979 resultados para embedded software development
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Human-Computer Interaction have been one of the main focus of the technological community, specially the Natural User Interfaces (NUI) field of research as, since the launch of the Kinect Sensor, the goal to achieve fully natural interfaces just got a lot closer to reality. Taking advantage of this conditions the following research work proposes to compute the hand skeleton in order to recognize Sign Language Shapes. The proposed solution uses the Kinect Sensor to achieve a good segmentation and image analysis algorithms to extend the skeleton from the extraction of high-level features. In order to recognize complex hand shapes the current research work proposes the redefinition of the hand contour making it immutable to translation, rotation and scaling operations, and a set of tools to achieve a good recognition. The validation of the proposed solution extended the Kinects Software Development Kit to allow the developer to access the new set of inferred points and created a template-matching based platform that uses the contour to define the hand shape, this prototype was tested in a set of predefined conditions and showed to have a good success ration and has proven to be eligible for real-time scenarios.
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Real-time collaborative editing systems are common nowadays, and their advantages are widely recognized. Examples of such systems include Google Docs, ShareLaTeX, among others. This thesis aims to adopt this paradigm in a software development environment. The OutSystems visual language lends itself very appropriate to this kind of collaboration, since the visual code enables a natural flow of knowledge between developers regarding the developed code. Furthermore, communication and coordination are simplified. This proposal explores the field of collaboration on a very structured and rigid model, where collaboration is made through the copy-modify-merge paradigm, in which a developer gets its own private copy from the shared repository, modifies it in isolation and later uploads his changes to be merged with modifications concurrently produced by other developers. To this end, we designed and implemented an extension to the OutSystems Platform, in order to enable real-time collaborative editing. The solution guarantees consistency among the artefacts distributed across several developers working on the same project. We believe that it is possible to achieve a much more intense collaboration over the same models with a low negative impact on the individual productivity of each developer.
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Information technologies (ITs), and sports resources and services aid the potential to transform governmental organizations, and play an important role in contributing to sustainable communities development, respectively. Spatial data is a crucial source to support sports planning and management. Low-cost mobile geospatial tools bring productive and accurate data collection, and their use combining a handy and customized graphical user interface (GUI) (forms, mapping, media support) is still in an early stage. Recognizing the benefits — efficiency, effectiveness, proximity to citizens — that Mozambican Minister of Youth and Sports (MJD) can achieve with information resulted from the employment of a low-cost data collection platform, this project presents the development of a mobile mapping application (app) — m-SportGIS — under Open Source (OS) technologies and a customized evolutionary software methodology. The app development embraced the combination of mobile web technologies and Application Programming Interfaces (APIs) (e.g. Sencha Touch (ST), Apache Cordova, OpenLayers) to deploy a native-to-the-device (Android operating system) product, taking advantage of device’s capabilities (e.g. File system, Geolocation, Camera). In addition to an integrated Web Map Service (WMS), was created a local and customized Tile Map Service (TMS) to serve up cached data, regarding the IT infrastructures limitations in several Mozambican regions. m-SportGIS is currently being exploited by Mozambican Government staff to inventory all kind of sports facilities, which resulted and stored data feeds a WebGIS platform to manage Mozambican sports resources.
