852 resultados para User interfaces (Computer systems)


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This is a report on a workshop held at Cambridge University Engineering Design Centre, 17-10 June 1992. This workshop was held to discuss the issue of 'function' and 'function-to-form' evolution in mechanical design. The authors organised this workshop as they felt that their understanding of these topics was incomplete and that discussions between researchers might help to clarify some key issues.

The topic chosen for the workshop proved to be a stimulating one. The term 'function' is part of a designer's daily vocabulary, however there is poor agreement about its definition. In order to develop computer systems to support product evolution, a precise definition is required. Further the value of 'function' and 'function-to-form' evolution as a good choice of workshop topic is evident from the lack of firm conclusions that resulted from the sessions. This lack of consensus made for lively discussion and left participants questioning many of their preconceived ideas.

Attendance at the workshop was by invitation only. A list of the participants (not all those invited could attend due to time and financial constraints) is given in Appendix 1.

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[EN]Hyperventilation, which is common both in-hospital and out-of-hospital cardiac arrest, decreases coronary and cerebral perfusion contributing to poorer survival rates in both animals and humans. Current resucitation guidelines recommend continuous monitoring of exhaled carbon dioxide (CO2) during cardiopulmonary resucitation (CPR) and emphasize good quality of CPR, including ventilations at 8-10 min1. Most of commercial monitors/de- brilators incorporate methods to compute the respiratory rate based on capnography since it shows uctuations caused by ventilations. Chest compressions may induce artifacts in this signal making the calculation of the respiratory rate di cult. Nevertheless, the accuracy of these methods during CPR has not been documented yet. The aim of this project is to analyze whether the capnogram is reliable to compute ventilation rate during CPR. A total of 91 episodes, 63 out-of-hospital cardiac arrest episodes ( rst database) and 28 in-hospital cardiac arrest episodes (second database) were used to develop an algorithm to detect ventilations in the capnogram, and the nal aim is to provide an accurate ventilation rate for feedback purposes during CPR. Two graphic user interfaces were developed to make the analysis easier and another two were adapted to carry out this project. The use of this interfaces facilitates the managment of the databases and the calculation of the algorithm accuracy. In the rst database, as gold standard every ventilation was marked by visual inspection of both the impedance, which shows uctuations with every ventilation, and the capnography signal. In the second database, volume of the respiratory ow signal was used as gold standard to mark ventilation instants since it is not a ected by chest compressions. The capnogram was preprocessed to remove high frequency noise, and the rst di erence was computed to de ne the onset of inspiration and expiration. Then, morphological features were extracted and a decission algorithm built based on the extracted features to detect ventilation instants. Finally, ventilation rate was calculated using the detected instants of ventilation. According to the results obtained in this project, the capnogram can be reliably used to give feedback ventilation rate, and therefore, on hyperventilation in a resucitation scenario.

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[EN]In this project has been developed a tool which synthesizes realistic waveforms produced by the intra-aortic balloon pump. In addition the following waveforms have also been synthesized: arterial blood pressure (ABP) waveform, the four variations produced due to timing errors of the balloon and the waveform of the helium gas rapidly shuttling in and out of the balloon chamber. All waveforms are synthesized in synchrony with the balloon's inflation/deflation cycles. A database composed of annotated ECG (Electrocardiogram) normal sinus rhythm records has also been created during the project. In order to facilitate the work, two graphical user interfaces were developed. The first interface allows the selection of the ECG records, which were latter annotated using the second interface. Starting from the newly created annotated database, the different waveforms, mentioned above, were synthesized. In this document, in view of the synthesized waveforms, it can be concluded that the obtained results are satisfactory.

