853 resultados para Web service


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In this introductory chapter we put in context and give a brief outline of the work that we thoroughly present in the rest of the dissertation. We consider this work divided in two main parts. The first part is the Firenze Framework, a knowledge level description framework rich enough to express the semantics required for describing both semantic Web services and semantic Grid services. We start by defining what the Semantic Grid is and its relation with the Semantic Web; and the possibility of their convergence since both initiatives have become mainly service-oriented. We also introduce the main motivators of the creation of this framework, one is to provide a valid description framework that works at knowledge level; the other to provide a description framework that takes into account the characteristics of Grid services in order to be able to describe them properly. The other part of the dissertation is devoted to Vega, an event-driven architecture that, by means of proposed knowledge level description framework, is able to achieve high scale provisioning of knowledge-intensive services. In this introductory chapter we portrait the anatomy of a generic event-driven architecture, and we briefly enumerate their main characteristics, which are the reason that make them our choice.

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Because of the growing availability of third-party APIs, services, widgets and any other reusable web component, mashup developers now face a vast amount of candidate components for their developments. Moreover, these components quite often are scattered in many different repositories and web sites, which makes difficult their selection or discovery. In this paper, we discuss the problem of component selection in Service-Oriented Architectures (SOA) and Mashup-Driven Development, and introduce the Linked Mashups Ontology (LiMOn), a model that allows describing mashups and their components for integrating and sharing mashup information such as categorization or dependencies. The model has allowed the building of an integrated, centralized metadirectory of web components for query and selection, which has served to evaluate the model. The metadirectory allows accessing various heterogeneous repositories of mashups and web components while using external information from the Linked Data cloud, helping mashup development.

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The future Internet is expected to be composed of a mesh of interoperable web services accessible from all over the web. This approach has not yet caught on since global user?service interaction is still an open issue. This paper states one vision with regard to next-generation front-end Web 2.0 technology that will enable integrated access to services, contents and things in the future Internet. In this paper, we illustrate how front-ends that wrap traditional services and resources can be tailored to the needs of end users, converting end users into prosumers (creators and consumers of service-based applications). To do this, we propose an architecture that end users without programming skills can use to create front-ends, consult catalogues of resources tailored to their needs, easily integrate and coordinate front-ends and create composite applications to orchestrate services in their back-end. The paper includes a case study illustrating that current user-centred web development tools are at a very early stage of evolution. We provide statistical data on how the proposed architecture improves these tools. This paper is based on research conducted by the Service Front End (SFE) Open Alliance initiative.

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One of the main challenges facing next generation Cloud platform services is the need to simultaneously achieve ease of programming, consistency, and high scalability. Big Data applications have so far focused on batch processing. The next step for Big Data is to move to the online world. This shift will raise the requirements for transactional guarantees. CumuloNimbo is a new EC-funded project led by Universidad Politécnica de Madrid (UPM) that addresses these issues via a highly scalable multi-tier transactional platform as a service (PaaS) that bridges the gap between OLTP and Big Data applications.

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Aiming to address requirements concerning integration of services in the context of ?big data?, this paper presents an innovative approach that (i) ensures a flexible, adaptable and scalable information and computation infrastructure, and (ii) exploits the competences of stakeholders and information workers to meaningfully confront information management issues such as information characterization, classification and interpretation, thus incorporating the underlying collective intelligence. Our approach pays much attention to the issues of usability and ease-of-use, not requiring any particular programming expertise from the end users. We report on a series of technical issues concerning the desired flexibility of the proposed integration framework and we provide related recommendations to developers of such solutions. Evaluation results are also discussed.

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n this paper, we present the design and implementation of a prototype system of Smart Parking Services based on Wireless Sensor Networks (WSNs) that allows vehicle drivers to effectively find the free parking places. The proposed scheme consists of wireless sensor networks, embedded web-server, central web-server and mobile phone application. In the system, low-cost wireless sensors networks modules are deployed into each parking slot equipped with one sensor node. The state of the parking slot is detected by sensor node and is reported periodically to embedded web-server via the deployed wireless sensor networks. This information is sent to central web-server using Wi-Fi networks in real-time, and also the vehicle driver can find vacant parking lots using standard mobile devices.

