973 resultados para Leonardo, da Vinci, 1452-1519.
Resumo:
This article recognizes the importance of Picasso’s brief five year stay in A Coruña, being the place where he began his artistic studies. Through the narration of the events experienced by the artist in Galicia, the objective of this text is to compare his work at that time with his later paintings. In both stages one can appreciate similarities in composition and the use of colour.
Resumo:
Esta tesina trata sobre la moral y el inconsciente a partir del análisis del personaje Leonardo Villalba de la novela La Reina de las Nieves, escrita por Carmen Martín Gaite. El estudio se hace a partir de las siguientes teorías: inconsciente de Sigmund Freud; ello, yo y superyó de Sigmund Freud; inconsciente de Carl Jung. La información almacenada en el inconsciente de una persona es algo que ésta no puede contar ya que ella misma no sabe que tiene tal información. Así, al ser Leonardo narrador-protagonista en gran parte de la obra, se supone que éste sólo puede transmitir la información de la que él mismo es consciente. No obstante, Martín Gaite consigue que Leonardo transmita información que él parece desconocer, a través de su inconsciente reflejado en sueños y reflexiones que explican ideas abstractas. Esto será demostrado en el apartado de análisis. La complejidad del personaje hace que la novela no sea una simple narración de hechos, sino que parte importante de ella sean sueños, la imaginación de Leonardo, preguntas existenciales que él mismo se hace, o recuerdos de su infancia o adolescencia que son de una importancia trascendental. La Reina de las Nieves es en gran parte una reflexión sobre la moral que, unida al inconsciente, son las bases de la novela.
Resumo:
EQAVET, the quality assurance tool in vocational and educational training, was developed in response to the need for a supply of a trained workforce for labour market needs. Implementation of EQAVET at national level, however, remains a challenge. The research reported here focused on the implementation of QA processes by VET providers in 4 countries: Malta, Italy, Turkey, and Sweden. Data was collected through a questionnaire with 62 VET providers. Responses showed that there is an overall commitment to quality. There is, however, little knowledge of EQAVET across the countries, with the exception of Malta. None the less, all VET providers have implemented some aspects of EQAVET, even if not always intentionally. The situation is, however, far from EQAVET being fully implemented. Reflections are made on whether the EQAVET model specifically or qualification assurance principles assurances should be promoted across Europe. (DIPF/Orig.)
Resumo:
Se desarrolla un análisis comparativo entre los criptogramas y poemas originales de la novela de Dan Brown, The Da Vinci Code, y su correspondiente traducción al español, realizada por Juanjo Estrella. El trabajo de contraste analiza la traducción de cada uno de los casos y evalúa la labor del traductor, motivando a la vez a que los lectores sean más críticos en su práctica literaria.A comparative analysis is developed here between the original cryptograms and poems found in Dan Brown's novel, The Da Vinci Code, and its Spanish counterpart translated by Juanjo Estrella. This analysis focuses on the translation of each of the cases and the work done by the translator, thus encouraging readers to become more critical in their readings.
Resumo:
Leonardo Polo ́s method is shown as a constitutive aspect of gnoseology as a rigorous philosophical discipline. This work approaches some of the difficulties of polian gnoseology that could weaken its methodical rigor. Furthermore, it is argued that some of these difficulties come out of the misinterpretation of Polo ́s ideas.
Resumo:
3992
Resumo:
Carlo Collodi published the chapters of the story Pinocchio in a children’s newspaper between 1880 and 1883. Since that time, Pinocchio has become universally known as a fundamental work in literature. Based on the perspectives of social psychologist Shalom H. Schwartaz and theologian Leonardo Boff, the author of this article contemplates the possibility that Pinocchio’s story allows the reader to develop greater social and moral values for living.
Resumo:
Knowmore (House of Commons) is a large scale generative interactive installation that incorporates embodied interaction, dynamic image creation, new furniture forms, touch sensitivity, innovative collaborative processes and multichannel generative sound creation. A large circular table spun by hand and a computer-controlled video projection falls on its top, creating an uncanny blend of physical object and virtual media. Participants’ presence around the table and how they touch it is registered, allowing up to five people to collaboratively ‘play’ this deeply immersive audiovisual work. Set within an ecological context, the work subtly asks what kind of resources and knowledges might be necessary to move us past simply knowing what needs to be changed to instead actually embodying that change, whilst hinting at other deeply relational ways of understanding and knowing the world. The work has successfully operated in two high traffic public environments, generating a subtle form of interactivity that allows different people to interact at different paces and speeds and with differing intentions, each contributing towards dramatic public outcomes. The research field involved developing new interaction and engagement strategies for eco-political media arts practice. The context was the creation of improved embodied, performative and improvisational experiences for participants; further informed by ‘Sustainment’ theory. The central question was, what ontological shifts may be necessary to better envision and align our everyday life choices in ways that respect that which is shared by all - 'The Commons'. The methodology was primarily practice-led and in concert with underlying theories. The work’s knowledge contribution was to question how new media interactive experience and embodied interaction might prompt participants to reflect upon the kind of resources and knowledges required to move past simply knowing what needs to be changed to instead actually embodying that change. This was achieved through focusing on the power of embodied learning implied by the works' strongly physical interface (i.e. the spinning of a full size table) in concert with the complex field of layered imagery and sound. The work was commissioned by the State Library of Queensland and Queensland Artworkers Alliance and significantly funded by The Australia Council for the Arts, Arts Queensland, QUT, RMIT Centre for Animation and Interactive Media and industry partners E2E Visuals. After premiering for 3 months at the State Library of Queensland it was curated into the significant ‘Mediations Biennial of Modern Art’ in Poznan, Poland. The work formed the basis of two papers, was reviewed in Realtime (90), was overviewed at Subtle Technologies (2010) in Toronto and shortlisted for ISEA 2011 Istanbul and included in the edited book/catalogue ‘Art in Spite of Economics’, a collaboration between Leonardo/ISAST (MIT Press); Goldsmiths, University of London; ISEA International; and Sabanci University, Istanbul.
Resumo:
This study explores strategic decision-making (SDM) in micro-firms, an economically significant business subsector. As extant large- and small-firm literature currently proffers an incomplete characterization of SDM in very small enterprises, a multiple-case methodology was used to investigate how these firms make strategic decisions. Eleven Australian Information Technology service micro-firms participated in the study. Using an information-processing lens, the study uncovered patterns of SDM in micro-firms and derived a theoretical micro-firm SDM model. This research also identifies several implications for micro-firm management and directions for future research, contributing to the understanding of micro-firm SDM in both theory and practice.