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Somente no ano de 2011 foram adquiridos mais de 1.000TB de novos registros digitais de imagem advindos de Sensoriamento Remoto orbital. Tal gama de registros, que possui uma progressão geométrica crescente, é adicionada, anualmente, a incrível e extraordinária massa de dados de imagens orbitais já existentes da superfície da Terra (adquiridos desde a década de 70 do século passado). Esta quantidade maciça de registros, onde a grande maioria sequer foi processada, requer ferramentas computacionais que permitam o reconhecimento automático de padrões de imagem desejados, de modo a permitir a extração dos objetos geográficos e de alvos de interesse, de forma mais rápida e concisa. A proposta de tal reconhecimento ser realizado automaticamente por meio da integração de técnicas de Análise Espectral e de Inteligência Computacional com base no Conhecimento adquirido por especialista em imagem foi implementada na forma de um integrador com base nas técnicas de Redes Neurais Computacionais (ou Artificiais) (através do Mapa de Características Auto- Organizáveis de Kohonen SOFM) e de Lógica Difusa ou Fuzzy (através de Mamdani). Estas foram aplicadas às assinaturas espectrais de cada padrão de interesse, formadas pelos níveis de quantização ou níveis de cinza do respectivo padrão em cada uma das bandas espectrais, de forma que a classificação dos padrões irá depender, de forma indissociável, da correlação das assinaturas espectrais nas seis bandas do sensor, tal qual o trabalho dos especialistas em imagens. Foram utilizadas as bandas 1 a 5 e 7 do satélite LANDSAT-5 para a determinação de cinco classes/alvos de interesse da cobertura e ocupação terrestre em três recortes da área-teste, situados no Estado do Rio de Janeiro (Guaratiba, Mangaratiba e Magé) nesta integração, com confrontação dos resultados obtidos com aqueles derivados da interpretação da especialista em imagens, a qual foi corroborada através de verificação da verdade terrestre. Houve também a comparação dos resultados obtidos no integrador com dois sistemas computacionais comerciais (IDRISI Taiga e ENVI 4.8), no que tange a qualidade da classificação (índice Kappa) e tempo de resposta. O integrador, com classificações híbridas (supervisionadas e não supervisionadas) em sua implementação, provou ser eficaz no reconhecimento automático (não supervisionado) de padrões multiespectrais e no aprendizado destes padrões, pois para cada uma das entradas dos recortes da área-teste, menor foi o aprendizado necessário para sua classificação alcançar um acerto médio final de 87%, frente às classificações da especialista em imagem. A sua eficácia também foi comprovada frente aos sistemas computacionais testados, com índice Kappa médio de 0,86.

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Neste trabalho discutimos vários sistemas de dígitos verificadores utilizados no Brasil, muitos deles semelhantes a esquemas usados mundialmente, e fazemos uma análise da sua capacidade de detectar os diversos tipos de erros que são comuns na entrada de dados em sistemas computacionais. A análise nos mostra que os esquemas escolhidos constituem decisões subotimizadas e quase nunca obtêm a melhor taxa de detecção de erros possível. Os sistemas de dígitos verificadores são baseados em três teorias da álgebra: aritmética modular, teoria de grupos e quasigrupos. Para os sistemas baseados em aritmética modular, apresentamos várias melhorias que podem ser introduzidas. Desenvolvemos um novo esquema ótimo baseado em aritmética modular base 10 com três permutações para identificadores de tamanho maior do que sete. Descrevemos também o esquema Verhoeff, já antigo, mas pouquíssimo utilizado e que também é uma alternativa de melhoria para identificadores de tamanho até sete. Desenvolvemos ainda, esquemas ótimos para qualquer base modular prima que detectam todos os tipos de erros considerados. A dissertação faz uso ainda de elementos da estatística, no estudo das probabilidades de detecção de erros e de algoritmos, na obtenção de esquemas ótimos.

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Esta pesquisa foi realizada com a intenção de motivar o estudo da criptografia, mostrando que a matemática e a comunicação estão presentes em diversos momentos, tanto no passado quanto no presente. Este trabalho mostra a origem da criptoanálise e toda a sua evolução dando ênfase nos mecanismos de codificação e decodificação através de exemplos práticos. Além disso, alguns métodos criptográficos são destacados como a cifra de substituição monoalfabética, a cifra de Vigenère, a criptografia RSA que é o método mais conhecido de criptografia de chave pública, as cifras de Hill, o método das transformações lineares e o método de Rabin, devido a sua grande importância para a evolução de sistemas computacionais e assinaturas digitais entre outros. Por fim, mostra-se a importância e a necessidade dos recursos criptográficos nos dias de hoje, na tentativa de impedir que hackers e pessoas que fazem mau uso do conhecimento matemático possam causar danos a sociedade, seja por uma simples mensagem ou até mesmo através de situações mais imprudentes como as transações bancárias indevidas