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Este trabajo de Tesis se desarrolla en el marco de los escenarios de ejecución distribuida de servicios móviles y contribuye a la definición y desarrollo del concepto de usuario prosumer. El usuario prosumer se caracteriza por utilizar su teléfono móvil para crear, proveer y ejecutar servicios. Este nuevo modelo de usuario contribuye al avance de la sociedad de la información, ya que el usuario prosumer se transforma de creador de contenidos a creador de servicios (estos últimos formados por contenidos y la lógica para acceder a ellos, procesarlos y representarlos). El objetivo general de este trabajo de Tesis es la provisión de un modelo de creación, distribución y ejecución de servicios para entorno móvil que permita a los usuarios no programadores (usuarios prosumer), pero expertos en un determinado dominio, crear y ejecutar sus propias aplicaciones y servicios. Para ello se definen, desarrollan e implementan metodologías, procesos, algoritmos y mecanismos adaptables a dominios específicos, para construir entornos de ejecución distribuida de servicios móviles para usuarios prosumer. La provisión de herramientas de creación adaptadas a usuarios no expertos es una tendencia actual que está siendo desarrollada en distintos trabajos de investigación. Sin embargo, no se ha propuesto una metodología de desarrollo de servicios que involucre al usuario prosumer en el proceso de diseño, desarrollo, implementación y validación de servicios. Este trabajo de Tesis realiza un estudio de las metodologías y tecnologías más innovadoras relacionadas con la co‐creación y utiliza este análisis para definir y validar una metodología que habilita al usuario para ser el responsable de la creación de servicios finales. Siendo los entornos móviles prosumer (mobile prosumer environments) una particularización de los entornos de ejecución distribuida de servicios móviles, en este trabajo se tesis se investiga en técnicas de adaptación, distribución, coordinación de servicios y acceso a recursos identificando como requisitos las problemáticas de este tipo de entornos y las características de los usuarios que participan en los mismos. Se contribuye a la adaptación de servicios definiendo un modelo de variabilidad que soporte la interdependencia entre las decisiones de personalización de los usuarios, incorporando mecanismos de guiado y detección de errores. La distribución de servicios se implementa utilizando técnicas de descomposición en árbol SPQR, cuantificando el impacto de separar cualquier servicio en distintos dominios. Considerando el plano de comunicaciones para la coordinación en la ejecución de servicios distribuidos hemos identificado varias problemáticas, como las pérdidas de enlace, conexiones, desconexiones y descubrimiento de participantes, que resolvemos utilizando técnicas de diseminación basadas en publicación subscripción y algoritmos Gossip. Para lograr una ejecución flexible de servicios distribuidos en entorno móvil, soportamos la adaptación a cambios en la disponibilidad de los recursos, proporcionando una infraestructura de comunicaciones para el acceso uniforme y eficiente a recursos. Se han realizado validaciones experimentales para evaluar la viabilidad de las soluciones propuestas, definiendo escenarios de aplicación relevantes (el nuevo universo inteligente, prosumerización de servicios en entornos hospitalarios y emergencias en la web de la cosas). Abstract This Thesis work is developed in the framework of distributed execution of mobile services and contributes to the definition and development of the concept of prosumer user. The prosumer user is characterized by using his mobile phone to create, provide and execute services. This new user model contributes to the advancement of the information society, as the prosumer is transformed from producer of content, to producer of services (consisting of content and logic to access them, process them and represent them). The overall goal of this Thesis work is to provide a model for creation, distribution and execution of services for the mobile environment that enables non‐programmers (prosumer users), but experts in a given domain, to create and execute their own applications and services. For this purpose I define, develop and implement methodologies, processes, algorithms and mechanisms, adapted to specific domains, to build distributed environments for the execution of mobile services for prosumer users. The provision of creation tools adapted to non‐expert users is a current trend that is being developed in different research works. However, it has not been proposed a service development methodology involving the prosumer user in the process of design, development, implementation and validation of services. This thesis work studies innovative methodologies and technologies related to the co‐creation and relies on this analysis to define and validate a methodological approach that enables the user to be responsible for creating final services. Being mobile prosumer environments a specific case of environments for distributed execution of mobile services, this Thesis work researches in service adaptation, distribution, coordination and resource access techniques, and identifies as requirements the challenges of such environments and characteristics of the participating users. I contribute to service adaptation by defining a variability model that supports the dependency of user personalization decisions, incorporating guiding and error detection mechanisms. Service distribution is implemented by using decomposition techniques based on SPQR trees, quantifying the impact of separating any service in different domains. Considering the communication level for the coordination of distributed service executions I have identified several problems, such as link losses, connections, disconnections and discovery of participants, which I solve using dissemination techniques based on publish‐subscribe communication models and Gossip algorithms. To achieve a flexible distributed service execution in mobile environments, I support adaptation to changes in the availability of resources, while providing a communication infrastructure for the uniform and efficient access to resources. Experimental validations have been conducted to assess the feasibility of the proposed solutions, defining relevant application scenarios (the new intelligent universe, service prosumerization in hospitals and emergency situations in the web of things).

