939 resultados para data-driven simulation


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Podemos definir la sociedad como un sistema complejo que emerge de la cooperación y coordinación de billones de individuos y centenares de países. En este sentido no vivimos en una isla sino que estamos integrados en redes sociales que influyen en nuestro comportamiento. En esta tesis doctoral, presentamos un modelo analítico y una serie de estudios empíricos en los que analizamos distintos procesos sociales dinámicos desde una perspectiva de la teoría de redes complejas. En primer lugar, introducimos un modelo para explorar el impacto que las redes sociales en las que vivimos inmersos tienen en la actividad económica que transcurre sobre ellas, y mas concretamente en hasta qué punto la estructura de estas redes puede limitar la meritocracia de una sociedad. Como concepto contrario a meritocracia, en esta tesis, introducimos el término topocracia. Definimos un sistema como topocrático cuando la influencia o el poder y los ingresos de los individuos vienen principalmente determinados por la posición que ocupan en la red. Nuestro modelo es perfectamente meritocrático para redes completamente conectadas (todos los nodos están enlazados con el resto de nodos). Sin embargo nuestro modelo predice una transición hacia la topocracia a medida que disminuye la densidad de la red, siendo las redes poco densascomo las de la sociedad- topocráticas. En este modelo, los individuos por un lado producen y venden contenidos, pero por otro lado también distribuyen los contenidos producidos por otros individuos mediando entre comprador y vendedor. La producción y distribución de contenidos definen dos medios por los que los individuos reciben ingresos. El primero de ellos es meritocrático, ya que los individuos ingresan de acuerdo a lo que producen. Por el contrario el segundo es topocrático, ya que los individuos son compensados de acuerdo al número de cadenas mas cortas de la red que pasan a través de ellos. En esta tesis resolvemos el modelo computacional y analíticamente. Los resultados indican que un sistema es meritocrático solamente si la conectividad media de los individuos es mayor que una raíz del número de individuos que hay en el sistema. Por tanto, a la luz de nuestros resultados la estructura de la red social puede representar una limitación para la meritocracia de una sociedad. En la segunda parte de esta tesis se presentan una serie de estudios empíricos en los que se analizan datos extraídos de la red social Twitter para caracterizar y modelar el comportamiento humano. En particular, nos centramos en analizar conversaciones políticas, como las que tienen lugar durante campañas electorales. Nuestros resultados indican que la atención colectiva está distribuida de una forma muy heterogénea, con una minoría de cuentas extremadamente influyente. Además, la capacidad de los individuos para diseminar información en Twitter está limitada por la estructura y la posición que ocupan en la red de seguidores. Por tanto, de acuerdo a nuestras observaciones las redes sociales de Internet no posibilitan que la mayoría sea escuchada por la mayoría. De hecho, nuestros resultados implican que Twitter es topocrático, ya que únicamente una minoría de cuentas ubicadas en posiciones privilegiadas en la red de seguidores consiguen que sus mensajes se expandan por toda la red social. En conversaciones políticas, esta minoría de cuentas influyentes se compone principalmente de políticos y medios de comunicación. Los políticos son los mas mencionados ya que la gente les dirige y se refiere a ellos en sus tweets. Mientras que los medios de comunicación son las fuentes desde las que la gente propaga información. En un mundo en el que los datos personales quedan registrados y son cada día mas abundantes y precisos, los resultados del modelo presentado en esta tesis pueden ser usados para fomentar medidas que promuevan la meritocracia. Además, los resultados de los estudios empíricos sobre Twitter que se presentan en la segunda parte de esta tesis son de vital importancia para entender la nueva "sociedad digital" que emerge. En concreto hemos presentado resultados relevantes que caracterizan el comportamiento humano en Internet y que pueden ser usados para crear futuros modelos. Abstract Society can be defined as a complex system that emerges from the cooperation and coordination of billions of individuals and hundreds of countries. Thus, we do not live in social vacuum and the social networks in which we are embedded inevitably shapes our behavior. Here, we present an analytical model and several empirical studies in which we analyze dynamical social systems through a network science perspective. First, we introduce a model to explore how the structure of the social networks underlying society can limit the meritocracy of the economies. Conversely to meritocracy, in this work we introduce the term topocracy. We say that a system is topocratic if the compensation and power available to an individual is determined primarily by her position in a network. Our model is perfectly meritocratic for fully connected networks but becomes topocratic for sparse networks-like the ones in society. In the model, individuals produce and sell content, but also distribute the content produced by others when they belong to the shortest path connecting a buyer and a seller. The production and distribution of content defines two channels of compensation: a meritocratic channel, where individuals are compensated for the content they produce, and a topocratic channel, where individual compensation is based on the number of shortest paths that go through them in the network. We solve the model analytically and show that the distribution of payoffs is meritocratic only if the average degree of the nodes is larger than a root of the total number of nodes. Hence, in the light of our model, the sparsity and structure of networks represents a fundamental constraint to the meritocracy of societies. Next, we present several empirical studies that use data gathered from Twitter to analyze online human behavioral patterns. In particular, we focus on political conversations such as electoral campaigns. We found that the collective attention is highly heterogeneously distributed, as there is a minority of extremely influential accounts. In fact, the ability of individuals to propagate messages or ideas through the platform is constrained by the structure of the follower network underlying the social media and the position they occupy on it. Hence, although people have argued that social media can allow more voices to be heard, our results suggest that Twitter is highly topocratic, as only the minority of well positioned users are widely heard. This minority of influential accounts belong mostly to politicians and traditional media. Politicians tend to be the most mentioned, while media are the sources of information from which people propagate messages. We also propose a methodology to study and measure the emergence of political polarization from social interactions. To this end, we first propose a model to estimate opinions in which a minority of influential individuals propagate their opinions through a social network. The result of the model is an opinion probability density function. Next, we propose an index to quantify the extent to which the resulting distribution is polarized. Finally, we illustrate our methodology by applying it to Twitter data. In a world where personal data is increasingly available, the results of the analytical model introduced in this work can be used to enhance meritocracy and promote policies that help to build more meritocratic societies. Moreover, the results obtained in the latter part, where we have analyzed Twitter, are key to understand the new data-driven society that is emerging. In particular, we have presented relevant information that can be used to benchmark future models for online communication systems or can be used as empirical rules characterizing our online behavior.

