900 resultados para Architecture - Human factors
Resumo:
The urban transition almost always involves wrenching social adjustment as small agricultural communities are forced to adjust rapidly to industrial ways of life. Large-scale in-migration of young people, usually from poor regions, creates enormous demand and expectations for community and social services. One immediate problem planners face in approaching this challenge is how to define, differentiate, and map what is rural, urban, and transitional (i.e., peri-urban). This project established an urban classification for Vietnam by using national census and remote sensing data to identify and map the smallest administrative units for which data are collected as rural, peri-urban, urban, or urban core. We used both natural and human factors in the quantitative model: income from agriculture, land under agriculture and forests, houses with modern sanitation, and the Normalized Difference Vegetation Index. Model results suggest that in 2006, 71% of Vietnam's 10,891 communes were rural, 18% peri-urban, 3% urban, and 4% urban core. Of the communes our model classified as peri-urban, 61% were classified by the Vietnamese government as rural. More than 7% of Vietnam's land area can be classified as peri-urban and approximately 13% of its population (more than 11 million people) lives in peri-urban areas. We identified and mapped three types of peri-urban places: communes in the periphery of large towns and cities; communes along highways; and communes associated with provincial administration or home to industrial, energy, or natural resources projects (e.g., mining). We validated this classification based on ground observations, analyses of multi-temporal night-time lights data, and an examination of road networks. The model provides a method for rapidly assessing the rural–urban nature of places to assist planners in identifying rural areas undergoing rapid change with accompanying needs for investments in building, sanitation, road infrastructure, and government institutions.
Resumo:
Background: Sensor-based recordings of human movements are becoming increasingly important for the assessment of motor symptoms in neurological disorders beyond rehabilitative purposes. ASSESS MS is a movement recording and analysis system being developed to automate the classification of motor dysfunction in patients with multiple sclerosis (MS) using depth-sensing computer vision. It aims to provide a more consistent and finer-grained measurement of motor dysfunction than currently possible. Objective: To test the usability and acceptability of ASSESS MS with health professionals and patients with MS. Methods: A prospective, mixed-methods study was carried out at 3 centers. After a 1-hour training session, a convenience sample of 12 health professionals (6 neurologists and 6 nurses) used ASSESS MS to capture recordings of standardized movements performed by 51 volunteer patients. Metrics for effectiveness, efficiency, and acceptability were defined and used to analyze data captured by ASSESS MS, video recordings of each examination, feedback questionnaires, and follow-up interviews. Results: All health professionals were able to complete recordings using ASSESS MS, achieving high levels of standardization on 3 of 4 metrics (movement performance, lateral positioning, and clear camera view but not distance positioning). Results were unaffected by patients’ level of physical or cognitive disability. ASSESS MS was perceived as easy to use by both patients and health professionals with high scores on the Likert-scale questions and positive interview commentary. ASSESS MS was highly acceptable to patients on all dimensions considered, including attitudes to future use, interaction (with health professionals), and overall perceptions of ASSESS MS. Health professionals also accepted ASSESS MS, but with greater ambivalence arising from the need to alter patient interaction styles. There was little variation in results across participating centers, and no differences between neurologists and nurses. Conclusions: In typical clinical settings, ASSESS MS is usable and acceptable to both patients and health professionals, generating data of a quality suitable for clinical analysis. An iterative design process appears to have been successful in accounting for factors that permit ASSESS MS to be used by a range of health professionals in new settings with minimal training. The study shows the potential of shifting ubiquitous sensing technologies from research into the clinic through a design approach that gives appropriate attention to the clinic environment.
Resumo:
Geographic information systems allow the extraction and quantitative analysis of information from historical maps. The aims of this research were to examine the completeness of information represented on the 1881 Palestine Exploration Fund (PEF) map, to quantitatively reconstruct the landscape of nineteenth century Palestine and to explore whether spatial patterns in land cover/land use can be partially explained statistically by physical and human factors. Using historical aerial photos, we concluded that most of the major past landscape features were indeed shown on the PEF map, with an average overall correspondence of 53%. Forests and Mediterranean maquis were more abundant at distances greater than 2 km from towns and villages. Specific land cover/land-use types were associated with certain soil types, topographic regions and rainfall thresholds. In conclusion, the 1881 PEF map can serve as a reliable reference for understanding the land cover/land-use patterns of nineteenth century Palestine.