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Telecommunications networks have been always expanding and thanks to it, new services have appeared. The old mechanisms for carrying packets have become obsolete due to the new service requirements, which have begun working in real time. Real time traffic requires strict service guarantees. When this traffic is sent through the network, enough resources must be given in order to avoid delays and information losses. When browsing through the Internet and requesting web pages, data must be sent from a server to the user. If during the transmission there is any packet drop, the packet is sent again. For the end user, it does not matter if the webpage loads in one or two seconds more. But if the user is maintaining a conversation with a VoIP program, such as Skype, one or two seconds of delay in the conversation may be catastrophic, and none of them can understand the other. In order to provide support for this new services, the networks have to evolve. For this purpose MPLS and QoS were developed. MPLS is a packet carrying mechanism used in high performance telecommunication networks which directs and carries data using pre-established paths. Now, packets are forwarded on the basis of labels, making this process faster than routing the packets with the IP addresses. MPLS also supports Traffic Engineering (TE). This refers to the process of selecting the best paths for data traffic in order to balance the traffic load between the different links. In a network with multiple paths, routing algorithms calculate the shortest one, and most of the times all traffic is directed through it, causing overload and packet drops, without distributing the packets in the other paths that the network offers and do not have any traffic. But this is not enough in order to provide the real time traffic the guarantees it needs. In fact, those mechanisms improve the network, but they do not make changes in how the traffic is treated. That is why Quality of Service (QoS) was developed. Quality of service is the ability to provide different priority to different applications, users, or data flows, or to guarantee a certain level of performance to a data flow. Traffic is distributed into different classes and each of them is treated differently, according to its Service Level Agreement (SLA). Traffic with the highest priority will have the preference over lower classes, but this does not mean it will monopolize all the resources. In order to achieve this goal, a set policies are defined to control and alter how the traffic flows. Possibilities are endless, and it depends in how the network must be structured. By using those mechanisms it is possible to provide the necessary guarantees to the real-time traffic, distributing it between categories inside the network and offering the best service for both real time data and non real time data. Las Redes de Telecomunicaciones siempre han estado en expansión y han propiciado la aparición de nuevos servicios. Los viejos mecanismos para transportar paquetes se han quedado obsoletos debido a las exigencias de los nuevos servicios, que han comenzado a operar en tiempo real. El tráfico en tiempo real requiere de unas estrictas garantías de servicio. Cuando este tráfico se envía a través de la red, necesita disponer de suficientes recursos para evitar retrasos y pérdidas de información. Cuando se navega por la red y se solicitan páginas web, los datos viajan desde un servidor hasta el usuario. Si durante la transmisión se pierde algún paquete, éste se vuelve a mandar de nuevo. Para el usuario final, no importa si la página tarda uno o dos segundos más en cargar. Ahora bien, si el usuario está manteniendo una conversación usando algún programa de VoIP (como por ejemplo Skype) uno o dos segundos de retardo en la conversación podrían ser catastróficos, y ninguno de los interlocutores sería capaz de entender al otro. Para poder dar soporte a estos nuevos servicios, las redes deben evolucionar. Para este propósito se han concebido MPLS y QoS MPLS es un mecanismo de transporte de paquetes que se usa en redes de telecomunicaciones de alto rendimiento que dirige y transporta los datos de acuerdo a caminos preestablecidos. Ahora los paquetes se encaminan en función de unas etiquetas, lo cual hace que sea mucho más rápido que encaminar los paquetes usando las direcciones IP. MPLS también soporta Ingeniería de Tráfico (TE). Consiste en seleccionar los mejores caminos para el tráfico de datos con el objetivo de balancear la carga entre los diferentes enlaces. En una red con múltiples caminos, los algoritmos de enrutamiento actuales calculan el camino más corto, y muchas veces el tráfico se dirige sólo por éste, saturando el canal, mientras que otras rutas se quedan completamente desocupadas. Ahora bien, esto no es suficiente para ofrecer al tráfico en tiempo real las garantías que necesita. De hecho, estos mecanismos mejoran la red, pero no realizan cambios a la hora de tratar el tráfico. Por esto es por lo que se ha desarrollado el concepto de Calidad de Servicio (QoS). La calidad de servicio es la capacidad para ofrecer diferentes prioridades a las diferentes aplicaciones, usuarios o flujos de datos, y para garantizar un cierto nivel de rendimiento en un flujo de datos. El tráfico se distribuye en diferentes clases y cada una de ellas se trata de forma diferente, de acuerdo a las especificaciones que se indiquen en su Contrato de Tráfico (SLA). EL tráfico con mayor prioridad tendrá preferencia sobre el resto, pero esto no significa que acapare la totalidad de los recursos. Para poder alcanzar estos objetivos se definen una serie de políticas para controlar y alterar el comportamiento del tráfico. Las posibilidades son inmensas dependiendo de cómo se quiera estructurar la red. Usando estos mecanismos se pueden proporcionar las garantías necesarias al tráfico en tiempo real, distribuyéndolo en categorías dentro de la red y ofreciendo el mejor servicio posible tanto a los datos en tiempo real como a los que no lo son.

