934 resultados para TURF analysis, Binary programming, product design
Resumo:
This paper reports on an investigation with first year undergraduate Product Design and Management students within a School of Engineering. The students at the time of this investigation had studied fundamental engineering science and mathematics for one semester. The students were given an open ended, ill formed problem which involved designing a simple bridge to cross a river. They were given a talk on problem solving and given a rubric to follow, if they chose to do so. They were not given any formulae or procedures needed in order to resolve the problem. In theory, they possessed the knowledge to ask the right questions in order to make assumptions but, in practice, it turned out they were unable to link their a priori knowledge to resolve this problem. They were able to solve simple beam problems when given closed questions. The results show they were unable to visualise a simple bridge as an augmented beam problem and ask pertinent questions and hence formulate appropriate assumptions in order to offer resolutions.
Resumo:
The prize honors the memory of David Cushing, Founding Editor of Journal of Plankton Research. It is awarded annually for the best paper by an early career stage scientist published in the journal during the previous year. The prize helps foster the interesting and high-quality papers by young scientists that David Cushing so actively supported. The 2015 David Cushing Prize has been awarded to Bingzhang Chen for his paper, “Patterns of thermal limits of phytoplankton” (J. Plankton Res. 37, 285–292) Bingzhang Chen obtained his PhD with a major in Marine Environmental Science at the Hong Kong University of Science and Technology under the supervision of Dr Hongbin Liu in 2008. He also worked with Dr Zoe Finkel and Dr Andrew Irwin in Mount Allison University, Canada, from 2009 to 2010. During this time, he started to learn the R language and entered the field of data analysis and programming. This experience has been proved very useful for his later work.
Resumo:
The prize honors the memory of David Cushing, Founding Editor of Journal of Plankton Research. It is awarded annually for the best paper by an early career stage scientist published in the journal during the previous year. The prize helps foster the interesting and high-quality papers by young scientists that David Cushing so actively supported. The 2015 David Cushing Prize has been awarded to Bingzhang Chen for his paper, “Patterns of thermal limits of phytoplankton” (J. Plankton Res. 37, 285–292) Bingzhang Chen obtained his PhD with a major in Marine Environmental Science at the Hong Kong University of Science and Technology under the supervision of Dr Hongbin Liu in 2008. He also worked with Dr Zoe Finkel and Dr Andrew Irwin in Mount Allison University, Canada, from 2009 to 2010. During this time, he started to learn the R language and entered the field of data analysis and programming. This experience has been proved very useful for his later work.
Resumo:
The aim of this work was to perform a detailed investigation of the use of Selective Laser Melting (SLM) technology to process eutectic silver-copper alloy Ag 28 wt. % Cu (also called AgCu28). The processing occurred with a Realizer SLM 50 desktop machine. The powder analysis (SEM-topography, EDX, particle distribution) was reported as well as the absorption rates for the near-infrared (NIR) spectrum. Microscope imaging showed the surface topography of the manufactured parts. Furthermore, microsections were conducted for the analysis of porosity. The Design of Experiments approach used the response surface method in order to model the statistical relationship between laser power, spot distance and pulse time.
Resumo:
Ce mémoire doctoral s’intéresse aux pratiques parentales en littéracie comme prédicteurs des différences précoces en lecture. Les études antérieures ont rapporté des liens préférentiels entre deux types de pratiques parentales en littéracie, deux habiletés préalables à la lecture et le développement de la lecture au primaire. D’une part, l’enseignement des lettres par le parent, une pratique formelle, contribuait à la connaissance des lettres, laquelle était un prédicteur des habiletés de lecture de l’enfant. D’autre part, la lecture parent-enfant ainsi que l’exposition aux livres, des pratiques informelles, prédisaient le développement langagier de l’enfant, lequel contribuerait plus spécifiquement à la compréhension en lecture. L’hypothèse selon laquelle des processus de médiation sont impliqués a été proposé par plusieurs chercheurs mais, aucun n’avait testé formellement cette hypothèse. De plus, la contribution des pratiques parentales en littéracie était évaluée une seule fois, en maternelle ou au début de la première année du primaire, ce qui ne permettait pas d’identifier l’âge vers lequel il devient pertinent d’introduire l’enfant au monde littéraire. L’objectif du mémoire était donc d’évaluer formellement un modèle de double médiation à l’aide d’analyses acheminatoires tout en considérant l’exposition à la littéracie tout au long de la petite enfance. En accord avec les liens préférentiels suggérés dans la littérature, on a constaté que l’enseignement des lettres par les parents à 4 et 5 ans prédisent indirectement les habiletés en lecture (8 ans; décodage et compréhension en lecture) via leur contribution à la connaissance des lettres (5 ans). Également, le vocabulaire réceptif de l’enfant (5 ans) était un médiateur des contributions de la lecture parent-enfant à 2.5, 4 et 5 ans, à la compréhension en lecture (8 ans). Ce mémoire souligne l’importance d’initier les enfants à la littéracie en bas âge afin de supporter leur acquisition subséquente de la lecture.
