simulation, called BNCUS, which is blend of cell based and node based formulation, was proposed in the study and numerically tested. To account for the fact that simulation takes considerable time in solving fluid dynamic equations, a dedicated parallel computing setup has been developed. Two types of computational parallelisms are explored in the current study, viz; the model for shared memory processors and distributed memory processors. In the present study, shared memory model was used for structural dynamic analysis of towing system, distributed memory one was devised in solving fluid dynamic equations.

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Underwater target localization and tracking attracts tremendous research interest due to various impediments to the estimation task caused by the noisy ocean environment. This thesis envisages the implementation of a prototype automated system for underwater target localization, tracking and classification using passive listening buoy systems and target identification techniques. An autonomous three buoy system has been developed and field trials have been conducted successfully. Inaccuracies in the localization results, due to changes in the environmental parameters, measurement errors and theoretical approximations are refined using the Kalman filter approach. Simulation studies have been conducted for the tracking of targets with different scenarios even under maneuvering situations. This system can as well be used for classifying the unknown targets by extracting the features of the noise emanations from the targets.

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This paper presents the design and development of a frame based approach for speech to sign language machine translation system in the domain of railways and banking. This work aims to utilize the capability of Artificial intelligence for the improvement of physically challenged, deaf-mute people. Our work concentrates on the sign language used by the deaf community of Indian subcontinent which is called Indian Sign Language (ISL). Input to the system is the clerk’s speech and the output of this system is a 3D virtual human character playing the signs for the uttered phrases. The system builds up 3D animation from pre-recorded motion capture data. Our work proposes to build a Malayalam to ISL

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The flexibility of the robot is the key to its success as a viable aid to production. Flexibility of a robot can be explained in two directions. The first is to increase the physical generality of the robot such that it can be easily reconfigured to handle a wide variety of tasks. The second direction is to increase the ability of the robot to interact with its environment such that tasks can still be successfully completed in the presence of uncertainties. The use of articulated hands are capable of adapting to a wide variety of grasp shapes, hence reducing the need for special tooling. The availability of low mass, high bandwidth points close to the manipulated object also offers significant improvements I the control of fine motions. This thesis provides a framework for using articulated hands to perform local manipulation of objects. N particular, it addresses the issues in effecting compliant motions of objects in Cartesian space. The Stanford/JPL hand is used as an example to illustrate a number of concepts. The examples provide a unified methodology for controlling articulated hands grasping with point contacts. We also present a high-level hand programming system based on the methodologies developed in this thesis. Compliant motion of grasped objects and dexterous manipulations can be easily described in the LISP-based hand programming language.

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In many motion-vision scenarios, a camera (mounted on a moving vehicle) takes images of an environment to find the "motion'' and shape. We introduce a direct-method called fixation for solving this motion-vision problem in its general case. Fixation uses neither feature-correspondence nor optical-flow. Instead, spatio-temporal brightness gradients are used directly. In contrast to previous direct methods, fixation does not restrict the motion or the environment. Moreover, fixation method neither requires tracked images as its input nor uses mechanical tracking for obtaining fixated images. The experimental results on real images are presented and the implementation issues and techniques are discussed.

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This thesis presents a perceptual system for a humanoid robot that integrates abilities such as object localization and recognition with the deeper developmental machinery required to forge those competences out of raw physical experiences. It shows that a robotic platform can build up and maintain a system for object localization, segmentation, and recognition, starting from very little. What the robot starts with is a direct solution to achieving figure/ground separation: it simply 'pokes around' in a region of visual ambiguity and watches what happens. If the arm passes through an area, that area is recognized as free space. If the arm collides with an object, causing it to move, the robot can use that motion to segment the object from the background. Once the robot can acquire reliable segmented views of objects, it learns from them, and from then on recognizes and segments those objects without further contact. Both low-level and high-level visual features can also be learned in this way, and examples are presented for both: orientation detection and affordance recognition, respectively. The motivation for this work is simple. Training on large corpora of annotated real-world data has proven crucial for creating robust solutions to perceptual problems such as speech recognition and face detection. But the powerful tools used during training of such systems are typically stripped away at deployment. Ideally they should remain, particularly for unstable tasks such as object detection, where the set of objects needed in a task tomorrow might be different from the set of objects needed today. The key limiting factor is access to training data, but as this thesis shows, that need not be a problem on a robotic platform that can actively probe its environment, and carry out experiments to resolve ambiguity. This work is an instance of a general approach to learning a new perceptual judgment: find special situations in which the perceptual judgment is easy and study these situations to find correlated features that can be observed more generally.

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This paper describes a trainable system capable of tracking faces and facialsfeatures like eyes and nostrils and estimating basic mouth features such as sdegrees of openness and smile in real time. In developing this system, we have addressed the twin issues of image representation and algorithms for learning. We have used the invariance properties of image representations based on Haar wavelets to robustly capture various facial features. Similarly, unlike previous approaches this system is entirely trained using examples and does not rely on a priori (hand-crafted) models of facial features based on optical flow or facial musculature. The system works in several stages that begin with face detection, followed by localization of facial features and estimation of mouth parameters. Each of these stages is formulated as a problem in supervised learning from examples. We apply the new and robust technique of support vector machines (SVM) for classification in the stage of skin segmentation, face detection and eye detection. Estimation of mouth parameters is modeled as a regression from a sparse subset of coefficients (basis functions) of an overcomplete dictionary of Haar wavelets.

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The processes underlying the perceptual analysis of visual form are believed to have minimal interaction with those subserving the perception of visual motion (Livingstone and Hubel, 1987; Victor and Conte, 1990). Recent reports of functionally and anatomically segregated parallel streams in the primate visual cortex seem to support this hypothesis (Ungerlieder and Mishkin, 1982; VanEssen and Maunsell, 1983; Shipp and Zeki, 1985; Zeki and Shipp, 1988; De Yoe et al., 1994). Here we present perceptual evidence that is at odds with this view and instead suggests strong symmetric interactions between the form and motion processes. In one direction, we show that the introduction of specific static figural elements, say 'F', in a simple motion sequence biases an observer to perceive a particular motion field, say 'M'. In the reverse direction, the imposition of the same motion field 'M' on the original sequence leads the observer to perceive illusory static figural elements 'F'. A specific implication of these findings concerns the possible existence of (what we call) motion end-stopped units in the primate visual system. Such units might constitute part of a mechanism for signalling subjective occluding contours based on motion-field discontinuities.