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Este trabajo trata sobre el desarrollo de una “Start Up” de base tecnológica desde la universidad. La empresa creada comercializará un servicio software para comedores y restaurantes. La actualidad está marcada por la economía, y en estos momentos nos encontramos con una tasa de paro general del 26,7%, en ingenierías (la UPM) es del 31,2%. El sector de las TIC se salva por el momento (en informática la tasa de paro es del 4,8%), aunque el trabajo en muchos casos es precario y las oportunidades para desarrollar una carrera plena pasan por ir a trabajar a otros países que tienen una situación laboral más favorable. También tenemos la alternativa de trabajar como autónomos, creando empresas y, con suerte, generando un nuevo empleo. En España existen iniciativas de ayuda pública y privada que ayudan a convertir ideas en empresas, incubadoras, aceleradoras, ayudas públicas, ferias tecnológicas, concursos que ayudan a ganar visibilidad, etc. Este proyecto nació gracias a una de estas iniciativas, más en concreto a ACTUA UPM, iniciativa de la propia UPM a través de la unidad Creación de Empresas. Para crear una empresa no basta un buen servicio o un buen producto, es necesario poder venderlo. Por lo que el primer esfuerzo debe realizarse en comprobar que nuestro producto tiene características que pueden cubrir una necesidad que ya existe y que las condiciones indican que puede ser rentable. Esta es la primera fase, la creación de un plan de negocio y de marketing. A continuación basándonos en la manera en la que decidimos que venderemos nuestro producto, orientaremos el desarrollo para hacer hincapié en los puntos fuertes que pueden hacer nuestro producto diferente y deseado. La fase de desarrollo es mi caso es sobre todo una fase de aprendizaje, en la que aprenderé a fondo tecnologías web y móvil, y aplicaré los conocimientos adquiridos en mis estudios. A continuación, se ofrece mi experiencia desarrollando la empresa desde la idea hasta conseguir un producto preparado para ponerlo a prueba. ---ABSTRACT---This paper is about the development of a technological based “Start Up” from the college. The company will market a software service oriented to canteens and restaurants. Economy is what rules the world, and today we are facing a very strong crisis with a 26.7% of unemployment rate in Spain. However, the IT sector is less affected than others by this crisis (Informatics Engineers has a 4.8% unemployment rate). But in many cases jobs are precarious and young people have to leave our country for pursuing a decent career. Also we have the option of self-employment, launching a company, and with some luck, creating a new job. We have some tools for launching new technological base business. Many people hopes to create the new Facebook, and many investors are interested in being on the boat if that happens. Also at UPM we have ACTUA UPM, which promotes ideas into companies. My idea was born in it and managed to the final round. For launching a new company you need to do a business plan that studies the possible pitfalls of your idea and directs your development efforts to the way your product is going to be sold. So the first phase of this paper will talk about the development of the business plan. After it, the development phase is in essence a phase of learning in which I faced most problems in my own, giving the best solutions I could from my own experience and intuition. Then, we present the experience of developing a Start Up from the idea to the market testing.