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According to a recent Eurobarometer survey (2014), 68% of Europeans tend not to trust national governments. As the increasing alienation of citizens from politics endangers democracy and welfare, governments, practitioners and researchers look for innovative means to engage citizens in policy matters. One of the measures intended to overcome the so-called democratic deficit is the promotion of civic participation. Digital media proliferation offers a set of novel characteristics related to interactivity, ubiquitous connectivity, social networking and inclusiveness that enable new forms of societal-wide collaboration with a potential impact on leveraging participative democracy. Following this trend, e-Participation is an emerging research area that consists in the use of Information and Communication Technologies to mediate and transform the relations among citizens and governments towards increasing citizens’ participation in public decision-making. However, despite the widespread efforts to implement e-Participation through research programs, new technologies and projects, exhaustive studies on the achieved outcomes reveal that it has not yet been successfully incorporated in institutional politics. Given the problems underlying e-Participation implementation, the present research suggested that, rather than project-oriented efforts, the cornerstone for successfully implementing e-Participation in public institutions as a sustainable added-value activity is a systematic organisational planning, embodying the principles of open-governance and open-engagement. It further suggested that BPM, as a management discipline, can act as a catalyst to enable the desired transformations towards value creation throughout the policy-making cycle, including political, organisational and, ultimately, citizen value. Following these findings, the primary objective of this research was to provide an instrumental model to foster e-Participation sustainability across Government and Public Administration towards a participatory, inclusive, collaborative and deliberative democracy. The developed artefact, consisting in an e-Participation Organisational Semantic Model (ePOSM) underpinned by a BPM-steered approach, introduces this vision. This approach to e-Participation was modelled through a semi-formal lightweight ontology stack structured in four sub-ontologies, namely e-Participation Strategy, Organisational Units, Functions and Roles. The ePOSM facilitates e-Participation sustainability by: (1) Promoting a common and cross-functional understanding of the concepts underlying e-Participation implementation and of their articulation that bridges the gap between technical and non-technical users; (2) Providing an organisational model which allows a centralised and consistent roll-out of strategy-driven e-Participation initiatives, supported by operational units dedicated to the execution of transformation projects and participatory processes; (3) Providing a standardised organisational structure, goals, functions and roles related to e-Participation processes that enhances process-level interoperability among government agencies; (4) Providing a representation usable in software development for business processes’ automation, which allows advanced querying using a reasoner or inference engine to retrieve concrete and specific information about the e-Participation processes in place. An evaluation of the achieved outcomes, as well a comparative analysis with existent models, suggested that this innovative approach tackling the organisational planning dimension can constitute a stepping stone to harness e-Participation value.
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Human activity is very dynamic and subtle, and most physical environments are also highly dynamic and support a vast range of social practices that do not map directly into any immediate ubiquitous computing functionally. Identifying what is valuable to people is very hard and obviously leads to great uncertainty regarding the type of support needed and the type of resources needed to create such support. We have addressed the issues of system development through the adoption of a Crowdsourced software development model [13]. We have designed and developed Anywhere places, an open and flexible system support infrastructure for Ubiquitous Computing that is based on a balanced combination between global services and applications and situated devices. Evaluation, however, is still an open problem. The characteristics of ubiquitous computing environments make their evaluation very complex: there are no globally accepted metrics and it is very difficult to evaluate large-scale and long-term environments in real contexts. In this paper, we describe a first proposal of an hybrid 3D simulated prototype of Anywhere places that combines simulated and real components to generate a mixed reality which can be used to assess the envisaged ubiquitous computing environments [17].
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Dissertação de mestrado em Engenharia de Sistemas
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Dissertação de mestrado integrado em Engenharia e Gestão de Sistemas de Informação
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The main purpose of the poster is to present how the Unified Modeling Language (UML) can be used for diagnosing and optimizing real industrial production systems. By using a car radios production line as a case study, the poster shows the modeling process that can be followed during the analysis phase of complex control applications. In order to guarantee the continuity mapping of the models, the authors propose some guidelines to transform the use cases diagrams into a single object diagram, which is the main diagram for the next phases of the development.
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This report intends to give a detailed notion about the entire project development from its publications to communications; from the workshops to the software and BridgingBook patent. To make it clear we followed the Tasks timeline as presented in our proposal, adjusting dates, when they were changed. Because we followed a double take in prototyping/software development, we will also repeat some of the tasks in order to give information about each different phase and its dimensions, in an autonomous way.
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Estudi elaborat a partir d’una estada al Politecnico de Milano, Itàlia, entre gener i juny del 2006. Un dels principals objectius de l’Enginyeria del Programari és automatitzar el màxim possible el procés de desenvolupament del programari, reduint costos mitjançant la generació automàtica del programari a partir de la seva especificació. Per assolir-ho, entre altres, cal resoldre el problema de la comprovació eficient de restriccions, que són una part fonamental de l’especificació del programari. Aquest és precisament l’àmbit en què s’està desenvolupant una tesi que presentarà un mètode que poden integrar totes les eines generadores de codi per tal d’assolir una implementació eficient de les restriccions d’integritat. En l’actual fase del projecte s’ha treballat per validar el mètode de la tesi, optimitzant-lo pel cas específic de les aplicacions web i estendre’l per poder tractar també aplicacions basades en workflows. Pel que fa a l’optimització del mètode per aplicacions web, s’han definit una sèrie de paràmetres que permeten configurar la implementació del mètode tenint en compte les necessitats específiques de rendiment de cada aplicació web en particular. Respecte als workflows (cada cop més populars i que s’usen com a definició d’alt nivell per a les aplicacions a desenvolupar) s’ha estudiat quins són els tipus de restriccions que impliquen i com després es pot aplicar el mètode de la tesi sobre aquestes restriccions per tal de generar de forma eficient també les aplicacions basades en workflows.
