979 resultados para Application Programming Interface
Resumo:
A popularização da Internet e o crescimento da educação à distância tornaram possível a criação de softwares e cursos à distância, disponíveis na WWW. Atualmente, a Inteligência Artificial (IA) vem sendo utilizada para aumentar a capacidade de ambientes de educação à distância, diminuindo a desistência pela falta de estímulos externos e de interação entre colegas e professores. Este trabalho encontra-se inserido no ambiente colaborativo suportado por computador, definido no projeto “Uma Proposta de Modelo Computacional de Aprendizagem à Distância Baseada na Concepção Sócio-Interacionista de Vygotsky” chamado MACES (Multiagent Architecture for an Collaborative Educational System). Sua principal proposta, como parte do projeto do grupo, é desenvolver e implementar a interface animada do personagem para os agentes pedagógicos animados Colaborativo e Mediador que operam no ambiente de aprendizado colaborativo proposto pelo grupo. O personagem desenvolvido chama-se PAT (Pedagogical and Affective Tutor). A interface do personagem foi desenvolvida em Java, JavaScript e usa o Microsoft Agent para a movimentação. O Resin 2.1.6 (semelhante ao Tomcat que também foi usado de teste) é o compilador de servlet usado na execução de Java Servlet’s e tecnologias jsp – que monta páginas HTML dinamicamente. Esta montagem é feita no servidor e enviada para o browser do usuário. Para definir a aparência do personagem foram feitas entrevistas com pedagogas, psicólogas, psicopedagogas e idéias tiradas de entrevistas informais com profissionais que trabalham com desenho industrial, propaganda, cartoon e desenho animado. A PAT faz parte da interface do MACES e promove a comunicação entre esse ambiente e o usuário. Portanto, acredita-se que a PAT e os recursos da Inteligência artificial poderão aumentar a capacidade de ambientes de educação à distância, tornando-os mais agradáveis, assim como diminuir a desistência pela falta de estímulos externos e de interação com colegas e professores.
Resumo:
The focus of this thesis is to discuss the development and modeling of an interface architecture to be employed for interfacing analog signals in mixed-signal SOC. We claim that the approach that is going to be presented is able to achieve wide frequency range, and covers a large range of applications with constant performance, allied to digital configuration compatibility. Our primary assumptions are to use a fixed analog block and to promote application configurability in the digital domain, which leads to a mixed-signal interface. The use of a fixed analog block avoids the performance loss common to configurable analog blocks. The usage of configurability on the digital domain makes possible the use of all existing tools for high level design, simulation and synthesis to implement the target application, with very good performance prediction. The proposed approach utilizes the concept of frequency translation (mixing) of the input signal followed by its conversion to the ΣΔ domain, which makes possible the use of a fairly constant analog block, and also, a uniform treatment of input signal from DC to high frequencies. The programmability is performed in the ΣΔ digital domain where performance can be closely achieved according to application specification. The interface performance theoretical and simulation model are developed for design space exploration and for physical design support. Two prototypes are built and characterized to validate the proposed model and to implement some application examples. The usage of this interface as a multi-band parametric ADC and as a two channels analog multiplier and adder are shown. The multi-channel analog interface architecture is also presented. The characterization measurements support the main advantages of the approach proposed.
Resumo:
O presente trabalho apresenta o desenvolvimento de um equipamento utilizado para acompanhamento e monitoramento do processo de nitretação a plasma enquanto ele ocorre, ou seja, de forma in-situ. Os resultados obtidos com a utilização deste equipamento são demonstrados e confirmam a potencialidade da técnica na caracterização de mecanismos de nitretação a plasma. Ensaios de adaptação à técnica foram realizados, visando adquirir experiência no reconhecimento e detecção de fases formadas durante o processo e de possibilidades de caracterização proporcionadas pela técnica. Desta forma a influência de três composições gasosas na formação de camadas nitretadas em aço médio carbono AISI 1045 foi avaliada de forma in-situ por difração de raios-X e post-mortem por metalografia, GDOS e microdureza Vickers. A composição gasosa de 76% N2 – 24% H2 mostrou alto poder de nitretação, e formou camadas de compostos espessas e zonas de difusão profundas, com aumentos consideráveis de dureza. A composição gasosa de 5% N2 – 95% H2, formou camadas de compostos pequenas e zonas de difusão profundas, além de aumentos de dureza superficial. Em uma segunda avaliação, amostras de aço AISI 1045, foram nitretadas em duas composições gasosas: 5% N2 – 95% H2 e 25% N2 – 75% H2, nas temperaturas de 450ºC, 480ºC, 520ºC, 540ºC e 560ºC. Com o acompanhamento in-situ por difração de raios-X de trechos específicos de 2Θ correspondentes às linhas de difração das fases γ’ e ε, foi possível obter o tempo de incubação da fase γ’ para cada combinação composição gasosa - temperatura, que foram comparados com dados já existentes para nitretação a gás. Também foi possível o acompanhamento do crescimento, desenvolvimento e de mudanças na largura das linhas destas fases O tempo de incubação da fase γ’ permitiu a comparação entre os resultados das nitretações a plasma e os resultados previstos por um diagrama de Lehrer, e uma boa correlação entre as fases previstas pelo diagrama e as encontradas na prática foi encontrada. As amostras foram avaliadas ainda por difração de raios-X em ângulos rasantes, que permitiu a caracterização das camadas mais superficiais das amostras e, com base nestes resultados e nos resultados das análises in-situ, obteve-se um mapa prático de previsão de fases para a nitretação a plasma.