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The monkey anterior intraparietal area (AIP) encodes visual information about three-dimensional object shape that is used to shape the hand for grasping. In robotics a similar role has been played by modules that fit point cloud data to the superquadric family of shapes and its various extensions. We developed a model of shape tuning in AIP based on cosine tuning to superquadric parameters. However, the model did not fit the data well, and we also found that it was difficult to accurately reproduce these parameters using neural networks with the appropriate inputs (modelled on the caudal intraparietal area, CIP). The latter difficulty was related to the fact that there are large discontinuities in the superquadric parameters between very similar shapes. To address these limitations we adopted an alternative shape parameterization based on an Isomap nonlinear dimension reduction. The Isomap was built using gradients and curvatures of object surface depth. This alternative parameterization was low-dimensional (like superquadrics), but data-driven (similar to an alternative clustering approach that is also sometimes used in robotics) and lacked large discontinuities. Isomaps with 16 or more dimensions reproduced the AIP data fairly well. Moreover, we found that the Isomap parameters could be approximated from CIP-like input much more accurately than the superquadric parameters. We conclude that Isomaps, or perhaps alternative dimension reductions of CIP signals, provide a promising model of AIP tuning. We have now started to integrate our model with a robot hand, to explore the efficacy of Isomap shape reductions in grasp planning. Future work will consider dynamics of spike responses and integration with related visual and motor area models.