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En la Web 2.0, donde usuarios finales sin grandes conocimientos de programación pueden interactuar y crear aplicaciones web utilizando componentes publicados en Internet, ofrecidos por una gran variedad de proveedores de servicio. La selección de estos componentes requiere de un análisis exhaustivo por parte de los usuarios sobre las propiedades de estos componentes en referencia a su calidad. En este proyecto, se presentan dos modelos de calidad según una estructura jerárquica, uno para componentes web como elementos autónomos y otro para componentes utilizados en aplicaciones de mashup, basado en un análisis de la emergente Web 2.0. Además, se define una herramienta de medición y anotación de calidad para los distintos niveles de los modelos. Estas herramientas pretenden ser un útil instrumento para los desarrolladores y usuarios de componentes y mashups.---ABSTRACT---In the Web 2.0, where end users without a technical programming background can interact and develop web applications leveraging web components published on the Internet, offered by a great diversity of service providers. This component selection requires an exhaustive analysis by these end users based on the requirements of these components related to their quality. In this work, two quality models are presented according to a hierarchical structure, one for web components as independent elements and another one for web components as parts of web mashup applications, based on an analysis of the emerging Web 2.0. In addition, a measuring and write down quality framework is defined to weigh the quality of all the levels of the models. These tools intend to provide a useful instrument to components and mashup developers and end users.

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La creación de esta aplicación web empresarial surge con la necesidad de optimizar el tiempo en el proceso de creación de una campaña publicitaria de email marketing. El objetivo principal de este trabajo es automatizar el proceso de validación de los campos de un formulario web. Un formulario web [6] es un documento digital en el que los usuarios introducen sus datos personales como nombre, apellido, dirección, documento de identidad, entre otros. Estos datos posteriormente serán procesados y almacenados en un base de datos para luego ser enviados al anunciante. El proceso de validación se refiere a la programación del formulario web en la parte del cliente usando tecnologías web como JavaScript y HTML5, para controlar que los datos introducidos por el usuario en el formulario, sean correctos. Cada campo de un formulario web tiene una validación específica que depende de varios factores, como son el país de lanzamiento de la campaña y el campo a validar. De esta forma dependiendo del tipo de validación se genera un fichero JavaScript con todas las validaciones de dicho formulario. Una de las finalidades de este trabajo es que cualquier usuario de la empresa pueda programar un formulario web, sin tener conocimientos previos de programación, ya que la programación se realiza de forma transparente al usuario. Este es un resumen básico de la aplicación web, sin embargo se debe tener en cuenta una serie de requisitos y parámetros para hacerlo más eficiente y personalizable dependiendo de las necesidades del producto final de cada campaña publicitaria. Todos estos aspectos se explicaran en detalle en los siguientes apartados. Este trabajo se realizó en el corporativo Media Response Group, para la empresa Canalmail S.L, situada en Alcobendas, supervisado por los tutores profesionales Daniel Paz y Jorge Lázaro Molina y por el tutor académico Rafael Fernández Gallego de la Universidad Politécnica de Madrid.---ABSTRACT---The creation of this enterprise Web application arises from the need to optimize the time in the process of creating an online advertising campaign. The main objective of this work is to automate the process of validating fields in a web form. A web form [6] is a digital document that users enter data such as name, surname, address, ID number among others. These data will subsequently be processed and stored in a database and then be sent to the client. These data will subsequently be processed and stored in a database and then be sent to the advertiser. This validation process refers to programming the online form on the client‟s side using web technologies such as JavaScript, HTML5 to control that the data entered by the user in this form are correct. Each field in a web form has a specific validation that depends on several factors; like being a nationwide launch of the campaign and validating data, thus depending on the type of validation a JavaScript file is generated with all validation web form. This file is integrated into the web form by calling the service. One purpose of this work is that any business user can program a web form, without prior knowledge of web programming, since programming is transparent to the user. This is a basic summary of the web application; however we must consider a number of requirements and parameters to make it more efficient and customizable depending on the needs of the end product of each advertising campaign. All these aspects are explained in detail in the following sections. This work was performed in the corporate Media Response Group, for the company Canalmail S.L, located in Alcobendas, supervised by professional tutors Daniel Paz and Jorge Lázaro Molina and PhD Assistant Lecturer at Universidad Politécnica de Madrid. Rafael Fernández Gallego.