Resumo:
Las organizaciones son sistemas o unidades sociales, compuestas por personas que interactúan entre sí, para lograr objetivos comunes. Uno de sus objetivos es la productividad. La productividad es un constructo multidimensional en la que influyen aspectos tecnológicos, económicos, organizacionales y humanos. Diversos estudios apoyan la influencia de la motivación de las personas, de las habilidades y destrezas de los individuos, de su talento para desempeñar el trabajo, así como también del ambiente de trabajo presente en la organización, en la productividad. Por esta razón, el objetivo general de la investigación, es analizar la influencia entre los factores humanos y la productividad. Se hará énfasis en la persona como factor productivo clave, para responder a las interrogantes de la investigación, referidas a cuáles son las variables humanas que inciden en la productividad, a la posibilidad de plantear un modelo de productividad que considere el impacto del factor humano y la posibilidad de encontrar un método para la medición de la productividad que contemple la percepción del factor humano. Para resolver estas interrogantes, en esta investigación se busca establecer las relaciones entre las variables humanas y la productividad, vistas desde la perspectiva de tres unidades de análisis diferentes: individuo, grupo y organización, para la formulación de un modelo de productividad humana y el diseño de un instrumento para su medida. Una de las principales fuente de investigación para la elección de las variables humanas, la formulación del modelo, y el método de medición de la productividad, fue la revisión de la literatura disponible sobre la productividad y el factor humano en las organizaciones, lo que facilitó el trazado del marco teórico y conceptual. Otra de las fuentes para la selección fue la opinión de expertos y de especialistas directamente involucrados en el sector eléctrico venezolano, lo cual facilitó la obtención de un modelo, cuyas variables reflejasen la realidad del ámbito en estudio. Para aportar una interpretación explicativa del fenómeno, se planteó el modelo de los Factores Humanos vs Productividad (MFHP), el cual se analizó desde la perspectiva del análisis causal y fue conformado por tres variables latentes exógenas denominadas: factores individuales, factores grupales y factores organizacionales, que estaban relacionadas con una variable latente endógena denominada productividad. El MFHP se formuló mediante la metodología de los modelos de ecuaciones estructurales (SEM). Las relaciones inicialmente propuestas entre las variables latentes fueron corroboradas por los ajustes globales del modelo, se constataron las relaciones entre las variables latentes planteadas y sus indicadores asociados, lo que facilitó el enunciado de 26 hipótesis, de las cuales se comprobaron 24. El modelo fue validado mediante la estrategia de modelos rivales, utilizada para comparar varios modelos SEM, y seleccionar el de mejor ajuste, con sustento teórico. La aceptación del modelo se realizó mediante la evaluación conjunta de los índices de bondad de ajuste globales. Asimismo, para la elaboración del instrumento de medida de la productividad (IMPH), se realizó un análisis factorial exploratorio previo a la aplicación del análisis factorial confirmatorio, aplicando SEM. La revisión de los conceptos de productividad, la incidencia del factor humano, y sus métodos de medición, condujeron al planteamiento de métodos subjetivos que incorporaron la percepción de los principales actores del proceso productivo, tanto para la selección de las variables, como para la formulación de un modelo de productividad y el diseño de un instrumento de medición de la productividad. La contribución metodológica de este trabajo de investigación, ha sido el empleo de los SEM para relacionar variables que tienen que ver con el comportamiento humano en la organización y la productividad, lo cual abre nuevas posibilidades a la investigación en este ámbito. Organizations are social systems or units composed of people who interact with each other to achieve common goals. One objective is productivity, which is a multidimensional construct influenced by technological, economic, organizational and human aspects. Several studies support the influence on productivity of personal motivation, of the skills and abilities of individuals, of their talent for the job, as well as of the work environment present in the organization. Therefore, the overall objective of this research is to analyze the influence between human factors and productivity. The emphasis is on the individual as a productive factor which is key in order to answer the research questions concerning the human variables that affect productivity and to address the ability to propose a productivity model that considers the impact of the human factor and the possibility of finding a method for the measurement of productivity that includes the perception of the human factor. To consider these questions, this research seeks to establish the relationships between human and productivity variables, as seen from the perspective of three different units of analysis: the individual, the group and the organization, in order to formulate a model of human productivity and to design an instrument for its measurement. A major source of research for choosing the human variables, model formulation, and method of measuring productivity, was the review of the available literature on productivity and the human factor in organizations which facilitated the design of the theoretical and conceptual framework. Another source for the selection was the opinion of experts and specialists directly involved in the Venezuelan electricity sector which facilitated obtaining a model whose variables reflect the reality of the area under study. To provide an interpretation explaining the phenomenon, the model of the Human Factors vs. Productivity Model (HFPM) was proposed. This model has been analyzed from the perspective of causal analysis and was composed of three latent exogenous variables denominated: individual, group and organizational factors which are related to a latent variable denominated endogenous productivity. The HFPM was formulated using the methodology of Structural Equation Modeling (SEM). The initially proposed relationships between latent variables were confirmed by the global fits of the model, the relationships between the latent variables and their associated indicators enable the statement of 26 hypotheses, of which 24 were confirmed. The model was validated using the strategy of rival models, used for comparing various SEM models and to select the one that provides the best fit, with theoretical support. The acceptance of the model was performed through the joint evaluation of the adequacy of global fit indices. Additionally, for the development of an instrument to measure productivity, an exploratory factor analysis was performed prior to the application of a confirmatory factor analysis, using SEM. The review of the concepts of productivity, the impact of the human factor, and the measurement methods led to a subjective methods approach that incorporated the perception of the main actors of the production process, both for the selection of variables and for the formulation of a productivity model and the design of an instrument to measure productivity. The methodological contribution of this research has been the use of SEM to relate variables that have to do with human behavior in the organization and with productivity, opening new possibilities for research in this area.