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El projecte que es presenta és l’estudi de diferents sistemes integrats (ERP) per a la seva implementació en una empresa de desenvolupament de software. Els sistemes integrats són sistemes de gestió de la informació que integren i automatitzen moltes de les pràctiques del negoci d’una empresa per a facilitar-ne l’intercanvi d’informació entre les diferents parts. El projecte ha estat desenvolupat seguint la metodologia METRICA per a la implementació de software, i a partir d’aquesta metodologia s’han estudiat les característiques de l’empresa i posteriorment s’ha fet un anàlisi dels diferents sistemes integrats que podrien ser bones opcions per a implementar-los en l’empresa estudiada. Finalment, s’ha escollit el sistema integrat que més requisits acomplia per a ser instal·lat en l’empresa.
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El problema de controlar les emissions de televisió digital a tota Europa pel desenvolupament de receptors robustos i fiables és cada vegada més significant, per això, sorgeix la necessitat d’automatitzar el procés d’anàlisi i control d’aquests senyals. Aquest projecte presenta el desenvolupament software d’una aplicació que vol solucionar una part d’aquest problema. L’aplicació s’encarrega d’analitzar, gestionar i capturar senyals de televisió digital. Aquest document fa una introducció a la matèria central que és la televisió digital i la informació que porten els senyals de televisió, concretament, la que es refereix a l’estàndard "Digital Video Broadcasting". A continuació d’aquesta part, l’escrit es concentra en l’explicació i descripció de les funcionalitats que necessita cobrir l'aplicació, així com introduir i explicar cada etapa d’un procés de desenvolupament software. Finalment, es resumeixen els avantatges de la creació d’aquest programa per l’automatització de l’anàlisi de senyal digital partint d’una optimització de recursos.
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La validació de mètodes és un dels pilars fonamentals de l’assegurament de la qualitat en els laboratoris d’anàlisi, tal i com queda reflectit en la norma ISO/IEC 17025. És, per tant, un aspecte que cal abordar en els plans d’estudis dels presents i dels futurs graus en Química. Existeix molta bibliografia relativa a la validació de mètodes, però molt sovint aquesta s’utilitza poc, degut a la dificultat manifesta de processar tota la informació disponible i aplicar-la al laboratori i als problemes concrets. Una altra de les limitacions en aquest camps és la manca de programaris adaptats a les necessitats del laboratori. Moltes de les rutines estadístiques que es fan servir en la validació de mètodes són adaptacions fetes amb Microsoft Excel o venen incorporades en paquets estadístics gegants, amb un alt grau de complexitat. És per aquest motiu que l’objectiu del projecte ha estat generar un programari per la validació de mètodes i l’assegurament de la qualitat dels resultats analítics, que incorporés únicament les rutines necessàries. Específicament, el programari incorpora les funcions estadístiques necessàries per a verificar l’exactitud i avaluar la precisió d’un mètode analític. El llenguatge de programació triat ha estat el Java en la seva versió 6. La part de creació del programari ha constat de les següents etapes: recollida de requisits, anàlisi dels requisits, disseny del programari en mòduls, programació d les funcions del programa i de la interfície gràfica, creació de tests d’integració i prova amb usuaris reals, i, finalment, la posada en funcionament del programari (creació de l’instal·lador i distribució del programari).
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El projecte consisteix en la creació d'una aplicació WEB construïda sota arquitectura J2EE, aquesta aplicació consistirà en mostrar ofertes laborals definides per empresa, categories, hores de treball i condicions contractuals amb un objectiu molt clar, el que totes les ofertes presentades és puguin realitzar des de casa.
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L'objectiu principal del projecte de final de carrerà és aprendre i entendre com es desenvolupen i mantenen aplicacions en tecnologia J2EE. Ja que és una tecnologia que esta molt de moda i que utilitza la gran part del mercat de desenvolupament de programari. L'altre objectiu era desenvolupar una aplicació de gestió d'esdeveniments que permetes els usuaris enregistrarse els esdeviments i les empreses oferir i controlar l'assistència d'aquests esdeveniments.