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Enabling real end-user development is the next logical stage in the evolution of Internet-wide service-based applications. Successful composite applications rely on heavyweight service orchestration technologies that raise the bar far above end-user skills. This weakness can be attributed to the fact that the composition model does not satisfy end-user needs rather than to the actual infrastructure technologies. In our opinion, the best way to overcome this weakness is to offer end-to-end composition from the user interface to service invocation, plus an understandable abstraction of building blocks and a visual composition technique empowering end users to develop their own applications. In this paper, we present a visual framework for end users, called FAST, which fulfils this objective. FAST implements a novel composition model designed to empower non-programmer end users to create and share their own self-service composite applications in a fully visual fashion. We projected the development environment implementing this model as part of the European FP7 FAST Project, which was used to validate the rationale behind our approach.

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This study investigates the effect of price and travel mode fairness and spatial equity in transit provision on the perceived transit service quality, willingness to pay, and habitual frequency of use. Based on the theory of planned behavior, we developed a web-based questionnaire for revealed preferences data collection. The survey was administered among young people in Copenhagen and Lisbon to explore the transit perceptions and use under different economic and transit provision conditions. The survey yielded 499 questionnaires, analyzed by means of structural equation models. Results show that higher perceived fairness relates positively to higher perceived quality of transit service and higher perceived ease of paying for transit use. Higher perceived spatial equity in service provision is associated with higher perceived service quality. Higher perceived service quality relates to higher perceived ease of payment, which links to higher frequency of transit use.

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Conferencia por invitación, impartida el 31 d mayo de 2014 en el Workshop on Language Technology Service Platforms: Synergies, Standards, Sharing at LREC2014

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En el departamento de Ocio Digital de bq se desarrollan multitud de proyectos con diferentes modelos de negocio y diferentes stack tecnológicos. Para llevar a cabo todos estos proyectos, es necesario tener un ecosistema de desarrollo lo más unificado y centralizado posible. Por eso, en el departamento existe una plataforma genérica de servicios REST sobre la que se apoyan todos los aplicativos desarrollados. Para agilizar y facilitar la integración de los aplicativos con la plataforma de servicios,se desarrolla este SDK (Software Development Kit) basado en JavaScript llamado corbel-js. Este SDK ha de funcionar tanto en aplicaciones web, como en un middleware basado en node.js desarrollado también en la organización, por lo que el SDK se ha desarrollado de forma híbrida, siendo capaz de ejecutarse tanto en en el lado del cliente, como en el lado del servidor. Además, como parte de la filosofía del departamento, el desarrollo del SDK está basado en tecnologías Open Source, usando metodologías ágiles de desarrollo y un sistema de integración continua y revisión de código, garantizando la calidad del mismo. ABSTRACT A lot of different kinds of software projects are developed in the digital department of bq. To easily develop all of these projects, each one with its own business model and technology stack, it is necessary to have an unique software ecosystem. Because of that, in the software department a generic service REST platform has been developed. To support an easy integration of the applications with the service platform of the organization, this SDK(Software Development Kit) has been developed in JavaScript. As the SDK has to run under a web application and under a software middleware based in node.js, also developed in the organization, the SDK is hybrid, being capable of run inside a web client application or inside a node.js application server. As a part of the software philosophy of the department, the development of the SDK is made with a whole open source software stack, using agile software methodologies.