Resumo:
Information Technologies are complex and this is true even in the smallest piece of equipment. But this kind of complexity is nothing comparejwith the one that arises when this technology interact with society. Office Automation has been traditionally considered as a technical field but there is no way to find solutions from a technical point of view when the problems are primarily social in their origin. Technology management has to change its focus from a pure technical perspective to a sociotechnical point of view. To facilitate this change, we propose a model that allows a better understanding between the managerial and the technical world, offering a coherent, complete and integrated perspective of both. The base for this model is an unfolding of the complexity found in information Technologies and a matching of these complexities with several levels considered within the Office, Office Automation and Human Factors dimensions. Each one of these domains is studied trough a set of distinctions that create a new and powerful understanding of its reality. Using this model we build up a map of Office Automation to be use^not only by managers but also by technicians because the primaty advantage of such a framework is that it allows a comprehensive evaluation of technology without requhing extensive technical knowledge. Thus, the model can be seen as principle for design and diagnosis of Office Automation and as a common reference for managers and specialist avoiding the severe limitations arising from the language used by the last
Resumo:
The paradigm of ubiquitous computing has become a reference for the design of Smart Spaces. Current trends in Ambient Intelligence are increasingly related to the scope of Internet of Things. This paradigm has the potential to support cost-effective solutions in the fields of telecare, e-health and Ambient Assisted Living. Nevertheless, ubiquitous computing does not provide end users with a role for proactive interactions with the environment. Thus, the deployment of smart health care services at a private space like the home is still unsolved. This PhD dissertation aims to define a person-environment interaction model to foster acceptability and users confidence in private spaces by applying the concept of user-centred security and the human performance model of seven stages of action.
Resumo:
The new European Standard EN 301 549 “Accessibility requirements suitable for public procurement of ICT products and services in Europe” is the response by CEN, CENELEC and ETSI to the European Commission’s Mandate 376. Today, ICT products and services are converging, and the boundaries between product categories are being constantly blurred. For that reason EN 301 549 has been drafted using a feature-based approach, instead of being based on product categories. The result is a standard that can be applied to any ICT product and service, by identifying applicable requirements depending on the features of the ICT. This demonstration presents ongoing work at the research group CETTICO of the Technical University of Madrid. CETTICO is developing a workgroup-based support tool where teams of people can annotate the result of performing a conformity assessment of a given ICT product or service according to the requirements of the EN. One of the functions of the tool is creating evaluation projects. During that task the user defines the features of the corresponding ICT product or service by answering questions presented by the tool. As a result of this process, the tool will create a list of applicable requirements and recommendations.
