503 resultados para Movies


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Given the pedagogical practices in respect of acts of reading in the current context of education institutions in primary education, it is clear that they are connected to decipher and not the search for meaning and understanding. In thinking about the use of new technologies that can contribute to the formation of the reader, it is believed that reading subtitles allows such training since it requires a quick read that does not cling to every word and attribution of meaning to monitor all the course of the film. This makes the children learn to read and make sense using the expertise of its cultural heritage. This research aimed to analyze the contribution of film subtitles to the formation of the reader from elementary school. Thus, students were invited, between the ages of six and ten years, with interest to see subtitled films, and they learn to read subtitles. The film sessions were held fortnightly at the school, in an adapted room. After the sessions, held group discussions to see what the problems in understanding the plot this paper presents data on the session of the film "Coração de Tinta". Children, assisted by the researchers could understand the story and learned to articulate their knowledge in situations of movies. The research is ongoing, but we can see that during the projection there are indications that they are able to read the subtitles, sometimes lose the timing of reading, but gradually evolve in the field of reading this kind of discourse.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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This final project intends to discourse about the cinematographic publicity piece that is the trailer and its main features. Its relation with the publicity is studied so we can understand how this relation occurs, once the trailer is found in between the cinema and the publicity. The trailer features are exposed, such as the persuasive features, so it becomes evident the importance of studying this advertising tool from a broad perspective. In addition, we seek to determine its aesthetics, its compositional characteristics and their relevance in movie marketing. The paper discusses briefly about the universe of the movie marketing, as a way of situating the trailer as a tool in a set of publicity techniques that help in selling movies. A case study is conducted, involving the analysis of 5 trailers from different categories of gender, in order to capture the essence of the overall trailer, such from the persuasive perspective as the audiovisual perspective. Finally the is the addition of a current universe of characteristics that can be found in the contemporary trailers, grounded by theorists and film scholars that accompanied the evolution of this advertising tool

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This work has as purpose to show what are the influences of media in the education and in the shaping the thinking and understand that ideologies are present in the films used in the classroom in kindergarten. For this, I directed the discussion beginning by concepts as Ideology and its more different definitions by several thinkers over the years, the thinkers of Critical Theory of Frankfurt School, called “frankfurtians” of first and second generation of this school, also making an association between Cinema and Education, evidencing concepts involving this association as Cultural Industry, using films properly in classrooms in kindergarten, with the teacher as mediator and then discussed what amounts of movies on children's education, how they assist and deepen the knowledge developed by students in schools of infantile education. Additionally, they are exposed the different opinions about the subject Film and Education for students from kindergarten, what benefits and what disadvantages in the use of films, the different opinions on the subject. We also discuss, in this work, the ideologies present in three films produced by Walt Disney, they are Cinderella, Snow White and the Seven Dwarfs and Alice in Wonderland, relating them to how they can contribute to the development and learning students in kindergarten. I associated more as possible the previous discussions to analyze the ideologies present in these films, by summarizing these, and decomposing them through an analysis tool called frame. Finally, I completed everything that was discussed and analyzed, which students in kindergarten may develop with the use of films in schools, what they contribute, in some way, for the learning and education of students as viewers using the school as access to different cultures and the teacher as a mediator of this relationship

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This monograph discuss the postmodernity social reality issues, emphasizing cultural, communicational, technological and informational extents. Via data collection through specific literature, and sources of different medias( internet, books, comic books, movies, novels, sociological, informational, technological, communicational and humanistic theories) behavioral patterns could be analyzed and the postmodern technological,informational and communicational reality as well, and how they mutually influence the “digital culture” construction (also called cyberculture). The results of this research were used to build a narrative which suits the new culture in development both in shape and in content: the scrip “Hotel Seol”. Therefore, “Hotel Seol” is consisted of an interactive and hypermedia narrative, in which the main reference sources are the study mentioned above, cyberpunk science fiction genre and “Hell”-first part of the book “Divine Comedy”, by DanteAlighieri

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There is realized in the last years a growing increase of the field of the goods turned to the childlike public. This world of objects is accompanied by an ideological world of fantasy allied to the act of consumption. The present inquiry consists of a work of reflection about the pertaining values to this ideology of the society of consumption propagated in the plot of childlike contemporary movies, in a sense of be positioning critically in front of the social and moral questions.