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The nature of the relationship between information technology (IT) and organizations has been a long-standing debate in the Information Systems literature. Does IT shape organizations, or do people in organisations control how IT is used? To formulate the question a little differently: does agency (the capacity to make a difference) lie predominantly with machines (computer systems) or humans (organisational actors)? Many proposals for a middle way between the extremes of technological and social determinism have been put advanced; in recent years researchers oriented towards social theories have focused on structuration theory and (lately) actor network theory. These two theories, however, adopt different and incompatible views of agency. Thus, structuration theory sees agency as exclusively a property of humans, whereas the principle of general symmetry in actor network theory implies that machines may also be agents. Drawing on critiques of both structuration theory and actor network theory, this paper develops a theoretical account of the interaction between human and machine agency: the double dance of agency. The account seeks to contribute to theorisation of the relationship between technology and organisation by recognizing both the different character of human and machine agency, and the emergent properties of their interplay.

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Users’ initial perceptions of their competence are key motivational factors for further use. However, initial tasks on a mobile operating system (OS) require setup procedures, which are currently largely inconsistent, do not provide users with clear, visible and immediate feedback on their actions, and require significant adjustment time for first-time users. This paper reports on a study with ten users, carried out to better understand how both prior experience and initial interaction with two touchscreen mobile interfaces (Apple iOS and Google Android) affected setup task performance and motivation. The results show that the reactions to setup on mobile interfaces appear to be partially dependent on which device was experienced first. Initial experience with lower-complexity devices improves performance on higher-complexity devices, but not vice versa. Based on these results, the paper proposes six guidelines for designers to design more intuitive and motivating user interfaces (UI) for setup procedures. The preliminary results indicate that these guidelines can contribute to the design of more inclusive mobile platforms and further work to validate these findings is proposed.

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Based on an idea that spatial separation of charge states can enhance quantum coherence, we propose a scheme for a quantum computation with the quantum bit (qubit) constructed from two coupled quantum dots. Quantum information is stored in the electron-hole pair state with the electron and hole located in different dots, which enables the qubit state to be very long-lived. Universal quantum gates involving any pair of qubits are realized by coupling the quantum dots through the cavity photon which is a hopeful candidate for the transfer of long-range information. The operation analysis is carried out by estimating the gate time versus the decoherence time.

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Knowledge management is a critical issue for the next-generation web application, because the next-generation web is becoming a semantic web, a knowledge-intensive network. XML Topic Map (XTM), a new standard, is appearing in this field as one of the structures for the semantic web. It organizes information in a way that can be optimized for navigation. In this paper, a new set of hyper-graph operations on XTM (HyO-XTM) is proposed to manage the distributed knowledge resources.HyO-XTM is based on the XTM hyper-graph model. It is well applied upon XTM to simplify the workload of knowledge management.The application of the XTM hyper-graph operations is demonstrated by the knowledge management system of a consulting firm. HyO-XTM shows the potential to lead the knowledge management to the next-generation web.

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It is common that documents are represented by document icon in graphical user interfaces. The document icon facilitates user to retrieve documents, but it is difficult to distinguish the document from a collection of documents that user have accessed to. Our paper presents a document icon on which the users can add some subjective values and mark. Then we describe a system ex-explorer that users can browser and search the extent document icon. We found that it is easy to re-find the document on which users added some annotation or mark by themselves.

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Post- WIMP界面作为继当前的主流界面范式—— WIMP界面后的下一代界面范式 ,它和 WIMP界面有着很大的不同 ,通过使用虚拟现实、语音交互、手势交互等技术 ,它能够提供更加自然高效的交互方式 .然而 ,它却难以构造 .为了有效地构造 Post- WIMP界面 ,在构造之前不考虑实现细节 ,而在一个抽象的层次上描述它是一个较好的方法 .首先 ,分析了 Post- WIMP界面的交互本质 ,交互混合性是 Post- WIMP界面一个最为重要的特点 .从形式化系统的角度分析 Post- WIMP界面 ,通过将 Post- WIMP界面抽象为混合系统能够更为准确和严格地分析Post- WIMP界面的特性 .混合自动机是用于描述混合系统的形式化工具 ,将 Post- WIMP界面建模为一组相互协作的混合自动机 .设计了一基于混合自动机理论的半形式化语言 L EAFF作为 Post- WIMP界面的描述工具 .LEAFF通过结合文本描述和图形描述描述 Post- WIMP界面中的交互行为 ,能够准确地反映交互中的控制关系、时序关系 .给出了对两个典型 Post- WIMP界面——虚拟现实交互和笔式交互的描述实例 ,同时讨论了 Post- WIMP界面中交互并行性的描述、交互实时性的验证和从描述到实际交互系统构造的转换 .