Resumo:
Los paisajes protagonistas de esta investigación han sido creados gracias a la actividad de las salinas, explotaciones “donde se beneficia la sal de las aguas del mar o de ciertos manantiales, cuando se ha evaporado el agua.” (RAE). Son lugares de características únicas, tanto por sus valores naturales y medioambientales, como por los valores culturales, patrimoniales, históricos, sociales e identitarios, “resultado de la acción e interacción de factores naturales y humanos en el territorio” (CEP, 2000). Existen salinas en muchos lugares del mundo, pero es en la Península Ibérica donde se encuentra la mayor concentración de estas explotaciones en toda Europa y, por consiguiente, de los singulares paisajes asociados y generados por ellas. Es también la única región europea donde existen salinas de interior que utilizan métodos de evaporación para la obtención de sal: las energías y circunstancias naturales aprovechadas en ellas, sol, viento, gravedad y humedad relativa, propician la evaporación del agua salada, una de las estrategias fundamentales para su funcionamiento. Esta circunstancia determina su posición geográfica en el territorio y su dependencia de los ciclos climáticos estacionales, del régimen hidrológico, la estructura geológica del subsuelo, la geomorfología y la acción humana para potenciar la eficiencia de los procesos productivos, creando para ello un extenso e interesante patrimonio natural y cultural en torno a ellas. Por tanto, son también paisajes culturales, resultado de un proceso artesanal de producción y comercialización de la sal, que se articula a través de la construcción de una serie de instalaciones preindustriales diseminadas y conectadas en puntos estratégicos del territorio costero e interior. La presente tesis aborda la grave situación a la que se enfrentan en la actualidad los paisajes ibéricos de la sal, concretamente los ubicados en la Comunidad Autónoma de Andalucía, que están sufriendo un ávido proceso de abandono y desaparición desde mediados del s. XX, con la consiguiente pérdida para la sociedad de este valioso patrimonio cultural y natural, que se ha ido construyendo durante siglos, prácticamente desde el inicio de la humanidad. De las diversas tipologías de salinas que existen, se han seleccionado las explotaciones, tanto marítimas como de interior, que utilizan o han utilizado en su origen técnicas de explotación artesanal basadas en la evaporación. El interés de esta acotación tipológica se ha basado en las relaciones de dependencia que estas explotaciones de sal establecen con el entorno físico y climático donde se ubican para poder existir y funcionar. El objetivo principal de esta investigación ha perseguido el establecimiento y definición de un marco territorial, global e integrador, para los paisajes culturales salineros andaluces, a través de la observación directa realizada durante el trabajo de campo, el análisis de textos, imágenes, documentos, gráficos, palabras y entrevistas abiertas. Lo anterior ha permitido identificar, clasificar, analizar y valorar sus principales características y su evolución en el tiempo, identificando las causas del deterioro y desaparición del patrimonio salinero, evaluando la efectividad de las iniciativas, públicas y/o privadas, y de las figuras de protección, así como analizar las relaciones que establecen con su entorno próximo, con los núcleos de población y habitantes a los que sirven, la red de carreteas y caminos que las conectan y los ríos y mares que las proveen de materia prima. Finalmente, se ha establecido una sistemática integral de análisis, con el fin de poder actuar, a partir del conocimiento, a favor de la gestión, salvaguarda y pervivencia de los excepcionales valores culturales y naturales, que definen el carácter e identidad de estos singulares paisajes. ----------------------ABSTRACT----------------- The landscapes of this research have been created by the activity of saltworks, sites “where salt from sea water or certain springs is obtained, when water evaporates.” (RAE). They are places with unique characteristics, because of their natural and environmental values, as well as their cultural, historic and social values, their heritage and identity, “the result of the action and interaction of natural and human factors on the territory” (European Landscape Convention, 2000). There are many saltworks in many places around the world, but it is in the Iberian Peninsula where we find the highest concentration of salt industries within Europe and, therefore, the particular landscapes associated and created by them. It is as well the only European region where we can find inland saltworks with evaporation methods to obtain salt: the energies and natural circumstances used in them are sun, wind, gravity and relative humidity, favouring salt water evaporation, one of the main strategies of their functioning. This circumstance determines their geographic position in the territory and its dependence on seasonal climatic cycles, hydrological regimes, geological subsoil structure, geomorphology and human action to strengthen productive processes efficiency, creating an extensive and interesting natural and cultural heritage around them. Therefore, they are also cultural landscapes, result of a traditional salt production process and marketing, organized through the construction of certain preindustrial buildings scattered and connected in strategic inland and seaside spots. This thesis deals with the plight today’s salt landscapes are facing, particularly those within the Andalucian Region, since the middle of the 20th century undergoing an avid process of abandonment and disappearance, meaning a great loss for society of a cultural and natural heritage constructed along centuries, almost since the beginning of mankind. Among the diverse typologies of saltworks, the selection made consists on those inland and seaside ones, which use or have originally used traditional production techniques based on evaporation. The interest in this particular saltwork typology is based on the dependency relationships these industries establish with the environment and climate where they are located, in order to be able to exist and function. The main goal of this research has pursued to establish and define a global and inclusive territorial framework for Andalucian cultural saltworks landscapes, through direct observation carried out during fieldwork, analysis of texts, images, documents, graphs, words and open interviews. All of it has allowed to identify, classify, analyze and evaluate their main characteristics and evolution over time, identifying the causes of deterioration and disappearance of the saltworks heritage, assessing the effectiveness of public and private initiatives, and protection projects, as well as analyzing the relationships with their surroundings, population centers and residents they serve, road networks connecting them and rivers and seas supplying the raw material. Finally, a comprehensive analysis systematic has been established, in order to be able to take action, with knowledge as starting point, for the management, preservation and survival of the unique cultural and natural values that define the character and identity of these singular landscapes.