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In many movies of scientific fiction, machines were capable of speaking with humans. However mankind is still far away of getting those types of machines, like the famous character C3PO of Star Wars. During the last six decades the automatic speech recognition systems have been the target of many studies. Throughout these years many technics were developed to be used in applications of both software and hardware. There are many types of automatic speech recognition system, among which the one used in this work were the isolated word and independent of the speaker system, using Hidden Markov Models as the recognition system. The goals of this work is to project and synthesize the first two steps of the speech recognition system, the steps are: the speech signal acquisition and the pre-processing of the signal. Both steps were developed in a reprogrammable component named FPGA, using the VHDL hardware description language, owing to the high performance of this component and the flexibility of the language. In this work it is presented all the theory of digital signal processing, as Fast Fourier Transforms and digital filters and also all the theory of speech recognition using Hidden Markov Models and LPC processor. It is also presented all the results obtained for each one of the blocks synthesized e verified in hardware

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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In this paper, we tried to understand the place of taboo words and their importance in the language. We focused questions about the taboo and how words can be prohibited. We elected swear words as our object of research because these words have an important place in the lexicon of many speakers, and they are present in books and movies, as well as in the everyday speech. Therefore, we tried to show that they must be analyzed with attention and also free from prejudices. We found out that the use of bad words can be very different in the languages selected and they reflect thus the culture of the languages involved.

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This research is a short article about urban dances in Brazil, about how did it came and became popular here, and also it will discuss about the different nomenclatures that exists nowadays: street dance, dances from street or urban dances. As a bibliographic reference, a research was made about the history of those dances in an international context, the creators and all the elements that consists the Hip hop culture: Break dance, grafitte, MC and DJ. The research methodology is characterized as a qualitative, it search for information that can be deeply studded, and the method used was history telling, which prize and brings up the man memory of the facts. The interview was also used as a tool in a previously elaborated script with open questions, so the interviewees could answer their own way and talk as much as they need about the issue. The analyze was made using the Bardin (2009) method. The interviewees are very important at the Hip Hop scenario because their lives were dedicated to the research about urban dances and the Hip Hop culture. During the interview they told how they started to dance and that their first contact with urban dances was made by watching movies that came to Brazil in the eighties. Michael Jackson has also contributed to spread this urban dances at that time with his videos. The main goal of this research is to tell the history of the urban dances, how did they got here, who brought it and how it has spread in Brazil. It justify itself during the fact that exists just a few researches in a scientific way that study this issue, thus the history importance that this contents is to the urban dances in Brazil. My conclusion of this article is that the history has many different ways, a lot of names, and that the urban dances in Brazil has began in many different places at the same time, by films influence that has promoted the styles that had came here in the eighties

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From August 2005 to March 2007, the two seasons (with 12 and 10 episodes respectively) of the award winning miniseries HBO‟s ROME were aired by the Home Box Office (HBO) channel. With screenplay signed by various writers and directors, the TV series was a coproduction of HBO (USA) and BBC (UK) with support from RAI (Italy), and the show was filmed in multiple locations, but mainly in Cinecittà Film Studios in Rome, very famous for having been headquarters also for Federico Fellini‟s movies. In the first season, the miniseries depicts the conquest of Gaul, made by the military genius of Gaius Julius Caesar, and the political trajectory that made him accumulate power to such an extent that this divided Roman citizens into two factions, one supporting and the other opposing him, the latter focused mainly on the historic figure of General Gnaeus Pompey Magnus. The second season shows the period of civil war following the assassination of Caesar, and the future rise to power of his nephew, adopted son and sole heir, Gaius Octavian Augustus, who was destined to overcome his rivals as well as their allies in the triumvirate that had been formed to pursue and punish Caesar‟s assassins. These facts are well known and usually crowd the mind and imagination of every minimally educated person. The HBO series broke new ground not only for the talent of its writers, directors and actors, not only for its visual effects and locations nor for the vibrancy and grandeur of historical scenes – after all, “historical movies” in general do the same – but it has done so also by the (re)construction of historical events from the perspective of a pair of protagonists of whom too little is known: the centurions Titus Pullo and Lucius Vorenus, who are the only low-rank soldiers mentioned by Caesar in his book Commentaries on the Gallic War (Commentarii de Bello Gallico V.44). Thus, the fictionalization of events also took into account several Roman civilization data which were scattered through historical sources and also those that belong to the modern knowledge of material culture, resulting in a TV series whose filmic aesthetics has rare beauty and creativity. From the survey of textual, historical and cultural data put together in this film, as well as the distance featuring the creative space in the dimension of the gap between them, this paper aims to highlight two pivotal moments of visual and narrative strategies of the show: the opening credits footage and the final scenes of the first season of HBO's Rome.

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This paper is part of a larger project. The purpose of this paper is to discuss the movie Girl With a Pearl Earring (2003) by Peter Webber using the theoretical perspective of dialogue from the Bakhtin Circle, Medved, Volochinov. The multidisciplinary and interartistic potential of cinema is considered in this paper when the linguistic organization and the translinguistic elements in the corpus are focused on and understood as an example of cinema genre as discussed in the Russian Circle. The study of the ways of incorporation of different genericities by cinema, illustrated by the dialogues between the pictorial genre, the novel and the movies contribute to the recognition of the cinema as a genre that is composed by the incorporation of other genres. The construction of the cinematographic work in analysis will be regarded in its architectonic (form, content and style) and in the activity field in which it circulates.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)