836 resultados para Contapassi mHealth Android Smartwatch Smartphone SensorFusion Range_Articolari


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Thesis (Ph.D.)--University of Washington, 2016-08

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Il seguente elaborato di tesi tratta il problema della pianificazione di voli fotogrammetrici a bassa quota mediante lâuso di SAPR, in particolare è presentata una disamina delle principali applicazioni che permettono di programmare una copertura fotogrammetrica trasversale e longitudinale di un certo poligono con un drone commerciale. Il tema principale sviluppato è la gestione di un volo fotogrammetrico UAV mediante lâuso di applicativi software che permettono allâutente di inserire i parametri di volo in base alla tipologia di rilievo che vuole effettuare. Lâobbiettivo finale è quello di ottenere una corretta presa fotogrammetrica da utilizzare per la creazione di un modello digitale del terreno o di un oggetto attraverso elaborazione dati in post-processing. La perfetta configurazione del volo non può prescindere dalle conoscenze base di fotogrammetria e delle meccaniche di un veicolo UAV. I capitoli introduttivi tratteranno infatti i principi della fotogrammetria analogica e digitale soffermandosi su temi utili alla comprensione delle problematiche relative al progetto di rilievo fotogrammetrico aereo. Una particolare attenzione è stata posta sulle nozioni di fotogrammetria digitale che, insieme agli algoritmi di Imagine Matching derivanti dalla Computer Vision, permette di definire il ramo della Fotogrammetria Moderna. Nei capitoli centrali verranno esaminate e confrontate una serie di applicazioni commerciali per smartphone e tablet, disponibili per sistemi Apple e Android, per trarne un breve resoconto conclusivo che le compari in termini di accessibilità, potenzialità e destinazione dâuso. Per una maggiore comprensione si determinano univocamente gli acronimi con cui i droni vengono chiamati nei diversi contesti: UAV (Unmanned Aerial Vehicle), SAPR (Sistemi Aeromobili a Pilotaggio Remoto), RPAS (Remotely Piloted Aicraft System), ARP (Aeromobili a Pilotaggio Remoto).

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Thesis (Ph.D.)--University of Washington, 2016-08

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Nowadays there is almost no crime committed without a trace of digital evidence, and since the advanced functionality of mobile devices today can be exploited to assist in crime, the need for mobile forensics is imperative. Many of the mobile applications available today, including internet browsers, will request the userâs permission to access their current location when in use. This geolocation data is subsequently stored and managed by that application's underlying database files. If recovered from a device during a forensic investigation, such GPS evidence and track points could hold major evidentiary value for a case. The aim of this paper is to examine and compare to what extent geolocation data is available from the iOS and Android operating systems. We focus particularly on geolocation data recovered from internet browsing applications, comparing the native Safari and Browser apps with Google Chrome, downloaded on to both platforms. All browsers were used over a period of several days at various locations to generate comparable test data for analysis. Results show considerable differences not only in the storage locations and formats, but also in the amount of geolocation data stored by different browsers and on different operating systems.

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Following a drop in estrogen in the period of menopause some women begin to lose bone mass more than 1% per year reaching the end of five years with loss greater than 25%. In this regard, factors such as older age, low calcium intake and premature menopause favor the onset of osteoporosis. Preventive methods such as nutritional counseling to a proper diet and the support of technology through applications that assess dietary intake are essential. Thus, this study aimed to develop an application for Android® platform focused on the evaluation of nutritional and organic conditions involved in bone health and risks for developing osteoporosis in postmenopausal women. To achieve this goal we proceeded to a study of 72 women aged 46-79 years, from the physical exercise for bone health of the Laboratory for Research in Biochemistry and Densitometry the Federal Technological University of Paraná program. Data were collected in the second half of 2014 through tests Bone Densitometry and Body Composition, Blood Tests, Anthropometric data and Nutrition Assessment. The study included women with a current diagnosis of osteopenia or osteoporosis primary, aged more than 45 years postmenopausal. For the assessment of bone mineral density and body composition used the device Absorptiometry Dual Energy X-ray (DXA) brand Hologic Discovery TM Model A. For anthropometric assessment was included to body mass, height, abdominal circumference, Waist circumference and hip circumference. The instrument for assessing food consumption was used Recall 24 hours a day (24HR). The estimated intake of energy and nutrients was carried from the tabulation of the food eaten in the Software Diet Pro 4®. In a sub sample of 30 women with osteopenia / osteoporosis serum calcium and alkaline phosphatase tests were performed. The results demonstrated a group of women (n = 30) average calcium intake of 570mg / day (± 340). The analysis showed a mean serum calcium within the normal range (10,20mg / dl ± 0.32) and average values and slightly increased alkaline phosphatase (105.40 U / L ± 23.70). Furthermore, there was a significant correlation between the consumption of protein and the optimal daily intake of calcium (0.375 p-value 0.05). Based on these findings, we developed an application early stage in Android® platform operating system Google®, being called OsteoNutri. We chose to use Java Eclipse® where it was executed Android® version of the project; choice of application icons and setting the visual editor for building the application layouts. The DroidDraw® was used for development of the three application GUIs. For practical tests we used a cell compatible with the version that was created (4.4 or higher). The prototype was developed in conjunction with the Group and Instrumentation Applications Development (GDAI) of the Federal Technological University of Paraná. So this application can be considered an important tool in dietary control, allowing closer control consumption of calcium and dietary proteins.