Resumo:
Los paisajes protagonistas de esta investigación han sido creados gracias a la actividad de las salinas, explotaciones “donde se beneficia la sal de las aguas del mar o de ciertos manantiales, cuando se ha evaporado el agua.” (RAE). Son lugares de características únicas, tanto por sus valores naturales y medioambientales, como por los valores culturales, patrimoniales, históricos, sociales e identitarios, “resultado de la acción e interacción de factores naturales y humanos en el territorio” (CEP, 2000). Existen salinas en muchos lugares del mundo, pero es en la Península Ibérica donde se encuentra la mayor concentración de estas explotaciones en toda Europa y, por consiguiente, de los singulares paisajes asociados y generados por ellas. Es también la única región europea donde existen salinas de interior que utilizan métodos de evaporación para la obtención de sal: las energías y circunstancias naturales aprovechadas en ellas, sol, viento, gravedad y humedad relativa, propician la evaporación del agua salada, una de las estrategias fundamentales para su funcionamiento. Esta circunstancia determina su posición geográfica en el territorio y su dependencia de los ciclos climáticos estacionales, del régimen hidrológico, la estructura geológica del subsuelo, la geomorfología y la acción humana para potenciar la eficiencia de los procesos productivos, creando para ello un extenso e interesante patrimonio natural y cultural en torno a ellas. Por tanto, son también paisajes culturales, resultado de un proceso artesanal de producción y comercialización de la sal, que se articula a través de la construcción de una serie de instalaciones preindustriales diseminadas y conectadas en puntos estratégicos del territorio costero e interior. La presente tesis aborda la grave situación a la que se enfrentan en la actualidad los paisajes ibéricos de la sal, concretamente los ubicados en la Comunidad Autónoma de Andalucía, que están sufriendo un ávido proceso de abandono y desaparición desde mediados del s. XX, con la consiguiente pérdida para la sociedad de este valioso patrimonio cultural y natural, que se ha ido construyendo durante siglos, prácticamente desde el inicio de la humanidad. De las diversas tipologías de salinas que existen, se han seleccionado las explotaciones, tanto marítimas como de interior, que utilizan o han utilizado en su origen técnicas de explotación artesanal basadas en la evaporación. El interés de esta acotación tipológica se ha basado en las relaciones de dependencia que estas explotaciones de sal establecen con el entorno físico y climático donde se ubican para poder existir y funcionar. El objetivo principal de esta investigación ha perseguido el establecimiento y definición de un marco territorial, global e integrador, para los paisajes culturales salineros andaluces, a través de la observación directa realizada durante el trabajo de campo, el análisis de textos, imágenes, documentos, gráficos, palabras y entrevistas abiertas. Lo anterior ha permitido identificar, clasificar, analizar y valorar sus principales características y su evolución en el tiempo, identificando las causas del deterioro y desaparición del patrimonio salinero, evaluando la efectividad de las iniciativas, públicas y/o privadas, y de las figuras de protección, así como analizar las relaciones que establecen con su entorno próximo, con los núcleos de población y habitantes a los que sirven, la red de carreteas y caminos que las conectan y los ríos y mares que las proveen de materia prima. Finalmente, se ha establecido una sistemática integral de análisis, con el fin de poder actuar, a partir del conocimiento, a favor de la gestión, salvaguarda y pervivencia de los excepcionales valores culturales y naturales, que definen el carácter e identidad de estos singulares paisajes. ----------------------ABSTRACT----------------- The landscapes of this research have been created by the activity of saltworks, sites “where salt from sea water or certain springs is obtained, when water evaporates.” (RAE). They are places with unique characteristics, because of their natural and environmental values, as well as their cultural, historic and social values, their heritage and identity, “the result of the action and interaction of natural and human factors on the territory” (European Landscape Convention, 2000). There are many saltworks in many places around the world, but it is in the Iberian Peninsula where we find the highest concentration of salt industries within Europe and, therefore, the particular landscapes associated and created by them. It is as well the only European region where we can find inland saltworks with evaporation methods to obtain salt: the energies and natural circumstances used in them are sun, wind, gravity and relative humidity, favouring salt water evaporation, one of the main strategies of their functioning. This circumstance determines their geographic position in the territory and its dependence on seasonal climatic cycles, hydrological regimes, geological subsoil structure, geomorphology and human action to strengthen productive processes efficiency, creating an extensive and interesting natural and cultural heritage around them. Therefore, they are also cultural landscapes, result of a traditional salt production process and marketing, organized through the construction of certain preindustrial buildings scattered and connected in strategic inland and seaside spots. This thesis deals with the plight today’s salt landscapes are facing, particularly those within the Andalucian Region, since the middle of the 20th century undergoing an avid process of abandonment and disappearance, meaning a great loss for society of a cultural and natural heritage constructed along centuries, almost since the beginning of mankind. Among the diverse typologies of saltworks, the selection made consists on those inland and seaside ones, which use or have originally used traditional production techniques based on evaporation. The interest in this particular saltwork typology is based on the dependency relationships these industries establish with the environment and climate where they are located, in order to be able to exist and function. The main goal of this research has pursued to establish and define a global and inclusive territorial framework for Andalucian cultural saltworks landscapes, through direct observation carried out during fieldwork, analysis of texts, images, documents, graphs, words and open interviews. All of it has allowed to identify, classify, analyze and evaluate their main characteristics and evolution over time, identifying the causes of deterioration and disappearance of the saltworks heritage, assessing the effectiveness of public and private initiatives, and protection projects, as well as analyzing the relationships with their surroundings, population centers and residents they serve, road networks connecting them and rivers and seas supplying the raw material. Finally, a comprehensive analysis systematic has been established, in order to be able to take action, with knowledge as starting point, for the management, preservation and survival of the unique cultural and natural values that define the character and identity of these singular landscapes.