Resumo:
Dip moulded plastic beret. One of a series starting from Jelly Beret 1997.This was made with a UK with the design company Inflate. This 2009 iteration of the PVC beret chosen for Stephen Jones Hat Anthology V&A, the first millinery exhibition of millinery design held at V&A. Whereas traditional millinery is known for its rather staid and bourgeois Stephen Jones selected chose this hat for its edgy sub cultural capital.This is reflected in the choices of materials and beret style with a reference to the Bohemien Parisienne avant garde revisited in 1960s London and made new for 21st century NY "Jelly Beret" the very first prototype of a plastic millinery Reviewed in Vogue UK, this travelling exhibition went from London, New York, Sydney to add exists at the V&A as a touring show. An accompanying catalogue by Oriole Cullen and Stephen Jones discusses the significance of innovative and original millinery design international design culture today.
Resumo:
Design for behaviour change aims to influence user behaviour, through design, for social or environmental benefit. Understanding and modelling human behaviour has thus come within the scope of designers’work, as in interaction design, service design and user experience design more generally. Diverse approaches to how to model users when seeking to influence behaviour can result in many possible strategies, but a major challenge for the field is matching appropriate design strategies to particular behaviours (Zachrisson & Boks, 2012). In this paper, we introduce and explore behavioural heuristics as a way of framing problem-solution pairs (Dorst & Cross, 2001) in terms of simple rules. These act as a ‘common language’ between insights from user research and design principles and techniques, and draw on ideas from human factors, behavioural economics, and decision research. We introduce the process via a case study on interaction with office heating systems, based on interviews with 16 people. This is followed by worked examples in the ‘other direction’, based on a workshop held at the Interaction ’12 conference, extracting heuristics from existing systems designed to influence user behaviour, to illustrate both ends of a possible design process using heuristics.
Resumo:
Influencing more environmentally friendly and sustainable behaviour is a current focus of many projects, ranging from government social marketing campaigns, education and tax structures to designers’ work on interactive products, services and environments. There is a wide variety of techniques and methods used, intended to work via different sets of cognitive and environmental principles. These approaches make different assumptions about ‘what people are like’: how users will respond to behavioural interventions, and why, and in the process reveal some of the assumptions that designers and other stakeholders, such as clients commissioning a project, make about human nature. This paper discusses three simple models of user behaviour – the pinball, the shortcut and the thoughtful – which emerge from user experience designers’ statements about users while focused on designing for behaviour change. The models are characterised using systems terminology and the application of each model to design for sustainable behaviour is examined via a series of examples.
Resumo:
This article introduces the idea of asking people to create instructions for others, as a way of exploring their mental models of designed systems. An example exercise run at the 2012 Brighton Maker Faire provides context. Article part of the 'On Modelling' forum edited by Hugh Dubberly.
Resumo:
Design influences behaviour, whether it's planned or not. Service Design has a great opportunity to lead the emerging field of design for behavioural change, helping guide and shape experiences to benefit users, service providers and wider society. In this article, presented as an evolving conversation between research and practice, Nick Marsh (EMC Consulting) and Dan Lockton (Brunel University) discuss and explore design patterns for influencing behaviour through Service Design, and how Service Designers and academics can work together for social benefit.