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Resumen: En el siguiente trabajo se aborda un problema para solventar la comunicación con los robots del departamento MAPIR de la Universidad de Málaga, anteriormente sólo podían ser teleoperados mediante comandos escritos en Skype, así que se procede a diseñar un cliente móvil para Android que nos permite conectarse en tiempo real a un robot, obtener la imagen de lo que su cámara capta y además permitir su teleoperación. Por su parte, el robot corre un servidor que administra esos datos al cliente para trabajar conjuntamente. Dicho trabajo se desarrolla haciendo uso de nuevas tecnologias y protocolos como es WebRTC (de Google) para el intercambio de imágenes y del lado del servidor, se ha usado NodeJS.

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La aplicación Control Camera IP, desarrolla como Proyecto Fin de Carrera en la ETS. De Ingeniería Informática de la Universidad de Málaga, fue concebida como una interfaz de usuario para la monitorización y control de cámaras IP de forma remota, pudiendo ésta ejecutarse en diferentes plataformas, incluyendo dispositivos móviles con sistemas Android. En aquel momento sin embargo, las plataformas Android no disponían de una librería oficial dentro del marco de la herramienta de desarrollo utilizada (la biblioteca de desarrollo multiplataforma Qt), por lo que fue utilizada una versión alternativa no oficial denominada Necessitas Qt for Android. Hoy, con la versión 5 de Qt, existe la posibilidad de dar soporte a las plataformas Android de forma oficial, por lo que es posible adaptar la aplicación a esta nueva versión. En este Trabajo Fin de Grado, se ha adaptado la aplicación Control Camera IP a la versión 5 de Qt, logrando así crear plataformas para dispositivos Android de forma oficial. Además, se hace uso de la biblioteca OpenCV para el desarrollo de varios métodos de procesamiento sobre la imagen recibida por la cámara IP, así como algoritmos de detección de movimiento y de caras de personas, haciendo uso de técnicas de visión por computador. Finalmente, se introduce la posibilidad de utilizar APIs estandarizadas para la conectividad de la aplicación con cámaras IP de bajo coste, adaptando algunas de sus funciones a la aplicación Control Camera IP.

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Technologies such as automobiles or mobile phones allow us to perform beyond our physical capabilities and travel faster or communicate over long distances. Technologies such as computers and calculators can also help us perform beyond our mental capabilities by storing and manipulating information that we would be unable to process or remember. In recent years there has been a growing interest in assistive technology for cognition (ATC) which can help people compensate for cognitive impairments. The aim of this thesis was to investigate ATC for memory to help people with memory difficulties which impacts independent functioning during everyday life. Chapter one argues that using both neuropsychological and human computing interaction theory and approaches is crucial when developing and researching ATC. Chapter two describes a systematic review and meta-analysis of studies which tested technology to aid memory for groups with ABI, stroke or degenerative disease. Good evidence was found supporting the efficacy of prompting devices which remind the user about a future intention at a set time. Chapter three looks at the prevalence of technologies and memory aids in current use by people with ABI and dementia and the factors that predicted this use. Pre-morbid use of technology, current use of non-tech aids and strategies and age (ABI group only) were the best predictors of this use. Based on the results, chapter four focuses on mobile phone based reminders for people with ABI. Focus groups were held with people with memory impairments after ABI and ABI caregivers (N=12) which discussed the barriers to uptake of mobile phone based reminding. Thematic analysis revealed six key themes that impact uptake of reminder apps; Perceived Need, Social Acceptability, Experience/Expectation, Desired Content and Functions, Cognitive Accessibility and Sensory/Motor Accessibility. The Perceived need theme described the difficulties with insight, motivation and memory which can prevent people from initially setting reminders on a smartphone. Chapter five investigates the efficacy and acceptability of unsolicited prompts (UPs) from a smartphone app (ForgetMeNot) to encourage people with ABI to set reminders. A single-case experimental design study evaluated use of the app over four weeks by three people with severe ABI living in a post-acute rehabilitation hospital. When six UPs were presented through the day from ForgetMeNot, daily reminder-setting and daily memory task completion increased compared to when using the app without the UPs. Chapter six investigates another barrier from chapter 4 â cognitive and sensory accessibility. A study is reported which shows that an app with â˜decision treeâ interface design (ApplTree) leads to more accurate reminder setting performance with no compromise of speed or independence (amount of guidance required) for people with ABI (n=14) compared to a calendar based interface. Chapter seven investigates the efficacy of a wearable reminding device (smartwatch) as a tool for delivering reminders set on a smartphone. Four community dwelling participants with memory difficulties following ABI were included in an ABA single case experimental design study. Three of the participants successfully used the smartwatch throughout the intervention weeks and these participants gave positive usability ratings. Two participants showed improved memory performance when using the smartwatch and all participants had marked decline in memory performance when the technology was removed. Chapter eight is a discussion which highlights the implications of these results for clinicians, researchers and designers.