Resumo:
Estudios recientes promueven la integración de estímulos multisensoriales en activos multimedia con el fin de mejorar la experiencia de usuario mediante la estimulación de nuevos sentidos, más allá de la tradicional experiencia audiovisual. Del mismo modo, varios trabajos proponen la introducción de componentes de interacción capaces de complementar con nuevas características, funcionalidades y/o información la experiencia multimedia. Efectos sensoriales basados en el uso de nuevas técnicas de audio, olores, viento, vibraciones y control de la iluminación, han demostrado tener un impacto favorable en la sensación de Presencia, en el disfrute de la experiencia multimedia y en la calidad, relevancia y realismo de la misma percibidos por el usuario. Asimismo, los servicios basados en dos pantallas y la manipulación directa de (elementos en) la escena de video tienen el potencial de mejorar la comprensión, la concentración y la implicación proactiva del usuario en la experiencia multimedia. El deporte se encuentra entre los géneros con mayor potencial para integrar y explotar éstas soluciones tecnológicas. Trabajos previos han demostrado asimismo la viabilidad técnica de integrar éstas tecnologías con los estándares actualmente adoptados a lo largo de toda la cadena de transmisión de televisión. De este modo, los sistemas multimedia enriquecidos con efectos sensoriales, los servicios interactivos multiplataforma y un mayor control del usuario sobre la escena de vídeo emergen como nuevas formas de llevar la multimedia immersiva e interactiva al mercado de consumo de forma no disruptiva. Sin embargo, existen numerosas interrogantes relativas a los efectos sensoriales y/o soluciones interactivas más adecuadas para complementar un contenido audiovisual determinado o a la mejor manera de de integrar y combinar dichos componentes para mejorar la experiencia de usuario de un segmento de audiencia objetivo. Además, la evidencia científica sobre el impacto de factores humanos en la experiencia de usuario con estas nuevas formas de immersión e interacción en el contexto multimedia es aún insuficiente y en ocasiones, contradictoria. Así, el papel de éstos factores en el potencial de adopción de éstas tecnologías ha sido amplia-mente ignorado. La presente tesis analiza el impacto del audio binaural, efectos sensoriales (de iluminación y olfativos), interacción con objetos 3D integrados en la escena de vídeo e interacción con contenido adicional utilizando una segunda pantalla en la experiencia de usuario con contenidos de deporte. La posible influencia de dichos componentes en las variables dependientes se explora tanto a nivel global (efecto promedio) como en función de las características de los usuarios (efectos heterogéneos). Para ello, se ha llevado a cabo un experimento con usuarios orientado a explorar la influencia de éstos componentes immersivos e interactivos en dos grandes dimensiones de la experiencia multimedia: calidad y Presencia. La calidad de la experiencia multimedia se analiza en términos de las posibles variaciones asociadas a la calidad global y a la calidad del contenido, la imagen, el audio, los efectos sensoriales, la interacción con objetos 3D y la interacción con la segunda pantalla. El posible impacto en la Presencia considera dos de las dimensiones definidas por el cuestionario ITC-SOPI: Presencia Espacial (Spatial Presence) e Implicación (Engagement). Por último, los individuos son caracterizados teniendo en cuenta los siguientes atributos afectivos, cognitivos y conductuales: preferencias y hábitos en relación con el contenido, grado de conocimiento de las tecnologías integradas en el sistema, tendencia a involucrarse emocionalmente, tendencia a concentrarse en una actividad bloqueando estímulos externos y los cinco grandes rasgos de la personalidad: extroversión, amabilidad, responsabilidad, inestabilidad emocional y apertura a nuevas experiencias. A nivel global, nuestro estudio revela que los participantes prefieren el audio binaural frente al sistema estéreo y que los efectos sensoriales generan un aumento significativo del nivel de Presencia Espacial percibido por los usuarios. Además, las manipulaciones experimentales realizadas permitieron identificar una gran variedad de efectos heterogéneos. Un resultado interesante es que dichos efectos no se encuentran distribuidos de forma equitativa entre las medidas de calidad y Presencia. Nuestros datos revelan un impacto generalizado del audio binaural en la mayoría de las medidas de calidad y Presencia analizadas. En cambio, la influencia de los efectos sensoriales y de la interacción con la segunda pantalla se concentran en las medidas de Presencia y calidad, respectivamente. La magnitud de los efectos heterogéneos identificados está modulada por las siguientes características personales: preferencias en relación con el contenido, frecuencia con la que el usuario suele ver contenido similar, conocimiento de las tecnologías integradas en el demostrador, sexo, tendencia a involucrarse emocionalmente, tendencia a a concentrarse en una actividad bloqueando estímulos externos y niveles de amabilidad, responsabilidad y apertura a nuevas experiencias. Las características personales consideradas en nuestro experimento explicaron la mayor parte de la variación en las variables dependientes, confirmando así el importante (y frecuentemente ignorado) papel de las diferencias individuales en la experiencia multimedia. Entre las características de los usuarios con un impacto más generalizado se encuentran las preferencias en relación con el contenido, el grado de conocimiento de las tecnologías integradas en el