Resumo:
Esta Tese se propôs descrever o Cotidiano de um galpão de separação de resíduos sólidos urbanos, apresentando as ações e as relações entre os sujeitos, compreendidas como atitudes de Cuidado. A investigação foi desenvolvida em uma perspectiva qualitativa, descrevendo como o grupo investigado estabelece em seu interior relações sociais, relações de trabalho e relações de gênero. A descrição do Cotidiano do Galpão Rubem Berta mostrou como este grupo se organiza, mostrou como se manifestam as atitudes de Cuidado entre as mulheres e de que modo esta dimensão pode ser percebida na atividade que realizam. Como resultado, foi possível afirmar que a Educação Popular é uma interface do universo do Galpão, um espaço mediador de aprendizagens e de construção de saberes, sistematizados a partir da convivência e visibilizados nas relações e nas ações das mulheres recicladoras. Para fundamentar teoricamente esta Tese, recorri às contribuições de Michel Maffesoli, Georg Simmel, Martin Heidegger, Carlos Rodrigues Brandão, dentre outros autores, que favoreceram a compreensão desse grupo desde uma perspectiva que valoriza a efervescência e a vitalidade nas relações sociais. Trata-se, portanto, de uma abordagem teórica que se aproxima e se reconcilia com a vida, tendo-a como uma obra de arte em criação permanente.
Resumo:
Esta pesquisa tem como objetivo principal propor uma metodologia que agilize a construção de uma ferramenta no campo da Documentação. Trata-se da geração de uma base de dados terminológica com sustentação na terminologia utilizada pelo especialista em sua área de domínio. Ela se apóia nos pressupostos teóricos da Teoria da Enunciação, da Teoria Comunicativa da Terminologia e da Socioterminologia. Com esse referencial acredita-se ser possível assegurar a efetiva comunicação entre os Sistemas de Recuperação de Informação e os usuários, sendo o bibliotecário o mediador do processo comunicativo que tem origem no autor do texto indexado. Buscou-se o suporte da Terminografia e da Lingüística de Corpus pela possibilidade de coletar, tratar e armazenar um grande volume de informações de uma determinada área do saber.
Resumo:
In many creative and technical areas, professionals make use of paper sketches for developing and expressing concepts and models. Paper offers an almost constraint free environment where they have as much freedom to express themselves as they need. However, paper does have some disadvantages, such as size and not being able to manipulate the content (other than remove it or scratch it), which can be overcome by creating systems that can offer the same freedom people have from paper but none of the disadvantages and limitations. Only in recent years has the technology become massively available that allows doing precisely that, with the development in touch‐sensitive screens that also have the ability to interact with a stylus. In this project a prototype was created with the objective of finding a set of the most useful and usable interactions, which are composed of combinations of multi‐touch and pen. The project selected Computer Aided Software Engineering (CASE) tools as its application domain, because it addresses a solid and well‐defined discipline with still sufficient room for new developments. This was the result from the area research conducted to find an application domain, which involved analyzing sketching tools from several possible areas and domains. User studies were conducted using Model Driven Inquiry (MDI) to have a better understanding of the human sketch creation activities and concepts devised. Then the prototype was implemented, through which it was possible to execute user evaluations of the interaction concepts created. Results validated most interactions, in the face of limited testing only being possible at the time. Users had more problems using the pen, however handwriting and ink recognition were very effective, and users quickly learned the manipulations and gestures from the Natural User Interface (NUI).