Resumo:
Individual learning is important, as it is both a precursor and an outcome of learning in organisations. Job-related learning is driven by external factors (e.g., the demands of the job) and internal factors (i.e., the personality of the individual). The study examined whether need for achievement moderates the relationship between job-demand for learning and job-related learning. Data were obtained from 153 full-time, white-collar employees from a range of industries. Hierarchical regression analysis using the product term revealed that need for achievement moderates the relationship between job-demand for learning and job-related learning. Specifically, although job-demand for learning is correlated positively to job-related learning for both the high and the low need for achievement groups, this correlation is stronger amongst the high group. The findings are discussed in terms of their implications for future research and practice.
Resumo:
This research aims to make a contribution in the context of design thinking at a global cultural scale and specifically how design methods are a feature of the homogenising and heterogenising forces of globalisation via creative destruction. Since Schumpeter’s description of economic innovation destroying the old and creating the new, a number of other interpretations of creative destruction have developed including those driving cultural evolution. However a design model showing the impact of different types of design method on cultural evolution can develop an understanding on a more systemic level from the medium to longer term impact of new designs that homogenise or increase the differences between various cultures. This research explores the theoretical terrain between creative destruction, design thinking and cybernetics in the context of exchanging cultural influences for collaborative creativity and concludes with an experiment that proposes a feedback loop between ubiquitising and differentiating design methods mediating cultural variety in creative ecosystems.
Resumo:
Redistributed manufacturing is an emerging concept which captures the anticipated reshoring and localisation of production from large scale manufacturing plants to smaller-scale localised, customisable production units, largely driven by new additive digital production technologies. Critically, community based digital fabrication workshops, or makespaces, are anticipated to be the hothouse for this new era of localised production and as such are key to future sustainable design and manufacturing practices. In parallel, the concept of the circular economy (CE) conceptualises the move from a linear economy of take-make-waste to a closed loop system, through repair, remanufacturing, refurbishment and recycling which maintains the value of materials and resources. Despite the clear interplay between RdM and CE, there is limited research exploring this relationship. In light of these interconnected developments, the aim of this paper is to explore the role of makespaces in contributing to a circular economy through RdM activities. This is achieved through six semi-structured interviews with thought leaders on these topics. The research findings identify barriers and opportunities to both CE and RdM, uncover key overlaps between CE and RdM, and identify a range of future research directions that can support the coming together of these areas. The research contributes to a wider conversation on embedding circular practices within makespaces and their role in RdM.
Resumo:
This research aims to make a contribution in the context of design thinking at a global cultural scale and specifically how design methods are a feature of the homogenising and heterogenising forces of globalisation via creative destruction. Since Schumpeter’s description of economic innovation destroying the old and creating the new, a number of other interpretations of creative destruction have developed including those driving cultural evolution. However a design model showing the impact of different types of design method on cultural evolution can develop an understanding on a more systemic level from the medium to longer term impact of new designs that homogenise or increase the differences between various cultures. This research explores the theoretical terrain between creative destruction, design thinking and cybernetics in the context of exchanging cultural influences for collaborative creativity and concludes with an experiment that proposes a feedback loop between ubiquitising and differentiating design methods mediating cultural variety in creative ecosystems.
Dynamique des ambiances lumineuses - approche basée sur la photométrie vidéo d’espaces de transition
Resumo:
Les variations de la lumière naturelle lors du passage d’un espace à un autre caractérisent de manière complexe, mais importante le design d’un bâtiment. Cette adaptation visuelle s’inscrit dans un processus spatiotemporel et influe sur le confort et le bien-être de ses occupants. La littérature fait état du peu de connaissances de la relation lumière espace-temps. Cette recherche propose donc d’étudier cette relation spatio-temporelle existant entre la lumière et l’espace, afin de qualifier un parcours architectural au moyen d’une expérimentation in situ et de segments filmiques. La recherche combine l’utilisation d’un luminance-mètre, d’une caméra vidéo et d’une méthode d’analyse d’images numériques afin de permettre l’évaluation des qualités spatio-temporelles de la lumière. Le parcours architectural est analysé selon la diversité et l’intensité des ambiances lumineuses en fonction du temps permettant de décrire les perceptions visuelles d’espaces transitions. Cette méthode dynamique offre un potentiel d’analyse et de création aux concepteurs désireux d’enrichir le design de séquences spatiales en favorisant la diversité lumineuse dans l’expérience architecturale. Mots clefs: adaptation visuelle, analyse d’images, ambiance lumineuse, contraste, éclairage naturel, espaces transitions, lumière perception visuelle, vidéo, spatio-temporel.