sistema y la tendencia a involucrarse emocionalmente. En particular, los primeros dos factores parecen generar un conflicto de atención hacia el contenido versus las características/elementos técnicos del sistema, respectivamente. Asimismo, la experiencia multimedia de los fans del fútbol parece estar modulada por procesos emociona-les, mientras que para los no-fans predominan los procesos cognitivos, en particular aquellos directamente relacionados con la percepción de calidad. Abstract Recent studies encourage the integration of multi-sensorial stimuli into multimedia assets to enhance the user experience by stimulating other senses beyond sight and hearing. Similarly, the introduction of multi-modal interaction components complementing with new features, functionalities and/or information the multimedia experience is promoted. Sensory effects as odor, wind, vibration and light effects, as well as an enhanced audio quality, have been found to favour media enjoyment and to have a positive influence on the sense of Presence and on the perceived quality, relevance and reality of a multimedia experience. Two-screen services and a direct manipulation of (elements in) the video scene have the potential to enhance user comprehension, engagement and proactive involvement of/in the media experience. Sports is among the genres that could benefit the most from these solutions. Previous works have demonstrated the technical feasibility of implementing and deploying end-to-end solutions integrating these technologies into legacy systems. Thus, sensorially-enhanced media, two-screen services and an increased user control over the displayed scene emerge as means to deliver a new form of immersive and interactive media experiences to the mass market in a non-disruptive manner. However, many questions remain concerning issues as the specific interactive solutions or sensory effects that can better complement a given audiovisual content or the best way in which to integrate and combine them to enhance the user experience of a target audience segment. Furthermore, scientific evidence on the impact of human factors on the user experience with these new forms of immersive and interactive media is still insufficient and sometimes, contradictory. Thus, the role of these factors on the potential adoption of these technologies has been widely ignored. This thesis analyzes the impact of binaural audio, sensory (light and olfactory) effects, interaction with 3D objects integrated into the video scene and interaction with additional content using a second screen on the sports media experience. The potential influence of these components on the dependent variables is explored both at the overall level (average effect) and as a function of users’ characteristics (heterogeneous effects). To these aims, we conducted an experimental study exploring the influence of these immersive and interactive elements on the quality and Presence dimensions of the media experience. Along the quality dimension, we look for possible variations on the quality scores as-signed to the overall media experience and to the media components content, image, audio, sensory effects, interaction with 3D objects and interaction using the tablet device. The potential impact on Presence is analyzed by looking at two of the four dimensions defined by the ITC-SOPI questionnaire, namely Spatial Presence and Engagement. The users’ characteristics considered encompass the following personal affective, cognitive and behavioral attributes: preferences and habits in relation to the content, knowledge of the involved technologies, tendency to get emotionally involved and tendency to get absorbed in an activity and block out external distractors and the big five personality traits extraversion, agreeableness, conscientiousness, neuroticism and openness to experience. At the overall level, we found that participants preferred binaural audio than standard stereo audio and that sensory effects increase significantly the level of Spatial Presence. Several heterogeneous effects were also revealed as a result of our experimental manipulations. Interestingly, these effects were not equally distributed across the quality and Presence measures analyzed. Whereas binaural audio was foud to have an influence on the majority of the quality and Presence measures considered, the effects of sensory effects and of interaction with additional content through the tablet device concentrate mainly on the dimensions of Presence and on quality measures, respectively. The magnitude of these effects was modulated by individual’s characteristics, such as: preferences in relation to the content, frequency of viewing similar content, knowledge of involved technologies, gender, tendency to get emotionally involved, tendency to absorption and levels of agreeableness, conscientiousness and openness to experience. The personal characteristics collected in our experiment explained most of the variation in the dependent variables, confirming the frequently neglected role of individual differences on the media experience. Preferences in relation to the content, knowledge of involved technologies and tendency to get emotionally involved were among the user variables with the most generalized influence. In particular, the former two features seem to present a conflict in the allocation of attentional resources towards the media content versus the technical features of the system, respectively. Additionally, football fans’ experience seems to be modulated by emotional processes whereas for not fans, cognitive processes (and in particular those related to quality judgment) prevail.