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城市规划是城市政府为达到城市发展目标而对城市建设进行的安排。传统的基于物理模型的城市规划存在着修改成本高、效率低等问题。虽然虚拟现实(VR)技术可以为设计人员提供真实的三维呈现,但是当前的城市规划VR系统交互性差,难以实用。为了解决此问题,我们在虚拟现实环境中研究并开发了多通道三维用户界面。 本文先从技术和应用两个层面对三维用户界面进行了综述。在技术层面,分析了三维用户界面的定义和特征、三维交互设备、三维交互任务、三维交互隐喻、三维交互技术、多通道设计方法;在应用层面,调查了国内外有影响力的三维用户界面原型系统。 城市规划交互任务种类繁多,可以从三维用户界面通用交互任务和城市规划系统特有交互任务两个层次进行分析。三维用户界面通用任务包括漫游、选择、操作、系统控制四个交互任务,城市规划特有交互任务包括道路规划、建筑物规划、植物规划、区域规划、地图操作、草地规划、系统状态维护等交互任务。 通过分析,发现用户有大量状态、操作工具的切换,而当前的虚拟现实技术由于缺乏合适的隐喻,操作不便。为了提高交互性,我们提出了个人交互面板PIP(personal interaction panel)隐喻,并从静态交互界面和动态交互方式两个方面对该隐喻进行了介绍。在静态交互界面方面,将WIMP界面元素通过PIP隐喻引入到三维空间中,降低了用户学习负担;在动态交互方式方面,采用基于向导的笔迹交互方式,提高了交互效率。 为了实现城市规划三维交互技术,提出了基于笔的双层多通道融合模型,该模型将笔手势、指点信息、语音等多通道输入信息与会话上下文、交互上下文、场景上下文等信息进行融合,体现了多通道交互在指称归结、二义性消除、容错性方面的优势。此外,提出了基于统计的用户多通道融合模式建模方法,通过在多通道上下文无关文法中引入了表达超时的终结符,实现了自适应时间约束机制。 在PIP隐喻和多通道融合模型的基础上,我们设计并实现了一组三维交互技术以便用户自然、高效地完成城市规划中的各种三维交互任务。

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The actor message-passing model of concurrent computation has inspired new ideas in the areas of knowledge-based systems, programming languages and their semantics, and computer systems architecture. The model itself grew out of computer languages such as Planner, Smalltalk, and Simula, and out of the use of continuations to interpret imperative constructs within A-calculus. The mathematical content of the model has been developed by Carl Hewitt, Irene Greif, Henry Baker, and Giuseppe Attardi. This thesis extends and unifies their work through the following observations. The ordering laws postulated by Hewitt and Baker can be proved using a notion of global time. The most general ordering laws are in fact equivalent to an axiom of realizability in global time. Independence results suggest that some notion of global time is essential to any model of concurrent computation. Since nondeterministic concurrency is more fundamental than deterministic sequential computation, there may be no need to take fixed points in the underlying domain of a power domain. Power domains built from incomplete domains can solve the problem of providing a fixed point semantics for a class of nondeterministic programming languages in which a fair merge can be written. The event diagrams of Greif's behavioral semantics, augmented by Baker's pending events, form an incomplete domain. Its power domain is the semantic domain in which programs written in actor-based languages are assigned meanings. This denotational semantics is compatible with behavioral semantics. The locality laws postulated by Hewitt and Baker may be proved for the semantics of an actor-based language. Altering the semantics slightly can falsify the locality laws. The locality laws thus constrain what counts as an actor semantics.