Resumo:
This research has as its object study focus bioclimatic in architecture and its conection with projects decisions, on what regards to environmental comfort for single-family dwelling. From the analysis of five architectural projects inserted in Natal/RN, warm-moist weather, this research gather informations regarding architectural features guided by shape and space arrengement, which embody important elements for the project design development. Computer simulations assisted as foundation to verify the efficiency grade for these projects strategies from shading analysis. Related strategies for the demands of natural ventilation circulation and thermal mass for refrigeration were analysed as well. Results show that there is an hierarchizing of priorities for the decisions made when it comes to shape and space disposition variables, as well as the way these variables will consider the bioclimatic demands. The analysis, even, show that there is no single way to respond to specific bioclimatic demands, as it points out the value of examination of the projectual solutions throughtout the conception process, in order to achieve an efficient project performance for the envimonment comfort
Resumo:
Based on the presupposition that the arts in the West always counted on resources, supports, and devices pertaining to its time context, an reflection is intended regarding the scenic compositions mediated by digital technologies do. Such technologies are inserted in the daily routine, also composing artistic experiments, thus playing a dialogical role with the art/technology intersection. Therefore, the proposal is to investigate what relationships are established in the contemporary theatrical scene from the contagion by digital technologies, aiming at establishing this parallel through a dialogue with the authors discussing the subject, and also based on the group practices having technological resources as a determinant factor in their plays. Furthermore, a reflection should be made on the scene that incorporates or is carried out in intermediatic events, analyzing how digital technologies (re)configure compositional processes of the plays by GAG Phila7, in the city of São Paulo/SP. For such, the dissertation is organized in three sections comprising four moments, to wit: brief overview of the field, contextualization, poetic analysis and synthesis. Qualitative methods are used as the methodological proposal: semi-structure interview, note and document taking (program, website, playing book, disclosure material for advertising text, photographs, and videos). Within the universe of qualitative research, it works with the epistemological perspective of the Gadamer philosophical hermeneutics. The possibilities allowed by the double virtual (Internet/web) generated a type of theater with another material basis and new forms of organization and structure, being possible to perceive that such technological advances and the arts are mutually contaminated, generating a dislocation in the logics of theatrical composition, movement beginning with the artistic vanguards, gradually intensified, thus offering new possibilities of constructions and hybridization of the of the most different possible types. Experiment ―Profanações_superfície de eventos de construção coletiva‖, idealized by Phila7 is inserted in this perspective. Object of the discussion of such research, the experiment works with possible poetics arising from the intersection with the digital technologies, aiming at identifying and problematizing the challenges from the technological evolution and expansion in a scenic context
Resumo:
This work presents a proposal to detect interface in atmospheric oil tanks by installing a differential pressure level transmitter to infer the oil-water interface. The main goal of this project is to maximize the quantity of free water that is delivered to the drainage line by controlling the interface. A Fuzzy Controller has been implemented by using the interface transmitter as the Process Variable. Two ladder routine was generated to perform the control. One routine was developed to calculate the error and error variation. The other was generate to develop the fuzzy controller itself. By using rules, the fuzzy controller uses these variables to set the output. The output is the position variation of the drainage valve. Although the ladder routine was implemented into an Allen Bradley PLC, Control Logix family it can be implemented into any brand of PLCs
Resumo:
In this work, we propose a methodology for teaching robotics in elementary schools, based on the socio-historical Vygotsky theory. This methodology in conjunction with the Lego Mindstoms kit (R) and an educational software (an interface for control and programming of prototypes) are part of an educational robotics system named RoboEduc. For the practical development of this work, we have used the action-research strategy, being realized robotics activities with participation of children with age between 8 and 10 years, students of the elementary school level of Municipal School Ascendino de Almeida. This school is located at the city zone of Pitimbu, at the periphery of Natal, in Rio Grande do Norte state. The activities have focused on understanding the construction of robotic prototypes, their programming and control. At constructing prototypes, children develop zone of proximal development (ZPDs) that are learning spaces that, when well used, allow the construction not only of scientific concepts by the individuals but also of abilities and capabilities that are important for the social and cultural interactiond of each one and of the group. With the development of these practical workshops, it was possible to analyse the use of the Robot as the mediator element of the teaching-learning process and the contributions that the use of robotics may bring to teaching since elementary levels
Resumo:
Robots are present each time more on several areas of our society, however they are still considered expensive equipments that are restricted to few people. This work con- sists on the development of control techniques and architectures that make possible the construction and programming of low cost robots with low programming and building complexity. One key aspect of the proposed architecture is the use of audio interfaces to control actuators and read sensors, thus allowing the usage of any device that can produce sounds as a control unit of a robot. The work also includes the development of web ba- sed programming environments that allow the usage of computers or mobile phones as control units of the robot, which can be remotely programmed and controlled. The work also includes possible applications of such low cost robotic platform, including mainly its educational usage, which was experimentally validated by teachers and students of seve- ral graduation courses. We also present an analysis of data obtained from interviews done with the students before and after the use of our platform, which confirms its acceptance as a teaching support tool
Resumo:
Because of social exclusion in Brazil and having as focus the digital inclusion, was started in Federal University of Rio Grande do Norte a project that could talk, at the same time, about concepts of collaborative learning and educational robotics , focused on children digitally excluded. In this context was created a methodology that approaches many subjects as technological elements (e. g. informatics and robotics) and school subjects (e. g. Portuguese, Mathematics, Geography, History), contextualized in everyday situations. We observed educational concepts of collaborative learning and the development of capacities from those students, as group work, logical knowledge and learning ability. This paper proposes an educational software for robotics teaching called RoboEduc, created to be used by children digitally excluded from primary school. Its introduction prioritizes a friendly interface, that makes the concepts of robotics and programming easy and fun to be taught. With this new tool, users without informatics or robotics previous knowledge are able to control a robot, previously set with Lego kits, or even program it to carry some activities out. This paper provides the implementation of the second version of the software. This version presents the control of the robot already used. After were implemented the different levels of programming linked to the many learning levels of the users and their different interfaces and functions. Nowadays, has been implemented the third version, with the improvement of each one of the mentioned stages. In order to validate, prove and test the efficience of the developed methodology to the RoboEduc, were made experiments, through practice of robotics, with children for fourth and fifth grades of primary school at the City School Professor Ascendino de Almeida, in the suburb of Natal (west zone), Rio Grande do Norte. As a preliminary result of the current technology, we verified that the use of robots associated with a well elaborated software can be spread to users that know very little about the subject, without the necessity of previous advanced technology knowledges. Therefore, they showed to be accessible and efficient tools in the process of digital inclusion
Resumo:
This work presents the design and construction of an X-Y table of two degrees of freedom, as well as the development of a fuzzy system for its position and trajectory control. The table is composed of two bases that move perpendicularly to each other in the horizontal plane, and are driven by two DC motors. Base position is detected by position sensors attached to the motor axes. A data acquisition board performs the interface between a laptop and the plant. The fuzzy system algorithm was implemented in LabVIEW® programming environment that processes the sensors signals and determines the control variables values that drive the motors. Experimental results using position reference signals (step type signal) and straight and circular paths reference signals are presented to demonstrate the dynamic behavior of fuzzy system
Resumo:
The last years have presented an increase in the acceptance and adoption of the parallel processing, as much for scientific computation of high performance as for applications of general intention. This acceptance has been favored mainly for the development of environments with massive parallel processing (MPP - Massively Parallel Processing) and of the distributed computation. A common point between distributed systems and MPPs architectures is the notion of message exchange, that allows the communication between processes. An environment of message exchange consists basically of a communication library that, acting as an extension of the programming languages that allow to the elaboration of applications parallel, such as C, C++ and Fortran. In the development of applications parallel, a basic aspect is on to the analysis of performance of the same ones. Several can be the metric ones used in this analysis: time of execution, efficiency in the use of the processing elements, scalability of the application with respect to the increase in the number of processors or to the increase of the instance of the treat problem. The establishment of models or mechanisms that allow this analysis can be a task sufficiently complicated considering parameters and involved degrees of freedom in the implementation of the parallel application. An joined alternative has been the use of collection tools and visualization of performance data, that allow the user to identify to points of strangulation and sources of inefficiency in an application. For an efficient visualization one becomes necessary to identify and to collect given relative to the execution of the application, stage this called instrumentation. In this work it is presented, initially, a study of the main techniques used in the collection of the performance data, and after that a detailed analysis of the main available tools is made that can be used in architectures parallel of the type to cluster Beowulf with Linux on X86 platform being used libraries of communication based in applications MPI - Message Passing Interface, such as LAM and MPICH. This analysis is validated on applications parallel bars that deal with the problems of the training of neural nets of the type perceptrons using retro-propagation. The gotten conclusions show to the potentiality and easinesses of the analyzed tools.