Resumo:
Multiple robot, single operator scenarios suppose a challenge in terms of human factors. Two relevant issues are keeping the situational awareness and managing the workload of operators. In order to address these problems, this work analyses the management of information and commands in multi-robot missions. About the information, this paper proposes a selection based on mission and operator states. Regarding the commands, this work reflects about the levels of automation and the methods of commanding.
Resumo:
L’apparato respiratorio rappresenta il bersaglio di numerose sostanze tossiche aerodisperse che rivestono un ruolo chiave nella patogenesi della maggior parte delle patologie polmonari e pleuriche, sia benigne che maligne. Nonostante per alcune di esse siano noti specifici fattori di rischio, le sole attività di prevenzione primaria non sono sufficienti a limitarne la diffusione. Si rende quindi necessario attuare adeguate misure di prevenzione secondaria per la diagnosi di malattie potenzialmente curabili allo stadio iniziale, in modo da aumentare l’efficacia dei trattamenti terapeutici e le possibilità di guarigione. Un approccio non invasivo per lo studio dei meccanismi fisiopatologici alla base delle patologie polmonari e pleuriche potrebbe essere effettuato anche con nuove metodiche (es. naso elettronico), al fine di identificare e validare nuovi biomarcatori per un più specifico approccio diagnostico. Il lavoro scientifico ha riguardato inizialmente l’identificazione di un indicatore o di un gruppo di indicatori dotati di potere diagnostico sufficientemente elevato per poter discriminare precocemente, nell’ambito di soggetti con pregressa esposizone ad asbesto, patologie benigne, sia polmonari che pleuriche, da patologie maligne. Successivamente l’attenzione è stata rivolta alla diagnosi precoce di patologie neoplastiche a carico del solo parenchima polmonare, valutando il potere discriminante di un pattern di composti organici volatili (VOCs, tra cui pentano, 2-metilpentano, esano, etilbenzene, eptanale e trans-2-nonenale) raccolti con metodiche non invasive e dotati di potere diagnostico tale da discriminare patologie benigne da patologie maligne potenzialmente curabili in soggetti ad alto rischio di sviluppare cancro del polmone. Infine abbiamo tentato di ottimizzare i parametri di impostazione e raccolta di un nuovo strumento: il naso elettronico. Su di esso esistono alcuni lavori in letteratura in cui ne vengono descritte le potenzialità in ambito diagnostico per il riconoscimento di specifici pattern suggestivi di patologie polmonari, sia flogistiche (TBC, BPCO) che neoplastiche (mesotelioma, NSCLC). Purtroppo nessuno di questi lavori definisce le condizioni ottimali di utilizzo, i limiti dello strumento e le interferenze di fattori ambientali e soggettivi riguardo al segnale elaborato. Il lavoro si è concentrato soprattutto sull’indagine delle condizioni ottimali di utilizzo e sull’eventuale condizionamento del segnale da parte di determinate variabili ambientali (es. umidità) o individuali (es. fumo, cibo, alcol).
Resumo:
Este trabalho identifica o Código de Ética e Prática Profissional da engenharia de software como o conjunto de práticas para consideração de fatores humanos na engenharia de software. A seguir, estende o Kernel da especificação Essence, e o utiliza para conduzir a aplicação desse conjunto de práticas. A prova de conceito indica que o conjunto de práticas identificadas não garante a consideração de fatores humanos na engenharia de software. Considerar a ética nas interações existentes na empreitada de engenharia de software não é um simples caso de utilização de checklists como forma de verificar o que deve ser feito para certificar que algo foi realizado. Considerar a ética é mais do que isso. É necessário que todas as pessoas tenham consciência da importância da ética, do respeito de um ao outro e à sociedade.