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We are witnessing a fundamental transformation in how Internet of Things (IoT) is having an impact on the experience users have with data-driven devices, smart appliances, and connected products. The experience of any place is commonly defined as the result of a series of user engagements with a surrounding place in order to carry out daily activities (Golledge, 2002). Knowing about users? experiences becomes vital to the process of designing a map. In the near future, a user will be able to interact directly with any IoT device placed in his surrounding place and very little is known on what kinds of interactions and experiences a map might offer (Roth, 2015). The main challenge is to develop an experience design process to devise maps capable of supporting different user experience dimensions such as cognitive, sensory-physical, affective, and social (Tussyadiah and Zach, 2012). For example, in a smart city of the future, the IoT devices allowing a multimodal interaction with a map could help tourists in the assimilation of their knowledge about points of interest (cognitive experience), their association of sounds and smells to these places (sensory-physical experience), their emotional connection to them (affective experience) and their relationships with other nearby tourists (social experience). This paper aims to describe a conceptual framework for developing a Mapping Experience Design (MXD) process for building maps for smart connected places of the future. Our MXD process is focussed on the cognitive dimension of an experience in which a person perceives a place as a "living entity" that uses and feeds through his experiences. We want to help people to undergo a meaningful experience of a place through mapping what is being communicated during their interactions with the IoT devices situated in this place. Our purpose is to understand how maps can support a person?s experience in making better decisions in real-time.

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The purpose of this study is multifaceted: 1) to describe eScience research in acomprehensive way; 2) to help library and information specialists understand the realm of eScience research and the information needs of the community and demonstrate the importance of LIS professionals within the eScience domain; 3) and to explore the current state of curricular content of ALA accredited MLS/MLIS programs to understand the extent to which they prepare new professionals within eScience librarianship. The literature review focuses heavily on eScientists and other data-driven researchers’ information service needs in addition to demonstrating how and why librarians and information specialists can and should fulfill these service gaps and information needs within eScience research. By looking at the current curriculum of American Library Association (ALA) accredited MLS/MLIS programs, we can identify potential gaps in knowledge and where to improve in order to prepare and train new MLS/MLIS graduates to fulfill the needs of eScientists. This investigation is meant to be informative and can be used as a tool for LIS programs to assess their curriculums in comparison to the needs of eScience and other data-driven and networked research. Finally, this investigation will provide awareness and insight into the services needed to support a thriving eScience and data-driven research community to the LIS profession.

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This paper addresses the problem of the automatic recognition and classification of temporal expressions and events in human language. Efficacy in these tasks is crucial if the broader task of temporal information processing is to be successfully performed. We analyze whether the application of semantic knowledge to these tasks improves the performance of current approaches. We therefore present and evaluate a data-driven approach as part of a system: TIPSem. Our approach uses lexical semantics and semantic roles as additional information to extend classical approaches which are principally based on morphosyntax. The results obtained for English show that semantic knowledge aids in temporal expression and event recognition, achieving an error reduction of 59% and 21%, while in classification the contribution is limited. From the analysis of the results it may be concluded that the application of semantic knowledge leads to more general models and aids in the recognition of temporal entities that are ambiguous at shallower language analysis levels. We also discovered that lexical semantics and semantic roles have complementary advantages, and that it is useful to combine them. Finally, we carried out the same analysis for Spanish. The results obtained show comparable advantages. This supports the hypothesis that applying the proposed semantic knowledge may be useful for different languages.

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Pursuant to Public Act 93-1036, the Illinois State Board of Education has developed a five year comprehensive strategic plan for elementary and secondary education in Illinois. The plan focuses on three primary goal areas: enhancing literacy; improving educator quality for all children; and expanding data-driven management and school support practices.

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Pursuant to Public Act 93-1036, the Illinois State Board of Education has developed a five year comprehensive strategic plan for elementary and secondary education in Illinois. The plan focuses on three primary goal areas: enhancing literacy; improving educator quality for all children; and expanding data-driven management and school support practices.

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Thesis (Master's)--University of Washington, 2016-06

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Thesis (Ph.D.)--University of Washington, 2016-06

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Thesis (Ph.D.)--University of Washington, 2016-06