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à crescente a utilização dos dispositivos móveis com ecrãs maiores e melhores, mais memória, maiores capacidades multimédia e métodos mais refinados para introduzir dados. Dispositivos que integram comunicações, acesso à internet e diversos tipos de sensores possibilitarão, seguramente, abordagens inovadoras e criativas em atividades pedagógicas, em contraste com as utilizações atuais nos computadores pessoais. A análise das aplicações que atualmente integram os módulos do Moodle nos dispositivos móveis mostra que existe ainda um longo caminho a percorrer. As aplicações existentes têm, quase na sua totalidade, como objetivo adaptar o interface aos dispositivos móveis, o que é apenas o primeiro passo no sentido de aproveitar todas as potencialidades destes dispositivos. Ã, pois, possível imaginar um futuro próximo, onde as potencialidades dos dispositivos móveis darão origem a aplicações com um enorme potencial de aprendizagem, que advém do facto de os estudantes encontrarem conexões entre as suas vidas e a sua educação, através da realização de atividades em contexto no dispositivo móvel, sempre omnipresente. Com este trabalho de investigação e desenvolvimento pretende-se: a) avaliar o estado da arte do mobile learning, na área dos Learning Management System (LMS); b) refletir sobre as funcionalidades que deve oferecer uma aplicação para dispositivos móveis, com enfoque no sistema operativo Android, que permita a gestão e atualização dos fóruns e ficheiros do Moodle; c) conceber e produzir a referida aplicação, de acordo com as especificações consideradas relevantes; d) avaliar o seu impacto educativo e funcional. à demonstrado neste estudo que o recurso a dispositivos móveis potencia a aprendizagem baseada em LMS (Learning Management System), identificando-se as vantagens da sua utilização. São também apresentadas as funcionalidades da aplicação Mais(f), desenvolvida no âmbito da investigação, a avaliação da mesma pelos participantes no estudo, bem como as perspectivas futuras de utilização da aplicação Mais(f).

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El trabajo de fin de grado consiste en realizar una aplicación móvil basada en Android [7]. Para calcular la ruta más sombreada desde un punto de origen a un punto de destino. Dicha aplicación móvil realizará peticiones a un servidor que estará ejecutando un programa que realizará el cálculo de rutas conforme a los parámetros que elegirá el usuario desde su móvil. Estos parámetros pueden ser: la hora de partida, la fecha y la importancia de la sombra a la hora de calcular la ruta. Siempre podremos elegir entre una ruta más corta o una más sombreada, según la importancia que le quiera dar el usuario. La lógica de la aplicación del lado del servidor que realiza el cálculo está basada en Open- TripPlanner, el cual usa algoritmos de búsqueda para encontrar el camino más corto. Sirviéndonos de dicho algoritmo realizaremos las modificaciones e implementaciones necesarias para calcular la ruta más sombreada.

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Foi desenvolvido um aplicativo para smartphone com sistema operacional Google Android para agricultores e técnicos especialistas, com o objetivo de interpretar a análise química do solo, sistematizar o processo e recomendar o balanço nutricional do solo para produção de mandioca por meio de técnicas de aprendizado de máquina.

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In this paper, a tool to improve vocal tuning in Android devices is presented. This application aims to offer exercises to practice and improve singing skills. The designed tool includes two main functionalities: sound synthesis, to provide with singing sound references, and fundamental frequency analysis, to analize the sound and check if the user sings the right musical note. The well-known Yin algorithm has been selected to perform the fundamental frequency analysis. Three different singing exercises are included: sing single notes, sing intervals and sing a note in order to complete a chord. The system also includes a graphical interface in which musical notation is employed to write down the singing sound. The system has been evaluated in order to test out its correct performance regarding both the analysis and synthesis of musical sounds.