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Background: The OARSI Standing Committee for Clinical Trials Response Criteria Initiative had developed two sets of responder criteria to present the results of changes after treatment in three symptomatic domains (pain, function, and patient's global assessment) as a single variable for clinical trials (1). For each domain, a response was defined by both a relative and an absolute change, with different cut-offs with regard to the drug, the route of administration and the OA localization. Objective: To propose a simplified set of responder criteria with a similar cut-off, whatever the drug, the route or the OA localization. Methods: Data driven approach: (1) Two databases were considered The 'elaboration' database with which the formal OARSI sets of responder criteria were elaborated and The 'revisit' database. (2) Six different scenarios were evaluated: The two formal OARSI sets of criteria Four proposed scenarios of simplified sets of criteria Data from clinical randomized blinded placebo controlled trials were used to evaluate the performances of the two formal scenarios with two different databases ('elaboration' versus 'revisit') and those of the four proposed simplified scenarios within the 'revisit' database. The placebo effect, active effect, treatment effect, and the required sample arm size to obtain the placebo effect and the active treatment effect observed were the performances evaluated for each of the six scenarios. Experts' opinion approach: Results were discussed among the participants of the OMERACT VI meeting, who voted to select the definite OMERACT-OARSI set of criteria (one of the six evaluated scenarios). Results: Data driven approach: Fourteen trials totaling 1886 CA patients and fifteen studies involving 8164 CA patients were evaluated in the 'elaboration' and the 'revisit' databases respectively. The variability of the performances observed in the 'revisit' database when using the different simplified scenarios was similar to that observed between the two databases ('elaboration' versus 'revisit') when using the formal scenarios. The treatment effect and the required sample arm size were similar for each set of criteria. Experts' opinion approach: According to the experts, these two previous performances were the most important of an optimal set of responder criteria. They chose the set of criteria considering both pain and function as evaluation domain and requiring an absolute change and a relative change from baseline to define a response, with similar cut-offs whatever the drug, the route of administration or the CA localization. Conclusion: This data driven and experts' opinion approach is the basis for proposing an optimal simplified set of responder criteria for CA clinical trials. Other studies, using other sets of CA patients, are required in order to further validate this proposed OMERACT - OARSI set of criteria. (C) 2004 OsteoArthritis Research Society International. Published by Elsevier Ltd. All rights reserved.

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As with all new ideas, the concept of Open Innovation requires extensive empirical investigation, testing and development. This paper analyzes Procter and Gamble's 'Connect and Develop' strategy as a case study of the major organizational and technological changes associated with open innovation. It argues that although some of the organizational changes accompanying open innovation are beginning to be described in the literature, more analysis is warranted into the ways technological changes have facilitated open innovation strategies, particularly related to new product development. Information and communications technologies enable the exchange of distributed sources of information in the open innovation process. The case study shows that furthermore a suite of new technologies for data mining, simulation, prototyping and visual representation, what we call 'innovation technology', help to support open innovation in Procter and Gamble. The paper concludes with a suggested research agenda for furthering understanding of the role played by and consequences of this technology.

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In this thesis work we develop a new generative model of social networks belonging to the family of Time Varying Networks. The importance of correctly modelling the mechanisms shaping the growth of a network and the dynamics of the edges activation and inactivation are of central importance in network science. Indeed, by means of generative models that mimic the real-world dynamics of contacts in social networks it is possible to forecast the outcome of an epidemic process, optimize the immunization campaign or optimally spread an information among individuals. This task can now be tackled taking advantage of the recent availability of large-scale, high-quality and time-resolved datasets. This wealth of digital data has allowed to deepen our understanding of the structure and properties of many real-world networks. Moreover, the empirical evidence of a temporal dimension in networks prompted the switch of paradigm from a static representation of graphs to a time varying one. In this work we exploit the Activity-Driven paradigm (a modeling tool belonging to the family of Time-Varying-Networks) to develop a general dynamical model that encodes fundamental mechanism shaping the social networks' topology and its temporal structure: social capital allocation and burstiness. The former accounts for the fact that individuals does not randomly invest their time and social interactions but they rather allocate it toward already known nodes of the network. The latter accounts for the heavy-tailed distributions of the inter-event time in social networks. We then empirically measure the properties of these two mechanisms from seven real-world datasets and develop a data-driven model, analytically solving it. We then check the results against numerical simulations and test our predictions with real-world datasets, finding a good agreement between the two. Moreover, we find and characterize a non-trivial interplay between burstiness and social capital allocation in the parameters phase space. Finally, we present a novel approach to the development of a complete generative model of Time-Varying-Networks. This model is inspired by the Kaufman's adjacent possible theory and is based on a generalized version of the Polya's urn. Remarkably, most of the complex and heterogeneous feature of real-world social networks are naturally reproduced by this dynamical model, together with many high-order topological properties (clustering coefficient, community structure etc.).